Congrats on progressing through the tech tree and getting to the Iowa. This ship can be fantastic if played correctly or it can be a nightmare. There are a few features of the Iowa that I see players use incorrectly. The first is the speed, yes it is awesome to sail around at over 30 knots in a BB but this can often get you into places too fast. What I mean by that is because the Iowa is so fast you can leave your support or find yourself over-extended very quickly. The other thing I see a lot with Iowa players is they tend to back up and not use their speed/maneuverability as an advantage. The Iowa is not designed to sit in one spot and back up. Now, that we got that out of the way let us try and help you with a build. I see some of the other captains have done a great job in outlining skills and builds.
I build the Iowa just like I do most other BBs: PT, EM, SI, CE, FP, BoS and AR. I also pick these captain skills in the same order ever...Read more
Update modifications. (~1 MB)
Add modification "Squadrons crosshairs V1" (Modified crosshair for torpedo squadrons)
Updated the modification "Battle Wave" (fixed png file)
Removed modification "Compressed textures - 25%" (this modification players almost never used)
Update modifications occurs when you start ModStation and does not require reinstallation of the program, just run the program and, if necessary, apply the update previously installed modifications of the game
With regards to Unique Upgrades, everyone will prefer some over the others. These unique upgrades are not without some drawbacks, that could be shorter range, slower turret rotation or any number of trade offs. The key is to first learn the ship and how to play it and then determine how the unique upgrade will help you. There might even be unique upgrades that do not fit your play-style or the drawbacks outweigh the positives for you. As Kizarvexis has posted his nice spreadsheet with numbers information.
If I had to choose which Unique Upgrades I would aim for first (personal preference of course).
Yamato: This is easily one of the best Unique Upgrades in my mind. You trade slower turret rotation on slow turrets for better maximum dispersion and reload time. Yes, the reload time is less than using just the normal slot 6 module but the trade off is definitely worth it.
Zao: The Unique Upgrade for ...
If you'd like more details on the Ark Royal they can be found in the Dev Blog from today found:
We'd love to hear your opinions on these 3 ships within that thread too!
I can understand why you would call for my opinion given that I was a primary CV player pre 8.0. I have abstained from adding much commentary beyond what is public fact since personally I don't have much experience in the new CVs as due to motion they make me feel quite ill (something I have stated pre-rework several times when asked why I don't play flight sim/FPP games). While I do have some established opinions based on my limited play and playing against. I have tried to remain mostly neutral so I can assess and address player concerns without self bias.
While I do believe that iChase is a very strong player, I do feel like I would've played this round differently if I was commanding his ship. Whether that would've resulted in a different result, your guess would be as good as mine. The overall sentiment he is expressing however, is valid. Being lone targeted by a CV is not fun, and in certain ships it does feel like there is nothing you can do. iChase has broug...Read more
The Radio Location captain skill is a good skill to run on certain ships. I say certain ships because there are ships that you need your skill points in other places. DDs are the ships that come to mind mainly for this skill. There are cases where cruisers might be taking this skill (CBs). This is a skill that gives you the direction to the closest enemy ship. Please remember that is does not give a precise location just a general direction to the nearest enemy ship. As other captains have said the ship that you are locating also gets a notice that they have been located, they just don't know by who. So you will have to plan accordingly knowing a ship on the enemy team knows a ship is using the radio location skill.
This skill only works on ships.
This skill will not work on a captain in re-training.
Remember this skill only gives you a direction of the...
Sorry for the confusion in the formatting. Yes, those are camouflages that will be available during the event. The event itself is DD focused.
I will separate the paragraph so they do not look like they are related.
Congratz you found the Mystery Mistake :D We'll fix this right away.
Thanks for pointing it out~
As I mentioned to you in our PM, we're actively trying to discover and resolve this technical bug we have within the system. We're working with the ticketing department in Minsk to resolve it.
I have a few more details for you but I'll converse them to you via PM again.
We of course appreciate your loyalty and commitment to the game, as well as bringing this issue to us, and we are trying to get it resolved.
Please note that the information in the Development Blog is preliminary.
Testing of a new event with a post-apocalyptic theme.
