almost 4 years ago - Natalia_GGG - Direct link




Blessed by ancestors, the Karui Bow and Quiver introduce a new skin for your bow and quiver. Watch the video of the new microtransactions below or click here to check them out in the store.



The Karui Bow and Quiver are decorated with glowing blue effects, which make them a perfect match for icy and water outfits. As an example, try out a combination of the Coldsnap Armour Set with the Ice Wings and the Ice Character Effect.



Thank you for your support!

almost 4 years ago - Natalia_GGG - Direct link




.stat-table td { padding: 5px !important;}Today, we'd like to take a look at some Harvest statistics. We'll start with a breakdown of the challenges and seeds, and will continue with crafts, Avatar of the Grove and more statistics next week!

First, let's take a look at the number of seeds dropped by type, broken down by tier of seed.

Wild Hellion SeedReveals a random Physical modifier crafting effect when Harvested368,899,22611.79%Wild Ursaling SeedReveals a random Caster modifier crafting effect when Harvested368,806,24511.79%Vivid Arachnid SeedReveals a random Attack modifier crafting effect when Harvested358,271,28211.45%Vivid Weta SeedReveals a random Life modifier crafting effect when Harvested358,224,35111.45%Primal Rhoa SeedReveals a random Defence modifier crafting effect when Harvested347,338,05911.10%Primal Dustspitter SeedReveals a random Lightning modifier crafting effect when Harvested347,333,36811.10%Wild Thornwolf SeedReveals a random Socket colour crafting effect when Harvested232,901,1777.45%Vivid Leech SeedReveals a random Socket number crafting effect when Harvested226,253,3367.23%Primal Feasting Horror SeedReveals a random Socket link crafting effect when Harvested219,359,9187.01%Wild Ape SeedReveals a random Fire modifier crafting effect when Harvested91,883,9302.94%Vivid Scorpion SeedReveals a random Cold modifier crafting effect when Harvested89,309,3612.86%Primal Maw SeedReveals a random Chaos modifier crafting effect when Harvested86,587,3172.77%Wild Hatchling SeedReveals a random Currency crafting effect with improved outcome chances when Harvested11,300,2340.36%Vivid Thornweaver SeedReveals a random Speed modifier crafting effect when Harvested10,936,1270.35%Primal Cleaveling SeedReveals a random Unique Item transformation effect when Harvested10,549,7230.34%
In total, over 3 billion Tier 1 seeds dropped from Seed Caches. That's a lot of gardening! Let's now take a look at the amount of Tier 2 seeds dropped.

Vivid Razorleg GrainReveals a random Gem crafting effect when Harvested13,236,17411.15%Wild Snap Hound GrainReveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested12,810,05810.79%Wild Bristlebeast GrainReveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested12,809,94210.79%Primal Rhex GrainAllows you to sacrifice Divination Cards to create Divination Cards when Harvested11,549,3239.73%Primal Viper GrainReveals a random Critical modifier crafting effect when Harvested9,157,2717.71%Vivid Sapsucker GrainAllows you to change a Map into other Maps when Harvested9,127,4117.69%Primal Dustcrab GrainAllows you to exchange certain Map Fragments for another of the same type when Harvested9,077,3127.65%Vivid Parasite GrainAllows you to add an Implicit modifier to certain Jewel types when Harvested8,924,7647.52%Wild Homunculus GrainReveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested8,668,2857.30%Vivid Striketail GrainReveals a random Flask Enchantment that depletes as it is used when Harvested5,953,2065.01%Primal Chimeral GrainReveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested5,870,7134.95%Wild Chieftain GrainAllows you to Sacrifice a Map to influence Zana's crafting options when Harvested3,460,7452.92%Wild Spikeback GrainReveals a random crafting effect that reforges a Rare item a certain way when Harvested2,937,8732.47%Primal Scrabbler GrainAllows you to modify an item, resulting in Lucky modifier values when Harvested2,936,3922.47%Vivid Nestback GrainReveals a random Map Enchantment when Harvested2,189,6601.84%
Just over 118 million Tier 2 seeds dropped from defeating Tier 1 Harvest monsters. This is roughly a Tier 2 seed for every 25 Tier 1 Harvest monsters killed. In reality, the chance is actually higher than that, though these numbers are skewed by the lower drop rate at the start of the league, and therefore don't fully reflect the doubling of their drop chance in the 3.11.1 update. Now, let's take a look at Tier 3 seeds.

Wild Hellion Alpha BulbAllows you to sacrifice a Weapon or Armour to create Jewellery or Jewels when Harvested1,686,11812.03%Primal Crushclaw BulbAllows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested1,608,33911.47%Vivid Watcher BulbAllows you to enhance specialised Currency a certain way when Harvested1,507,27610.75%Vivid Whipleg BulbReveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested1,505,79510.74%Wild Bristle Matron BulbAllows you to sacrifice a Map to gain additional Atlas missions when Harvested1,204,6258.59%Primal Rhex Matriarch BulbAllows you to exchange Splinters, Breachstones or Emblems for others of the same type when Harvested1,047,7437.47%Wild Thornmaw BulbAllows you to Sacrifice a Map to create items for the Atlas when Harvested887,8956.33%Wild Brambleback BulbReveals a random Weapon Enchantment that replaces Quality's effect when Harvested790,6735.64%Vivid Vulture BulbAllows you to modify a Scarab a certain way when Harvested790,3645.64%Primal Blisterlord BulbAllows you to add a random Atlas Influence to a certain type of non-Influenced item when Harvested775,5685.53%Primal Cystcaller BulbReveals a random Body Armour Enchantment that replaces Quality's effect when Harvested760,2355.42%Vivid Abberarach BulbAllows you to upgrade an Offering to the Goddess when Harvested476,6863.40%Wild Infestation Queen BulbCauses other seeds to offer an additional crafting outcome. This effect is limited to one per harvest when Harvested335,9672.40%Primal Reborn BulbDoubles the Lifeforce granted by other seeds. This effect is limited to one per harvest when Harvested326,7282.33%Vivid Devourer BulbAdds 10 random Wild and Primal harvest outcomes. This effect is limited to one per harvest when Harvested316,0192.25%
In total, just over 14 million Tier 3 seeds dropped from killing Tier 2 Harvest monsters. Finally, let's take a look at Tier 4 seeds.

Wild ThornfruitReveal a random crafting effect that locks a random modifier on an item when Harvested380,17835.28%Vivid ScalefruitAllows you to give an item a Synthesised implicit modifier when Harvested356,82133.12%Primal BlisterfruitReveals a random crafting effect for Influenced items when Harvested340,50931.60%
Just over 1 million Tier 4 seeds dropped from killing Tier 3 Harvest monsters. This is actually fewer than expected, though a likely explanation is that Tier 3 Harvest monsters can only drop a Tier 4 seed if they're at least level 68. If players had acquired some Tier 3 seeds from non-Map areas, they wouldn't be eligible to receive Tier 4 seeds from those monsters.

Harvest Challenge Statistics

The graph below shows what percentage of players have how many challenges and only includes accounts that have completed at least one challenge.




  • 16.3% of players have completed 12 challenges and earned the Harvest Footprints Effect.

  • 1.68% of players have completed 24 challenges and earned the Harvest Cloak.

  • 0.38% of players have completed 36 challenges and earned the Harvest Portal Effect.



As per usual, these statistics were taken roughly four weeks into the Harvest league. Let's compare these to those from Delirium league.
The amount of players that have obtained at least 12 challenges is down slightly from Delirium league, coming in at 16.3% of players (compared to 17.85% during Delirium league). 1.68% of players have completed at least 24 challenges, down from 1.95% of players in Delirium league. Interestingly, while the amount of players that completed 12 & 24 challenges is lower than Delirium league, the amount of players completing at least 36 challenges is significantly higher than Delirium league, with 0.38% of players compared to 0.23% from Delirium league. Notably, Harvest offers a portal effect for completing 36 challenges, where Delirium did not. This could be playing a part in the higher completion rates we're seeing here. We're certainly interested in hearing from those of you that did hit 36 challenges this league; did you feel that the challenges were easier this league, was the reward a driving motivator for you, or was it something else? Let us know!

almost 4 years ago - Natalia_GGG - Direct link




If you can't get enough of flaming and demonic-themed cosmetic effects, then don't miss out on the new Infernal Demon King Portal. Made of twisted horns, this portal is burning with a bright orange flame. Check it out by watching the video below or get yours here.



In case you'd like to pick an outfit that would match the look of your portal, check out a combination of the Dragon Hunter Armour Set, Dragon Hunter Wings and Dragon Hunter Weapon Effect with the Infernal Skull, Fire Character Effect and Heartseeker Weapon.



Thanks for your support!

almost 4 years ago - Natalia_GGG - Direct link




This week (potentially later today) we're planning to deploy a 3.11.1d update on PC with several bug fixes. The 3.11.1d patch will be deployed on consoles shortly after it goes live on PC. To give you an idea what to expect from this update, we've prepared a preview of patch notes. Check them out below!

Please note that these are still subject to change prior to the patch's deployment.


  • Areas in the Labyrinth created by Gifts, Tributes or Dedications to the Goddess for which instances have previously been opened and then timed out will no longer grant items or experience when re-entered. This previously applied to all Labyrinth difficulties.

  • Harvest Infrastructure can no longer be placed from your stash by using the 'Stash View' functionality.

  • Cultists in the Lookout Map boss room can no longer have the Fractured nemesis modifier.

  • Ballista Totems no longer play surge effects.

  • Fixed a rare bug where multiple uses of a Harvest crafting option could be consumed from a single crafting action.

  • Fixed a bug preventing autoplanting of Harvest seeds from the Seed Stockpile if the seeds were item level 86 or higher.

  • Fixed a bug where the Sacred Ashes degeneration could persist after the Avatar of the Grove encounter was completed.

  • Fixed a bug where some Zana mission variations weren't offered as options. The "Single Portal" variation will remain permanently disabled.

  • Fixed a rare bug where you could not access some encounters which branched off of Niko's Mineshaft.

  • Fixed a bug which prevented Redeemer-influenced Boots from being able to roll Attack Dodge and Spell Dodge modifiers together.

  • Fixed a bug where Burtok, Conjurer of Bones' projectiles originated from his target, rather than himself.

  • Fixed a bug allowing Mother of the Hive in the Strange Sinkhole vaal side area to spawn far more Sand Spitters than intended.

  • Fixed a bug where the effects of the Solaris Sky Beam skill didn't scale correctly with area of effect modifiers.

  • Fixed a bug where Ballista Totems that used Power Siphon could cause performance loss after they had expired.

  • Fixed three instance crashes.

  • Fixed a client crash that could occur when using Shield Charge.

  • Fixed a client crash that could occur when taking a screenshot.



In addition, the team has been working on improvements and fixes to the bloom technology. We'll give you an update on this as soon as possible, potentially next week. Thanks for your patience!

over 3 years ago - Henry_GGG - Direct link

" Sheriff_K wrote:
" "Harvest Infrastructure can no longer be placed from your stash by using the 'Stash View' functionality."



Making the already convoluted and clunky system.. even harder for the ONLY people ACTUALLY interacting with it??

It was also nice because it kept the public notes, even when placed/picked back up (which I'm assuming is a bug that probably caused problems.. but still.)

This is gonna make crafting and selling crafts A LOT worse.



This change was removed from the patch:
https://www.pathofexile.com/forum/view-thread/2916752

over 3 years ago - Natalia_GGG - Direct link




Shortly after the launch of Harvest, we indicated what you should expect from our ongoing development this year. We now have dates scheduled for our next expansion announcement/launch and want to keep you in the loop about what to expect and when.

We normally operate on a 13 week schedule, allowing us to release four expansions a year in March, June, September and December. It took 14 weeks to develop Harvest due to the limitations of working from home and as we indicated in the post linked above, this meant we would need one of our expansions to be developed in just 12 weeks to make up for that lost time.

Our intention was to develop our 3.12 expansion on this 12 week timeline but due to the ambitious scope of the league, we feel it is a lot safer to consume a 13th week. So while this isn't technically a deviation from our normal timeline, it's slightly later than we originally indicated.

With this in mind, our current plan is to announce 3.12 on September 1 with its launch happening on September 18 for PC and September 23 for console (PDT). Please note that these dates are still subject to some change and we advise against booking time off until our expansion announcement confirms the launch date. We are aware that many employers require more notice than this but we are very hesitant to encourage booking time off until things are more firmly in place.

This means that Harvest will end on September 14 at 3pm (PDT). We don't have any end-of-league events planned between now and the launch of 3.12 as we want to keep all of our resources focused on 3.12 and Path of Exile 2 but you may see some community-run events pop up.

We plan to start development of 3.13 before 3.12 is finished so that we can comfortably meet our Christmas deadline for that one.

We are particularly excited about our 3.12 expansion. There is a fair amount of internal buzz about the ways in which it differs to existing core content. That's all we can say for now without revealing all of our plans and schemes.

over 3 years ago - Natalia_GGG - Direct link




Great news for all you cat-loving Exiles - there is a new cat pet available in the store! The Afterlife Cat Pet can't wait to join the other furry friends in your hideout. Check it out by watching the video below or click here to get yours!



For an outfit that would match the look of the Afterlife Cat Pet, try mixing the Gloom Armour Set and Wings with the Smoking Hood, Pitch Black Bandana, Holy Eyes, Black Character Effect and Sin Sword.



Thank you for your support!

over 3 years ago - Natalia_GGG - Direct link




The Harvest Fan Art Competition concludes next Monday (Aug 10, 2020 7:00 PM (CDT) in your local time or August 10th at 5pm PDT), so you have less than a week left to submit your Harvest-inspired entry in order to have a chance to win cool prizes. The winners will be announced by the end of the next week. In the meantime, have a look at this week's competition highlights!

Delirious Betrayal by Johnway




Fan Art by Dzeycon




Fan Art by Ilion75




Oshabi by SMOKOwita




The Heart of the Grove by sakrai




Fan Art by Monte69




'Overgrown' by Shiro_Onna




'The Land Demand a Sacrifice' by BellenaS




Oshabi by FrenkHorrigan




'Oshabi's Transformation' Figurine by lordmanitu







over 3 years ago - Natalia_GGG - Direct link




If you prefer unusual-looking helmets for your Exiles, check out the new Undead Outcast Helmet! Made of white bandages with a bloody cross on a face, this helmet skin will attract attention for sure. Watch the video below or get yours in the store.



For an outfit that would match a theme of an undead entity covered in bandages, try using the Balefire Armour Set, Balefire Back Attachment, Project Character Effect and the Project Weapon.



Thank you for your continued support!

over 3 years ago - Natalia_GGG - Direct link




The Harvest Fan Art Competition concludes next Monday (Aug 11, 2020 12:00 AM (GMT) in your local time or August 10th at 5pm PDT), so you have less than a week left to submit your Harvest-inspired entry in order to have a chance to win cool prizes. The winners will be announced by the end of the next week. In the meantime, have a look at this week's competition highlights!

Delirious Betrayal by Johnway




Fan Art by Dzeycon




Fan Art by Ilion75




Oshabi by SMOKOwita




The Heart of the Grove by sakrai




Fan Art by Monte69




'Overgrown' by Shiro_Onna




'The Land Demand a Sacrifice' by BellenaS




Oshabi by FrenkHorrigan




'Oshabi's Transformation' Figurine by lordmanitu







over 3 years ago - Natalia_GGG - Direct link




If you prefer unusual-looking helmets for your Exiles, check out the new Undead Outcast Helmet! Made of white bandages with a bloody cross on a face, this helmet skin will attract attention for sure. Watch the video below or get yours in the store.



For an outfit that would match a theme of an undead entity covered in bandages, try using the Balefire Armour Set, Balefire Back Attachment, Project Character Effect and the Project Weapon.



Thank you for your continued support!

over 3 years ago - Natalia_GGG - Direct link




.stat-table td { padding: 5px !important;}As a follow-up to the Harvest statistics posted last week, today we'll have a look at the most popular crafting options as well as distribution of lifeforce and Avatar of the Grove encounters.

First, let's take a detailed look at which crafting options players are using the most.

Socket Colours

Spoiler Reforge the colour of two random sockets on an item, turning them Blue and Green984,54922.46%Reforge the colour of two random sockets on an item, turning them Red and Blue900,16620.53%Reforge the colour of two random sockets on an item, turning them Red and Green817,05918.64%Reforge the colour of a non-Blue socket on an item, turning it Blue559,62912.77%Reforge the colour of a non-Red socket on an item, turning it Red457,30110.43%Reforge the colour of a non-Green socket on an item, turning it Green410,2689.36%Reforge the colour of three random sockets on an item, turning them Red, Blue and Green213,4944.87%Reforge the colour of a random socket on an item, turning it White41,2990.94%

Socket Numbers

Spoiler Set an item to four sockets2,061,60452.75%Set an item to three sockets1,225,88131.37%Set an item to five sockets582,63614.91%Set an item to six sockets37,7700.97%

Socket Links

Spoiler Reforge the links between sockets on an item, linking three sockets1,532,54542.76%Reforge the links between sockets on an item, linking four sockets1,225,58134.19%Reforge the links between sockets on an item, linking five sockets803,89722.43%Reforge the links between sockets on an item, linking six sockets22,3090.62%

Life Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Life modifier17,320,41053.22%Reforge a Rare item with new random modifiers, including a Life modifier. Life modifiers are more common6,101,59818.75%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Life modifier4,404,03613.53%Randomise the numeric values of the random Life modifiers on a Magic or Rare item1,729,5005.31%Remove a random Life modifier from an item and add a new Life modifier890,1432.74%Remove a random Life modifier from an item511,2561.57%Augment an item with a new Life modifier741,4212.28%Remove a random non-Life modifier from an item and add a new Life modifier719,5992.21%Augment an item with a new Life modifier with Lucky values124,9810.38%

Physical Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Physical modifier12,318,62651.31%Reforge a Rare item with new random modifiers, including a Physical modifier. Physical modifiers are more common4,750,69619.79%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Physical modifier4,177,12317.40%Randomise the numeric values of the random Physical modifiers on a Magic or Rare item870,6803.63%Remove a random Physical modifier from an item and add a new Physical modifier470,2661.96%Remove a random non-Physical modifier from an item and add a new Physical modifier608,4062.53%Remove a random Physical modifier from an item331,6021.38%Augment a Magic or Rare item with a new Physical modifier407,7981.70%Augment a Magic or Rare item with a new Physical modifier with Lucky values70,7110.29%

Caster Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Caster modifier8,557,57651.03%Reforge a Rare item with new random modifiers, including a Caster modifier. Caster modifiers are more common3,297,57719.67%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Caster modifier3,102,97218.50%Randomise the numeric values of the random Caster modifiers on a Magic or Rare item551,1433.29%Remove a random Caster modifier from an item and add a new Caster modifier313,9791.87%Remove a random non-Caster modifier from an item and add a new Caster modifier430,1122.57%Augment a Magic or Rare item with a new Caster modifier338,3982.02%Remove a random Caster modifier from an item126,8030.76%Augment a Magic or Rare item with a new Caster modifier with Lucky values49,7930.30%

Lightning Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Lightning modifier9,498,11053.03%Reforge a Rare item with new random modifiers, including a Lightning modifier. Lightning modifiers are more common3,506,66419.58%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Lightning modifier2,375,23213.26%Randomise the numeric values of the random Lightning modifiers on a Magic or Rare item776,9574.34%Remove a random Lightning modifier from an item and add a new Lightning modifier549,5043.07%Remove a random Lightning modifier from an item355,1141.98%Augment an item with a new Lightning modifier417,8122.33%Remove a random non-Lightning modifier from an item and add a new Lightning modifier350,5291.96%Augment an item with a new Lightning modifier with Lucky values79,6780.44%

Fire Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Fire modifier2,622,35742.53%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Fire modifier947,89415.37%Reforge a Rare item with new random modifiers, including a Fire modifier. Fire modifiers are more common875,53114.20%Remove a random Fire modifier from an item and add a new Fire modifier497,5388.07%Remove a random Fire modifier from an item281,7224.57%Remove a random non-Fire modifier from an item and add a new Fire modifier318,0465.16%Augment a Magic or Rare item with a new Fire modifier306,6514.97%Randomise the numeric values of the random Fire modifiers on a Magic or Rare item243,1333.94%Augment a Magic or Rare item with a new Fire modifier with Lucky values72,5521.18%

Cold Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Cold modifier2,314,29141.30%Reforge a Rare item with new random modifiers, including a Cold modifier. Cold modifiers are more common783,55613.98%Remove a random Cold modifier from an item and add a new Cold modifier660,52211.79%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Cold modifier633,54011.31%Remove a random Cold modifier from an item297,3995.31%Augment an item with a new Cold modifier332,4605.93%Randomise the numeric values of the random Cold modifiers on a Magic or Rare item229,2954.09%Remove a random non-Cold modifier from an item and add a new Cold modifier269,5084.81%Augment an item with a new Cold modifier with Lucky values83,0491.48%

Chaos Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Chaos modifier3,142,23048.56%Reforge a Rare item with new random modifiers, including a Chaos modifier. Chaos modifiers are more common1,179,99518.24%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Chaos modifier822,29512.71%Remove a random Chaos modifier from an item and add a new Chaos modifier358,8755.55%Randomise the numeric values of the random Chaos modifiers on a Magic or Rare item263,8974.08%Remove a random non-Chaos modifier from an item and add a new Chaos modifier255,6783.95%Augment an item with a new Chaos modifier254,3123.93%Remove a random Chaos modifier from an item131,2022.03%Augment an item with a new Chaos modifier with Lucky values61,8480.96%

Defence Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Defence modifier11,086,39352.63%Reforge a Rare item with new random modifiers, including a Defence modifier. Defence modifiers are more common4,382,07820.80%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Defence modifier2,652,86112.59%Randomise the numeric values of the random Defence modifiers on a Magic or Rare item963,4504.57%Remove a random Defence modifier from an item and add a new Defence modifier582,2212.76%Remove a random Defence modifier from an item465,9182.21%Remove a random non-Defence modifier from an item and add a new Defence modifier422,3942.01%Augment an item with a new Defence modifier430,7592.05%Augment an item with a new Defence modifier with Lucky values77,7860.37%

Attack Modifiers

Spoiler Reforge a Rare item with new random modifiers, including an Attack modifier10,243,65152.67%Reforge a Rare item with new random modifiers, including an Attack modifier. Attack modifiers are more common3,861,32419.85%Reforge a Normal or Magic item as a Rare item with random modifiers, including an Attack modifier2,652,90413.64%Randomise the numeric values of the random Attack modifiers on a Magic or Rare item817,7674.20%Remove a random Attack modifier from an item and add a new Attack modifier438,5472.25%Remove a random Attack modifier from an item389,3162.00%Remove a random non-Attack modifier from an item and add a new Attack modifier512,4592.63%Augment an item with a new Attack modifier468,9692.41%Augment an item with a new Attack modifier with Lucky values63,8680.33%

Speed Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Speed modifier530,47147.78%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Speed modifier253,84222.86%Reforge a Rare item with new random modifiers, including a Speed modifier. Speed modifiers are more common204,00618.38%Randomise the numeric values of the random Speed modifiers on a Magic or Rare item37,1283.34%Remove a random Speed modifier from an item and add a new Speed modifier21,3061.92%Remove a random non-Speed modifier from an item and add a new Speed modifier30,4132.74%Augment an item with a new Speed modifier20,4391.84%Remove a random Speed modifier from an item9,2850.84%Augment an item with a new Speed modifier with Lucky values3,2990.30%

Critical Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Critical modifier488,03344.32%Reforge a Rare item with new random modifiers, including a Critical modifier. Critical modifiers are more common278,59725.30%Remove a random non-Critical modifier from an item and add a new Critical modifier86,0857.82%Remove a random Critical modifier from an item and add a new Critical modifier75,5656.86%Augment an item with a new Critical modifier63,3775.76%Randomise the numeric values of the random Critical modifiers on a Magic or Rare item55,2405.02%Remove a random Critical modifier from an item29,5042.68%Augment an item with a new Critical modifier with lucky values20,4481.86%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Critical modifier4,2340.38%

Unique Items

Spoiler Change a Unique item into another random Unique item1,449,91838.25%Change a Unique into a random Unique Armour735,17119.40%Change a Unique into a random Unique Weapon708,72018.70%Change a Unique into a random Unique Ring, Amulet or Belt313,8798.28%Change a Unique Jewel into another Unique Jewel194,3235.13%Change a Unique Armour into another Unique Armour of that type175,6694.63%Change a Unique Weapon into another Unique Weapon of that weapon type161,9874.27%Change a Unique Ring, Amulet or Belt into another Unique item of that type50,6431.34%

Divination Cards

Spoiler Change a Divination Card into another random Divination Card2,478,43273.90%Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card697,18120.79%Sacrifice a stack of Divination Cards for that many different Divination Cards178,0375.31%

Jewel Implicit Modifiers

Spoiler Set a new Implicit modifier on a Cobalt, Crimson, Viridian or Prismatic Jewel1,178,23561.35%Set a new Implicit modifier on an Abyss Jewel or Timeless Jewel428,72422.33%Set a new Implicit modifier on a Cluster Jewel313,41516.32%

