The new Ranked Sprint will be fought in the Arms Race mode playing Tier IX–X ships. Join the race for credits, signals, and Coal!
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Arms Race
Arms Race is a battle mode in which special areas that provide buffs spawn on the map. If you can make it to a special area and activate it before your opponents do, your entire team will get a bonus to their combat abilities till the end of that battle. If you capture more than one of the same buff, the bonuses provided by them stack up.
Eight minutes after a battle starts, a Key Area appears in the center of the map. The diameter of this area then shrinks over time. The team that captures it will be able to quickly gain an advantage in points and ultimately win.
How do the areas with buffs work?
Each buff area activates 2 minutes after spawning.
When you enter one of these areas after its activation, you will receive the buff instantly.
If you are within a buff area together with any enemy ships at the moment of its activation, the team with the most ships within the area gets the bonus. If the ship numbers are equal, the area remains in an uncaptured state until the balance of power inside it shifts one way or another.
In addition to the buffs, each captured area grants victory points to your team and deducts points from the enemy team.
Which buffs are available?
Increased maximum ship speed and a faster rudder-shift time, as well as a reduced aircraft engine boost cooldown time:
+3% to the maximum ship speed and rudder-shift time.
−20% to the engine boost cooldown time of an aircraft carrier’s squadrons.
Continuous restoration of HP as a percentage of the maximum HP pool for ships or aircraft:
Restoring +0.05% of ship HP per second.
Restoring +1% of aircraft HP per second.
Faster reload time of the main battery and torpedo armament, or faster aircraft restoration time on a carrier's deck:
−5% to the reload time of the main battery and torpedo armament.
−5% to the aircraft restoration time.
Faster reload time of ship and squadron consumables:
−5% to the reload time of ship consumables.
−10% to the reload time of squadron consumables.
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