Folks,
Remember this is just an announcement of something we are looking to test, if the overall consensus is negative we will make changes or put this on hold.
Mahalo,
-Hapa
Folks,
Remember this is just an announcement of something we are looking to test, if the overall consensus is negative we will make changes or put this on hold.
Mahalo,
-Hapa
Not sure how adding a combat mission that anyone can play to get signals in the game will be to "make money" but interesting take. One good take away that I saw from this IDEA (that still needs to be tested) is that players in both PvP and PvE will be able to earn them. As we have a large PvE community at least on NA this is a bonus.
The server avg W/R is between 46-49%, and there are FAR more players in that W/R area then there are from 50 and up, which means you have the chance of having them more on your team. MM does NOT take into account W/R for team building. And for the foreseeable future we will not implement that.
Overall, server wide the avg W/R and battle wins and losses numbers have NOT changed for years. Though it may seem like it has when you're on the receiving end of the loss.
I am actually writing a report right now and sending all the feedback on this topic up the chain to the powers that be. Thank you all for your feedback!
Mahalo,
-Hapa
This is off the 0.10.4 PTS notes located here.
This was stated on the PTS notes, it isn't active yet, there are two PTS iterations or more if needed before this would go active, and feedback from those PTS which should go here:
Is gathered and changes can be made before going live.
-Hapa