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almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by gheycub

First off, I hope I’m understanding this correctly. Let me give an example of how I presume the Dragon Slayer buff will work if I kill three dragons in this order: Infernal (AD and AP increased by 4/8/12%), Mountain (AR and MR increased by 6+3%/12+6%/18+9%), and then Ocean (Regen 3/6/9% health every 5 seconds)…

First we kill an infernal: AD and AP increased by 4% (the map also changes to an Elemental Mountain Rift)

Second we kill a Mountain Dragon: We gain the dragon slayer buff so now we have two dragons which means AD and AP increased by 8% from the infernal dragon AND AR and MR increased by 12+6% (instead of 6+3% because we have Dragon Slayer)

Third we kill an Ocean Dragon: Which means we have three dragons and therefore we gain AD and AP increased by 12%, AR and MR increased by 18+9%, AND regen 9% of missing health every 5 seconds

Is this correct? The two things I want to make sure I’m understanding correctly is how the Dragon Slayer buff works and whether it’s possible we will see all three elemental dragons in one match. I know that previously in the Elemental Test Mode where the map changed after the first dragon that was not possible. Instead, we’d see the second elemental dragon numerous times. In that case, in my example if we killed three dragons it would be: Infernal, Mountain, and then another Mountain…

First we kill an infernal: AD and AP increased by 4% (the map also changes to an Elemental Mountain Rift)

Second we kill a Mountain Dragon: We gain the dragon slayer buff so now we have two dragons which means AD and AP increased by 8% from the infernal dragon AND AR and MR increased by 12+6% (instead of 6+3% because we have slayer)

Third we kill another Mountain Dragon: Which means we have three dragons and therefore we gain AD and AP increased by 12% and AR and MR increased by 18+9%

Is my first example, second example, or neither correct?

Alright, well no matter the case, unfortunately there’s a few things I’m disappointed to read. With the way things have been turning out (elemental map changes after the 1st dragon, Elder dragon spawn at 19 minutes, self destructing towers at the 22 minute mark, etc) it seems the devs of Wild Rift are pushing for fast pace games with a short game length. Being someone that enjoys longer, less stressful games with room to breath and strategize, it seems I will not be the player base Wild Rift is catering too. Instead, I’m concerned the player base that is being catered to are those who treat Wild Rift as though it were Mortal Kombat (picking every fight they can find) instead of a MOBA (where towers, objectives, and farm win the game). I’m also concerned scaling champions will be in an even worse position than they once were because given all the news that has been slowly coming forth, early game, snowballing champions will continue to dominate the Rift. It’s now making a lot more sense as to why every champion in the game is about to get their ult cooldowns reduced, otherwise we’d all only be able to press R a small handful of times before the game closes out. I would not be surprised if scaling champions, runes, and items are about to be in worse shape than ever before and in need of some serious buffs shortly after Patch 3.3 drops. Also, press f in the comments for Dragon Soul and the Cloud Drake.

However, on a more positive and optimistic note, I expect the Elemental Map to look even better than it already did (which was incredible already), and the changes to the dragon buffs seem very promising. Although I’ll miss getting the dragon soul, it did feel a bit too overpowered and was probably a nightmare to balance making the Elder Dragon somewhat redundant. The Dragon Slayer mechanic feels promising because it seems to allow for the possibility to both build upon smaller victories and/or comeback from behind. One victory will not determine the outcome of the entire match. Being a support main, I’m very pleased the changes to the dragon buffs seem to have not left us behind, in particular the Ocean Dragon buff with it’s health regen will now feel a lot more applicable to enchanters and tank supports who deal comparatively little damage making vampirism much less helpful.

Considering there are things that I love about the new Elemental Rift and things that I don’t, that’s probably a good sign many different perspectives and opinions are being considered. I look forward to these exciting new changes and commend the devs for all their hard work. GLHF!

Your first example is correct, if teams are slaying dragons fast enough all 3 Elemental dragons will spawn. The only thing that would stop this from happening is the Elder Dragon spawning and interrupting that, similar to how Baron can stop the second Rift Herald spawn.

I hear you on wanting a less stressful game, and we are hoping that these changes still achieve that too. Stress was is one of the big strikes against the Bo3 version.

A team getting all 3 dragons should be a rare occerance, and is really there to end a game if a team has been dominating the entire time. Elder spawning at 19 minutes is there as the big-ticket objective for ending games acting as a comeback mechanic if a team manages to hold on or the game-ender for a team having trouble closing out the game.

I wouldn't worry too much about Wild Rift becoming a brawler. While many players often pick fights that isn't the only way to win, and as players become better at the game they get a better idea of what is worth fighting over and what isn't. We have no intention of this becoming a strait up brawler, we still want to keep strategy as important to the game.

almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by bitchidunno

Question: Do dragons repeat spawn?

Like, is it possible to have 1st dragon as Infernal and 2nd dragon as also Infernal?

Also does the Elder Dragon respawn, or is it a one time thing only, and how long does the Elder buff last in this version?

Elemental Dragons do not repeat, you can get all 3 Elemental Dragons in a single game.

Elder Dragon does respawn, I don't remember off hand how long the buff lasts.

almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by Intelligent-Curve-19

Yes elder dragon is a permanent effect unlike baron buff. Its very OP and there’s like no way to comeback against it unless the team throws super hard. During icons, whichever team gets elder wins the game.

I think there is some confusion, the current live Elder Dragon's buff is permanent, but in Elemental Rift, the buff will expire if the player dies or if time runs out.

Elder Dragon will respawn as a way to get the buff back or for the other team to claim it if they can hold out.

almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by gheycub

Neither team would get Dragon Slayer in your example. Your team needs to kill two dragons in order to get the Slayer mechanic. So in your example, which ever team killed the third dragon would be granted Dragon Slayer.

This is correct, it is granted after a team slays their second dragon.

almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by gheycub

Thank you for your response! I would presume one team would rarely get all three dragons, I just wanted to give an example. I’m also assuming due to the Ender Dragon spawn time it’s impossible for both teams to get Dragon Slayer. I’m pleased to hear you have no intention of turning Wild Rift into a brawler. I actually enjoyed the fourth version the most because it felt the least stressful, gave me a lot of breathing room to strategize, and included the Dragon Soul, but I presume game length was an issue because they did feel longer in that version. I would really hate to see Wild Rift end up catering to players who want a brawler and would like to see those players easily punished by good strategy.

Are you able to give us an indication as to what the dragon spawn times will be? Is it 5 minutes for initial spawn and then 5 minutes between kills? Also, how long will the Ender Dragon buff last? Will Baron have all the same spawn times and buff duration?

The 4th version, the one you are talking about, had some benefits, but it had some major clarity issues, pushed the map change back further than we would like (it kind of forced the map change after the 2nd Dragon's death), and the scoring system was a bit funky (why is one dragon worth one point and another worth 2?)

As for the 3.3 version

You will never see more than 3 Elemental Dragons in a single match, so only one team can stack them for the Dragon Slayer buff.

Initial Spawn time is at 5 minutes, and I I think it has a 5 minute respawn (though I might be miss remembering details).

Baron and Rift Herald are unchanged.

almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by dvrsd

I think it's flat + %.

Could you confirm if this is the case? u/R0guefool

I was summoned! Yes, it is flat + %. This is to help balance out how valuable it is for champions building defenses and those who are not.