Sacrifice Weapon or Armour to create Jewel or Jewellery

Spoiler Sacrifice a Weapon or Armour to create a Belt with similar modifiers46,95736.75%Sacrifice a Weapon or Armour to create a Ring with similar modifiers39,77431.13%Sacrifice a Weapon or Armour to create an Amulet with similar modifiers24,40219.10%Sacrifice a Weapon or Armour to create a Jewel with similar modifiers16,62713.01%

Flask Enchantments

Spoiler Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use134,84427.86%Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use131,32127.13%Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use113,85123.52%Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use103,98021.48%

Unique Exchange

Spoiler Change a Unique Item into Perandus Coins. Rarer Unique Items are worth more Perandus Coins171,80658.71%Change a Harbinger Unique or Unique Piece into a random Beachhead Map71,82024.54%Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family49,00116.75%

League Fragment Exchange

Spoiler Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type232,12169.12%Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type85,50925.46%Change a Pale Court Key into another random Pale Court Key18,2045.42%

League Currency Exchange

Spoiler Change a stack of Essences into a different type of the same tier537,96427.06%Change a stack of Fossils into a different type of Fossil530,74226.69%Change a stack of Catalysts into a different type of Catalyst476,17923.95%Change a stack of Oils into a different colour of Oil359,17118.06%Change a stack of Delirium Orbs into a different type of Delirium Orb84,2624.24%

Map Fragment Exchange

Spoiler Change a Sacrifice or Mortal Fragment into another random Fragment of that type420,78853.19%Change an Elder Fragment into another random Elder Fragment of that type211,86926.78%Change a Shaper Fragment into another random Shaper Fragment158,37920.02%

Scarab Manipulation

Spoiler Attempt to upgrade a Scarab, with a chance for it to become Winged148,38248.19%Change a Scarab to another Scarab of the same rarity102,34633.24%Split a Scarab into two Scarabs of lower rarity57,19618.57%

Currency Exchange 1

Spoiler Exchange 3 Orbs of Transmutation for 3 Orbs of Alchemy689,67618.53%Exchange 3 Orbs of Augmentation for 3 Regal Orbs666,00617.90%Exchange 3 Scrolls of Wisdom for 6 Orbs of Chance530,19814.25%Exchange 3 Orbs of Alteration for 3 Chaos Orbs425,75711.44%Exchange 3 Jeweller's Orbs for 6 Orbs of Fusing350,2049.41%Exchange 3 Simple Sextants for 3 Prime Sextants240,0476.45%Exchange 3 Cartographer's Chisels for 3 Vaal Orbs187,3685.04%Exchange 3 Orbs of Alchemy for 6 Cartographer's Chisels185,0394.97%Exchange 3 Chromatic Orbs for 6 Gemcutter's Prisms124,0833.33%Exchange 3 Blessed Orbs for 6 Orbs of Alteration109,1192.93%Exchange 3 Prime Sextants for 3 Awakened Sextants73,7931.98%Exchange 3 Chaos Orbs for a Divine Orb47,5881.28%Exchange 3 Orbs of Scouring for 3 Orbs of Annulment47,2951.27%Exchange 3 Vaal Orbs for 6 Orbs of Regret45,0651.21%

Currency Exchange 2

Spoiler Exchange 10 Orbs of Transmutation for 10 Orbs of Alchemy118,81822.24%Exchange 10 Orbs of Augmentation for 10 Regal Orbs114,60921.46%Exchange 10 Scrolls of Wisdom for 20 Orbs of Chance87,25716.34%Exchange 10 Jeweller's Orbs for 20 Orbs of Fusing62,77611.75%Exchange 10 Orbs of Alchemy for 20 Cartographer's Chisels37,4707.01%Exchange 10 Chromatic Orbs for 20 Gemcutter's Prisms22,6034.23%Exchange 10 Orbs of Alteration for 10 Chaos Orbs22,2804.17%Exchange 10 Blessed Orbs for 20 Orbs of Alteration19,7173.69%Exchange 10 Prime Sextants for 10 Awakened Sextants12,9332.42%Exchange 10 Simple Sextants for 10 Prime Sextants12,9142.42%Exchange 10 Cartographer's Chisels for 10 Vaal Orbs9,9891.87%Exchange 10 Vaal Orbs for 20 Orbs of Regret7,7791.46%Exchange 10 Chaos Orbs for an Exalted Orb2,6430.49%Exchange 10 Orbs of Scouring for 10 Orbs of Annulment2,3770.44%

Currency Usage

Spoiler Improves the Quality of a Gem by at least 10%. The maximum quality is 20%461,37921.69%Reforge the links between sockets on an item 10 times, using the outcome with the greatest number of linked sockets456,34621.46%Reforge the number of sockets on an item 10 times, using the outcome with the greatest number of sockets339,45415.96%Improves the Quality of a Flask by at least 10%. Has greater effect on lower rarity flasks. The maximum quality is 20%304,09714.30%Reforge a Rare item with new random modifiers 10 times, using the outcome with the highest average modifier level255,41212.01%Upgrades a Normal Item to a random rarity 10 times, using the outcome with the highest rarity163,8587.70%Reforge the colours of sockets on an item 10 times, using the outcome with the greatest number of less-common socket colours146,1856.87%

Modify Currency

Spoiler Upgrade the tier of an Essence253,94648.68%Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs112,49321.56%Upgrade an Engineer's Orb to an Infused Engineer's Orb88,64316.99%Upgrade an Oil into an Oil one tier higher66,61312.77%

Gems

Spoiler Change a Gem into another Gem, carrying over experience and quality if possible646,91640.15%Sacrifice a Corrupted Gem to gain 30% of the gem's total experience stored as a Facetor's Lens143,2928.89%Sacrifice a Corrupted Gem to gain 40% of the gem's total experience stored as a Facetor's Lens142,0758.82%Sacrifice a Corrupted Gem to gain 20% of the gem's total experience stored as a Facetor's Lens132,3078.21%Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens118,3517.34%Sacrifice a Corrupted Gem to gain 40% of the gem's quality as Gemcutter's Prisms105,2506.53%Sacrifice a Corrupted Gem to gain 30% of the gem's quality as Gemcutter's Prisms103,8196.44%Sacrifice a Corrupted Gem to gain 20% of the gem's quality as Gemcutter's Prisms97,1126.03%Sacrifice a Corrupted Gem to gain 50% of the gem's quality as Gemcutter's Prisms89,9465.58%Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.32,3102.01%

Offering to the Goddess

Spoiler Change an Offering to the Goddess into a Gift to the Goddess88,11535.06%Change an Offering to the Goddess into a Dedication to the Goddess81,68332.50%Change an Offering to the Goddess into a Tribute to the Goddess81,50332.43%

Map Modification

Spoiler Change a Map into another of the same tier, prioritising Maps that you have not yet completed927,70163.88%Sacrifice a Map for multiple Maps one tier lower398,86427.47%Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.125,6048.65%

Zana Modifiers

Spoiler Sacrifice a Map. Add a free Infused Harbinger craft to your Map device208,08712.65%Sacrifice a Map. Add a free Infused Nemesis craft to your Map device207,40512.60%Sacrifice a Map. Add a free craft to your Map device199,18312.10%Sacrifice a Map. Add a free Infused Domination craft to your Map device189,40411.51%Sacrifice a Map. Add a free Infused Ambush craft to your Map device186,70311.35%Sacrifice a Map. Add a free Infused Bloodlines craft to your Map device186,44211.33%Sacrifice a Map. Add a free Infused Anarchy craft to your Map device185,76711.29%Sacrifice a Map. Add a free Infused Perandus craft to your Map device184,08511.19%Sacrifice a Map. Add a free Infused Rampage craft to your Map device98,4085.98%

Atlas Missions

Spoiler Sacrifice a Map to gain 3 Zana Atlas Missions based on its colour149,36121.08%Sacrifice a Map to gain 3 Jun Atlas Missions based on its colour130,92518.48%Sacrifice a Map to gain 3 Niko Atlas Missions based on its colour122,37117.27%Sacrifice a Map to gain 3 Einhar Atlas Missions based on its colour114,92916.22%Sacrifice a Map to gain 3 Alva Atlas Missions based on its colour109,03215.39%Sacrifice a Map to gain 1 Atlas Mission for each Master based on its colour82,03211.58%

Sacrifice a Map

Spoiler Sacrifice a Map to create random Map currency based on its tier154,33932.21%Sacrifice a Map to create a random Scarab based on its colour132,42627.64%Sacrifice a White or Yellow Map to create random Map Fragments based on its tier109,96022.95%Sacrifice a Red Map to create random Map Fragments based on its tier40,1988.39%Sacrifice a Tier 14 Map or higher to create a random Elder Guardian-occupied Map16,2283.39%Sacrifice a Tier 14 Map or higher to create a random Shaper Guardian-occupied Map16,1873.38%Sacrifice a Tier 14 Map or higher to create a random Unique Synthesis Map9,7742.04%

Enchant a Map

Spoiler Enchant a non-Unique Map with "Map boss is surrounded by Tormented Spirits"129,65133.57%Enchant a non-Unique Map with "Has an additional modifier from Zana's crafting bench at random"126,98232.88%Enchant a non-Unique Map with "Map has a Vaal Side Area"111,58028.89%Enchant a non-Unique Map with "Map doesn't consume Sextant charges"18,0064.66%

Change Element of a modifier

Spoiler Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance53,74817.90%Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance51,47417.14%Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance49,09816.35%Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance48,90216.29%Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance48,61816.19%Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance48,42016.13%

Quality Modification

Spoiler Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality26,61223.27%Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality25,07121.92%Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality23,45320.51%Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality7,7996.82%Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality6,7915.94%Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality5,3804.70%Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality5,2464.59%Enchant Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality3,1992.80%Enchant Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality2,8452.49%Enchant Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality2,2701.98%Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality1,5621.37%Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality1,3891.21%Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality1,3751.20%Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality1,3691.20%

Lucky Crafts

Spoiler Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values159,49142.03%Reforge a Rare item with Lucky modifier values, keeping all Prefixes93,08624.53%Reforge a Rare item with Lucky modifier values, keeping all Suffixes78,30420.63%Reroll the values of Prefix modifiers on a Magic or Rare item, with Lucky modifier values37,8299.97%Augment a Rare item with a new modifier, with Lucky modifier values10,7672.84%

Modifier Reroll

Spoiler Reforge a Rare item, being much more likely to receive the same modifier types109,41937.05%Reforge a Rare item, being much less likely to receive the same modifier types90,76630.73%Reforge a Rare item, keeping all Prefixes53,30518.05%Reforge a Rare item, keeping all Suffixes41,87214.18%

Rarity Upgrade

Spoiler Upgrade a Normal item to a Magic item, adding one random high-tier modifier117,88237.26%Upgrade a Normal item to a Magic item, adding two random high-tier modifiers94,75629.95%Upgrade a Magic item to a Rare item, adding two random modifiers43,44513.73%Upgrade a Magic item to a Rare item, adding three random modifiers23,5007.43%Upgrade a Magic item to a Rare item, adding four random modifiers14,3314.53%Upgrade a Magic item to a Rare item, adding two random high-tier modifiers12,1253.83%Upgrade a Magic item to a Rare item, adding three random high-tier modifiers6,9442.20%Upgrade a Magic item to a Rare item, adding four random high-tier modifiers3,3601.06%

Add Influence to an item

Spoiler Add a random Influence to Normal, Magic or Rare Armour that isn't influenced124,73255.89%Add a random Influence to Normal, Magic or Rare Jewellery that isn't influenced51,12922.91%Add a random Influence to a Normal, Magic or Rare Weapon that isn't influenced47,32721.20%

Influence Modifiers

Spoiler Augment an item with a new Influence modifier17,15021.55%Remove a random Influence modifier from an item and add a new Influence modifier16,64520.91%Augment an item with a new Influence modifier with Lucky values16,39820.60%Remove a random Influence modifier from an item10,51213.21%Remove a random non-Influence modifier from an item and add a new Influence modifier10,20412.82%Reforge a Rare item with new random modifiers, including an Influence modifier. Influence modifiers are more common8,68310.91%

Synthesis Implicit Modifiers

Spoiler Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items87,580100.00%

Fracture an item

Spoiler Fracture a random modifier on an item with at least 5 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items37,58852.25%Fracture a random Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items22,58731.40%Fracture a random Suffix on an item with at least 3 Suffixes. This can't be used on Influenced, Synthesised, or Fractured items11,76416.35% That is a lot of data. We felt that it was interesting and important to expose as many numbers and percentages as possible, so there can be transparent discussion regarding Harvest crafting. Let's highlight a few interesting tidbits from all of the above statistics!


  • 41,299 sockets became White sockets

  • 37,770 items have been 6-socketed

  • 22,309 items have been 6-linked

  • 5,115,354 modifiers have been augmented onto items

  • 697,181 stacks of Divination Cards have been sacrificed in an effort to receive more

  • 171,806 items have been sacrificed for Perandus Coins

  • 71,820 Beachhead Maps have been created

  • 49,001 Bestiary Lures have been created

  • 2,643 Exalted Orbs have been traded for through the 'Exchange 10 Chaos Orbs' craft

  • 88,643 Infused Engineer's Orbs have been created

  • 32,310 Level 20 Support Gems have been sacrificed, resulting in ~1,600 Awakened Gems being created (and more than 30,000 ruthlessly destroyed!)

  • 251,301 Offerings to the Goddess have been changed into Gifts, Tributes or Dedications to the Goddess

  • 1,196,592 maps have been created through the 'Sacrifice a Map for multiple Maps one tier lower' craft

  • 1,446,301 Infused Zana Modifiers have been added to Map Devices

  • 2,290,014 Atlas Missions have been gained

  • 9,774 Unique Synthesis Maps have been created

  • 386,219 Maps have been enchanted

  • 87,580 items have gained Synthesis implicit modifiers

  • 71,939 items have been Fractured



Whew. Hopefully that's interesting to pick apart! Next, let's look at how much Lifeforce was condensed and how much was spent on irrigating planted seeds.

Condensed:

  • Wild: 16,832,930,560

  • Vivid: 15,854,662,703

  • Primal: 15,605,500,428



Irrigated:

  • Wild: 14,467,969,923

  • Vivid: 13,282,599,309

  • Primal: 12,359,037,995



And that means there's...

  • Wild: 2,364,990,637

  • Vivid: 2,572,063,394

  • Primal: 3,246,462,433

...Lifeforce still in storage, or lost to the void.

That's a lot of Lifeforce! Finally, let's take a look at how many Avatar of the Grove encounters were started and how many were successfully completed.


  • Avatar of the Grove encounters started: 94,000

  • Avatar of the Grove encounters completed: 84,379



As you can see, just shy of 90% of encounters that were started were successfully completed; a fairly high success rate for a new boss. There's no question that this boss was considered to be on the easier side among endgame bosses, and the statistics seem to agree with that sentiment.

That's it for today! We hope you found this round-up interesting. We'll continue to reveal more statistics over the next few weeks.

over 3 years ago - Natalia_GGG - Direct link




Have you ever wanted a flock of crows to follow your Exile? We've got you covered! The new Doomcrow Wings consist of a murder of crows that fly behind your character. Check out these wings by watching the video below or click here to get yours!



Naturally, the Doomcrow Wings look great with crimson and black outfits, so try them out with a combination of the Blood Guard Armour Set with the Crusader Hood, Glowing Red Eyes, Sin Character Effect and the Warlock Staff layered with the Ultimate Chaos Weapon Effect. If you can't get enough of these smart birds, add a couple of Raven Pets to your outfit.



Thank you for your support!

over 3 years ago - Natalia_GGG - Direct link




.stat-table td { padding: 5px !important;}As a follow-up to the Harvest statistics posted last week, today we'll have a look at the most popular crafting options as well as distribution of lifeforce and Avatar of the Grove encounters.

First, let's take a detailed look at which crafting options players are using the most.

Socket Colours

Spoiler Reforge the colour of two random sockets on an item, turning them Blue and Green984,54922.46%Reforge the colour of two random sockets on an item, turning them Red and Blue900,16620.53%Reforge the colour of two random sockets on an item, turning them Red and Green817,05918.64%Reforge the colour of a non-Blue socket on an item, turning it Blue559,62912.77%Reforge the colour of a non-Red socket on an item, turning it Red457,30110.43%Reforge the colour of a non-Green socket on an item, turning it Green410,2689.36%Reforge the colour of three random sockets on an item, turning them Red, Blue and Green213,4944.87%Reforge the colour of a random socket on an item, turning it White41,2990.94%

Socket Numbers

Spoiler Set an item to four sockets2,061,60452.75%Set an item to three sockets1,225,88131.37%Set an item to five sockets582,63614.91%Set an item to six sockets37,7700.97%

Socket Links

Spoiler Reforge the links between sockets on an item, linking three sockets1,532,54542.76%Reforge the links between sockets on an item, linking four sockets1,225,58134.19%Reforge the links between sockets on an item, linking five sockets803,89722.43%Reforge the links between sockets on an item, linking six sockets22,3090.62%

Life Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Life modifier17,320,41053.22%Reforge a Rare item with new random modifiers, including a Life modifier. Life modifiers are more common6,101,59818.75%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Life modifier4,404,03613.53%Randomise the numeric values of the random Life modifiers on a Magic or Rare item1,729,5005.31%Remove a random Life modifier from an item and add a new Life modifier890,1432.74%Remove a random Life modifier from an item511,2561.57%Augment an item with a new Life modifier741,4212.28%Remove a random non-Life modifier from an item and add a new Life modifier719,5992.21%Augment an item with a new Life modifier with Lucky values124,9810.38%

Physical Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Physical modifier12,318,62651.31%Reforge a Rare item with new random modifiers, including a Physical modifier. Physical modifiers are more common4,750,69619.79%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Physical modifier4,177,12317.40%Randomise the numeric values of the random Physical modifiers on a Magic or Rare item870,6803.63%Remove a random Physical modifier from an item and add a new Physical modifier470,2661.96%Remove a random non-Physical modifier from an item and add a new Physical modifier608,4062.53%Remove a random Physical modifier from an item331,6021.38%Augment a Magic or Rare item with a new Physical modifier407,7981.70%Augment a Magic or Rare item with a new Physical modifier with Lucky values70,7110.29%

Caster Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Caster modifier8,557,57651.03%Reforge a Rare item with new random modifiers, including a Caster modifier. Caster modifiers are more common3,297,57719.67%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Caster modifier3,102,97218.50%Randomise the numeric values of the random Caster modifiers on a Magic or Rare item551,1433.29%Remove a random Caster modifier from an item and add a new Caster modifier313,9791.87%Remove a random non-Caster modifier from an item and add a new Caster modifier430,1122.57%Augment a Magic or Rare item with a new Caster modifier338,3982.02%Remove a random Caster modifier from an item126,8030.76%Augment a Magic or Rare item with a new Caster modifier with Lucky values49,7930.30%

Lightning Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Lightning modifier9,498,11053.03%Reforge a Rare item with new random modifiers, including a Lightning modifier. Lightning modifiers are more common3,506,66419.58%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Lightning modifier2,375,23213.26%Randomise the numeric values of the random Lightning modifiers on a Magic or Rare item776,9574.34%Remove a random Lightning modifier from an item and add a new Lightning modifier549,5043.07%Remove a random Lightning modifier from an item355,1141.98%Augment an item with a new Lightning modifier417,8122.33%Remove a random non-Lightning modifier from an item and add a new Lightning modifier350,5291.96%Augment an item with a new Lightning modifier with Lucky values79,6780.44%

Fire Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Fire modifier2,622,35742.53%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Fire modifier947,89415.37%Reforge a Rare item with new random modifiers, including a Fire modifier. Fire modifiers are more common875,53114.20%Remove a random Fire modifier from an item and add a new Fire modifier497,5388.07%Remove a random Fire modifier from an item281,7224.57%Remove a random non-Fire modifier from an item and add a new Fire modifier318,0465.16%Augment a Magic or Rare item with a new Fire modifier306,6514.97%Randomise the numeric values of the random Fire modifiers on a Magic or Rare item243,1333.94%Augment a Magic or Rare item with a new Fire modifier with Lucky values72,5521.18%

Cold Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Cold modifier2,314,29141.30%Reforge a Rare item with new random modifiers, including a Cold modifier. Cold modifiers are more common783,55613.98%Remove a random Cold modifier from an item and add a new Cold modifier660,52211.79%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Cold modifier633,54011.31%Remove a random Cold modifier from an item297,3995.31%Augment an item with a new Cold modifier332,4605.93%Randomise the numeric values of the random Cold modifiers on a Magic or Rare item229,2954.09%Remove a random non-Cold modifier from an item and add a new Cold modifier269,5084.81%Augment an item with a new Cold modifier with Lucky values83,0491.48%

Chaos Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Chaos modifier3,142,23048.56%Reforge a Rare item with new random modifiers, including a Chaos modifier. Chaos modifiers are more common1,179,99518.24%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Chaos modifier822,29512.71%Remove a random Chaos modifier from an item and add a new Chaos modifier358,8755.55%Randomise the numeric values of the random Chaos modifiers on a Magic or Rare item263,8974.08%Remove a random non-Chaos modifier from an item and add a new Chaos modifier255,6783.95%Augment an item with a new Chaos modifier254,3123.93%Remove a random Chaos modifier from an item131,2022.03%Augment an item with a new Chaos modifier with Lucky values61,8480.96%

Defence Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Defence modifier11,086,39352.63%Reforge a Rare item with new random modifiers, including a Defence modifier. Defence modifiers are more common4,382,07820.80%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Defence modifier2,652,86112.59%Randomise the numeric values of the random Defence modifiers on a Magic or Rare item963,4504.57%Remove a random Defence modifier from an item and add a new Defence modifier582,2212.76%Remove a random Defence modifier from an item465,9182.21%Remove a random non-Defence modifier from an item and add a new Defence modifier422,3942.01%Augment an item with a new Defence modifier430,7592.05%Augment an item with a new Defence modifier with Lucky values77,7860.37%

Attack Modifiers

Spoiler Reforge a Rare item with new random modifiers, including an Attack modifier10,243,65152.67%Reforge a Rare item with new random modifiers, including an Attack modifier. Attack modifiers are more common3,861,32419.85%Reforge a Normal or Magic item as a Rare item with random modifiers, including an Attack modifier2,652,90413.64%Randomise the numeric values of the random Attack modifiers on a Magic or Rare item817,7674.20%Remove a random Attack modifier from an item and add a new Attack modifier438,5472.25%Remove a random Attack modifier from an item389,3162.00%Remove a random non-Attack modifier from an item and add a new Attack modifier512,4592.63%Augment an item with a new Attack modifier468,9692.41%Augment an item with a new Attack modifier with Lucky values63,8680.33%

Speed Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Speed modifier530,47147.78%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Speed modifier253,84222.86%Reforge a Rare item with new random modifiers, including a Speed modifier. Speed modifiers are more common204,00618.38%Randomise the numeric values of the random Speed modifiers on a Magic or Rare item37,1283.34%Remove a random Speed modifier from an item and add a new Speed modifier21,3061.92%Remove a random non-Speed modifier from an item and add a new Speed modifier30,4132.74%Augment an item with a new Speed modifier20,4391.84%Remove a random Speed modifier from an item9,2850.84%Augment an item with a new Speed modifier with Lucky values3,2990.30%

Critical Modifiers

Spoiler Reforge a Rare item with new random modifiers, including a Critical modifier488,03344.32%Reforge a Rare item with new random modifiers, including a Critical modifier. Critical modifiers are more common278,59725.30%Remove a random non-Critical modifier from an item and add a new Critical modifier86,0857.82%Remove a random Critical modifier from an item and add a new Critical modifier75,5656.86%Augment an item with a new Critical modifier63,3775.76%Randomise the numeric values of the random Critical modifiers on a Magic or Rare item55,2405.02%Remove a random Critical modifier from an item29,5042.68%Augment an item with a new Critical modifier with lucky values20,4481.86%Reforge a Normal or Magic item as a Rare item with random modifiers, including a Critical modifier4,2340.38%

Unique Items

Spoiler Change a Unique item into another random Unique item1,449,91838.25%Change a Unique into a random Unique Armour735,17119.40%Change a Unique into a random Unique Weapon708,72018.70%Change a Unique into a random Unique Ring, Amulet or Belt313,8798.28%Change a Unique Jewel into another Unique Jewel194,3235.13%Change a Unique Armour into another Unique Armour of that type175,6694.63%Change a Unique Weapon into another Unique Weapon of that weapon type161,9874.27%Change a Unique Ring, Amulet or Belt into another Unique item of that type50,6431.34%

Divination Cards

Spoiler Change a Divination Card into another random Divination Card2,478,43273.90%Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card697,18120.79%Sacrifice a stack of Divination Cards for that many different Divination Cards178,0375.31%

Jewel Implicit Modifiers

Spoiler Set a new Implicit modifier on a Cobalt, Crimson, Viridian or Prismatic Jewel1,178,23561.35%Set a new Implicit modifier on an Abyss Jewel or Timeless Jewel428,72422.33%Set a new Implicit modifier on a Cluster Jewel313,41516.32%

