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Movement speed is so broken on wild rift. You can rotate faster, dodge skill shots much easier, find better engages, and run away faster.

Cloud drake is so good for hyper carries, such as Darius, Olaf, and Vayne, that like to just run down the enemy team. It also helps with survivability and positioning for immobile mages and enchanters. Movement speed also helps engage tanks/supports catch enemies out.

I'm confused as to why the Patch 3.1 Preview said that Cloud Drake only offered a "hidden power that was hard to notice in game." Movement speed feels so good on basically any champion.

Anyone else disappointed Cloud Dragon is going to be removed on the upcoming Elemental Rift?

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over 2 years ago - /u/R0gueFool - Direct link

I want to make clear that the version of Elemental Rift that Alan talked about is a test. Things like the number of dragons, what dragons, the buffs themselves, when the map changes, Elder Dragon, and Dragon Soul can and will change based on player feedback.

We are expecting to get a lot of feedback from you all once you have a chance to play it. Depending on what feedback you all have, things will change.

With that in mind our major goals to guide this feedback are:

1 Increase the power of individual carry potential.

Meaning a player should be able to feel like they are better able to carry on their own. This doesn't mean all games should be 1v9 carries, but if you are dominating you should feel a bit better about winning the game even if your team is struggling.

2 Reduce stress, particularly in the early game and around team coordination/objectives.

We feel there is a lot of stress caused by the power of the early game, and objectives. Often times players feel the game is over after the first dragon, and we want to reduce/remove some of that feeling. This doesn't mean neutral objectives will/should be worthless, just that losing one shouldn't feel like it's GG.

Ultimately it comes down to what players enjoy.

I'll be talking a lot about this over the course of this test, and am looking forward to all your feedback.

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by GoDSmokeWeedToo

to be perfectly honest

i only get stressed and feel that the match is over when the first dragon is the red fire dragon, whoever takes that dragon has a big and i mean

BIG

baron buff kinda advantage early game especially if they also have a jax or camille or vayne or any other late game champion getting the red fire dragon as first dragon outright removes their early game weakness and they become unstoppable forces and immovable objects all game long

so making the red fire dragon be the 3-rd spawned dragon then that would make things alot better

This goes along with that perception of dragon power I was talking about and is actually the opposite problem of cloud drake. Where infernal dragon's effects are easy to over value. Early game % damage isn't going to do much for you, but it is a powerful lategame buff.

It's been a while since I last looked, but when I did all 4 dragons seem to translate roughly into the same likelihood of winning (obviously individual champions have their own drake preference). But Infernal is valued very highly because it is damage, and cloud drake is undervalued because it is difficult to feel.

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by GoDSmokeWeedToo

thank you very much for the reply

i was a victim of that thought but glad to hear from riot employees that i was completely wrong

Not wrong, your experience is not the average of all players and will reflect your playstyle and champion pool. First Drake is very powerful, and that stress you are feeling is exactly what I meant when I said it is something we want to address here.

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by Daniel_TK_Young

Supports could be more impactful if they play well. If both my ADC and Jungler are struggling, I want it so that if they're at least trying, me tagging along could flip tables and help them carry later.

Yeah supports definitely are pivotal overall (they amplify skill) but they can't just upset a whole losing match the way a hypercarry can and all the other roles can fulfill that in some way.

Also, please more stats tracking and accessibility to those stats.

There are a few longer term issues that we hope to address with supports but I suspect these goals will still help them a lot. Larger individual carry power should still help with supports, when you choose the correct ally to enhance or enemy to lock down.

To be clear I don't want to give the impression that this is some silver bullet, but I suspect a step in the right direction.

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by vaperKyle

The wind drake was huge for Aurelion Sol ganks, kiting mobility and all around kits, almost as crucial the drakes were to Shyvana yet he didn't even get as small as a mention, as usual. Why?

I know you're gonna keep an eye on it, blablabla.
Same speech as league PC, except they can at least be excused by having 10 times the champ pool size to balance out

LoLPC didn't always, and their team is much larger and working on their game for much longer.

We are watching all champions with this change, but we don't expect ASol to be disproportionately affected by this. And it doesn't make sense to compensate him, or any champion, when we don't even know what the final changes will be...Especially with removing Cloud Drake being a test, and it might come back.

Like many movement speed focused champions, (Rammus, Singed) Asol is actually on the stronger end right now. But it is difficult to feel these champion's power and these are regular thought of as weak by the playerbase, this happens in both Wild Rift and LolPC.

Shyvana's passive literally calls out Cloud Drake, and if Cloud Drake is removed it must change to be functional.

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by existingwhore

Still feels like yall just didn't have time and decided to cut a dragon Short and make excuses 😒

Lol that is not the case, if you want to think that way then go right ahead. If feedback points to it being needed it can always come back. We are still not convinced it is, and this surfaces more of the exciting dragons and more feel able mechanics, while also meaning less mental burden to worry about.