Please note that the information in the Development Blog is preliminary.
French destroyer Kleber, tier X
Increased detectability range by sea from 7.98 to 8.88 km;
Increased detectability after firing main guns in smoke from 3.21 to 3.3.
The ship has impressive firepower, aided by the "Main Battery Reload Booster" consumable and good concealment, which gave her a great advantage in fights with destroyers. These changes will allow her classmates time to detect her and avoid conflict with Kleber.
British aircraft carrier Indomitable, tier VIII
Maximum rocket damage reduced from 2350 to 2100.
The damage reduction is due to the aircraft carrier's excessively high efficiency in combat.
Japanese cruiser Yoshino, tier X
Rudder Shift Time reduced from 15 to 13.9 sec;
New torpedoes added:
Reload time: 171 s;
Maximum damage: 23 767;
Speed: 67 knots;
Range: 12 km;
Detectability range: 1.7 km.
Rudder Shift Time is now aligned with cruiser Azuma. The possibility of having two types of torpedoes available is being considered for the cruiser, and in the upcoming iteration, we're going to test a new variant: These torpedoes feature medium range, high damage, and speed, as well as an improved detectability.
French cruiser Bayard, tier VIII
Increased fore and aft end plating from 13 to 16 mm;
Firing Range of the main battery was reduced from 17.4 to 16.4 km.
Due to the successful combination of combat characteristics, Bayard showed good combat effectiveness and was a very hard-to-hit target for enemy ships. Her reduced range will move the cruiser closer to the enemy and make combat actions against Bayard more effective. The increase in the plating's thickness will allow her to bounce the shells from guns of up to 220 mm caliber. This change will be especially noticeable at medium and close ranges.
Japanese destroyer Yudachi, tier VII
Torpedo detectability range reduced from 2.5 to 1.9 km;
Torpedo reload time reduced from 101 to 91 seconds.
Despite the fact that torpedoes with a range of 15 km are a definite plus, their high visibility did not allow Yudachi to fully realize this potential. Along with a reduced reload time, Yudachi will become a more dangerous opponent.
Soviet battleship Kremlin, tier X
Increased Sigma parameter from 1.7 to 1.8;
Main battery reload time reduced from 34 to 33 seconds.
Kremlin is distinguished by strong armor, reliable torpedo bulges and a large pool of hit points, but she has inferior firepower compared to other tier X battleships. With the new gun characteristics, she will shoot more often and more accurately, which will be especially noticeable at medium to short distances.
British battleship Monarch_T, tier VIII
Increased Sigma parameter from 1.8 to 1.9;
The percentage of recoverable hitpoints from casemate (non-citadel) damage by the Repair party is reduced from 85% to 75%.
The increased accuracy will allow her to more effective deal damage in battles.
British battleship Conqueror_T, tier X
The percentage of recoverable hitpoints from casemate (non-citadel) damage by the Repair party is reduced from 85% to 75%.
The changes to the repair party consumable are being made due to the ships' excessive performance, but even with them, Monarch_T and Conqueror_T will remain in the leading positions in regards to the number of restorable hit points.
American destroyer Benham, tier IX.
Torpedo Range increased from 9.2 to 10.5 km;
Torpedo Speed increased from 55 to 65 knots;
Torpedo detectability range increased from 1.1 to 1.4 km;
Torpedo reload time reduced from 98 to 85 seconds;
Maximum torpedo damage reduced from 16 633 to 15 200.
The destroyer's concept involves torpedo gameplay and their previous iteration did not allow her to utilize them effectively. These changes will increase the effectiveness of the torpedoes due to greater speed and range, as well as less recharge time, but with less maximum damage.
Please note that the information in the Development Blog is preliminary.