Sacrifice Weapon or Armour to create Jewel or Jewellery

Spoiler Sacrifice a Weapon or Armour to create a Belt with similar modifiers46,95736.75%Sacrifice a Weapon or Armour to create a Ring with similar modifiers39,77431.13%Sacrifice a Weapon or Armour to create an Amulet with similar modifiers24,40219.10%Sacrifice a Weapon or Armour to create a Jewel with similar modifiers16,62713.01%

Flask Enchantments

Spoiler Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use134,84427.86%Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use131,32127.13%Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use113,85123.52%Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use103,98021.48%

Unique Exchange

Spoiler Change a Unique Item into Perandus Coins. Rarer Unique Items are worth more Perandus Coins171,80658.71%Change a Harbinger Unique or Unique Piece into a random Beachhead Map71,82024.54%Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family49,00116.75%

League Fragment Exchange

Spoiler Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type232,12169.12%Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type85,50925.46%Change a Pale Court Key into another random Pale Court Key18,2045.42%

League Currency Exchange

Spoiler Change a stack of Essences into a different type of the same tier537,96427.06%Change a stack of Fossils into a different type of Fossil530,74226.69%Change a stack of Catalysts into a different type of Catalyst476,17923.95%Change a stack of Oils into a different colour of Oil359,17118.06%Change a stack of Delirium Orbs into a different type of Delirium Orb84,2624.24%

Map Fragment Exchange

Spoiler Change a Sacrifice or Mortal Fragment into another random Fragment of that type420,78853.19%Change an Elder Fragment into another random Elder Fragment of that type211,86926.78%Change a Shaper Fragment into another random Shaper Fragment158,37920.02%

Scarab Manipulation

Spoiler Attempt to upgrade a Scarab, with a chance for it to become Winged148,38248.19%Change a Scarab to another Scarab of the same rarity102,34633.24%Split a Scarab into two Scarabs of lower rarity57,19618.57%

Currency Exchange 1

Spoiler Exchange 3 Orbs of Transmutation for 3 Orbs of Alchemy689,67618.53%Exchange 3 Orbs of Augmentation for 3 Regal Orbs666,00617.90%Exchange 3 Scrolls of Wisdom for 6 Orbs of Chance530,19814.25%Exchange 3 Orbs of Alteration for 3 Chaos Orbs425,75711.44%Exchange 3 Jeweller's Orbs for 6 Orbs of Fusing350,2049.41%Exchange 3 Simple Sextants for 3 Prime Sextants240,0476.45%Exchange 3 Cartographer's Chisels for 3 Vaal Orbs187,3685.04%Exchange 3 Orbs of Alchemy for 6 Cartographer's Chisels185,0394.97%Exchange 3 Chromatic Orbs for 6 Gemcutter's Prisms124,0833.33%Exchange 3 Blessed Orbs for 6 Orbs of Alteration109,1192.93%Exchange 3 Prime Sextants for 3 Awakened Sextants73,7931.98%Exchange 3 Chaos Orbs for a Divine Orb47,5881.28%Exchange 3 Orbs of Scouring for 3 Orbs of Annulment47,2951.27%Exchange 3 Vaal Orbs for 6 Orbs of Regret45,0651.21%

Currency Exchange 2

Spoiler Exchange 10 Orbs of Transmutation for 10 Orbs of Alchemy118,81822.24%Exchange 10 Orbs of Augmentation for 10 Regal Orbs114,60921.46%Exchange 10 Scrolls of Wisdom for 20 Orbs of Chance87,25716.34%Exchange 10 Jeweller's Orbs for 20 Orbs of Fusing62,77611.75%Exchange 10 Orbs of Alchemy for 20 Cartographer's Chisels37,4707.01%Exchange 10 Chromatic Orbs for 20 Gemcutter's Prisms22,6034.23%Exchange 10 Orbs of Alteration for 10 Chaos Orbs22,2804.17%Exchange 10 Blessed Orbs for 20 Orbs of Alteration19,7173.69%Exchange 10 Prime Sextants for 10 Awakened Sextants12,9332.42%Exchange 10 Simple Sextants for 10 Prime Sextants12,9142.42%Exchange 10 Cartographer's Chisels for 10 Vaal Orbs9,9891.87%Exchange 10 Vaal Orbs for 20 Orbs of Regret7,7791.46%Exchange 10 Chaos Orbs for an Exalted Orb2,6430.49%Exchange 10 Orbs of Scouring for 10 Orbs of Annulment2,3770.44%

Currency Usage

Spoiler Improves the Quality of a Gem by at least 10%. The maximum quality is 20%461,37921.69%Reforge the links between sockets on an item 10 times, using the outcome with the greatest number of linked sockets456,34621.46%Reforge the number of sockets on an item 10 times, using the outcome with the greatest number of sockets339,45415.96%Improves the Quality of a Flask by at least 10%. Has greater effect on lower rarity flasks. The maximum quality is 20%304,09714.30%Reforge a Rare item with new random modifiers 10 times, using the outcome with the highest average modifier level255,41212.01%Upgrades a Normal Item to a random rarity 10 times, using the outcome with the highest rarity163,8587.70%Reforge the colours of sockets on an item 10 times, using the outcome with the greatest number of less-common socket colours146,1856.87%

Modify Currency

Spoiler Upgrade the tier of an Essence253,94648.68%Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs112,49321.56%Upgrade an Engineer's Orb to an Infused Engineer's Orb88,64316.99%Upgrade an Oil into an Oil one tier higher66,61312.77%

Gems

Spoiler Change a Gem into another Gem, carrying over experience and quality if possible646,91640.15%Sacrifice a Corrupted Gem to gain 30% of the gem's total experience stored as a Facetor's Lens143,2928.89%Sacrifice a Corrupted Gem to gain 40% of the gem's total experience stored as a Facetor's Lens142,0758.82%Sacrifice a Corrupted Gem to gain 20% of the gem's total experience stored as a Facetor's Lens132,3078.21%Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens118,3517.34%Sacrifice a Corrupted Gem to gain 40% of the gem's quality as Gemcutter's Prisms105,2506.53%Sacrifice a Corrupted Gem to gain 30% of the gem's quality as Gemcutter's Prisms103,8196.44%Sacrifice a Corrupted Gem to gain 20% of the gem's quality as Gemcutter's Prisms97,1126.03%Sacrifice a Corrupted Gem to gain 50% of the gem's quality as Gemcutter's Prisms89,9465.58%Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.32,3102.01%

Offering to the Goddess

Spoiler Change an Offering to the Goddess into a Gift to the Goddess88,11535.06%Change an Offering to the Goddess into a Dedication to the Goddess81,68332.50%Change an Offering to the Goddess into a Tribute to the Goddess81,50332.43%

Map Modification

Spoiler Change a Map into another of the same tier, prioritising Maps that you have not yet completed927,70163.88%Sacrifice a Map for multiple Maps one tier lower398,86427.47%Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.125,6048.65%

Zana Modifiers

Spoiler Sacrifice a Map. Add a free Infused Harbinger craft to your Map device208,08712.65%Sacrifice a Map. Add a free Infused Nemesis craft to your Map device207,40512.60%Sacrifice a Map. Add a free craft to your Map device199,18312.10%Sacrifice a Map. Add a free Infused Domination craft to your Map device189,40411.51%Sacrifice a Map. Add a free Infused Ambush craft to your Map device186,70311.35%Sacrifice a Map. Add a free Infused Bloodlines craft to your Map device186,44211.33%Sacrifice a Map. Add a free Infused Anarchy craft to your Map device185,76711.29%Sacrifice a Map. Add a free Infused Perandus craft to your Map device184,08511.19%Sacrifice a Map. Add a free Infused Rampage craft to your Map device98,4085.98%

Atlas Missions

Spoiler Sacrifice a Map to gain 3 Zana Atlas Missions based on its colour149,36121.08%Sacrifice a Map to gain 3 Jun Atlas Missions based on its colour130,92518.48%Sacrifice a Map to gain 3 Niko Atlas Missions based on its colour122,37117.27%Sacrifice a Map to gain 3 Einhar Atlas Missions based on its colour114,92916.22%Sacrifice a Map to gain 3 Alva Atlas Missions based on its colour109,03215.39%Sacrifice a Map to gain 1 Atlas Mission for each Master based on its colour82,03211.58%

Sacrifice a Map

Spoiler Sacrifice a Map to create random Map currency based on its tier154,33932.21%Sacrifice a Map to create a random Scarab based on its colour132,42627.64%Sacrifice a White or Yellow Map to create random Map Fragments based on its tier109,96022.95%Sacrifice a Red Map to create random Map Fragments based on its tier40,1988.39%Sacrifice a Tier 14 Map or higher to create a random Elder Guardian-occupied Map16,2283.39%Sacrifice a Tier 14 Map or higher to create a random Shaper Guardian-occupied Map16,1873.38%Sacrifice a Tier 14 Map or higher to create a random Unique Synthesis Map9,7742.04%

Enchant a Map

Spoiler Enchant a non-Unique Map with "Map boss is surrounded by Tormented Spirits"129,65133.57%Enchant a non-Unique Map with "Has an additional modifier from Zana's crafting bench at random"126,98232.88%Enchant a non-Unique Map with "Map has a Vaal Side Area"111,58028.89%Enchant a non-Unique Map with "Map doesn't consume Sextant charges"18,0064.66%

Change Element of a modifier

Spoiler Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance53,74817.90%Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance51,47417.14%Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance49,09816.35%Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance48,90216.29%Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance48,61816.19%Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance48,42016.13%

Quality Modification

Spoiler Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality26,61223.27%Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality25,07121.92%Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality23,45320.51%Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality7,7996.82%Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality6,7915.94%Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality5,3804.70%Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality5,2464.59%Enchant Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality3,1992.80%Enchant Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality2,8452.49%Enchant Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality2,2701.98%Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality1,5621.37%Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality1,3891.21%Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality1,3751.20%Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality1,3691.20%

Lucky Crafts

Spoiler Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values159,49142.03%Reforge a Rare item with Lucky modifier values, keeping all Prefixes93,08624.53%Reforge a Rare item with Lucky modifier values, keeping all Suffixes78,30420.63%Reroll the values of Prefix modifiers on a Magic or Rare item, with Lucky modifier values37,8299.97%Augment a Rare item with a new modifier, with Lucky modifier values10,7672.84%

Modifier Reroll

Spoiler Reforge a Rare item, being much more likely to receive the same modifier types109,41937.05%Reforge a Rare item, being much less likely to receive the same modifier types90,76630.73%Reforge a Rare item, keeping all Prefixes53,30518.05%Reforge a Rare item, keeping all Suffixes41,87214.18%

Rarity Upgrade

Spoiler Upgrade a Normal item to a Magic item, adding one random high-tier modifier117,88237.26%Upgrade a Normal item to a Magic item, adding two random high-tier modifiers94,75629.95%Upgrade a Magic item to a Rare item, adding two random modifiers43,44513.73%Upgrade a Magic item to a Rare item, adding three random modifiers23,5007.43%Upgrade a Magic item to a Rare item, adding four random modifiers14,3314.53%Upgrade a Magic item to a Rare item, adding two random high-tier modifiers12,1253.83%Upgrade a Magic item to a Rare item, adding three random high-tier modifiers6,9442.20%Upgrade a Magic item to a Rare item, adding four random high-tier modifiers3,3601.06%

Add Influence to an item

Spoiler Add a random Influence to Normal, Magic or Rare Armour that isn't influenced124,73255.89%Add a random Influence to Normal, Magic or Rare Jewellery that isn't influenced51,12922.91%Add a random Influence to a Normal, Magic or Rare Weapon that isn't influenced47,32721.20%

Influence Modifiers

Spoiler Augment an item with a new Influence modifier17,15021.55%Remove a random Influence modifier from an item and add a new Influence modifier16,64520.91%Augment an item with a new Influence modifier with Lucky values16,39820.60%Remove a random Influence modifier from an item10,51213.21%Remove a random non-Influence modifier from an item and add a new Influence modifier10,20412.82%Reforge a Rare item with new random modifiers, including an Influence modifier. Influence modifiers are more common8,68310.91%

Synthesis Implicit Modifiers

Spoiler Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items87,580100.00%

Fracture an item

Spoiler Fracture a random modifier on an item with at least 5 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items37,58852.25%Fracture a random Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items22,58731.40%Fracture a random Suffix on an item with at least 3 Suffixes. This can't be used on Influenced, Synthesised, or Fractured items11,76416.35% That is a lot of data. We felt that it was interesting and important to expose as many numbers and percentages as possible, so there can be transparent discussion regarding Harvest crafting. Let's highlight a few interesting tidbits from all of the above statistics!


  • 41,299 sockets became White sockets

  • 37,770 items have been 6-socketed

  • 22,309 items have been 6-linked

  • 5,115,354 modifiers have been augmented onto items

  • 697,181 stacks of Divination Cards have been sacrificed in an effort to receive more

  • 171,806 items have been sacrificed for Perandus Coins

  • 71,820 Beachhead Maps have been created

  • 49,001 Bestiary Lures have been created

  • 2,643 Exalted Orbs have been traded for through the 'Exchange 10 Chaos Orbs' craft

  • 88,643 Infused Engineer's Orbs have been created

  • 32,310 Level 20 Support Gems have been sacrificed, resulting in ~1,600 Awakened Gems being created (and more than 30,000 ruthlessly destroyed!)

  • 251,301 Offerings to the Goddess have been changed into Gifts, Tributes or Dedications to the Goddess

  • 1,196,592 maps have been created through the 'Sacrifice a Map for multiple Maps one tier lower' craft

  • 1,446,301 Infused Zana Modifiers have been added to Map Devices

  • 2,290,014 Atlas Missions have been gained

  • 9,774 Unique Synthesis Maps have been created

  • 386,219 Maps have been enchanted

  • 87,580 items have gained Synthesis implicit modifiers

  • 71,939 items have been Fractured



Whew. Hopefully that's interesting to pick apart! Next, let's look at how much Lifeforce was condensed and how much was spent on irrigating planted seeds.

Condensed:

  • Wild: 16,832,930,560

  • Vivid: 15,854,662,703

  • Primal: 15,605,500,428



Irrigated:

  • Wild: 14,467,969,923

  • Vivid: 13,282,599,309

  • Primal: 12,359,037,995



And that means there's...

  • Wild: 2,364,990,637

  • Vivid: 2,572,063,394

  • Primal: 3,246,462,433

...Lifeforce still in storage, or lost to the void.

That's a lot of Lifeforce! Finally, let's take a look at how many Avatar of the Grove encounters were started and how many were successfully completed.


  • Avatar of the Grove encounters started: 94,000

  • Avatar of the Grove encounters completed: 84,379



As you can see, just shy of 90% of encounters that were started were successfully completed; a fairly high success rate for a new boss. There's no question that this boss was considered to be on the easier side among endgame bosses, and the statistics seem to agree with that sentiment.

That's it for today! We hope you found this round-up interesting. We'll continue to reveal more statistics over the next few weeks.

over 3 years ago - Natalia_GGG - Direct link




Have you ever wanted a flock of crows to follow your Exile? We've got you covered! The new Doomcrow Wings consist of a murder of crows that fly behind your character. Check out these wings by watching the video below or click here to get yours!



Naturally, the Doomcrow Wings look great with crimson and black outfits, so try them out with a combination of the Blood Guard Armour Set with the Crusader Hood, Glowing Red Eyes, Sin Character Effect and the Warlock Staff layered with the Ultimate Chaos Weapon Effect. If you can't get enough of these smart birds, add a couple of Raven Pets to your outfit.



Thank you for your support!

over 3 years ago - Natalia_GGG - Direct link




The Automaton Lightning Armour Set introduces a new look for the popular armour set. Designed in red colours, this armour set is sparkling with bright red lightning and looks great with other Automaton cosmetic effects. Watch the video below or check out the Automaton Lightning Armour Set in the store.



For a truly dazzling outfit, complete your Armour Set with the Automaton Wings, Sword, Weapon Effect and Character Effect.



Thanks for your support!

over 3 years ago - Natalia_GGG - Direct link




The Automaton Lightning Armour Set introduces a new look for the popular armour set. Designed in red colours, this armour set is sparkling with bright red lightning and looks great with other Automaton cosmetic effects. Watch the video below or check out the Automaton Lightning Armour Set in the store.



For a truly dazzling outfit, complete your Armour Set with the Automaton Wings, Sword, Weapon Effect and Character Effect.



Thanks for your support!

over 3 years ago - Natalia_GGG - Direct link




We're finishing this week by showcasing artistic talents of the community once again. By the way, this weekend is the last for our ongoing Harvest Fan Art competition, so if you haven't submitted your art yet, you have only a few days left to do so. In the meantime, check out the recent pieces of fan art made by our players over the past month.

The Strange Voice by Natilo



Age of Exile by NatsataAble



Lunaris by calljtoday




Headhunter 3D Model by zensei




Path of Exile Bosses and NPCs by lehmannthiago




Click here to view images in large definition.

Occultist 3D Model by Joweet






over 3 years ago - Natalia_GGG - Direct link

" Still no news about bloom?


Not this week unfortunately. We'll give you an update as soon as we can.

over 3 years ago - Natalia_GGG - Direct link




We're finishing this week by showcasing artistic talents of the community once again. By the way, this weekend is the last for our ongoing Harvest Fan Art competition, so if you haven't submitted your art yet, you have only a few days left to do so. In the meantime, check out the recent pieces of fan art made by our players over the past month.

The Strange Voice by Natilo



Age of Exile by NatsataAble



Lunaris by calljtoday




Headhunter 3D Model by zensei




Path of Exile Bosses and NPCs by lehmannthiago




Click here to view images in large definition.

Occultist 3D Model by Joweet






over 3 years ago - Natalia_GGG - Direct link

" Still no news about bloom?


Not this week unfortunately. We'll give you an update as soon as we can.

over 3 years ago - Natalia_GGG - Direct link




Dazzle your enemies with a Warcry imbued with cosmic powers or smash them with bloody red ice crystals! The new Celestial Warcry and Automaton Ice Crash replace the standard visual effects of Warcry and Ice Crash Skill Gems. Watch the videos below or click here to check out these effects in the store.





It is also a Stash Sale weekend, where we're discounting every type of Stash Tab available, including the recently released Blight, Metamorph and Delirium Stash Tabs.

Click here to view the full selection. The sale ends at Aug 10, 2020 11:00 PM (CDT) (this is displayed in your local time).

Thank you for your support! Have a nice weekend everyone!

over 3 years ago - Natalia_GGG - Direct link




Dazzle your enemies with a Warcry imbued with cosmic powers or smash them with bloody red ice crystals! The new Celestial Warcry and Automaton Ice Crash replace the standard visual effects of Warcry and Ice Crash Skill Gems. Watch the videos below or click here to check out these effects in the store.





It is also a Stash Sale weekend, where we're discounting every type of Stash Tab available, including the recently released Blight, Metamorph and Delirium Stash Tabs.

Click here to view the full selection. The sale ends at Aug 11, 2020 4:00 AM (GMT) (this is displayed in your local time).

Thank you for your support! Have a nice weekend everyone!

over 3 years ago - Natalia_GGG - Direct link




September 1st marks the 10-year anniversary since the announcement of Path of Exile! At that time Path of Exile had been in development for four years. It's been 10 years and we're still continuing to expand Path of Exile to bring fresh new gameplay mechanics to the shores of Wraeclast. Shortly after the anniversary we'll be announcing our third expansion of this year, while continuing work on Path of Exile 2. The past decade has been extremely busy, productive and full of amazing memories. We can't help but feel nostalgic already!

Path of Exile has grown immensely over the past 10 years and you, our community have grown alongside it. Whether you joined us several years ago or just recently, we're sure each of you have warm memories related to Path of Exile. We would love to hear them!

over 3 years ago - Natalia_GGG - Direct link




What could be more satisfying than electrocuting packs of monsters with cosmic-powered lightning? Check out the new Celestial Arc Effect that introduces new visuals for a popular Skill Gem. Watch the video below or click here to get yours!



Complete your celestial appearance with matching cosmetic effects from the store, such as the Celestial Armour Set, Celestial Wings, Celestial Hood, Darkprism Weapon and the Darkprism Character Effect.



Thank you for your support!

over 3 years ago - Natalia_GGG - Direct link




September 1st marks the 10-year anniversary since the announcement of Path of Exile! At that time Path of Exile had been in development for four years. It's been 10 years and we're still continuing to expand Path of Exile to bring fresh new gameplay mechanics to the shores of Wraeclast. Shortly after the anniversary we'll be announcing our third expansion of this year, while continuing work on Path of Exile 2. The past decade has been extremely busy, productive and full of amazing memories. We can't help but feel nostalgic already!

Path of Exile has grown immensely over the past 10 years and you, our community have grown alongside it. Whether you joined us several years ago or just recently, we're sure each of you have warm memories related to Path of Exile. We would love to hear them!

over 3 years ago - Natalia_GGG - Direct link




What could be more satisfying than electrocuting packs of monsters with cosmic-powered lightning? Check out the new Celestial Arc Effect that introduces new visuals for a popular Skill Gem. Watch the video below or click here to get yours!



Complete your celestial appearance with matching cosmetic effects from the store, such as the Celestial Armour Set, Celestial Wings, Celestial Hood, Darkprism Weapon and the Darkprism Character Effect.



Thank you for your support!

over 3 years ago - Natalia_GGG - Direct link




In the next couple of weeks we're planning to deploy the 3.11.1f update with several bug fixes. Check out a preview of its patch notes below. The 3.11.1f patch on consoles will be released as soon as possible after being deployed on PC.

Please note that these patch notes may not be final and are still subject to change before the patch.


  • Messages intended to be sent to a Global Chat Channel which contain "WTS" will now automatically change the chat window to a Trade Chat Channel. This has been done in a way which should not affect legitimate words that end in 'wts', such as newts.

  • Special characters are no longer required when searching for public parties.

  • Fixed a bug where you could access the Sacred Grove in non-Harvest leagues.

  • Fixed a bug where the label for the portal to the Sacred Grove could be visible before interacting with the Seed Cache in various map areas.

  • Fixed a rare bug that could prevent Conquerors from spawning on your Atlas after migrating from a solo self-found league.

  • Fixed a bug which could cause duplicate rooms to appear in the Temple of Atzoatl.

  • Fixed a bug which caused black boxes to sometimes be rendered on top of objects.

  • Fixed a bug where Elusive would cause some cosmetic effects to lose their textures briefly when the buff expired.

  • Fixed a client crash that could occur when using Shield Charge.

  • Fixed a client crash that could occur when taking a screenshot while using Vulkan rendering.



We know that many of you have been wondering whether we'll implement improvements to the bloom technology we talked about several weeks ago. The team has been working very hard on those and made some good progress. We'll announce the changes as soon as they're close to being deployed. Thanks for your patience!

over 3 years ago - Natalia_GGG - Direct link

" What happened to Tab Affinities? Are you still aiming for "before 3.12"?


We're still working on it and will post about it once we have it working enough to plan a timeline for release.

over 3 years ago - Natalia_GGG - Direct link




Embrace the deadly beauty of nature with the Night Lotus Scourge Arrow Effect! This cosmetic replaces the standard visuals of Scourge Arrow Skill Gem with purple lotus flowers. Watch the video below click here to check out this microtransaction in the store.



For a matching outfit try out a combination of purple cosmetic effects from the store, such as the Madcap Armour Set, Madcap Hood, Madcap Cloak, Madcap Character Effect and the Madcap Weapon Effect.



Thank you for your continued support!

over 3 years ago - Natalia_GGG - Direct link




In the next couple of weeks we're planning to deploy the 3.11.1f update with several bug fixes. Check out a preview of its patch notes below. The 3.11.1f patch on consoles will be released as soon as possible after being deployed on PC.

Please note that these patch notes may not be final and are still subject to change before the patch.


  • Messages intended to be sent to a Global Chat Channel which contain "WTS" will now automatically change the chat window to a Trade Chat Channel. This has been done in a way which should not affect legitimate words that end in 'wts', such as newts.

  • Special characters are no longer required when searching for public parties.

  • Fixed a bug where you could access the Sacred Grove in non-Harvest leagues.

  • Fixed a bug where the label for the portal to the Sacred Grove could be visible before interacting with the Seed Cache in various map areas.

  • Fixed a rare bug that could prevent Conquerors from spawning on your Atlas after migrating from a solo self-found league.

  • Fixed a bug which could cause duplicate rooms to appear in the Temple of Atzoatl.

  • Fixed a bug which caused black boxes to sometimes be rendered on top of objects.

  • Fixed a bug where Elusive would cause some cosmetic effects to lose their textures briefly when the buff expired.

  • Fixed a client crash that could occur when using Shield Charge.

  • Fixed a client crash that could occur when taking a screenshot while using Vulkan rendering.



We know that many of you have been wondering whether we'll implement improvements to the bloom technology we talked about several weeks ago. The team has been working very hard on those and made some good progress. We'll announce the changes as soon as they're close to being deployed. Thanks for your patience!

over 3 years ago - Natalia_GGG - Direct link

" What happened to Tab Affinities? Are you still aiming for "before 3.12"?


