over 5 years ago - Radar_X - Direct link

Folks bear in mind this is still in testing and was placed on PTS with no notes to ensure we received feedback without bias to the change. It's only been available today so it'll take a bit more time before we have enough data and can ensure this is accomplishing what we are trying to do.

I encourage you to try out PTS if you can and let us know if AA feels different.

over 5 years ago - Radar_X - Direct link

I believe this should be resolved but please provide us more information if it is not.. We were doing some stress testing on PTS (some of you ran into the bots) and it may have impacted load times and queues.

over 5 years ago - Radar_X - Direct link

To be really clear this change isn't about adding skill, it's about addressing what is a widely vocal community concern about AA balance. While adding more skill is an ongoing conversation and more what the team is discussing in terms of AA sector redesign (requiring more skill to avoid), these changes are to provide balance by adding consistent damage to squadrons.

over 5 years ago - Radar_X - Direct link

Could you elaborate a bit more on what exactly isn't thought out? We've outlined this is a balance change to more properly distribute to DPS to squadrons, and create more consistent behavior between surface ships and aircraft.

over 5 years ago - Radar_X - Direct link

As I've stated previously this change is not to address skill, this is about balance on something that is frequently raised by the community as a concern. The redesign of sector AA is something that could address the concerns surrounding additional skill/control over the use of AA.