Standby for words from the Chief.
Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website.
German Aircraft carriers:
IV Rhein
VI Weser
VIII August Parseval
X Manfred Richthofen
As of now, the German Aircraft carrier concept offers the following peculiarities:
Airplanes have comparatively high cruise speed, but their HP pool is below average.
Attack aircraft use armor-piercing rockets. These rockets can deal high damage by hitting an enemy ship's citadel, but they allow a familiar counter: when they hit at an acute angle, they can ricochet or simply not penetrate the armor. Rockets fired at broadsided destroyers –with their thin armor– will result in over-penetrations that deal 10% of the maximum damage. Armor-piercing rockets can also ricochet against destroyers' armor when the ship is bow-in to the planes. Therefore, a player's reaction against such rockets should be similar to the actions one would take against armor-piercing shells.
Bombers use armor-piercing bombs. Unlike the Japanese bombers, German ones dive immediately, without the prior altitude gain. Their drop zone is shaped like an elongated ellipse, and aiming it during an attack may be difficult. These bombs will be most effective against slower opponents.
The final shape of torpedobomber's launching cone is similar to that of Japanese and American torpedo bombers . The torpedoes have a range of 6 km.
German tier IX Destroyer Z-35, will be added to the game in the upcoming supertest session.
The stats of these Aircraft carriers and Z-35, as well as the Z-35's concept will be published in the near future, stay tuned.
Tier VIII Soviet battleship V.I. Lenin, based upon the battleship Lenin, was added to the game. The new ship will be used for partner collaborations.
That is all.
Mahalo,
-Hapa