We're still working on it and will post about it once we have it working enough to plan a timeline for release.

over 3 years ago - Natalia_GGG - Direct link




Embrace the deadly beauty of nature with the Night Lotus Scourge Arrow Effect! This cosmetic replaces the standard visuals of Scourge Arrow Skill Gem with purple lotus flowers. Watch the video below click here to check out this microtransaction in the store.



For a matching outfit try out a combination of purple cosmetic effects from the store, such as the Madcap Armour Set, Madcap Hood, Madcap Cloak, Madcap Character Effect and the Madcap Weapon Effect.



Thank you for your continued support!

over 3 years ago - Natalia_GGG - Direct link




div.half-table-container{ width: 800px; margin: auto; text-align: center; } table.half-table{ max-width: 390px; float: left; margin: 5px; }.forumTable table.half-table td, .forumTable table.full-table td{ padding: 5px;}.forumTable table.half-table th, .forumTable table.full-table th{ padding: 5px;font-weight: bold; text-align: center;}.forumTable table.full-table{ width: 790px; margin: auto; text-align: center;}It's that time again! Today we'll be breaking down which Ascendancy classes players have been gravitating towards in the Harvest leagues on all platforms.

Let's begin by looking at level 70+ characters in both Harvest leagues on PC.

Level 70+, Harvest Standard (PC) Necromancer23.45%Trickster9.33%Assassin8.41%Gladiator7.58%Saboteur5.62%Berserker5.07%Juggernaut4.67%Elementalist4.66%Chieftain4.09%Slayer3.67%Hierophant3.51%Occultist3.20%Guardian3.03%Deadeye2.88%Ascendant2.49%Champion2.45%Pathfinder2.31%Raider1.87%Inquisitor1.70% Level 70+, Harvest Hardcore (PC) Necromancer23.34%Trickster11.68%Juggernaut11.04%Gladiator7.22%Chieftain6.68%Hierophant4.69%Guardian4.62%Champion4.54%Occultist4.16%Saboteur3.51%Assassin3.42%Elementalist3.25%Ascendant2.36%Berserker1.93%Slayer1.87%Inquisitor1.76%Pathfinder1.67%Raider1.40%Deadeye0.87%


PC Level 70+, Harvest Standard to Hardcore Comparison (this is comparing the percentage of a given class in Standard to the percentage of that same class in Hardcore) Assassin4.99%Berserker3.14%Saboteur2.11%Deadeye2.01%Slayer1.81%Elementalist1.42%Pathfinder0.64%Raider0.47%Gladiator0.36%Ascendant0.12%Necromancer0.11%Inquisitor-0.06%Occultist-0.95%Hierophant-1.19%Guardian-1.59%Champion-2.09%Trickster-2.35%Chieftain-2.58%Juggernaut-6.37%
As you can see, the most popular choice by far is Necromancer. If we look back at Metamorph's Ascendancy class breakdown (which was the last time we published class data), we can see that Necromancer was equally popular in the Level 70+ bracket then as well. Juggernaut is notably more popular in Hardcore league than in standard (as was the case in Metamorph); it remains a reliable choice for players looking for some serious defences.

Comparing the Standard results to the Hardcore results, Assassins, Berserkers and Saboteurs are much more popular on Standard while Juggernauts, Chieftains and Tricksters are much more popular choices on Hardcore.

Next, let's take a look at the same level bracket, but this time, in solo self-found leagues.

Level 70+, Harvest SSF Standard (PC) Necromancer25.36%Trickster14.49%Juggernaut7.29%Gladiator7.25%Chieftain5.98%Berserker5.25%Assassin4.88%Occultist4.35%Saboteur4.18%Elementalist3.34%Hierophant3.20%Slayer2.51%Inquisitor2.29%Champion2.02%Guardian1.81%Pathfinder1.72%Ascendant1.57%Raider1.44%Deadeye1.09% Level 70+, Harvest SSF Hardcore (PC) Necromancer22.96%Trickster16.23%Juggernaut12.00%Chieftain8.35%Gladiator7.24%Hierophant4.23%Occultist3.86%Assassin3.70%Champion3.22%Guardian2.57%Berserker2.37%Saboteur2.30%Elementalist2.23%Inquisitor1.89%Ascendant1.89%Slayer1.54%Pathfinder1.49%Raider1.20%Deadeye0.73%


PC Level 70+, Harvest SSF Standard to SSF Hardcore Comparison (this is comparing the percentage of a given class in Standard to the percentage of that same class in Hardcore) Berserker2.88%Necromancer2.40%Saboteur1.88%Assassin1.18%Elementalist1.11%Slayer0.97%Occultist0.48%Inquisitor0.41%Deadeye0.37%Raider0.24%Pathfinder0.23%Gladiator0.01%Ascendant-0.32%Guardian-0.76%Hierophant-1.04%Champion-1.21%Trickster-1.74%Chieftain-2.37%Juggernaut-4.71%
We can see that Necromancers remain the most popular choice in SSF leagues. Surprisingly, Juggernaut is suddenly much more popular in SSF Standard than it was in non-SSF Standard, coming in in the number three slot. Juggernaut, Chieftain and Trickster remain the biggest defensive leaders when we compare Standard to Hardcore ascendancies.

Next, let's tighten up the level range of characters we're looking at by only looking at characters that are at least level 90.

Level 90+, Harvest Standard (PC) Necromancer25.45%Assassin10.75%Trickster9.74%Gladiator8.09%Saboteur6.66%Elementalist4.90%Berserker4.07%Juggernaut3.87%Occultist3.14%Slayer3.14%Hierophant2.95%Chieftain2.91%Ascendant2.56%Deadeye2.50%Champion2.41%Guardian2.18%Pathfinder2.16%Raider1.51%Inquisitor1.02% Level 90+, Harvest Hardcore (PC) Necromancer26.60%Trickster14.08%Juggernaut10.63%Gladiator7.51%Chieftain5.95%Champion4.92%Guardian4.59%Occultist3.94%Saboteur3.87%Assassin3.43%Elementalist2.79%Hierophant2.75%Ascendant2.27%Pathfinder1.76%Slayer1.22%Raider1.14%Inquisitor1.13%Berserker0.95%Deadeye0.48%


PC Level 90+, Harvest Standard to Hardcore Comparison (this is comparing the percentage of a given class in Standard to the percentage of that same class in Hardcore) Assassin7.32%Berserker3.12%Saboteur2.79%Elementalist2.11%Deadeye2.02%Slayer1.92%Gladiator0.58%Pathfinder0.39%Raider0.37%Ascendant0.29%Hierophant0.20%Inquisitor-0.10%Occultist-0.79%Necromancer-1.15%Guardian-2.40%Champion-2.51%Chieftain-3.04%Trickster-4.34%Juggernaut-6.77%
As we look at level 90+ characters, we start to see an even larger gap between Standard and Hardcore ascendancy class choices. Assassin is by far more popular in Standard. Trickster also becomes even more popular when compared to the level 70+ brackets. Necromancer remains by far the most popular choice in both Standard and Hardcore.

As we did with the level 70+ bracket, let's take a look at how ascendancy class choice looks for the level 90+ bracket in solo self-found leagues.

Level 90+, Harvest SSF Standard (PC) Necromancer29.51%Trickster17.12%Gladiator7.38%Juggernaut7.35%Berserker5.33%Chieftain5.18%Assassin4.92%Saboteur4.75%Occultist3.83%Slayer2.45%Champion2.23%Hierophant1.97%Elementalist1.51%Inquisitor1.32%Pathfinder1.26%Guardian1.23%Ascendant1.13%Raider0.97%Deadeye0.55% Level 90+, Harvest SSF Hardcore (PC) Necromancer25.80%Trickster19.65%Juggernaut11.09%Chieftain8.83%Gladiator8.32%Champion3.96%Assassin3.78%Occultist3.14%Saboteur2.53%Hierophant2.39%Guardian1.84%Berserker1.62%Ascendant1.33%Slayer1.17%Elementalist1.14%Pathfinder1.14%Raider0.93%Inquisitor0.82%Deadeye0.51%


PC Level 90+, Harvest SSF Standard to SSF Hardcore Comparison (this is comparing the percentage of a given class in Standard to the percentage of that same class in Hardcore) Necromancer3.71%Berserker3.71%Saboteur2.22%Slayer1.28%Assassin1.15%Occultist0.69%Inquisitor0.50%Elementalist0.36%Pathfinder0.12%Deadeye0.05%Raider0.04%Ascendant-0.20%Hierophant-0.42%Guardian-0.60%Gladiator-0.94%Champion-1.73%Trickster-2.54%Chieftain-3.65%Juggernaut-3.74%
As with non-SSF characters, Necromancer continues to reign supreme, making up almost 30% of all characters. Trickster is significantly more popular on SSF (~17%) than on non-SSF (~10%), meanwhile Assassin drops from ~11% down to ~5% on Standard leagues.

When we look at Hardcore, Necromancer and Juggernaut are seeing roughly equal play whether in an SSF league or not. As with Standard, Trickster sees more play in SSF than in non-SSF.

As we're looking at level 90+ characters, we can still see some clear leaders between Standard and Hardcore, with Necromancer and Berserker having the largest gap (favouring Standard play) and Chieftain and Juggernaut favouring Hardcore play.

It's interesting to note that in both level brackets, the difference in class usage between SSF Standard and Hardcore is much smaller than in the trade- and party-enabled equivalents. Given the reduced access to items, you might assume that inherent class traits would create a sharper divide between the two leagues, but we're seeing data that illustrates the opposite.

Moving on to consoles, let's take a look at all characters on Xbox One.

All levels, Harvest Standard (Xbox One) Necromancer20.00%Trickster10.15%Gladiator7.07%Elementalist6.66%Juggernaut6.42%Assassin6.06%Chieftain5.81%Deadeye4.34%Slayer4.27%Berserker4.11%Hierophant4.11%Saboteur3.67%Occultist3.43%Inquisitor2.83%Ascendant2.69%Pathfinder2.53%Champion2.38%Guardian1.81%Raider1.66% All levels, Harvest Hardcore (Xbox One) Necromancer20.87%Juggernaut9.71%Trickster9.71%Elementalist7.44%Gladiator7.23%Chieftain5.79%Hierophant5.79%Champion4.13%Inquisitor3.93%Ascendant3.72%Berserker3.51%Assassin2.89%Guardian2.69%Deadeye2.48%Occultist2.27%Saboteur2.27%Slayer2.07%Pathfinder1.86%Raider1.65%


Xbox All Levels, Harvest Standard to Hardcore Comparison (this is comparing the percentage of a given class in Standard to the percentage of that same class in Hardcore) Assassin3.16%Slayer2.21%Deadeye1.86%Saboteur1.40%Occultist1.16%Pathfinder0.67%Berserker0.59%Trickster0.43%Chieftain0.03%Raider0.01%Gladiator-0.16%Elementalist-0.78%Necromancer-0.87%Guardian-0.88%Ascendant-1.03%Inquisitor-1.09%Hierophant-1.68%Champion-1.75%Juggernaut-3.29%
Consistent with PC, Necromancer remains the most popular choice, though we do see a bit more variation in ascendancy class choice. It's important to note that this is looking at characters of all levels, rather than a higher level set of characters. One theme remains consistent, with the trio of Necromancers, Juggernauts and Tricksters remaining top choices for Hardcore characters.

Finally, rounding this all off, we'll look at ascendancy classes on PS4.

All levels, Harvest Standard (PS4) Necromancer19.99%Trickster10.63%Gladiator7.33%Elementalist6.95%Juggernaut6.21%Assassin5.86%Chieftain5.28%Slayer5.11%Deadeye4.65%Berserker3.98%Hierophant3.67%Saboteur3.61%Occultist3.36%Inquisitor2.77%Champion2.68%Pathfinder2.49%Ascendant2.31%Guardian1.60%Raider1.52% All levels, Harvest Hardcore (PS4) Necromancer17.53%Juggernaut12.68%Trickster7.20%Guardian6.42%Elementalist6.10%Gladiator5.79%Hierophant4.85%Chieftain4.54%Occultist4.07%Assassin4.07%Deadeye4.07%Slayer4.07%Champion3.13%Raider2.97%Inquisitor2.82%Ascendant2.82%Berserker2.66%Saboteur2.19%Pathfinder2.03%


PS4 All Levels, Harvest Standard to Hardcore Comparison (this is comparing the percentage of a given class in Standard to the percentage of that same class in Hardcore) Trickster3.43%Necromancer2.47%Assassin1.79%Gladiator1.54%Saboteur1.42%Berserker1.32%Slayer1.04%Elementalist0.85%Chieftain0.74%Deadeye0.58%Pathfinder0.46%Inquisitor-0.04%Champion-0.45%Ascendant-0.51%Occultist-0.71%Hierophant-1.18%Raider-1.46%Guardian-4.82%Juggernaut-6.47%
One of the main interesting things of note is how much more popular Juggernaut and Guardian are compared to Standard leagues. If we look at Xbox, they're both significantly more popular than their Standard counterparts. Guardian in particular is seeing four times more play on Hardcore than on Standard (on PS4)!

That about wraps up this look at ascendancy class usage. Make sure to keep an eye on the news for the fourth and final statistics post of the Harvest league cycle, coming out in the near future!

over 3 years ago - Natalia_GGG - Direct link




The Arcane Horns Helmet Attachment introduces another option for customising the looks of your Exiles, allowing you to place a pair of glowing blue horns on their heads. The Arcane Horns look great with other Arcane or blue cosmetic effects. Check out the Arcane Horns by watching the video below or get yours here.



Try out this Helmet Attachment with a combination of the Arcane Helmet, Revenant Armour Set, Revenant Wings, Arcane Character Effect, Arcane Portal, Arcane Shield and the Stygian Weapon layered with the Arcane Weapon Effect.



Thank you for your support!

over 3 years ago - Natalia_GGG - Direct link




div.half-table-container{ width: 800px; margin: auto; text-align: center; } table.half-table{ max-width: 390px; float: left; margin: 5px; }.forumTable table.half-table td, .forumTable table.full-table td{ padding: 5px;}.forumTable table.half-table th, .forumTable table.full-table th{ padding: 5px;font-weight: bold; text-align: center;}.forumTable table.full-table{ width: 790px; margin: auto; text-align: center;}It's that time again! Today we'll be breaking down which Ascendancy classes players have been gravitating towards in the Harvest leagues on all platforms.

Let's begin by looking at level 70+ characters in both Harvest leagues on PC.

Level 70+, Harvest Standard (PC) Necromancer23.45%Trickster9.33%Assassin8.41%Gladiator7.58%Saboteur5.62%Berserker5.07%Juggernaut4.67%Elementalist4.66%Chieftain4.09%Slayer3.67%Hierophant3.51%Occultist3.20%Guardian3.03%Deadeye2.88%Ascendant2.49%Champion2.45%Pathfinder2.31%Raider1.87%Inquisitor1.70% Level 70+, Harvest Hardcore (PC) Necromancer23.34%Trickster11.68%Juggernaut11.04%Gladiator7.22%Chieftain6.68%Hierophant4.69%Guardian4.62%Champion4.54%Occultist4.16%Saboteur3.51%Assassin3.42%Elementalist3.25%Ascendant2.36%Berserker1.93%Slayer1.87%Inquisitor1.76%Pathfinder1.67%Raider1.40%Deadeye0.87%


PC Level 70+, Harvest Standard to Hardcore Comparison (this is comparing the percentage of a given class in Standard to the percentage of that same class in Hardcore) Assassin4.99%Berserker3.14%Saboteur2.11%Deadeye2.01%Slayer1.81%Elementalist1.42%Pathfinder0.64%Raider0.47%Gladiator0.36%Ascendant0.12%Necromancer0.11%Inquisitor-0.06%Occultist-0.95%Hierophant-1.19%Guardian-1.59%Champion-2.09%Trickster-2.35%Chieftain-2.58%Juggernaut-6.37%
As you can see, the most popular choice by far is Necromancer. If we look back at Metamorph's Ascendancy class breakdown (which was the last time we published class data), we can see that Necromancer was equally popular in the Level 70+ bracket then as well. Juggernaut is notably more popular in Hardcore league than in standard (as was the case in Metamorph); it remains a reliable choice for players looking for some serious defences.

Comparing the Standard results to the Hardcore results, Assassins, Berserkers and Saboteurs are much more popular on Standard while Juggernauts, Chieftains and Tricksters are much more popular choices on Hardcore.

Next, let's take a look at the same level bracket, but this time, in solo self-found leagues.

Level 70+, Harvest SSF Standard (PC) Necromancer25.36%Trickster14.49%Juggernaut7.29%Gladiator7.25%Chieftain5.98%Berserker5.25%Assassin4.88%Occultist4.35%Saboteur4.18%Elementalist3.34%Hierophant3.20%Slayer2.51%Inquisitor2.29%Champion2.02%Guardian1.81%Pathfinder1.72%Ascendant1.57%Raider1.44%Deadeye1.09% Level 70+, Harvest SSF Hardcore (PC) Necromancer22.96%Trickster16.23%Juggernaut12.00%Chieftain8.35%Gladiator7.24%Hierophant4.23%Occultist3.86%Assassin3.70%Champion3.22%Guardian2.57%Berserker2.37%Saboteur2.30%Elementalist2.23%Inquisitor1.89%Ascendant1.89%Slayer1.54%Pathfinder1.49%Raider1.20%Deadeye0.73%


PC Level 70+, Harvest SSF Standard to SSF Hardcore Comparison (this is comparing the percentage of a given class in Standard to the percentage of that same class in Hardcore) Berserker2.88%Necromancer2.40%Saboteur1.88%Assassin1.18%Elementalist1.11%Slayer0.97%Occultist0.48%Inquisitor0.41%Deadeye0.37%Raider0.24%Pathfinder0.23%Gladiator0.01%Ascendant-0.32%Guardian-0.76%Hierophant-1.04%Champion-1.21%Trickster-1.74%Chieftain-2.37%Juggernaut-4.71%
We can see that Necromancers remain the most popular choice in SSF leagues. Surprisingly, Juggernaut is suddenly much more popular in SSF Standard than it was in non-SSF Standard, coming in in the number three slot. Juggernaut, Chieftain and Trickster remain the biggest defensive leaders when we compare Standard to Hardcore ascendancies.

Next, let's tighten up the level range of characters we're looking at by only looking at characters that are at least level 90.

Level 90+, Harvest Standard (PC) Necromancer25.45%Assassin10.75%Trickster9.74%Gladiator8.09%Saboteur6.66%Elementalist4.90%Berserker4.07%Juggernaut3.87%Occultist3.14%Slayer3.14%Hierophant2.95%Chieftain2.91%Ascendant2.56%Deadeye2.50%Champion2.41%Guardian2.18%Pathfinder2.16%Raider1.51%Inquisitor1.02% Level 90+, Harvest Hardcore (PC) Necromancer26.60%Trickster14.08%Juggernaut10.63%Gladiator7.51%Chieftain5.95%Champion4.92%Guardian4.59%Occultist3.94%Saboteur3.87%Assassin3.43%Elementalist2.79%Hierophant2.75%Ascendant2.27%Pathfinder1.76%Slayer1.22%Raider1.14%Inquisitor1.13%Berserker0.95%Deadeye0.48%


PC Level 90+, Harvest Standard to Hardcore Comparison (this is comparing the percentage of a given class in Standard to the percentage of that same class in Hardcore) Assassin7.32%Berserker3.12%Saboteur2.79%Elementalist2.11%Deadeye2.02%Slayer1.92%Gladiator0.58%Pathfinder0.39%Raider0.37%Ascendant0.29%Hierophant0.20%Inquisitor-0.10%Occultist-0.79%Necromancer-1.15%Guardian-2.40%Champion-2.51%Chieftain-3.04%Trickster-4.34%Juggernaut-6.77%
As we look at level 90+ characters, we start to see an even larger gap between Standard and Hardcore ascendancy class choices. Assassin is by far more popular in Standard. Trickster also becomes even more popular when compared to the level 70+ brackets. Necromancer remains by far the most popular choice in both Standard and Hardcore.

As we did with the level 70+ bracket, let's take a look at how ascendancy class choice looks for the level 90+ bracket in solo self-found leagues.

Level 90+, Harvest SSF Standard (PC) Necromancer29.51%Trickster17.12%Gladiator7.38%Juggernaut7.35%Berserker5.33%Chieftain5.18%Assassin4.92%Saboteur4.75%Occultist3.83%Slayer2.45%Champion2.23%Hierophant1.97%Elementalist1.51%Inquisitor1.32%Pathfinder1.26%Guardian1.23%Ascendant1.13%Raider0.97%Deadeye0.55% Level 90+, Harvest SSF Hardcore (PC) Necromancer25.80%Trickster19.65%Juggernaut11.09%Chieftain8.83%Gladiator8.32%Champion3.96%Assassin3.78%Occultist3.14%Saboteur2.53%Hierophant2.39%Guardian1.84%Berserker1.62%Ascendant1.33%Slayer1.17%Elementalist1.14%Pathfinder1.14%Raider0.93%Inquisitor0.82%Deadeye0.51%


PC Level 90+, Harvest SSF Standard to SSF Hardcore Comparison (this is comparing the percentage of a given class in Standard to the percentage of that same class in Hardcore) Necromancer3.71%Berserker3.71%Saboteur2.22%Slayer1.28%Assassin1.15%Occultist0.69%Inquisitor0.50%Elementalist0.36%Pathfinder0.12%Deadeye0.05%Raider0.04%Ascendant-0.20%Hierophant-0.42%Guardian-0.60%Gladiator-0.94%Champion-1.73%Trickster-2.54%Chieftain-3.65%Juggernaut-3.74%
As with non-SSF characters, Necromancer continues to reign supreme, making up almost 30% of all characters. Trickster is significantly more popular on SSF (~17%) than on non-SSF (~10%), meanwhile Assassin drops from ~11% down to ~5% on Standard leagues.

When we look at Hardcore, Necromancer and Juggernaut are seeing roughly equal play whether in an SSF league or not. As with Standard, Trickster sees more play in SSF than in non-SSF.

As we're looking at level 90+ characters, we can still see some clear leaders between Standard and Hardcore, with Necromancer and Berserker having the largest gap (favouring Standard play) and Chieftain and Juggernaut favouring Hardcore play.

It's interesting to note that in both level brackets, the difference in class usage between SSF Standard and Hardcore is much smaller than in the trade- and party-enabled equivalents. Given the reduced access to items, you might assume that inherent class traits would create a sharper divide between the two leagues, but we're seeing data that illustrates the opposite.

Moving on to consoles, let's take a look at all characters on Xbox One.

All levels, Harvest Standard (Xbox One) Necromancer20.00%Trickster10.15%Gladiator7.07%Elementalist6.66%Juggernaut6.42%Assassin6.06%Chieftain5.81%Deadeye4.34%Slayer4.27%Berserker4.11%Hierophant4.11%Saboteur3.67%Occultist3.43%Inquisitor2.83%Ascendant2.69%Pathfinder2.53%Champion2.38%Guardian1.81%Raider1.66% All levels, Harvest Hardcore (Xbox One) Necromancer20.87%Juggernaut9.71%Trickster9.71%Elementalist7.44%Gladiator7.23%Chieftain5.79%Hierophant5.79%Champion4.13%Inquisitor3.93%Ascendant3.72%Berserker3.51%Assassin2.89%Guardian2.69%Deadeye2.48%Occultist2.27%Saboteur2.27%Slayer2.07%Pathfinder1.86%Raider1.65%


Xbox All Levels, Harvest Standard to Hardcore Comparison (this is comparing the percentage of a given class in Standard to the percentage of that same class in Hardcore) Assassin3.16%Slayer2.21%Deadeye1.86%Saboteur1.40%Occultist1.16%Pathfinder0.67%Berserker0.59%Trickster0.43%Chieftain0.03%Raider0.01%Gladiator-0.16%Elementalist-0.78%Necromancer-0.87%Guardian-0.88%Ascendant-1.03%Inquisitor-1.09%Hierophant-1.68%Champion-1.75%Juggernaut-3.29%
Consistent with PC, Necromancer remains the most popular choice, though we do see a bit more variation in ascendancy class choice. It's important to note that this is looking at characters of all levels, rather than a higher level set of characters. One theme remains consistent, with the trio of Necromancers, Juggernauts and Tricksters remaining top choices for Hardcore characters.

Finally, rounding this all off, we'll look at ascendancy classes on PS4.