The battle involves four teams of three players each with squads allowed.
Participation is limited to special ships - destroyers in special forms divided into three different categories:
Ships with a good detectability range, weak main battery guns controlled by artificial intelligence and function as secondary armament and powerful torpedoes. Z-52, Shimakaze and Daring were used as prototypes for these models.
Ships with weak and slow torpedoes, but strong main battery guns controlled by artificial intelligence and function as secondary armament, good maneuverability and engine power. Yueyang, Gearing and Kléber were used as prototypes for these models.
Ships with average torpedoes with a long cool-down, accurate main...
Its a hard one to judge, I do think its important to add a language warning if a linked video has a lot of cursing.
In this case, the emphasis is on the CV issues more than on the cursing. It all comes down to intention of the post of the video.
Please note that the information in the Development Blog is preliminary.
ST: Tier IX German cruiser Siegfried:
Siegfried has a very large caliber even within the range of other large cruisers - 380 mm. Despite the fact that the ship has only 6 guns, it is more than enough considering their accuracy, which is an unusual trait for large cruisers.
In addition to that, this German Vessel is equipped with a special Hydro-acoustic search, increased penetration on HE shells and good armor capable of "tanking" enemy shells.
Hit points – 62850. Plating - 27 mm.
Main battery - 3x2 380 mm. Firing range - 20.6 km. Maximum HE shell damage – 4400. Chance to cause fire – 34%. Maximum AP shell damage - 11600. Reload time - 26.0 s. 180 degree turn time - 36.0 s. Maximum dispersion - 175 м. HE initial velocity - 820 m/s. AP initial velocity - 820 m/s. Sigma – 2.05.
Torpedo tubes - 2x4 533 mm. Maximum dama...Read more
While this conversation has mainly been constructive and a good discussion on an important area within the game... Please ensure this does not become a personal attack towards iChase or any other player in particular.
We value the time and effort iChase has put into the game, and very thankful of the opinions hes shared with the community at large.
Lets make sure we stick to the main topic that being the current state of CVs in the game.
iChase does bring up some points within his video that the development staff are aware of and determining and testing solutions for. His nor the wider community's concerns are being ignored. Development is actively listening and working on improvements for this important area of the game.
We are currently looking into options for a NA merchandise shop.
This is a great question and I would be happy to help answer it. When we announce future changes that will go into testing, please check out the Developer's Corner on the forums or the Developer's Blog on Facebook.
This was published in a recent Developer's Blog. In the future we will be changing from planes shot down to plane damage.
In future updates credits and experience rewards currently earned from shooting down aircraft will be transferred to damage dealt to aircraft. In Update 0.8.4 we will add this indicator to the post-combat statistics, but in order to make this change to the economy, we want to sure of the stability. Therefore, changes to the economy will occur after the change to the priority AA sector in a couple of months (after the statistics become stable). Around the same dates, we plan to update the achievements related to airplanes.
iChase has done many good things for the community and his representation of the game.
We value all feedback from CCs and the community at large. Positive, negative, whatever it may be.
If you disagree with someone, that is fine, but blatantly attacking them is not cool.
Since this thread is targeting an individual I will be closing it up.
This situation can happen from time to time, when you trying to free yourself make sure you move your rudder as well as this can help unstick you.
This is an intended feature, turrets do have the ability to be permanently knocked out.
You can reduce the chance of them being knocked out by several in game options including Main Armaments Modification 1:
First off the Lazo is a tier VII ship so you will see tier IX ships. The Lazo does not have the best armor and definitely will not stand up to a tier IX BB even angled.
When you are bottom tier in a game (we have all been there) you cannot play the same way as if you were top tier. You have to learn to be more supportive of your teammates and put yourself in position to help your higher tier ships. This isn't always the most fun thing to do but it is a way to be successful.
To the point of randoms not being fun above tier V, I would have to argue that is a personal observation. My suggestion to this is to learn the capabilities of the ships you are playing and then they will become more fun.
If you are bottom tier, support your higher tier ships.
Ships that have light armor like the Lazo you have to take advantage of islands, open water maneuvering and just pl...