Muito legal o tópico, só um detalhe sobre o nome, eu recebi feedback do nome e estamos vendo sobre modificar para outra coisa. Nossos historiadores estão analisando as propostas que mandei.
A) I've reported this up to the proper channel. Will let you know if I hear something back.
B) In the meantime, while this is an advantage a CV player could have in reference to a submarine which is hunting him, a few points.
b1) The likelihood a CV player will notice the defensive fighters took off, or makes the connection as to why that might have happened... is small. You have a niche advantage in understanding this mechanic better than others, which is interesting in a sense. Some small game mechanic interactions can be cool little tidbits you can roll into an advantage.
b2) You can negate the player's advantage by calling to your friendly CV to briefly spot the enemy CV. The Fighters which protect the hull last for 10 minutes, so as long as the enemy CV has been detected within the last 10 minutes would remove this "early warning".
Anyway, I'll let ya know if I hear anything. Don't be ...Read more
Unfortunately, if a 0 point score is reached, that will end the match.
The hope is that bots having more accuracy will result in an extra loss of a ship or two on the Player-side, which should make it much less likely that the Bot Team reaches 0.
It will likely continue to happen, but the goal is that it's infrequent. Right now, it's guaranteed since the bots miss all their shots, which is a real problem.
Ah yes, we can see how this is a bit confusing. Using UTC, the NA timeslot would technically start on the following day. However, this would still be in prime time on the same day as the other slots using standard NA timezones.
For example, 00:30 UTC on 12/7 is 18:30 on 12/6 in US Central Time. If this is a bit confusing, feel free to utilize World Time Buddy to figure out when it lines up best for your timezone: https://www.worldtimebuddy.com/
Grumbling about stuff is time-honored tradition for Gamers <3 When you like something, you invest in it and care about it.
I was more referring to the overall mode concept. Bots spawn and charge forward. While there's some anti torpedo code that was implemented or some other basic maneuverability stuff, the mode remains a very straight forward experience.
While there are folks that have no interest in it because it's nothing like Random Battles, others appreciate it because it ISN'T like Random Battles. It's a get-in-and-shoot stuff mode, because shooting ships is fun.
I've always had trouble feeling out which version to use. A long time ago I'd settled on "affect" having some tie to "emotion", such as someone being emotionally impactful would be "affected".
Having now read https://www.grammarly.com/blog/affect-vs-effect/ at 7:30am, I'm... not really in a better place than before. However, "Affect" is a verb and "Effect" is a noun kiiinda helps?
Even now, I read: "There's been no word of them being effected that I'm aware of. Should be a-ok~" as ok in concept due to that lack of a Unique Upgrades ability to feels emotions :D
Anyway, I'll fix it. Thank ya <3
There wasn't anything about my message to fix <3 There are quite a few vocal folks on this forum that really do enjoy Co-Op the way it is now.
However, the Bot AI aim was disrupted by some coding changes a few months back. That's being adjusted with the coming patch. If it needs further adjustment, we'll keep dialing it in until we get it right~
As for the other thing I hinted at, it's nothing earth-shattering but I feel it'll be welcome <3