All levels, Harvest Standard (PS4) Necromancer19.99%Trickster10.63%Gladiator7.33%Elementalist6.95%Juggernaut6.21%Assassin5.86%Chieftain5.28%Slayer5.11%Deadeye4.65%Berserker3.98%Hierophant3.67%Saboteur3.61%Occultist3.36%Inquisitor2.77%Champion2.68%Pathfinder2.49%Ascendant2.31%Guardian1.60%Raider1.52% All levels, Harvest Hardcore (PS4) Necromancer17.53%Juggernaut12.68%Trickster7.20%Guardian6.42%Elementalist6.10%Gladiator5.79%Hierophant4.85%Chieftain4.54%Occultist4.07%Assassin4.07%Deadeye4.07%Slayer4.07%Champion3.13%Raider2.97%Inquisitor2.82%Ascendant2.82%Berserker2.66%Saboteur2.19%Pathfinder2.03%


PS4 All Levels, Harvest Standard to Hardcore Comparison (this is comparing the percentage of a given class in Standard to the percentage of that same class in Hardcore) Trickster3.43%Necromancer2.47%Assassin1.79%Gladiator1.54%Saboteur1.42%Berserker1.32%Slayer1.04%Elementalist0.85%Chieftain0.74%Deadeye0.58%Pathfinder0.46%Inquisitor-0.04%Champion-0.45%Ascendant-0.51%Occultist-0.71%Hierophant-1.18%Raider-1.46%Guardian-4.82%Juggernaut-6.47%
One of the main interesting things of note is how much more popular Juggernaut and Guardian are compared to Standard leagues. If we look at Xbox, they're both significantly more popular than their Standard counterparts. Guardian in particular is seeing four times more play on Hardcore than on Standard (on PS4)!

That about wraps up this look at ascendancy class usage. Make sure to keep an eye on the news for the fourth and final statistics post of the Harvest league cycle, coming out in the near future!

over 3 years ago - Natalia_GGG - Direct link




The Arcane Horns Helmet Attachment introduces another option for customising the looks of your Exiles, allowing you to place a pair of glowing blue horns on their heads. The Arcane Horns look great with other Arcane or blue cosmetic effects. Check out the Arcane Horns by watching the video below or get yours here.



Try out this Helmet Attachment with a combination of the Arcane Helmet, Revenant Armour Set, Revenant Wings, Arcane Character Effect, Arcane Portal, Arcane Shield and the Stygian Weapon layered with the Arcane Weapon Effect.



Thank you for your support!

over 3 years ago - Bex_GGG - Direct link




There are five weeks left in Harvest which means things are starting getting closer to the launch of our 3.12 expansion in September. In the meantime, you may be wondering what the future of Harvest looks like. We're ready to share our plans!

In short, Harvest will not immediately become a core gameplay mechanic but may be reintroduced in the future.

When we designed Harvest, we wanted to experiment with a more deterministic crafting system that would enable players to access powerful items earlier in their character progression. In this sense, we feel that the crafting system has been very successful. However, at the top end of gameplay, Harvest has made it too easy to gain very powerful items that previously required a lot more work and investment to acquire. This was acceptable for a temporary challenge league but poses problems for the long-term health of Path of Exile's item economy if allowed to remain in its current state.

As such, Harvest would require a significant amount of rebalancing in order to achieve a healthy level of power for the core game. We would be reassessing the crafting mechanics to determine how many of them we're willing to keep and how much of the remaining crafting would need to be rebalanced.

The standard method of adding mechanics to core gameplay where they gain a 10% chance to appear in maps also doesn't really work for Harvest, as it would mean you would only make growth progress in your Sacred Grove every ten maps which would be dissatisfying and slow. We plan to look at an alternate method of providing access to the Harvest mechanic that isn't strictly reliant on RNG but implementing something like this will take a fair amount of time and therefore not be immediate.

The Harvest mechanic also creates some database issues in terms of the amount of data being stored. This is a non-trivial technical problem we would need to resolve before allowing it to exist long-term.

All of these changes are too time-consuming to implement immediately. We would like Harvest to be core in the future, but we are not yet sure of what that would look like. In summary, if you're enjoying Harvest in its current form, be sure to take advantage of it while you can!

over 3 years ago - Bex_GGG - Direct link




There are five weeks left in Harvest which means things are starting getting closer to the launch of our 3.12 expansion in September. In the meantime, you may be wondering what the future of Harvest looks like. We're ready to share our plans!

In short, Harvest will not immediately become a core gameplay mechanic but may be reintroduced in the future.

When we designed Harvest, we wanted to experiment with a more deterministic crafting system that would enable players to access powerful items earlier in their character progression. In this sense, we feel that the crafting system has been very successful. However, at the top end of gameplay, Harvest has made it too easy to gain very powerful items that previously required a lot more work and investment to acquire. This was acceptable for a temporary challenge league but poses problems for the long-term health of Path of Exile's item economy if allowed to remain in its current state.

As such, Harvest would require a significant amount of rebalancing in order to achieve a healthy level of power for the core game. We would be reassessing the crafting mechanics to determine how many of them we're willing to keep and how much of the remaining crafting would need to be rebalanced.

The standard method of adding mechanics to core gameplay where they gain a 10% chance to appear in maps also doesn't really work for Harvest, as it would mean you would only make growth progress in your Sacred Grove every ten maps which would be dissatisfying and slow. We plan to look at an alternate method of providing access to the Harvest mechanic that isn't strictly reliant on RNG but implementing something like this will take a fair amount of time and therefore not be immediate.

The Harvest mechanic also creates some database issues in terms of the amount of data being stored. This is a non-trivial technical problem we would need to resolve before allowing it to exist long-term.

All of these changes are too time-consuming to implement immediately. We would like Harvest to be core in the future, but we are not yet sure of what that would look like. In summary, if you're enjoying Harvest in its current form, be sure to take advantage of it while you can!

over 3 years ago - Natalia_GGG - Direct link




A few days ago we concluded the Harvest Fan Art Competition where we asked our community to create fan art inspired by any content introduced in the Harvest expansion, including Oshabi and the Sacred Grove, Delirium and new skills. Over the past month our players have submitted more than a hundred entries to the competition. We've looked through every single one of them and are ready to announce the winners!

We're also offering a special prize (Demon Parasite Armour Set, Demon Parasite Back Attachment, Blood Guard Character Effect, 2x Angels and Demons Mystery Boxes) to the most popular submission amongst our community. We've uploaded all the submissions listed below to this album to our Facebook group. To vote for your favourite piece of fan art, just hit the 'Like' button on it! The entry with the most amount of 'Likes' wins. We'll announce the fan-favourite submission next Monday (August 17th) at 1pm NZT in our Twitter.

Top Three Winners



'The Land Demands a Sacrifice' by BellenaS



Fan Art by Verdeimparat8b



'Oshabi, Ersi, Janaar and Namharim' by Ravenx_



4th and 5th Place


'Can you hear it, Exile? Madness approaches' by BaronBenG



Oshabi by Kardalak_IX



6th-10th Place


SMOKOwita lordmanitu sakrai Shilozart Bisic

11th-20th Place


  • Your choice of Armour Set from the list

TheMuzzak drawthecats spiritwell Anrea tswynter Noyproks Monte69 FrenkHorrigan Boneyardz Doranex

Runners-Up


  • Your choice of Helmet Effect from the list

CheeseNachowithCheese Souse03 Madly500 sartador ttv353 ZakkPerish Acculluz The6thSavage pige0nnugget AngstyBoy Drakartwow cheesedout Ilion75

Congratulations to all the winners! We'll be contacting you soon to arrange your prizes.

We will announce more runners-up at the beginning of next week! Thank you to everyone who submitted their work!

over 3 years ago - Natalia_GGG - Direct link




A few days ago we concluded the Harvest Fan Art Competition where we asked our community to create fan art inspired by any content introduced in the Harvest expansion, including Oshabi and the Sacred Grove, Delirium and new skills. Over the past month our players have submitted more than a hundred entries to the competition. We've looked through every single one of them and are ready to announce the winners!

We're also offering a special prize (Demon Parasite Armour Set, Demon Parasite Back Attachment, Blood Guard Character Effect, 2x Angels and Demons Mystery Boxes) to the most popular submission amongst our community. We've uploaded all the submissions listed below to this album to our Facebook group. To vote for your favourite piece of fan art, just hit the 'Like' button on it! The entry with the most amount of 'Likes' wins. We'll announce the fan-favourite submission next Monday (August 17th) at 1pm NZT in our Twitter.

Top Three Winners



'The Land Demands a Sacrifice' by BellenaS



Fan Art by Verdeimparat8b



'Oshabi, Ersi, Janaar and Namharim' by Ravenx_



4th and 5th Place


'Can you hear it, Exile? Madness approaches' by BaronBenG



Oshabi by Kardalak_IX



6th-10th Place


SMOKOwita lordmanitu sakrai Shilozart Bisic

11th-20th Place


  • Your choice of Armour Set from the list

TheMuzzak drawthecats spiritwell Anrea tswynter Noyproks Monte69 FrenkHorrigan Boneyardz Doranex

Runners-Up


  • Your choice of Helmet Effect from the list

CheeseNachowithCheese Souse03 Madly500 sartador ttv353 ZakkPerish Acculluz The6thSavage pige0nnugget AngstyBoy Drakartwow cheesedout Ilion75

Congratulations to all the winners! We'll be contacting you soon to arrange your prizes.

We will announce more runners-up at the beginning of next week! Thank you to everyone who submitted their work!

over 3 years ago - Natalia_GGG - Direct link




We're running a sale on all cosmetic microtransactions introduced in the Thaumaturgy Mystery Box. More than 50 microtransactions are available at discounted prices, including the recently released Thaumaturgical Hideout.

This sale will run from the time of this post until Aug 17, 2020 11:00 PM (CDT) in your local time.

Check out the Thaumaturgy Mystery Box trailer below to see everything that's available or click here to view the full selection of discounts.



Thanks so much for your support! Have a great weekend!

over 3 years ago - Natalia_GGG - Direct link




We're running a sale on all cosmetic microtransactions introduced in the Thaumaturgy Mystery Box. More than 50 microtransactions are available at discounted prices, including the recently released Thaumaturgical Hideout.

This sale will run from the time of this post until Aug 18, 2020 4:00 AM (GMT) in your local time.

Check out the Thaumaturgy Mystery Box trailer below to see everything that's available or click here to view the full selection of discounts.



Thanks so much for your support! Have a great weekend!

over 3 years ago - Natalia_GGG - Direct link




Last Friday we announced the results of our recent Harvest Fan Art Competition. As always, our community has outdone themselves, having submitted a lot of amazing pieces of fan art inspired by the latest Path of Exile expansion. Due to the huge amount of excellent entries, we're happy to reward additional runners-up with a helmet effect of their choice.

Runners-Up


arawena



damjanusz



Dzeycon



HallowGazer



Hellgrammite



Johnway



kanterbow



Kassiopea_M



Kokogon



PiikaLatvija



RivotrilChan



StellaTheSlaya





Congratulations to the runners-up. We'll contact you soon to arrange your prizes!

over 3 years ago - Natalia_GGG - Direct link




Last Friday we announced the results of our recent Harvest Fan Art Competition. As always, our community has outdone themselves, having submitted a lot of amazing pieces of fan art inspired by the latest Path of Exile expansion. Due to the huge amount of excellent entries, we're happy to reward additional runners-up with a helmet effect of their choice.

Runners-Up


arawena



damjanusz



Dzeycon



HallowGazer



Hellgrammite



Johnway



kanterbow



Kassiopea_M



Kokogon



PiikaLatvija



RivotrilChan



StellaTheSlaya





Congratulations to the runners-up. We'll contact you soon to arrange your prizes!

over 3 years ago - Bex_GGG - Direct link




Last week we told you about the 3.11.1f patch we've been working on. After further investigation and testing, the team decided to include some improvements to the bloom technology in this update. We expect this patch to go live on PC later today. In the meantime check out its full patch notes.


  • Bloom is now applied after Exposure, resulting in a game-wide reduction of bloom's intensity, especially in dark areas.

  • Added a Bloom slider in the Graphics Options, allowing you to adjust the intensity of bloom effects from 25% to 130% of their base intensity.

  • Adjusted many area environments to be less bright.

  • Reduced the intensity of Bloom effects from Delve Flares.

  • Messages intended to be sent to a Global Chat Channel which contain "WTS" will now automatically change the chat window to a Trade Chat Channel. This has been done in a way which should not affect legitimate words that end in 'wts', such as newts.

  • Special characters are no longer required when searching for public parties.

  • Fixed a bug where you could access the Sacred Grove in non-Harvest leagues.

  • Fixed a bug where the label for the portal to the Sacred Grove could be visible before interacting with the Seed Cache in various map areas.

  • Fixed a rare bug that could prevent Conquerors from spawning on your Atlas after migrating from a solo self-found league.

  • Fixed a bug which could cause duplicate rooms to appear in the Temple of Atzoatl.

  • Fixed a bug introduced in 3.11.1d where the delayed shockwaves from Betrayal Mastermind's "X-Slam" skill didn't deal damage.

  • Fixed a bug which caused black boxes to sometimes be rendered on top of objects.

  • Fixed a bug where Elusive would cause some cosmetic effects to lose their textures briefly when the buff expired.

  • Fixed a client crash that could occur when using Shield Charge.

  • Fixed a client crash that could occur when taking a screenshot while using Vulkan rendering.

  • Fixed an instance crash that could occur in the Hall of Grandmasters unique map.



As always, please continue to give us your feedback about specific Bloom cases that feel excessive. Thank you for your reports and patience!

over 3 years ago - Bex_GGG - Direct link




Last week we told you about the 3.11.1f patch we've been working on. After further investigation and testing, the team decided to include some improvements to the bloom technology in this update. We expect this patch to go live on PC later today. In the meantime check out its full patch notes.


  • Bloom is now applied after Exposure, resulting in a game-wide reduction of bloom's intensity, especially in dark areas.

  • Added a Bloom slider in the Graphics Options, allowing you to adjust the intensity of bloom effects from 25% to 130% of their base intensity.

  • Adjusted many area environments to be less bright.

  • Reduced the intensity of Bloom effects from Delve Flares.

  • Messages intended to be sent to a Global Chat Channel which contain "WTS" will now automatically change the chat window to a Trade Chat Channel. This has been done in a way which should not affect legitimate words that end in 'wts', such as newts.

  • Special characters are no longer required when searching for public parties.

  • Fixed a bug where you could access the Sacred Grove in non-Harvest leagues.

  • Fixed a bug where the label for the portal to the Sacred Grove could be visible before interacting with the Seed Cache in various map areas.

  • Fixed a rare bug that could prevent Conquerors from spawning on your Atlas after migrating from a solo self-found league.

  • Fixed a bug which could cause duplicate rooms to appear in the Temple of Atzoatl.

  • Fixed a bug introduced in 3.11.1d where the delayed shockwaves from Betrayal Mastermind's "X-Slam" skill didn't deal damage.

  • Fixed a bug which caused black boxes to sometimes be rendered on top of objects.

  • Fixed a bug where Elusive would cause some cosmetic effects to lose their textures briefly when the buff expired.

  • Fixed a client crash that could occur when using Shield Charge.

  • Fixed a client crash that could occur when taking a screenshot while using Vulkan rendering.

  • Fixed an instance crash that could occur in the Hall of Grandmasters unique map.



As always, please continue to give us your feedback about specific Bloom cases that feel excessive. Thank you for your reports and patience!

over 3 years ago - Thomas - Direct link

Can anyone still having the patch download problem please try again now, and let us know if it's fixed?

over 3 years ago - Thomas - Direct link

" slaby_zawodnik wrote: I was trying to reedownlaod POE and i am stucked at 2% ;( GGG i like your company and wait for fixing it ty



Thanks for your patience, and sorry for the trouble! We're continuing to investigate this with our CDN provider.

over 3 years ago - Thomas - Direct link

Can anyone still having the patch download problem please try again now, and let us know if it's fixed?

over 3 years ago - Thomas - Direct link

" slaby_zawodnik wrote: I was trying to reedownlaod POE and i am stucked at 2% ;( GGG i like your company and wait for fixing it ty



Thanks for your patience, and sorry for the trouble! We're continuing to investigate this with our CDN provider.

over 3 years ago - Thomas - Direct link

Can anyone still having the patch download problem please try again now, and let us know if it's fixed?

over 3 years ago - Thomas - Direct link

" slaby_zawodnik wrote: I was trying to reedownlaod POE and i am stucked at 2% ;( GGG i like your company and wait for fixing it ty



Thanks for your patience, and sorry for the trouble! We're continuing to investigate this with our CDN provider.

over 3 years ago - Natalia_GGG - Direct link




table.stat-table{ max-width: 450px; margin: auto;}.stat-table td { padding: 5px !important;}.stat-table th{ padding: 5px !important;text-align: center;font-weight: bold;}We're back with our fourth and final Harvest League statistics post. Today we'll be taking a look at which uniques are most-used by players across different level brackets and game modes, as well as which maps are the most popular, and which areas players are dying in the most!

First, let's look at Harvest itself. We'll look at level 70+, level 90+ and all levels of characters.

All Levels70+ 90+ Tabula RasaThread of HopeThread of HopeThread of HopeWatcher's EyeWatcher's EyeWatcher's EyeAtziri's PromisePrimordial HarmonyAtziri's PromiseLion's RoarRumi's ConcoctionLion's RoarPrimordial HarmonyAtziri's PromisePrimordial HarmonyRumi's ConcoctionCinderswallow UrnGoldrimThe Wise OakLion's RoarWanderlustTabula RasaThe Wise OakThe Wise OakCinderswallow UrnPrimordial EminenceRumi's ConcoctionPrimordial EminenceGlorious Vanity
Looking at All Levels, we can see multiple uniques that are generally considered to be "leveling unique items" in Goldrim and Wanderlust. What's interesting here is how popular Thread of Hope is. The Harvest update introduced Glancing Blows as a keystone on the passive tree, which just so happens to be in a great position to take advantage of a "Very Large Ring" Thread of Hope!

In the level 70+ bracket, Tabula Rasa starts declining drastically in popularity, as players transition away from their leveling gear and into stronger choices. Two Primordial jewels show up here, displaying the popularity of Golem builds.

Finally, in the level 90+ bracket, we see Tabula Rasa has dropped out of the picture entirely, with Glorious Vanity being a newcomer to the fold. Thread of Hope reigns supreme as the most popular choice, while there is very little fluctuation among the rest of the uniques.

Next, let's take a look at Harvest Hardcore. Here, we'll mainly be comparing how the Hardcore choices look relative to the Standard choices.

All Levels70+ 90+ Tabula RasaTabula RasaThread of HopeWanderlustThread of HopeGlorious VanityGoldrimLion's RoarWatcher's EyeLifesprigSpreading RotRumi's ConcoctionBlackheartRumi's ConcoctionSpreading RotKarui WardLioneye's RemorsePrimordial HarmonyKaom's SignConqueror's EfficiencyLion's RoarLochtonial CaressThe Jinxed JujuForbidden TasteAraku TikiWitchfire BrewThe Jinxed JujuSurvival InstinctsCrown of the Inward EyeCrown of the Inward Eye
One key difference that is immediately observable when looking at the All Levels bracket is how almost all of these uniques are squarely in the "leveling unique items" bracket. This is significantly different from Standard, where many of the unique items were certainly not your typical leveling uniques.

In the level 70+ bracket, Thread of Hope once again makes an appearance, one notch below Tabula Rasa. Given the difficulty of obtaining this jewel, it's reasonable to expect its use to be lower given there will likely be reduced availability, yet it is quite popular! Notable newcomers include Spreading Rot, Lioneye's Remorse, and Witchfire Brew, with two of those uniques being very useful to Essence Drain / Blight builds.

In the level 90+ bracket, we see Forbidden Taste coming into the picture. This flask is extremely useful for characters with very large life pools, allowing for instantaneous life recovery when it is most needed. Worthy mentions in this bracket are The Jinxed Juju (a commonly used unique in Spectre builds) as well as Crown of the Inward Eye, both of which do not show up in Standard.

Let's move on from trade leagues and take a look at how unique usage varies when players have to find their own uniques, starting with Harvest SSF Standard.

All Levels70+ 90+ Tabula RasaTabula RasaThread of HopeWanderlustSpreading RotAtziri's PromiseSpreading RotAtziri's PromiseRumi's ConcoctionGoldrimThread of HopeCinderswallow UrnAssassin's HasteConqueror's EfficiencySpreading RotSurvival InstinctsRumi's ConcoctionLion's RoarSurvival SecretsLion's RoarTabula RasaAtziri's PromiseAssassin's HasteCrown of the Inward EyeKarui WardCinderswallow UrnThe Wise OakBlackheartThe Wise OakVictario's Charity
One of the first things that you can see when going down the All Levels bracket is that Spreading Rot is quite popular. You'll recall that this didn't show up in non-SSF Harvest Standard, but likely shows up in SSF given that this is a quest reward in Act 5, therefore players can reliably make Essence Drain / Blight builds. We see a trio of quest reward jewels in Assassin's Haste, Survival Instincts and Survival Secrets here as well, with players making do with the readily-available options.

In the level 70+ bracket, Tabula Rasa and Spreading Rot remain very popular choices, as is expected. Impressively, Thread of Hope is relatively popular even in SSF leagues!

As we tighten things up by looking at the level 90+ bracket, one key difference is that Tabula Rasa actually sticks around, where in trade leagues, it was nowhere to be seen. This isn't overly surprising given the increased difficulty of obtaining a six-link when you can't trade, but interesting nonetheless. We do see Victario's Charity for the first time, suggesting that Minion builds are a popular choice in SSF leagues.

Finally, to wrap up unique statistics, we'll take a look at Harvest SSF Hardcore.

All Levels70+ 90+ Tabula RasaTabula RasaSpreading RotWanderlustSpreading RotThread of HopeBlackheartLioneye's RemorseLioneye's RemorseGoldrimLion's RoarTabula RasaKarui WardThread of HopeRumi's ConcoctionLifesprigBated BreathLion's RoarAraku TikiConqueror's EfficiencyGlorious VanityKaom's SignFirst SnowForbidden TasteSpreading RotBelt of the DeceiverSoul TetherLochtonial CaressRumi's ConcoctionBated Breath
We'll begin by looking at All Levels. If you recall the Harvest Hardcore stats, you'll note that the entirety of this list is identical with one exception; Spreading Rot shows up in place of Survival Instincts, another nod towards the reliability of Essence Drain / Blight builds.

In the level 70+ bracket, we see Bated Breath, First Snow and Belt of the Deceiver as newcomers. Bated Breath slots into any Energy Shield build quite well, while Belt of the Deceiver is a fantastic unique belt for life-based characters, providing ever-important life and resistances. First Snow is specific to Freezing Pulse builds, which is rather unexpected to see as one of the most popular choices, though given that this is also a quest reward and has a limit of two, it might explain its popularity.

Finally, in the level 90+ bracket, we don't see Watcher's Eye at all, where it was also missing in Harvest Standard as well. It's certainly a very powerful option, suggesting that acquisition of Watcher's Eyes is relatively difficult (both in terms of rarity and perhaps also encounter difficulty). The final newcomer here is Soul Tether, a relatively rare unique belt which allows Life Leech effects to not be removed when you reach Full Life.

Let's now take a look at the top 10 maps run.


  • Glacier

  • Tropical Island

  • Promenade

  • Lookout

  • Desert

  • Strand

  • Burial Chambers

  • Shore

  • Toxic Sewer

  • Chateau



We actually have a decent mix of "straight line" and "open" layouts in this set of data. Four of the top five most run maps are Tier 1 maps, though we do see Promenade, a Tier 16 map, as the third most run map; this is likely in part thanks to how reliably obtainable it is thanks to Orbs of Horizons. Notably, Burial Chambers is less popular than it's been in the past. We have an Atlas shuffle coming up in the 3.12.0 update, so it will be interesting to see how this shakes up in three months time!

To wrap this all up, let's take a look at the most deadly areas.


  • Azurite Mine

  • Eye of the Storm

  • The Cavern of Anger

  • The Harvest

  • The Rotting Core

  • The Chamber of Innocence

  • The Feeding Trough

  • The Belly of the Beast Level 2

  • The Upper Sceptre of God

  • The Karui Fortress



The Azurite Mine remains the most deadly area in the entire game, both thanks to how much time can be spent in the mine as well as the ever-increasing difficulty of encounters. Following that, we see that Sirus, Awakener of Worlds continues to claim plenty of victims (though unique statistics previously mentioned show that Sirus is also being killed quite a bit). The rest of the areas are all campaign areas, demonstrating the ruthlessness of many of the campaign bosses. Merveil (Act 1), Dominus (Act 3), Malachai (Act 4) and Innocence (Act 5) all appear to be difficult obstacles for some players, aided by how weak most players' gear is at this early point in the game. As is expected, Kitava (Act 10), the final hurdle before we own your soul, proves to be a commendable challenge.

That wraps up this fourth and final statistics post for the Harvest leagues. We hope that you've enjoyed this series and we look forward to watching how things unfold in our 3.12.0 update, which we'll have plenty of info and teasers for over the next few weeks!

over 3 years ago - Natalia_GGG - Direct link




table.stat-table{ max-width: 450px; margin: auto;}.stat-table td { padding: 5px !important;}.stat-table th{ padding: 5px !important;text-align: center;font-weight: bold;}We're back with our fourth and final Harvest League statistics post. Today we'll be taking a look at which uniques are most-used by players across different level brackets and game modes, as well as which maps are the most popular, and which areas players are dying in the most!

First, let's look at Harvest itself. We'll look at level 70+, level 90+ and all levels of characters.

