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After numerous nerfs to Jax jg, Riot finally decided that they're gonna remove him from the jg entirely by making his passive not work on monsters. I thought he was in a fine spot tbh, but Riot thought otherwise.

Here's the thing, I liked jg because it has the most impact and responsibility but if I can't play Jax jg, I can't be bothered to ever queue jg again. I'll just play him top even if it means having less impact. My main goal is to play Jax, not jungle.

Congratulations Riot, you're killing off a dead role even more. More people are gonna be alienated from jg because you removed a very popular jg champion, not just any champion, one of the few hyper carries. It's like they only expect jg mains to play utility or tank or spam gankers.

Make no mistake, this decision doesn't just hurt Jax mains, it's a nerf to the whole jungle role, because this role just lost a unique champion (hyper carry with mixed damage), meaning that the pool of viable junglers has been reduced.

On the other hand, no new jg champions are being released, the last jg release was kha'zix and Rengar in season 2. The last champion releases were a bunch of supports and sett and kayle. There's also no sign of upcoming release of jg champions in the near future.

To make it worse, Riot isn't modifying any lane champions to make them viable in the jg, so you reach a point where you can only choose between like 5-6 viable junglers. And this pool isn't growing at all.

Jg feels even more unappealing than before...

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almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by Debronee101

I know it sucks, but it kinda is justified. Let's be honest, jungle jax is a safe boring pick. You usually ignore the map and perma farm. Get yourself 3 items and then suddenly you are a hypercarry.

Top lane jax is risky and so demands more presence early game, when he is weak.

This is exactly it. These nerfs have very little to do with Icons but rather Jax's impact (in solo que) as a jungler.

Basically Jax was in a fine spot in Baron lane but crazy good as a jungler, we tried several times to nerf his jungle without impacting his Baron and couldn't find anything that went far enough. Thus we are trying this passive nerf. Ideally we want Jax to function in both positions (but we don't like the afk farming Jax play style) but that has been tricky to maintain, so while we expect this to be a rather large nerf to Jungle Jax, he needed it. This is the best option to maintain his Baron Lane, and bring Jungle to a much more reasonable level.

almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by Zztrox-world-starter

How about making it so Jax needs more hits against monsters to build his stacks? Or just reduce his damage against non-epic monsters.

Getting half the stacks from monsters is how it has been, it ends up not mattering because he can keep his stacks between camps. It also makes the UI tracking look very goofy with how many segments you need.

almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by RaccoonDu

Would it not be harsh enough of a nerf to drop stacks basically right after a camp instead of a decay? That way the passive still works but makes his clear less healthy

It's something we talked about doing, but it gets really clunky to have a different drop off rates depending on what you attacked. They would also have to drop off incredibly fast, and would more likely than not keep him as a god tier jungler for skilled Jax players while only nerfing him for the rest of the player base (when he needed nerfs at all elos, but especially higher elos).

We do expect this to hurt his first clear a bit, but after getting his ultimate he turns out fine. This is not going to dumpster him as many people fear, and in a world where it hits a bit to hard we can look at giving him some jungle modifiers. But again even a massive drop in winrate (like 5%+) would mean he is still fine or even still strong.

almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by Zztrox-world-starter

I'm not familiar with Jax but does reduced jungle damage also not work for him?

Jax doesn't deal much damage with abilities, and it all comes from his basic attacks. He would need to DRASTICALLY reduce his basic attack damage to monsters and that would end up feeling much worse.