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It's something that I've been wondering about for a good amount of time. One thing I know for sure is that Riot doesn't care about releasing new champions on WR and PC at the same time since only Seraphine and Akshan got this "VIP entry". Other thing I noticed is The fact that Rito ports mostly champions with easy mechanics. That's why we don't have for example a Shaco, who have a really important mechanic of controlling his clone basically like a second champion. If some1 have any ideas what's their picking method, feel free to share it.

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over 2 years ago - /u/R0gueFool - Direct link

There are a lot of things we take into account when deciding when a champion should be brought over. But at it's core...

We want to prioritize bringing over champions you all like.

We want a diverse set of champions for positions, classes, roles, etc.

We consider how a champion plays with Wild Rifts controls. Do they have unique/interesting abilities that Wild Rift's controls can take advantage of? Maybe it's something we can enhance with twin stick controls, like Nunu's E, ASol's E, or Ashe's R. Or a champion who we think can take advantage of our controls well, see Rammus or Singed.

There is also a lot that goes into when a champion should be released. We don't want to release a bunch of champions for the same class/position in a row. And we want to make sure players don't have to wait too long to get a champion they can be excited for. Basically, we want to make it so that everyone has a champion for them.

These goals also evolve over time and as the roster grows.

Something to keep in mind is that it takes a long time to make champions and it isn't something where we can spin up and release a champion in a few months. So while we do listen to player feedback, it isn't something we can just pivot on when we hear a desire for X.