All Levels70+ 90+ Tabula RasaThread of HopeThread of HopeThread of HopeWatcher's EyeWatcher's EyeWatcher's EyeAtziri's PromisePrimordial HarmonyAtziri's PromiseLion's RoarRumi's ConcoctionLion's RoarPrimordial HarmonyAtziri's PromisePrimordial HarmonyRumi's ConcoctionCinderswallow UrnGoldrimThe Wise OakLion's RoarWanderlustTabula RasaThe Wise OakThe Wise OakCinderswallow UrnPrimordial EminenceRumi's ConcoctionPrimordial EminenceGlorious Vanity
Looking at All Levels, we can see multiple uniques that are generally considered to be "leveling unique items" in Goldrim and Wanderlust. What's interesting here is how popular Thread of Hope is. The Harvest update introduced Glancing Blows as a keystone on the passive tree, which just so happens to be in a great position to take advantage of a "Very Large Ring" Thread of Hope!

In the level 70+ bracket, Tabula Rasa starts declining drastically in popularity, as players transition away from their leveling gear and into stronger choices. Two Primordial jewels show up here, displaying the popularity of Golem builds.

Finally, in the level 90+ bracket, we see Tabula Rasa has dropped out of the picture entirely, with Glorious Vanity being a newcomer to the fold. Thread of Hope reigns supreme as the most popular choice, while there is very little fluctuation among the rest of the uniques.

Next, let's take a look at Harvest Hardcore. Here, we'll mainly be comparing how the Hardcore choices look relative to the Standard choices.

All Levels70+ 90+ Tabula RasaTabula RasaThread of HopeWanderlustThread of HopeGlorious VanityGoldrimLion's RoarWatcher's EyeLifesprigSpreading RotRumi's ConcoctionBlackheartRumi's ConcoctionSpreading RotKarui WardLioneye's RemorsePrimordial HarmonyKaom's SignConqueror's EfficiencyLion's RoarLochtonial CaressThe Jinxed JujuForbidden TasteAraku TikiWitchfire BrewThe Jinxed JujuSurvival InstinctsCrown of the Inward EyeCrown of the Inward Eye
One key difference that is immediately observable when looking at the All Levels bracket is how almost all of these uniques are squarely in the "leveling unique items" bracket. This is significantly different from Standard, where many of the unique items were certainly not your typical leveling uniques.

In the level 70+ bracket, Thread of Hope once again makes an appearance, one notch below Tabula Rasa. Given the difficulty of obtaining this jewel, it's reasonable to expect its use to be lower given there will likely be reduced availability, yet it is quite popular! Notable newcomers include Spreading Rot, Lioneye's Remorse, and Witchfire Brew, with two of those uniques being very useful to Essence Drain / Blight builds.

In the level 90+ bracket, we see Forbidden Taste coming into the picture. This flask is extremely useful for characters with very large life pools, allowing for instantaneous life recovery when it is most needed. Worthy mentions in this bracket are The Jinxed Juju (a commonly used unique in Spectre builds) as well as Crown of the Inward Eye, both of which do not show up in Standard.

Let's move on from trade leagues and take a look at how unique usage varies when players have to find their own uniques, starting with Harvest SSF Standard.

All Levels70+ 90+ Tabula RasaTabula RasaThread of HopeWanderlustSpreading RotAtziri's PromiseSpreading RotAtziri's PromiseRumi's ConcoctionGoldrimThread of HopeCinderswallow UrnAssassin's HasteConqueror's EfficiencySpreading RotSurvival InstinctsRumi's ConcoctionLion's RoarSurvival SecretsLion's RoarTabula RasaAtziri's PromiseAssassin's HasteCrown of the Inward EyeKarui WardCinderswallow UrnThe Wise OakBlackheartThe Wise OakVictario's Charity
One of the first things that you can see when going down the All Levels bracket is that Spreading Rot is quite popular. You'll recall that this didn't show up in non-SSF Harvest Standard, but likely shows up in SSF given that this is a quest reward in Act 5, therefore players can reliably make Essence Drain / Blight builds. We see a trio of quest reward jewels in Assassin's Haste, Survival Instincts and Survival Secrets here as well, with players making do with the readily-available options.

In the level 70+ bracket, Tabula Rasa and Spreading Rot remain very popular choices, as is expected. Impressively, Thread of Hope is relatively popular even in SSF leagues!

As we tighten things up by looking at the level 90+ bracket, one key difference is that Tabula Rasa actually sticks around, where in trade leagues, it was nowhere to be seen. This isn't overly surprising given the increased difficulty of obtaining a six-link when you can't trade, but interesting nonetheless. We do see Victario's Charity for the first time, suggesting that Minion builds are a popular choice in SSF leagues.

Finally, to wrap up unique statistics, we'll take a look at Harvest SSF Hardcore.

All Levels70+ 90+ Tabula RasaTabula RasaSpreading RotWanderlustSpreading RotThread of HopeBlackheartLioneye's RemorseLioneye's RemorseGoldrimLion's RoarTabula RasaKarui WardThread of HopeRumi's ConcoctionLifesprigBated BreathLion's RoarAraku TikiConqueror's EfficiencyGlorious VanityKaom's SignFirst SnowForbidden TasteSpreading RotBelt of the DeceiverSoul TetherLochtonial CaressRumi's ConcoctionBated Breath
We'll begin by looking at All Levels. If you recall the Harvest Hardcore stats, you'll note that the entirety of this list is identical with one exception; Spreading Rot shows up in place of Survival Instincts, another nod towards the reliability of Essence Drain / Blight builds.

In the level 70+ bracket, we see Bated Breath, First Snow and Belt of the Deceiver as newcomers. Bated Breath slots into any Energy Shield build quite well, while Belt of the Deceiver is a fantastic unique belt for life-based characters, providing ever-important life and resistances. First Snow is specific to Freezing Pulse builds, which is rather unexpected to see as one of the most popular choices, though given that this is also a quest reward and has a limit of two, it might explain its popularity.

Finally, in the level 90+ bracket, we don't see Watcher's Eye at all, where it was also missing in Harvest Standard as well. It's certainly a very powerful option, suggesting that acquisition of Watcher's Eyes is relatively difficult (both in terms of rarity and perhaps also encounter difficulty). The final newcomer here is Soul Tether, a relatively rare unique belt which allows Life Leech effects to not be removed when you reach Full Life.

Let's now take a look at the top 10 maps run.


  • Glacier

  • Tropical Island

  • Promenade

  • Lookout

  • Desert

  • Strand

  • Burial Chambers

  • Shore

  • Toxic Sewer

  • Chateau



We actually have a decent mix of "straight line" and "open" layouts in this set of data. Four of the top five most run maps are Tier 1 maps, though we do see Promenade, a Tier 16 map, as the third most run map; this is likely in part thanks to how reliably obtainable it is thanks to Orbs of Horizons. Notably, Burial Chambers is less popular than it's been in the past. We have an Atlas shuffle coming up in the 3.12.0 update, so it will be interesting to see how this shakes up in three months time!

To wrap this all up, let's take a look at the most deadly areas.


  • Azurite Mine

  • Eye of the Storm

  • The Cavern of Anger

  • The Harvest

  • The Rotting Core

  • The Chamber of Innocence

  • The Feeding Trough

  • The Belly of the Beast Level 2

  • The Upper Sceptre of God

  • The Karui Fortress



The Azurite Mine remains the most deadly area in the entire game, both thanks to how much time can be spent in the mine as well as the ever-increasing difficulty of encounters. Following that, we see that Sirus, Awakener of Worlds continues to claim plenty of victims (though unique statistics previously mentioned show that Sirus is also being killed quite a bit). The rest of the areas are all campaign areas, demonstrating the ruthlessness of many of the campaign bosses. Merveil (Act 1), Dominus (Act 3), Malachai (Act 4) and Innocence (Act 5) all appear to be difficult obstacles for some players, aided by how weak most players' gear is at this early point in the game. As is expected, Kitava (Act 10), the final hurdle before we own your soul, proves to be a commendable challenge.

That wraps up this fourth and final statistics post for the Harvest leagues. We hope that you've enjoyed this series and we look forward to watching how things unfold in our 3.12.0 update, which we'll have plenty of info and teasers for over the next few weeks!

over 3 years ago - Natalia_GGG - Direct link




table.stat-table{ max-width: 450px; margin: auto;}.stat-table td { padding: 5px !important;}.stat-table th{ padding: 5px !important;text-align: center;font-weight: bold;}We're back with our fourth and final Harvest League statistics post. Today we'll be taking a look at which uniques are most-used by players across different level brackets and game modes, as well as which maps are the most popular, and which areas players are dying in the most!

First, let's look at Harvest itself. We'll look at level 70+, level 90+ and all levels of characters.

All Levels70+ 90+ Tabula RasaThread of HopeThread of HopeThread of HopeWatcher's EyeWatcher's EyeWatcher's EyeAtziri's PromisePrimordial HarmonyAtziri's PromiseLion's RoarRumi's ConcoctionLion's RoarPrimordial HarmonyAtziri's PromisePrimordial HarmonyRumi's ConcoctionCinderswallow UrnGoldrimThe Wise OakLion's RoarWanderlustTabula RasaThe Wise OakThe Wise OakCinderswallow UrnPrimordial EminenceRumi's ConcoctionPrimordial EminenceGlorious Vanity
Looking at All Levels, we can see multiple uniques that are generally considered to be "leveling unique items" in Goldrim and Wanderlust. What's interesting here is how popular Thread of Hope is. The Harvest update introduced Glancing Blows as a keystone on the passive tree, which just so happens to be in a great position to take advantage of a "Very Large Ring" Thread of Hope!

In the level 70+ bracket, Tabula Rasa starts declining drastically in popularity, as players transition away from their leveling gear and into stronger choices. Two Primordial jewels show up here, displaying the popularity of Golem builds.

Finally, in the level 90+ bracket, we see Tabula Rasa has dropped out of the picture entirely, with Glorious Vanity being a newcomer to the fold. Thread of Hope reigns supreme as the most popular choice, while there is very little fluctuation among the rest of the uniques.

Next, let's take a look at Harvest Hardcore. Here, we'll mainly be comparing how the Hardcore choices look relative to the Standard choices.

All Levels70+ 90+ Tabula RasaTabula RasaThread of HopeWanderlustThread of HopeGlorious VanityGoldrimLion's RoarWatcher's EyeLifesprigSpreading RotRumi's ConcoctionBlackheartRumi's ConcoctionSpreading RotKarui WardLioneye's RemorsePrimordial HarmonyKaom's SignConqueror's EfficiencyLion's RoarLochtonial CaressThe Jinxed JujuForbidden TasteAraku TikiWitchfire BrewThe Jinxed JujuSurvival InstinctsCrown of the Inward EyeCrown of the Inward Eye
One key difference that is immediately observable when looking at the All Levels bracket is how almost all of these uniques are squarely in the "leveling unique items" bracket. This is significantly different from Standard, where many of the unique items were certainly not your typical leveling uniques.

In the level 70+ bracket, Thread of Hope once again makes an appearance, one notch below Tabula Rasa. Given the difficulty of obtaining this jewel, it's reasonable to expect its use to be lower given there will likely be reduced availability, yet it is quite popular! Notable newcomers include Spreading Rot, Lioneye's Remorse, and Witchfire Brew, with two of those uniques being very useful to Essence Drain / Blight builds.

In the level 90+ bracket, we see Forbidden Taste coming into the picture. This flask is extremely useful for characters with very large life pools, allowing for instantaneous life recovery when it is most needed. Worthy mentions in this bracket are The Jinxed Juju (a commonly used unique in Spectre builds) as well as Crown of the Inward Eye, both of which do not show up in Standard.

Let's move on from trade leagues and take a look at how unique usage varies when players have to find their own uniques, starting with Harvest SSF Standard.

All Levels70+ 90+ Tabula RasaTabula RasaThread of HopeWanderlustSpreading RotAtziri's PromiseSpreading RotAtziri's PromiseRumi's ConcoctionGoldrimThread of HopeCinderswallow UrnAssassin's HasteConqueror's EfficiencySpreading RotSurvival InstinctsRumi's ConcoctionLion's RoarSurvival SecretsLion's RoarTabula RasaAtziri's PromiseAssassin's HasteCrown of the Inward EyeKarui WardCinderswallow UrnThe Wise OakBlackheartThe Wise OakVictario's Charity
One of the first things that you can see when going down the All Levels bracket is that Spreading Rot is quite popular. You'll recall that this didn't show up in non-SSF Harvest Standard, but likely shows up in SSF given that this is a quest reward in Act 5, therefore players can reliably make Essence Drain / Blight builds. We see a trio of quest reward jewels in Assassin's Haste, Survival Instincts and Survival Secrets here as well, with players making do with the readily-available options.

In the level 70+ bracket, Tabula Rasa and Spreading Rot remain very popular choices, as is expected. Impressively, Thread of Hope is relatively popular even in SSF leagues!

As we tighten things up by looking at the level 90+ bracket, one key difference is that Tabula Rasa actually sticks around, where in trade leagues, it was nowhere to be seen. This isn't overly surprising given the increased difficulty of obtaining a six-link when you can't trade, but interesting nonetheless. We do see Victario's Charity for the first time, suggesting that Minion builds are a popular choice in SSF leagues.

Finally, to wrap up unique statistics, we'll take a look at Harvest SSF Hardcore.

All Levels70+ 90+ Tabula RasaTabula RasaSpreading RotWanderlustSpreading RotThread of HopeBlackheartLioneye's RemorseLioneye's RemorseGoldrimLion's RoarTabula RasaKarui WardThread of HopeRumi's ConcoctionLifesprigBated BreathLion's RoarAraku TikiConqueror's EfficiencyGlorious VanityKaom's SignFirst SnowForbidden TasteSpreading RotBelt of the DeceiverSoul TetherLochtonial CaressRumi's ConcoctionBated Breath
We'll begin by looking at All Levels. If you recall the Harvest Hardcore stats, you'll note that the entirety of this list is identical with one exception; Spreading Rot shows up in place of Survival Instincts, another nod towards the reliability of Essence Drain / Blight builds.

In the level 70+ bracket, we see Bated Breath, First Snow and Belt of the Deceiver as newcomers. Bated Breath slots into any Energy Shield build quite well, while Belt of the Deceiver is a fantastic unique belt for life-based characters, providing ever-important life and resistances. First Snow is specific to Freezing Pulse builds, which is rather unexpected to see as one of the most popular choices, though given that this is also a quest reward and has a limit of two, it might explain its popularity.

Finally, in the level 90+ bracket, we don't see Watcher's Eye at all, where it was also missing in Harvest Standard as well. It's certainly a very powerful option, suggesting that acquisition of Watcher's Eyes is relatively difficult (both in terms of rarity and perhaps also encounter difficulty). The final newcomer here is Soul Tether, a relatively rare unique belt which allows Life Leech effects to not be removed when you reach Full Life.

Let's now take a look at the top 10 maps run.


  • Glacier

  • Tropical Island

  • Promenade

  • Lookout

  • Desert

  • Strand

  • Burial Chambers

  • Shore

  • Toxic Sewer

  • Chateau



We actually have a decent mix of "straight line" and "open" layouts in this set of data. Four of the top five most run maps are Tier 1 maps, though we do see Promenade, a Tier 16 map, as the third most run map; this is likely in part thanks to how reliably obtainable it is thanks to Orbs of Horizons. Notably, Burial Chambers is less popular than it's been in the past. We have an Atlas shuffle coming up in the 3.12.0 update, so it will be interesting to see how this shakes up in three months time!

To wrap this all up, let's take a look at the most deadly areas.


  • Azurite Mine

  • Eye of the Storm

  • The Cavern of Anger

  • The Harvest

  • The Rotting Core

  • The Chamber of Innocence

  • The Feeding Trough

  • The Belly of the Beast Level 2

  • The Upper Sceptre of God

  • The Karui Fortress



The Azurite Mine remains the most deadly area in the entire game, both thanks to how much time can be spent in the mine as well as the ever-increasing difficulty of encounters. Following that, we see that Sirus, Awakener of Worlds continues to claim plenty of victims (though unique statistics previously mentioned show that Sirus is also being killed quite a bit). The rest of the areas are all campaign areas, demonstrating the ruthlessness of many of the campaign bosses. Merveil (Act 1), Dominus (Act 3), Malachai (Act 4) and Innocence (Act 5) all appear to be difficult obstacles for some players, aided by how weak most players' gear is at this early point in the game. As is expected, Kitava (Act 10), the final hurdle before we own your soul, proves to be a commendable challenge.

That wraps up this fourth and final statistics post for the Harvest leagues. We hope that you've enjoyed this series and we look forward to watching how things unfold in our 3.12.0 update, which we'll have plenty of info and teasers for over the next few weeks!

over 3 years ago - Natalia_GGG - Direct link




While we can't talk about our upcoming September 3.12 expansion yet, here is a small announcement we're ready to share - Path of Exile is coming to macOS alongside this expansion!

This version of Path of Exile is fully integrated into the main worldwide Path of Exile PC realm and is entirely identical to the PC version. The macOS version will follow the same schedule as PC, so our Mac players will get all the updates simultaneously with the PC players. It uses the same accounts as the PC version, so it's easy to switch back and forth between the two depending on what computer you want to use.

We do not plan to launch Path of Exile on the Mac App Store at this stage, but expect to have the macOS version directly available via our pathofexile.com site and on Steam.

We're excited to welcome new Exiles to the community and can't wait to show you what we've been working on!

over 3 years ago - Natalia_GGG - Direct link




While we can't talk about our upcoming September 3.12 expansion yet, here is a small announcement we're ready to share - Path of Exile is coming to macOS alongside this expansion!

This version of Path of Exile is fully integrated into the main worldwide Path of Exile PC realm and is entirely identical to the PC version. The macOS version will follow the same schedule as PC, so our Mac players will get all the updates simultaneously with the PC players. It uses the same accounts as the PC version, so it's easy to switch back and forth between the two depending on what computer you want to use.

We do not plan to launch Path of Exile on the Mac App Store at this stage, but expect to have the macOS version directly available via our pathofexile.com site and on Steam.

We're excited to welcome new Exiles to the community and can't wait to show you what we've been working on!

over 3 years ago - Natalia_GGG - Direct link




While we can't talk about our upcoming September 3.12 expansion yet, here is a small announcement we're ready to share - Path of Exile is coming to macOS alongside this expansion!

This version of Path of Exile is fully integrated into the main worldwide Path of Exile PC realm and is entirely identical to the PC version. The macOS version will follow the same schedule as PC, so our Mac players will get all the updates simultaneously with the PC players. It uses the same accounts as the PC version, so it's easy to switch back and forth between the two depending on what computer you want to use.

We do not plan to launch Path of Exile on the Mac App Store at this stage, but expect to have the macOS version directly available via our pathofexile.com site and on Steam.

We're excited to welcome new Exiles to the community and can't wait to show you what we've been working on!

over 3 years ago - Natalia_GGG - Direct link




We're happy to introduce a community event organized by Brittleknee, AFK Creators and SoftGiving. The first charity relay race starts on September 5th at 8pm UTC (check out the countdown here). This event will be open participation, and support a host of charities, like our very own community-created GDQ! There’s also a prize pool for the racers and a multitude of giveaways to celebrate the event.

Each relay team of four players will choose a charity to represent, and by participating, ensures a certain allocation of this pool goes to the charity of their choice. The higher they place, the more the charity receives. The race will take place in a Harvest Standard SSF Private League with a 2 Minute Death Penalty, there won't be additional mods. Each member of the relay will have to defeat Dominus before the next member can start their run.

Casting will be done by ZiggyD and Octavian0.

Prize Information (supplied by SoftGiving):

  • 1st Place Team: $800 USD

  • 2nd Place Team: $600 USD

  • 3rd Place Team: $400 USD



Viewers of the race will also be eligible for MTX prizes (provided by SoftGiving, AFK Creators and Grinding Gear Games), the giveaways will take place during the cast.

To learn more about the event, including how to support the cause, sign up for the relay, and more, please refer to this announcement.

over 3 years ago - Natalia_GGG - Direct link




We're happy to introduce a community event organized by Brittleknee, AFK Creators and SoftGiving. The first charity relay race starts on September 5th at 8pm UTC (check out the countdown here). This event will be open participation, and support a host of charities, like our very own community-created GDQ! There’s also a prize pool for the racers and a multitude of giveaways to celebrate the event.

Each relay team of four players will choose a charity to represent, and by participating, ensures a certain allocation of this pool goes to the charity of their choice. The higher they place, the more the charity receives. The race will take place in a Harvest Standard SSF Private League with a 2 Minute Death Penalty, there won't be additional mods. Each member of the relay will have to defeat Dominus before the next member can start their run.

Casting will be done by ZiggyD and Octavian0.

Prize Information (supplied by SoftGiving):

  • 1st Place Team: $800 USD

  • 2nd Place Team: $600 USD

  • 3rd Place Team: $400 USD



Viewers of the race will also be eligible for MTX prizes (provided by SoftGiving, AFK Creators and Grinding Gear Games), the giveaways will take place during the cast.

To learn more about the event, including how to support the cause, sign up for the relay, and more, please refer to this announcement.

over 3 years ago - Natalia_GGG - Direct link




We're happy to introduce a community event organized by Brittleknee, AFK Creators and SoftGiving. The first charity relay race starts on September 5th at 8pm UTC (check out the countdown here). This event will be open participation, and support a host of charities, like our very own community-created GDQ! There’s also a prize pool for the racers and a multitude of giveaways to celebrate the event.

Each relay team of four players will choose a charity to represent, and by participating, ensures a certain allocation of this pool goes to the charity of their choice. The higher they place, the more the charity receives. The race will take place in a Harvest Standard SSF Private League with a 2 Minute Death Penalty, there won't be additional mods. Each member of the relay will have to defeat Dominus before the next member can start their run.

Casting will be done by ZiggyD and Octavian0.

Prize Information (supplied by SoftGiving):

  • 1st Place Team: $800 USD

  • 2nd Place Team: $600 USD

  • 3rd Place Team: $400 USD



Viewers of the race will also be eligible for MTX prizes (provided by SoftGiving, AFK Creators and Grinding Gear Games), the giveaways will take place during the cast.

To learn more about the event, including how to support the cause, sign up for the relay, and more, please refer to this announcement.

over 3 years ago - Bex_GGG - Direct link




We can't believe how quickly time has flown by but here we are, getting ready to announce our third expansion of this year! The press tour has just begun and this means the announcement is only a week away. We'll reveal the details next Tuesday, September 1st at 2pm (PDT).

We're still aiming to launch this expansion on September 18th (PDT), although this date may still be changed. We'll confirm the launch date with the announcement.

As usual, we're planning to release a new set of league supporter packs for PC alongside the announcement. This time, however, the Supporter Packs launched alongside Harvest will stay in the store for the duration of 3.12 league, so you'll have more time to decide whichever supporter pack you prefer - the old one or the new one. Console players will be able to purchase new supporter packs after the new expansion goes live on consoles.

We're really excited to show you the results of our work and we hope you'll like this expansion as much as we do!

over 3 years ago - Bex_GGG - Direct link




We can't believe how quickly time has flown by but here we are, getting ready to announce our third expansion of this year! The press tour has just begun and this means the announcement is only a week away. We'll reveal the details next Tuesday, September 1st at 2pm (PDT).

We're still aiming to launch this expansion on September 18th (PDT), although this date may still be changed. We'll confirm the launch date with the announcement.

As usual, we're planning to release a new set of league supporter packs for PC alongside the announcement. This time, however, the Supporter Packs launched alongside Harvest will stay in the store for the duration of 3.12 league, so you'll have more time to decide whichever supporter pack you prefer - the old one or the new one. Console players will be able to purchase new supporter packs after the new expansion goes live on consoles.

We're really excited to show you the results of our work and we hope you'll like this expansion as much as we do!

over 3 years ago - Bex_GGG - Direct link




We can't believe how quickly time has flown by but here we are, getting ready to announce our third expansion of this year! The press tour has just begun and this means the announcement is only a week away. We'll reveal the details next Tuesday, September 1st at 2pm (PDT).

We're still aiming to launch this expansion on September 18th (PDT), although this date may still be changed. We'll confirm the launch date with the announcement.

As usual, we're planning to release a new set of league supporter packs for PC alongside the announcement. This time, however, the Supporter Packs launched alongside Harvest will stay in the store for the duration of 3.12 league, so you'll have more time to decide whichever supporter pack you prefer - the old one or the new one. Console players will be able to purchase new supporter packs after the new expansion goes live on consoles.

We're really excited to show you the results of our work and we hope you'll like this expansion as much as we do!

over 3 years ago - Bex_GGG - Direct link




In 2018, we introduced a Private League system which allowed our players to create their own Path of Exile leagues with different mods. The community have frequently requested that we increase the player limit of Private Leagues so they can run larger leagues. We're happy to announce that we're increasing the size of Private Leagues today!

As of the time we posted this, we've already increased the Private League member limit by 1,000. This means you can purchase more player slots now and increase your Private League up to a maximum capacity of 3,000 players. We'll continue to incrementally increase the limit every day until we reach a cap of 10,000 players or if we hit any issues with size limits. The reason for doing this slowly is to ensure that there aren't any technical issues that occur by having too many players in a Private League.

We look forward to seeing how the community incorporates these larger limits into their group play!

over 3 years ago - Bex_GGG - Direct link




In 2018, we introduced a Private League system which allowed our players to create their own Path of Exile leagues with different mods. The community have frequently requested that we increase the player limit of Private Leagues so they can run larger leagues. We're happy to announce that we're increasing the size of Private Leagues today!

As of the time we posted this, we've already increased the Private League member limit by 1,000. This means you can purchase more player slots now and increase your Private League up to a maximum capacity of 3,000 players. We'll continue to incrementally increase the limit every day until we reach a cap of 10,000 players or if we hit any issues with size limits. The reason for doing this slowly is to ensure that there aren't any technical issues that occur by having too many players in a Private League.

We look forward to seeing how the community incorporates these larger limits into their group play!

over 3 years ago - Bex_GGG - Direct link




In 2018, we introduced a Private League system which allowed our players to create their own Path of Exile leagues with different mods. The community have frequently requested that we increase the player limit of Private Leagues so they can run larger leagues. We're happy to announce that we're increasing the size of Private Leagues today!

As of the time we posted this, we've already increased the Private League member limit by 1,000. This means you can purchase more player slots now and increase your Private League up to a maximum capacity of 3,000 players. We'll continue to incrementally increase the limit every day until we reach a cap of 10,000 players or if we hit any issues with size limits. The reason for doing this slowly is to ensure that there aren't any technical issues that occur by having too many players in a Private League.

We look forward to seeing how the community incorporates these larger limits into their group play!

over 3 years ago - Natalia_GGG - Direct link




If you've ever wanted to design a microtransaction for Path of Exile, now is your chance! In this series of news, we invite the Path of Exile community to cast their vote on a selection of options to design a new microtransaction, these options range from its type, theme, colour scheme, effects etc. Our team will create the final result and make it available at a later date.

We're starting this process with today's poll which will determine which type of microtransaction we design. You get to choose from the following types of cosmetic effects: Helmet, Character Effect, Weapon Effect, Weapon Skin, Skill Effect, Shield, Portal. The poll is available from the time of this post until Tuesday September 1st (PDT) next week. Note that there will be several versions of this poll across the other language news and we'll tally the results together before determining the outcome.

We're very curious to see what will come out of this!

over 3 years ago - Natalia_GGG - Direct link




If you've ever wanted to design a microtransaction for Path of Exile, now is your chance! In this series of news, we invite the Path of Exile community to cast their vote on a selection of options to design a new microtransaction, these options range from its type, theme, colour scheme, effects etc. Our team will create the final result and make it available at a later date.

We're starting this process with today's poll which will determine which type of microtransaction we design. You get to choose from the following types of cosmetic effects: Helmet, Character Effect, Weapon Effect, Weapon Skin, Skill Effect, Shield, Portal. The poll is available from the time of this post until Tuesday September 1st (PDT) next week. Note that there will be several versions of this poll across the other language news and we'll tally the results together before determining the outcome.

We're very curious to see what will come out of this!

over 3 years ago - Natalia_GGG - Direct link




If you've ever wanted to design a microtransaction for Path of Exile, now is your chance! In this series of news, we invite the Path of Exile community to cast their vote on a selection of options to design a new microtransaction, these options range from its type, theme, colour scheme, effects etc. Our team will create the final result and make it available at a later date.

We're starting this process with today's poll which will determine which type of microtransaction we design. You get to choose from the following types of cosmetic effects: Helmet, Character Effect, Weapon Effect, Weapon Skin, Skill Effect, Shield, Portal. The poll is available from the time of this post until Tuesday September 1st (PDT) next week. Note that there will be several versions of this poll across the other language news and we'll tally the results together before determining the outcome.

We're very curious to see what will come out of this!

over 3 years ago - Bex_GGG - Direct link




Alongside our 3.12 expansion in September, Path of Exile will be launching on the Epic Games Store! We are looking forward to making Path of Exile available to even more Action RPG fans to play alongside the existing PC community.

If you have friends who want to check out Path of Exile and prefer to play through the Epic Games Store, then we encourage you to invite them to join our upcoming expansion as you navigate the harsh world of Wraeclast together.

For clarity, this won't result in any changes to the way that the standalone or Steam versions of Path of Exile operate. It's another storefront to find the game on and launch the client from.

We can't wait to share the details of this expansion with you and welcome even more Exiles into the fold!

over 3 years ago - Bex_GGG - Direct link




Alongside our 3.12 expansion in September, Path of Exile will be launching on the Epic Games Store! We are looking forward to making Path of Exile available to even more Action RPG fans to play alongside the existing PC community.

If you have friends who want to check out Path of Exile and prefer to play through the Epic Games Store, then we encourage you to invite them to join our upcoming expansion as you navigate the harsh world of Wraeclast together.

For clarity, this won't result in any changes to the way that the standalone or Steam versions of Path of Exile operate. It's another storefront to find the game on and launch the client from.

We can't wait to share the details of this expansion with you and welcome even more Exiles into the fold!

over 3 years ago - Bex_GGG - Direct link




Alongside our 3.12 expansion in September, Path of Exile will be launching on the Epic Games Store! We are looking forward to making Path of Exile available to even more Action RPG fans to play alongside the existing PC community.

If you have friends who want to check out Path of Exile and prefer to play through the Epic Games Store, then we encourage you to invite them to join our upcoming expansion as you navigate the harsh world of Wraeclast together.

For clarity, this won't result in any changes to the way that the standalone or Steam versions of Path of Exile operate. It's another storefront to find the game on and launch the client from.

We can't wait to share the details of this expansion with you and welcome even more Exiles into the fold!

over 3 years ago - Natalia_GGG - Direct link




This weekend we're discounting every type of Stash Tab available, including the recently released Blight, Metamorph and Delirium Stash Tabs.

Click here to view the full selection. The sale ends at Aug 31, 2020 11:00 PM (CDT) (this is displayed in your local time).

By the way, next Tuesday when the 3.12 announcement goes live, be sure to tune into ZiggyD's stream to learn more about the expansion and watch a live Q&A with Chris Wilson!

Thank you for your support!

over 3 years ago - Natalia_GGG - Direct link




This weekend we're discounting every type of Stash Tab available, including the recently released Blight, Metamorph and Delirium Stash Tabs.

Click here to view the full selection. The sale ends at Sep 01, 2020 12:00 AM (EDT) (this is displayed in your local time).

By the way, next Tuesday when the 3.12 announcement goes live, be sure to tune into ZiggyD's stream to learn more about the expansion and watch a live Q&A with Chris Wilson!

Thank you for your support!

over 3 years ago - Natalia_GGG - Direct link




This weekend we're discounting every type of Stash Tab available, including the recently released Blight, Metamorph and Delirium Stash Tabs.

Click here to view the full selection. The sale ends at Sep 01, 2020 4:00 AM (GMT) (this is displayed in your local time).

By the way, next Tuesday when the 3.12 announcement goes live, be sure to tune into ZiggyD's stream to learn more about the expansion and watch a live Q&A with Chris Wilson!

Thank you for your support!

over 3 years ago - Bex_GGG - Direct link




In just a couple of days we'll be announcing our September expansion! Alongside the announcement we'll also introduce a new set of league supporter packs. In addition to their usual content, these supporter packs will contain a new type of Character Effect which we've wanted to try out for a long time.

These character effects start with a minimal visual effect which charges up as you slay monsters. There are six visual phases until it's at its full glorious effect. After a short time without killing monsters, it will phase back down to its original look.

We've prepared a preview of one of them today. Watch the video below!




over 3 years ago - Bex_GGG - Direct link




In just a couple of days we'll be announcing our September expansion! Alongside the announcement we'll also introduce a new set of league supporter packs. In addition to their usual content, these supporter packs will contain a new type of Character Effect which we've wanted to try out for a long time.

These character effects start with a minimal visual effect which charges up as you slay monsters. There are six visual phases until it's at its full glorious effect. After a short time without killing monsters, it will phase back down to its original look.

We've prepared a preview of one of them today. Watch the video below!




over 3 years ago - Bex_GGG - Direct link




In just a couple of days we'll be announcing our September expansion! Alongside the announcement we'll also introduce a new set of league supporter packs. In addition to their usual content, these supporter packs will contain a new type of Character Effect which we've wanted to try out for a long time.

These character effects start with a minimal visual effect which charges up as you slay monsters. There are six visual phases until it's at its full glorious effect. After a short time without killing monsters, it will phase back down to its original look.

We've prepared a preview of one of them today. Watch the video below!




over 3 years ago - Bex_GGG - Direct link




September 1st marks ten years since Path of Exile was first announced! If you're interested to see how the game looked exactly 10 years ago, check out the announcement trailer below!



Coincidentally, we'll be announcing our next expansion just the next day. We have finished our press tour, having shown our next expansion to 19 news outlets. As usual, the journalist embargo lifts at 2pm PDT (9am NZ time) tomorrow, so you can expect the detailed information and interviews being posted on various news sites alongside the announcement and trailer on our site. In addition, be sure to tune into ZiggyD's stream when the announcement goes live to learn more about the expansion and watch a live Q&A with Chris Wilson.

We will also launch a new set of supporter packs on PC alongside the announcement. The 3.12.0 supporter packs on Xbox One and PS4 will be released when the expansion goes live on consoles.

See you at the announcement!

over 3 years ago - Bex_GGG - Direct link




September 1st marks ten years since Path of Exile was first announced! If you're interested to see how the game looked exactly 10 years ago, check out the announcement trailer below!



Coincidentally, we'll be announcing our next expansion just the next day. We have finished our press tour, having shown our next expansion to 19 news outlets. As usual, the journalist embargo lifts at 2pm PDT (9am NZ time) tomorrow, so you can expect the detailed information and interviews being posted on various news sites alongside the announcement and trailer on our site. In addition, be sure to tune into ZiggyD's stream when the announcement goes live to learn more about the expansion and watch a live Q&A with Chris Wilson.

We will also launch a new set of supporter packs on PC alongside the announcement. The 3.12.0 supporter packs on Xbox One and PS4 will be released when the expansion goes live on consoles.

See you at the announcement!

over 3 years ago - Bex_GGG - Direct link




September 1st marks ten years since Path of Exile was first announced! If you're interested to see how the game looked exactly 10 years ago, check out the announcement trailer below!



Coincidentally, we'll be announcing our next expansion just the next day. We have finished our press tour, having shown our next expansion to 19 news outlets. As usual, the journalist embargo lifts at 2pm PDT (9am NZ time) tomorrow, so you can expect the detailed information and interviews being posted on various news sites alongside the announcement and trailer on our site. In addition, be sure to tune into ZiggyD's stream when the announcement goes live to learn more about the expansion and watch a live Q&A with Chris Wilson.

We will also launch a new set of supporter packs on PC alongside the announcement. The 3.12.0 supporter packs on Xbox One and PS4 will be released when the expansion goes live on consoles.

See you at the announcement!

over 3 years ago - Bex_GGG - Direct link

In this post we will compile all the Heist teasers as they're posted. The most recent will always be at the top.

Check out the Astroblade Amulet Experimented Base Type from Path of Exile: Heist

Spoiler

The sky, the land, the people burned

Spoiler

Here's a preview of our upcoming Mystery Box!

Spoiler

Here are the starting levels for the new gems in Path of Exile: Heist

Spoiler

Here's a preview of the concept art for the Maw of Mischief Unique which will be introduced after Heist's launch!

Spoiler

Here’s a new unique item available in the Heist League!

Spoiler

Here's a preview of the reworked Discharge Skill in action!

Spoiler

Here are Zana's map mods for Path of Exile: Heist!

Spoiler

Here's a small improvement that benefits summoners!

Spoiler

Here are Alternate Quality versions of Spellslinger and Raise Zombie!

Spoiler

What happens when you let an algorithm write the Heist Patch Notes.

Spoiler We ran the Heist Patch Notes through a Markov Chain Generator and here are some of the results!

  • Standard and Hardcore leagues, but you're encouraged to join the new values with a goal in mind of consistency and simplicity

  • Challenge leagues are a great opportunity for a short period, gaining stages which make it more powerful.

  • All of your old characters and items are still present in the week prior to this release, this update will be providing PvP balance changes in a followup patch shortly after the map boss is slain.

  • When you complete 12 challenges, you will receive pieces of the Heist Cat Pet.

  • When you reach 24 challenges, you will receive the necessary QA time, we will be applied at random

  • The Necromancer path now causes you to have reduced critical strike chance or critical strike chance or critical strike chance or critical strike multiplier.

  • Added a new Intelligence Skill Gem - Flame Wall: Creates a sphere at the centre of the new curse behaviour.

  • All curse skills have been reworked and are now initially found at a time.

  • Projectiles have been reworked and are now limited to three Firestorms at any given time.

  • Mistress of Sacrifice now causes you to find more reward rooms

  • The Necromancer path now causes your skills to trigger the alarm

  • 100% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius by two thirds.

  • Challenge leagues are a great opportunity for a fresh start in a new Keystone - Doomsday

  • You'll need to be reflected to other enemies as physical damage.

  • Firestorm now calls down a large meteor that impacts the targeted location, followed by a Vaal Side Area.

  • You can have an extended wind-up before they throw their stones.

  • Dread Wheel monsters as found in The Caverns and The Ancient Pyramid now spawn with the use of a Divine Orb.

  • This update will be applied as an aura around your Skitterbot.

  • Fixed a bug where Bladefall could sometimes hit enemies on hit.

  • Continued to incrementally improve the sound, art, effects and durations of Chill and Shock




Here's an early preview of one of the new soundtracks from Path of Exile: Heist!

Spoiler

He would trade it all away and then some.

Spoiler

Here is the Atziri's Foible Replica

Spoiler

Here is a new Experimented Base Type that benefits Warcry builds!

Spoiler

We cannot afford to expend any more test subjects

Spoiler

Here's a preview of one of the new Body Armour Enchantments in Path of Exile: Heist!

Spoiler

Here's a preview of one of the Heist Weapon Enchantments!

Spoiler

Check out the Replica Kaom's Heart!

Spoiler

Here is another Experimented Base Type you might find in Path of Exile: Heist!

Spoiler

Our Community Director, Bex, designed a divination card that will be introduced shortly after Heist's launch!

Spoiler

A treasure none had foreseen

Spoiler

The chest wound was not as deep as expected.

Spoiler

A good spy doesn't forget she's gone undercover.

Spoiler

Eyes of black, three by three, staring ever darker into me...

Spoiler

Here's another example of an Experimented Base Type you can get from Grand Heists!

Spoiler

Here are Alternate Quality versions of Spectral Shield Throw and Summon Skeletons!

Spoiler

The work of a life, ambitious and unfinished.

Spoiler

Time and isolation broke that which madness could not.

Spoiler

Here are Alternate Quality versions of Plague Bearer, Shrapnel Ballista, Kinetic Bolt and Herald of Purity.

Spoiler

Seized by the tyrannical

Spoiler

Here are four more Alternate Quality Gems you can find in Path of Exile: Heist!

Spoiler

Check out the Replica version of Tukohama's Fortress!

Spoiler

Here are Alternate Quality versions of Blade Vortex and the Faster Projectiles Support!

Spoiler

Been slaving away at this one for longer than I can remember.

Spoiler


Let's kick off the teasers by showcasing more new Alternate Quality Gems that can be obtained in Heist!

Spoiler




over 3 years ago - Bex_GGG - Direct link

In this post we will compile all the Heist teasers as they're posted. The most recent will always be at the top.

Check out the Astroblade Amulet Experimented Base Type from Path of Exile: Heist

Spoiler

The sky, the land, the people burned

Spoiler

Here's a preview of our upcoming Mystery Box!

Spoiler

Here are the starting levels for the new gems in Path of Exile: Heist

Spoiler

Here's a preview of the concept art for the Maw of Mischief Unique which will be introduced after Heist's launch!

Spoiler

Here’s a new unique item available in the Heist League!

Spoiler

Here's a preview of the reworked Discharge Skill in action!

Spoiler

Here are Zana's map mods for Path of Exile: Heist!

Spoiler

Here's a small improvement that benefits summoners!

Spoiler

Here are Alternate Quality versions of Spellslinger and Raise Zombie!

Spoiler

What happens when you let an algorithm write the Heist Patch Notes.

Spoiler We ran the Heist Patch Notes through a Markov Chain Generator and here are some of the results!

  • Standard and Hardcore leagues, but you're encouraged to join the new values with a goal in mind of consistency and simplicity

  • Challenge leagues are a great opportunity for a short period, gaining stages which make it more powerful.

  • All of your old characters and items are still present in the week prior to this release, this update will be providing PvP balance changes in a followup patch shortly after the map boss is slain.

  • When you complete 12 challenges, you will receive pieces of the Heist Cat Pet.

  • When you reach 24 challenges, you will receive the necessary QA time, we will be applied at random

  • The Necromancer path now causes you to have reduced critical strike chance or critical strike chance or critical strike chance or critical strike multiplier.

  • Added a new Intelligence Skill Gem - Flame Wall: Creates a sphere at the centre of the new curse behaviour.

  • All curse skills have been reworked and are now initially found at a time.

  • Projectiles have been reworked and are now limited to three Firestorms at any given time.

  • Mistress of Sacrifice now causes you to find more reward rooms

  • The Necromancer path now causes your skills to trigger the alarm

  • 100% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius by two thirds.

  • Challenge leagues are a great opportunity for a fresh start in a new Keystone - Doomsday

  • You'll need to be reflected to other enemies as physical damage.

  • Firestorm now calls down a large meteor that impacts the targeted location, followed by a Vaal Side Area.

  • You can have an extended wind-up before they throw their stones.

  • Dread Wheel monsters as found in The Caverns and The Ancient Pyramid now spawn with the use of a Divine Orb.

  • This update will be applied as an aura around your Skitterbot.

  • Fixed a bug where Bladefall could sometimes hit enemies on hit.

  • Continued to incrementally improve the sound, art, effects and durations of Chill and Shock




Here's an early preview of one of the new soundtracks from Path of Exile: Heist!

Spoiler

He would trade it all away and then some.

Spoiler

Here is the Atziri's Foible Replica

Spoiler

Here is a new Experimented Base Type that benefits Warcry builds!

Spoiler

We cannot afford to expend any more test subjects

Spoiler

Here's a preview of one of the new Body Armour Enchantments in Path of Exile: Heist!

Spoiler

Here's a preview of one of the Heist Weapon Enchantments!

Spoiler

Check out the Replica Kaom's Heart!

Spoiler

Here is another Experimented Base Type you might find in Path of Exile: Heist!

Spoiler

Our Community Director, Bex, designed a divination card that will be introduced shortly after Heist's launch!

Spoiler

A treasure none had foreseen

Spoiler

The chest wound was not as deep as expected.

Spoiler

A good spy doesn't forget she's gone undercover.

Spoiler

Eyes of black, three by three, staring ever darker into me...

Spoiler

Here's another example of an Experimented Base Type you can get from Grand Heists!

Spoiler

Here are Alternate Quality versions of Spectral Shield Throw and Summon Skeletons!

Spoiler

The work of a life, ambitious and unfinished.

Spoiler

Time and isolation broke that which madness could not.

Spoiler

Here are Alternate Quality versions of Plague Bearer, Shrapnel Ballista, Kinetic Bolt and Herald of Purity.

Spoiler

Seized by the tyrannical

Spoiler

Here are four more Alternate Quality Gems you can find in Path of Exile: Heist!

Spoiler

Check out the Replica version of Tukohama's Fortress!

Spoiler

Here are Alternate Quality versions of Blade Vortex and the Faster Projectiles Support!

Spoiler

Been slaving away at this one for longer than I can remember.

Spoiler

Let's kick off the teasers by showcasing more new Alternate Quality Gems that can be obtained in Heist!

Spoiler



over 3 years ago - Bex_GGG - Direct link




Yesterday we revealed the details of our September expansion, Path of Exile: Heist. We've gathered the answers to the most commonly asked questions and put them into one place for you to peruse.

Before you dive in, we wanted to announce that this Thursday at 3pm (PDT) we'll also be participating in an AMA on /r/games to talk about all things Heist and the process of making Path of Exile. Come join us!

Where do you get Markers, Contracts and Blueprints from?

All three drop from monsters throughout the world, including in Delves and the Labyrinth. You can also get Blueprints (Grand Heists) from Contracts (Heists). If you successfully complete a Heist and turn in the Artifact, you'll also receive a sum of Markers greater than you paid to run the Heist.

What do Artifacts do?

Artifacts are the main objective from a (non-Grand) Heist. The Artifact you're seeking will be shown on the contract before the Heist commences. If you complete the Heist successfully with Artifact in hand, you can turn it into Faustus, the Fence at the Rogue Harbour in exchange for a sum of markers greater than you paid to run the Heist. Artifacts do not have any other gameplay function.

What's the difference between a Contract and Blueprint?

Contracts are needed to run Heists and Blueprints are needed to run Grand Heists.

To run a Contract, you'll need to take it to Adiyah, the Wayfinder in the Rogue Harbour. You'll pay her a sum of markers to arrange the Heist, allow you to select which specialised Rogue you'd like to take with you and handle transportation. Contracts can be crafted, if desired, to increase their difficulty and reward, much like maps.

To run a Grand Heist, you'll need to pay Whakano, the Barber in markers for the intel he's received from your earlier Heists. This intel can reveal escape routes, reward rooms and more. Reveal as much as you desire (or as much as you can afford) and then take the Blueprint to the Planning Room in the Rogue Harbour, where Kurai, the Administrator will help you arrange which NPC's you'd like to take with you and confirm the Blueprint. At this point, you can either trade the Blueprint to another player if you'd like, or take it to Adiyah to arrange transportation and begin the Grand Heist.

There are some gameplay differences between Contracts and Blueprints but the main difference is that Contracts lay the groundwork for Grand Heists and yield Markers and other regular Path of Exile items as rewards, while Grand Heists yield exclusive rewards. These can include Trinkets, Alternate Quality Gems, Rare Body Armour and Weapons with enchantments, Experimented Base Types and Replica Unique items.

What actions affect the alert level?

Alert level is affected by killing guards, opening reward chests, opening side passages and some Rogues when performing their specialised skills. Killing enemies has a small effect on the alert level, while opening side passages and chests can result in larger increases. This means that the main thing you'll need to consider is how much loot you'll want to gather before you reach the Artifact. We have intentionally designed the league so that you can still kill a lot of monsters and earn a lot of items without worrying about this too much.

How much emphasis is put on moving stealthily?

You can move through the Heist at a relatively normal pace, but once you start nearing the alert level cap you might want to consider sneaking past some guards in order to avoid triggering the alarm. The main thing you'll need to consider in regards to alert level is how many reward chests you'll want to open on the way to the Artifact. Are more rewards worth risking blowing your cover for?

What happens when you reach maximum alert level?

When you reach the maximum alert level, you'll trigger the alarm. You'll have a brief window to steal as much as you can, including the Artifact if you're close enough, before the facility goes into lockdown and you're swarmed by guards. When the facility is in lockdown you can't steal anything else. You can still escape with the goods you already have if you can fight your way through the guards.

If you didn't manage to get the Artifact but still managed to escape, then you won't be able to turn a profit on your markers but you'll still get to keep the other goods you stole. You also won't gain any experience on your Rogue Skill or gather intel for revealing portions of Grand Heists.

If you just want regular Path of Exile items and don't want to engage heavily in running Heists, it's a viable strategy to simply begin the Heist, steal as much as you can until you reach the alert level cap and then make your escape.

Note that when you steal the Artifact, you'll automatically trigger the alarm.

Can I still get the Artifact if I cap the alert level?

When you trigger the alarm, you'll have a short window to continue stealing things before the facility goes into lockdown. If you're close enough to the Artifact, this means that you can still grab it before lockdown goes into full effect. There are also mechanisms in play that can extend or modify the amount of alert required to reach the maximum alert level.

How do minions affect your alert level?

Having a slew of minions potentially means that you'll aggro more guards than other builds would, meaning that you'll generate more alert level as you kill them. As mentioned above, killing guards raises the alert level by a relatively small amount compared to other actions during the Heist. Many guards are also positioned on the other sides of doors, letting you choose whether to aggro them or not even, regardless of whether you have minions.

Is the escape timed?

No. There's no timer on your way to the Artifact and no timer in your escape. The only element that includes a timer is that when the alarm has been triggered, a timer will start to let you know how much time you have left to collect loot before the facility goes into lockdown and you're swarmed by guards.

How do you fail at a Heist?

A Heist attempt is only considered a failure if you die after the lockdown and lose your contraband. If you die after the lockdown is in effect, you won't be able to return to the Heist and collect those items (but they can be collected by remaining party members). If you die prior to the lockdown, you can return to the Heist.

You can somewhat consider it a failed state if you don't reach the Artifact (because you can't turn it in for a profit, advance your Rogue's experience or gather intel from the Heist), but if you make it out, you will still get to keep your other rewards.

In a Grand Heist, each wing has its own alert level to manage, so if you fail at one wing you'll still be able to attempt the others. You can also Stash your items between wings to 'lock them in' in case you die in one of the other wings.

Can Guards capture me?

No, only kill you!

What is Contraband?

Items that you collect inside a Heist are considered contraband. It's an indicator to show you which items you'll lose if you die within the Heist. All items you manage to take with you will lose the Contraband indicator when you leave the Heist.

What is intel?

Intel is something that's gained automatically when you turn in Artifacts you've retrieved from Heists and is essential in the planning of Grand Heists. To use the intel that has been gathered from Heists you've run, simply take the Blueprint to Whakano, the Barber and pay him (in both intel and markers) to reveal parts of the Blueprint for you.

How much of a Blueprint do you have to reveal before you can run a Grand Heist?

You can completely skip revealing anything on the Blueprint and jump right to locking in which NPCs you'll take, but you'll miss out on a lot of the value of the Blueprint in doing so. You can unlock as much as you want or can afford. The more you unlock, the more you'll reap from your Grand Heist.

Can you tell what rewards you'll get before you run a Grand Heist?

A revealed Blueprint will indicate which rewards are available from Curio Displays but you won't be able to tell what rewards are in chests, lockers and side-rooms along the way.

What things should I pay attention to if I want to be successful at Heists?

Gather Markers. You'll get these from regular monsters throughout the game and from turning in Artifacts after you complete Heists. These are essential for paying Rogues to assist you with Heists, and to reveal details of a Blueprint for Grand Heists.

Completing Heists is also essential for gaining intel and increasing Rogue skill experience. These are also important for being able to run Grand Heists. Rogue skill experience improves their ability to perform certain tasks during Heists. Heists and Grand Heists also require Rogues with a specific level of skill in certain tasks.

When you plan Contracts and Blueprints, you'll have an interface which allows you to pick which Rogue has the appropriate skill level for the job required. This means you won't have to use your memory to know who is right for what job.

There are bonus things to consider, like using a Thief's Trinket to change which rewards you receive from a Heist or Rogue equipment to improve their skills, but they are not fundamental to your success.

The main thing you need to do is complete regular Heists by reaching the Artifact and turning it in for profit.

What are Thieves' Trinkets?

These are items you can find in Heists which use a new equipment slot. They effectively allow you to invest in Increasing or modifying the rewards from Heists without sacrificing an equipment slot from your build. They always drop corrupted so they can't be crafted. They only affect Heist-related drops and don't do anything outside of Heists.

How do I get to the Rogue Harbour?

Use a marker in town or in your Hideout.

Do I have to keep the Rogues alive?

No. Their skills can be interrupted by incoming attacks so it's good to keep killing guards before they begin, but you do not need to protect them.

Can I change how fast they perform their skills?

These are relatively quick by default to ensure smooth gameplay, but you can make it even faster by leveling their skills or equipping items to them that have the appropriate mods.

The speed at which Rogues perform their skills gets slower in harder (higher-level) Heists but gets faster as they level up and even faster as you improve their equipment, so it can end up overall faster than their base speed.

Do Rogues lose or reset their progress at any point?

They cannot lose progress or experience once they've gained it. There is no reset point.

Is my Heist intel and Rogue skill experience shared between my characters?

Yes, your Heist progress is shared by your characters in each league.

How many specialised Rogue skills are there?

There are thirteen different Rogues and nine different field skills.

How many skills do Rogues have?

Each Rogue has one main skill and up to three alternate skills. Their main skill is their speciality has a higher experience cap than their secondary skills. Some Rogues share their skills.

Do all three of a Rogue's skills gain experience when you complete a Heist?

No, just the skill they utilised on the Heist.

How many Rogues can come with you?

Only one Rogue can assist you on a Heist. In a Grand Heist you can have up to three Rogues per wing. If you pay to reveal elements of a Blueprint, you'll typically have several wings available to run.

Do I automatically have access to all Rogues?

When you first arrive at the Rogue harbour you'll have all the administrative Rogues and some of the active Rogues. The more you progress in Heist, the more Rogues will show up and be available to assist you.

How does party play work in Heists?

When you run a Heist in a party, multiple Artifacts will be available to steal, assigned to each party member. You'll also each gain intel and Rogue experience if you succeed at the Heist. Another benefit is that if you die and drop your contraband, your party member can collect it for you and then share it if they're nice.

You could even pool your intel resources by revealing part of the Blueprint and passing it to your party member to reveal even more of it.

Can I chain Heists/Are Heists Self-Sustaining?

You can store your contracts and save them up to binge Heists when you're ready. There's not a lot of value in hoarding low level Contracts as you'll out-level them, but you can also trade them to other players if you no longer need them.

If you trade for more Contracts, you can potentially run Heist content exclusively. You'll also acquire more Contracts and Blueprints from Heists.

How often will I complete a Heist or Grand Heist?

You'll have access to one Contract per area on average but the amount you get is affected by standard drop multipliers. You can get many per area in well-rolled maps. You'll access a Blueprint for a Grand Heist approximately once per act or around every 12 maps. It's a similar level of content access to Incursions and The Temple of Atzoatl, except you can wait and run them when you feel like it without losing progress.

Does Heist also introduce new bosses?

Yes, but we'll let you find out about them firsthand :)

Does Impending Doom work with Curses cast by Bane?

It currently doesn't but that's not 100% locked in.

Patch Notes When?

Tuesday 15 September (PDT), which is Wednesday 16 September (NZT)

over 3 years ago - Bex_GGG - Direct link

" Shagsbeard wrote: Love the FAQ. Hope to see more in the future. Would change the answer to "How do I get to the place?" to avoid confusing with the Markers from the game and the markers you mean on the portal screen.



You do use the Heist Markers like a portal. It costs one Marker to travel and it opens a portal wherever you are in town or in your Hideout.

over 3 years ago - Bex_GGG - Direct link




Yesterday we revealed the details of our September expansion, Path of Exile: Heist. We've gathered the answers to the most commonly asked questions and put them into one place for you to peruse.

Before you dive in, we wanted to announce that this Thursday at 3pm (PDT) we'll also be participating in an AMA on /r/games to talk about all things Heist and the process of making Path of Exile. Come join us!

Where do you get Markers, Contracts and Blueprints from?

All three drop from monsters throughout the world, including in Delves and the Labyrinth. You can also get Blueprints (Grand Heists) from Contracts (Heists). If you successfully complete a Heist and turn in the Artifact, you'll also receive a sum of Markers greater than you paid to run the Heist.

What do Artifacts do?

Artifacts are the main objective from a (non-Grand) Heist. The Artifact you're seeking will be shown on the contract before the Heist commences. If you complete the Heist successfully with Artifact in hand, you can turn it into Faustus, the Fence at the Rogue Harbour in exchange for a sum of markers greater than you paid to run the Heist. Artifacts do not have any other gameplay function.

What's the difference between a Contract and Blueprint?

Contracts are needed to run Heists and Blueprints are needed to run Grand Heists.

To run a Contract, you'll need to take it to Adiyah, the Wayfinder in the Rogue Harbour. You'll pay her a sum of markers to arrange the Heist, allow you to select which specialised Rogue you'd like to take with you and handle transportation. Contracts can be crafted, if desired, to increase their difficulty and reward, much like maps.

To run a Grand Heist, you'll need to pay Whakano, the Barber in markers for the intel he's received from your earlier Heists. This intel can reveal escape routes, reward rooms and more. Reveal as much as you desire (or as much as you can afford) and then take the Blueprint to the Planning Room in the Rogue Harbour, where Kurai, the Administrator will help you arrange which NPC's you'd like to take with you and confirm the Blueprint. At this point, you can either trade the Blueprint to another player if you'd like, or take it to Adiyah to arrange transportation and begin the Grand Heist.

There are some gameplay differences between Contracts and Blueprints but the main difference is that Contracts lay the groundwork for Grand Heists and yield Markers and other regular Path of Exile items as rewards, while Grand Heists yield exclusive rewards. These can include Trinkets, Alternate Quality Gems, Rare Body Armour and Weapons with enchantments, Experimented Base Types and Replica Unique items.

What actions affect the alert level?

Alert level is affected by killing guards, opening reward chests, opening side passages and some Rogues when performing their specialised skills. Killing enemies has a small effect on the alert level, while opening side passages and chests can result in larger increases. This means that the main thing you'll need to consider is how much loot you'll want to gather before you reach the Artifact. We have intentionally designed the league so that you can still kill a lot of monsters and earn a lot of items without worrying about this too much.

How much emphasis is put on moving stealthily?

You can move through the Heist at a relatively normal pace, but once you start nearing the alert level cap you might want to consider sneaking past some guards in order to avoid triggering the alarm. The main thing you'll need to consider in regards to alert level is how many reward chests you'll want to open on the way to the Artifact. Are more rewards worth risking blowing your cover for?

What happens when you reach maximum alert level?

When you reach the maximum alert level, you'll trigger the alarm. You'll have a brief window to steal as much as you can, including the Artifact if you're close enough, before the facility goes into lockdown and you're swarmed by guards. When the facility is in lockdown you can't steal anything else. You can still escape with the goods you already have if you can fight your way through the guards.

If you didn't manage to get the Artifact but still managed to escape, then you won't be able to turn a profit on your markers but you'll still get to keep the other goods you stole. You also won't gain any experience on your Rogue Skill or gather intel for revealing portions of Grand Heists.

If you just want regular Path of Exile items and don't want to engage heavily in running Heists, it's a viable strategy to simply begin the Heist, steal as much as you can until you reach the alert level cap and then make your escape.

Note that when you steal the Artifact, you'll automatically trigger the alarm.

Can I still get the Artifact if I cap the alert level?

When you trigger the alarm, you'll have a short window to continue stealing things before the facility goes into lockdown. If you're close enough to the Artifact, this means that you can still grab it before lockdown goes into full effect. There are also mechanisms in play that can extend or modify the amount of alert required to reach the maximum alert level.

How do minions affect your alert level?

Having a slew of minions potentially means that you'll aggro more guards than other builds would, meaning that you'll generate more alert level as you kill them. As mentioned above, killing guards raises the alert level by a relatively small amount compared to other actions during the Heist. Many guards are also positioned on the other sides of doors, letting you choose whether to aggro them or not even, regardless of whether you have minions.

Is the escape timed?

No. There's no timer on your way to the Artifact and no timer in your escape. The only element that includes a timer is that when the alarm has been triggered, a timer will start to let you know how much time you have left to collect loot before the facility goes into lockdown and you're swarmed by guards.

How do you fail at a Heist?

A Heist attempt is only considered a failure if you die after the lockdown and lose your contraband. If you die after the lockdown is in effect, you won't be able to return to the Heist and collect those items (but they can be collected by remaining party members). If you die prior to the lockdown, you can return to the Heist.

You can somewhat consider it a failed state if you don't reach the Artifact (because you can't turn it in for a profit, advance your Rogue's experience or gather intel from the Heist), but if you make it out, you will still get to keep your other rewards.

In a Grand Heist, each wing has its own alert level to manage, so if you fail at one wing you'll still be able to attempt the others. You can also Stash your items between wings to 'lock them in' in case you die in one of the other wings.

Can Guards capture me?

No, only kill you!

What is Contraband?

Items that you collect inside a Heist are considered contraband. It's an indicator to show you which items you'll lose if you die within the Heist. All items you manage to take with you will lose the Contraband indicator when you leave the Heist.

What is intel?

Intel is something that's gained automatically when you turn in Artifacts you've retrieved from Heists and is essential in the planning of Grand Heists. To use the intel that has been gathered from Heists you've run, simply take the Blueprint to Whakano, the Barber and pay him (in both intel and markers) to reveal parts of the Blueprint for you.

How much of a Blueprint do you have to reveal before you can run a Grand Heist?

You can completely skip revealing anything on the Blueprint and jump right to locking in which NPCs you'll take, but you'll miss out on a lot of the value of the Blueprint in doing so. You can unlock as much as you want or can afford. The more you unlock, the more you'll reap from your Grand Heist.

Can you tell what rewards you'll get before you run a Grand Heist?

A revealed Blueprint will indicate which rewards are available from Curio Displays but you won't be able to tell what rewards are in chests, lockers and side-rooms along the way.

What things should I pay attention to if I want to be successful at Heists?

Gather Markers. You'll get these from regular monsters throughout the game and from turning in Artifacts after you complete Heists. These are essential for paying Rogues to assist you with Heists, and to reveal details of a Blueprint for Grand Heists.

Completing Heists is also essential for gaining intel and increasing Rogue skill experience. These are also important for being able to run Grand Heists. Rogue skill experience improves their ability to perform certain tasks during Heists. Heists and Grand Heists also require Rogues with a specific level of skill in certain tasks.

When you plan Contracts and Blueprints, you'll have an interface which allows you to pick which Rogue has the appropriate skill level for the job required. This means you won't have to use your memory to know who is right for what job.

There are bonus things to consider, like using a Thief's Trinket to change which rewards you receive from a Heist or Rogue equipment to improve their skills, but they are not fundamental to your success.

The main thing you need to do is complete regular Heists by reaching the Artifact and turning it in for profit.

What are Thieves' Trinkets?

These are items you can find in Heists which use a new equipment slot. They effectively allow you to invest in Increasing or modifying the rewards from Heists without sacrificing an equipment slot from your build. They always drop corrupted so they can't be crafted. They only affect Heist-related drops and don't do anything outside of Heists.

How do I get to the Rogue Harbour?

Use a marker in town or in your Hideout.

Do I have to keep the Rogues alive?

No. Their skills can be interrupted by incoming attacks so it's good to keep killing guards before they begin, but you do not need to protect them.

Can I change how fast they perform their skills?

These are relatively quick by default to ensure smooth gameplay, but you can make it even faster by leveling their skills or equipping items to them that have the appropriate mods.

The speed at which Rogues perform their skills gets slower in harder (higher-level) Heists but gets faster as they level up and even faster as you improve their equipment, so it can end up overall faster than their base speed.

Do Rogues lose or reset their progress at any point?

They cannot lose progress or experience once they've gained it. There is no reset point.

Is my Heist intel and Rogue skill experience shared between my characters?

Yes, your Heist progress is shared by your characters in each league.

How many specialised Rogue skills are there?

There are thirteen different Rogues and nine different field skills.

How many skills do Rogues have?

Each Rogue has one main skill and up to three alternate skills. Their main skill is their speciality has a higher experience cap than their secondary skills. Some Rogues share their skills.

Do all three of a Rogue's skills gain experience when you complete a Heist?

No, just the skill they utilised on the Heist.

How many Rogues can come with you?

Only one Rogue can assist you on a Heist. In a Grand Heist you can have up to three Rogues per wing. If you pay to reveal elements of a Blueprint, you'll typically have several wings available to run.

Do I automatically have access to all Rogues?

When you first arrive at the Rogue harbour you'll have all the administrative Rogues and some of the active Rogues. The more you progress in Heist, the more Rogues will show up and be available to assist you.

How does party play work in Heists?

When you run a Heist in a party, multiple Artifacts will be available to steal, assigned to each party member. You'll also each gain intel and Rogue experience if you succeed at the Heist. Another benefit is that if you die and drop your contraband, your party member can collect it for you and then share it if they're nice.

You could even pool your intel resources by revealing part of the Blueprint and passing it to your party member to reveal even more of it.

Can I chain Heists/Are Heists Self-Sustaining?

You can store your contracts and save them up to binge Heists when you're ready. There's not a lot of value in hoarding low level Contracts as you'll out-level them, but you can also trade them to other players if you no longer need them.

If you trade for more Contracts, you can potentially run Heist content exclusively. You'll also acquire more Contracts and Blueprints from Heists.

How often will I complete a Heist or Grand Heist?

You'll have access to one Contract per area on average but the amount you get is affected by standard drop multipliers. You can get many per area in well-rolled maps. You'll access a Blueprint for a Grand Heist approximately once per act or around every 12 maps. It's a similar level of content access to Incursions and The Temple of Atzoatl, except you can wait and run them when you feel like it without losing progress.

Does Heist also introduce new bosses?

Yes, but we'll let you find out about them firsthand :)

Does Impending Doom work with Curses cast by Bane?

It currently doesn't but that's not 100% locked in.

Patch Notes When?

Tuesday 15 September (PDT), which is Wednesday 16 September (NZT)

over 3 years ago - Bex_GGG - Direct link

" Shagsbeard wrote: Love the FAQ. Hope to see more in the future. Would change the answer to "How do I get to the place?" to avoid confusing with the Markers from the game and the markers you mean on the portal screen.



You do use the Heist Markers like a portal. It costs one Marker to travel and it opens a portal wherever you are in town or in your Hideout.

over 3 years ago - Bex_GGG - Direct link

In this post we will compile all the Heist teasers as they're posted. The most recent will always be at the top.

Check out the Astroblade Amulet Experimented Base Type from Path of Exile: Heist

Spoiler

The sky, the land, the people burned

Spoiler

Here's a preview of our upcoming Mystery Box!

Spoiler

Here are the starting levels for the new gems in Path of Exile: Heist

Spoiler

Here's a preview of the concept art for the Maw of Mischief Unique which will be introduced after Heist's launch!

Spoiler

Here’s a new unique item available in the Heist League!

Spoiler

Here's a preview of the reworked Discharge Skill in action!

Spoiler

Here are Zana's map mods for Path of Exile: Heist!

Spoiler

Here's a small improvement that benefits summoners!

Spoiler

Here are Alternate Quality versions of Spellslinger and Raise Zombie!

Spoiler

What happens when you let an algorithm write the Heist Patch Notes.

Spoiler We ran the Heist Patch Notes through a Markov Chain Generator and here are some of the results!

  • Standard and Hardcore leagues, but you're encouraged to join the new values with a goal in mind of consistency and simplicity

  • Challenge leagues are a great opportunity for a short period, gaining stages which make it more powerful.

  • All of your old characters and items are still present in the week prior to this release, this update will be providing PvP balance changes in a followup patch shortly after the map boss is slain.

  • When you complete 12 challenges, you will receive pieces of the Heist Cat Pet.

  • When you reach 24 challenges, you will receive the necessary QA time, we will be applied at random

  • The Necromancer path now causes you to have reduced critical strike chance or critical strike chance or critical strike chance or critical strike multiplier.

  • Added a new Intelligence Skill Gem - Flame Wall: Creates a sphere at the centre of the new curse behaviour.

  • All curse skills have been reworked and are now initially found at a time.

  • Projectiles have been reworked and are now limited to three Firestorms at any given time.

  • Mistress of Sacrifice now causes you to find more reward rooms

  • The Necromancer path now causes your skills to trigger the alarm

  • 100% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius by two thirds.

  • Challenge leagues are a great opportunity for a fresh start in a new Keystone - Doomsday

  • You'll need to be reflected to other enemies as physical damage.

  • Firestorm now calls down a large meteor that impacts the targeted location, followed by a Vaal Side Area.

  • You can have an extended wind-up before they throw their stones.

  • Dread Wheel monsters as found in The Caverns and The Ancient Pyramid now spawn with the use of a Divine Orb.

  • This update will be applied as an aura around your Skitterbot.

  • Fixed a bug where Bladefall could sometimes hit enemies on hit.

  • Continued to incrementally improve the sound, art, effects and durations of Chill and Shock




Here's an early preview of one of the new soundtracks from Path of Exile: Heist!

Spoiler

He would trade it all away and then some.

Spoiler

Here is the Atziri's Foible Replica

Spoiler

Here is a new Experimented Base Type that benefits Warcry builds!

Spoiler

We cannot afford to expend any more test subjects

Spoiler

Here's a preview of one of the new Body Armour Enchantments in Path of Exile: Heist!

Spoiler

Here's a preview of one of the Heist Weapon Enchantments!

Spoiler

Check out the Replica Kaom's Heart!

Spoiler

Here is another Experimented Base Type you might find in Path of Exile: Heist!

Spoiler

Our Community Director, Bex, designed a divination card that will be introduced shortly after Heist's launch!

Spoiler

A treasure none had foreseen

Spoiler

The chest wound was not as deep as expected.

Spoiler

A good spy doesn't forget she's gone undercover.

Spoiler

Eyes of black, three by three, staring ever darker into me...

Spoiler

Here's another example of an Experimented Base Type you can get from Grand Heists!

Spoiler

Here are Alternate Quality versions of Spectral Shield Throw and Summon Skeletons!

Spoiler

The work of a life, ambitious and unfinished.

Spoiler

Time and isolation broke that which madness could not.

Spoiler

Here are Alternate Quality versions of Plague Bearer, Shrapnel Ballista, Kinetic Bolt and Herald of Purity.

Spoiler

Seized by the tyrannical

Spoiler

Here are four more Alternate Quality Gems you can find in Path of Exile: Heist!

Spoiler

Check out the Replica version of Tukohama's Fortress!

Spoiler

Here are Alternate Quality versions of Blade Vortex and the Faster Projectiles Support!

Spoiler

Been slaving away at this one for longer than I can remember.

Spoiler


Let's kick off the teasers by showcasing more new Alternate Quality Gems that can be obtained in Heist!

Spoiler




over 3 years ago - Bex_GGG - Direct link




Yesterday we revealed the details of our September expansion, Path of Exile: Heist. We've gathered the answers to the most commonly asked questions and put them into one place for you to peruse.

Before you dive in, we wanted to announce that this Thursday at 3pm (PDT) we'll also be participating in an AMA on /r/games to talk about all things Heist and the process of making Path of Exile. Come join us!

Where do you get Markers, Contracts and Blueprints from?

All three drop from monsters throughout the world, including in Delves and the Labyrinth. You can also get Blueprints (Grand Heists) from Contracts (Heists). If you successfully complete a Heist and turn in the Artifact, you'll also receive a sum of Markers greater than you paid to run the Heist.

What do Artifacts do?

Artifacts are the main objective from a (non-Grand) Heist. The Artifact you're seeking will be shown on the contract before the Heist commences. If you complete the Heist successfully with Artifact in hand, you can turn it into Faustus, the Fence at the Rogue Harbour in exchange for a sum of markers greater than you paid to run the Heist. Artifacts do not have any other gameplay function.

What's the difference between a Contract and Blueprint?

Contracts are needed to run Heists and Blueprints are needed to run Grand Heists.

To run a Contract, you'll need to take it to Adiyah, the Wayfinder in the Rogue Harbour. You'll pay her a sum of markers to arrange the Heist, allow you to select which specialised Rogue you'd like to take with you and handle transportation. Contracts can be crafted, if desired, to increase their difficulty and reward, much like maps.

To run a Grand Heist, you'll need to pay Whakano, the Barber in markers for the intel he's received from your earlier Heists. This intel can reveal escape routes, reward rooms and more. Reveal as much as you desire (or as much as you can afford) and then take the Blueprint to the Planning Room in the Rogue Harbour, where Kurai, the Administrator will help you arrange which NPC's you'd like to take with you and confirm the Blueprint. At this point, you can either trade the Blueprint to another player if you'd like, or take it to Adiyah to arrange transportation and begin the Grand Heist.

There are some gameplay differences between Contracts and Blueprints but the main difference is that Contracts lay the groundwork for Grand Heists and yield Markers and other regular Path of Exile items as rewards, while Grand Heists yield exclusive rewards. These can include Trinkets, Alternate Quality Gems, Rare Body Armour and Weapons with enchantments, Experimented Base Types and Replica Unique items.

What actions affect the alert level?

Alert level is affected by killing guards, opening reward chests, opening side passages and some Rogues when performing their specialised skills. Killing enemies has a small effect on the alert level, while opening side passages and chests can result in larger increases. This means that the main thing you'll need to consider is how much loot you'll want to gather before you reach the Artifact. We have intentionally designed the league so that you can still kill a lot of monsters and earn a lot of items without worrying about this too much.

How much emphasis is put on moving stealthily?

You can move through the Heist at a relatively normal pace, but once you start nearing the alert level cap you might want to consider sneaking past some guards in order to avoid triggering the alarm. The main thing you'll need to consider in regards to alert level is how many reward chests you'll want to open on the way to the Artifact. Are more rewards worth risking blowing your cover for?

What happens when you reach maximum alert level?

When you reach the maximum alert level, you'll trigger the alarm. You'll have a brief window to steal as much as you can, including the Artifact if you're close enough, before the facility goes into lockdown and you're swarmed by guards. When the facility is in lockdown you can't steal anything else. You can still escape with the goods you already have if you can fight your way through the guards.

If you didn't manage to get the Artifact but still managed to escape, then you won't be able to turn a profit on your markers but you'll still get to keep the other goods you stole. You also won't gain any experience on your Rogue Skill or gather intel for revealing portions of Grand Heists.

If you just want regular Path of Exile items and don't want to engage heavily in running Heists, it's a viable strategy to simply begin the Heist, steal as much as you can until you reach the alert level cap and then make your escape.

Note that when you steal the Artifact, you'll automatically trigger the alarm.

Can I still get the Artifact if I cap the alert level?

When you trigger the alarm, you'll have a short window to continue stealing things before the facility goes into lockdown. If you're close enough to the Artifact, this means that you can still grab it before lockdown goes into full effect. There are also mechanisms in play that can extend or modify the amount of alert required to reach the maximum alert level.

How do minions affect your alert level?

Having a slew of minions potentially means that you'll aggro more guards than other builds would, meaning that you'll generate more alert level as you kill them. As mentioned above, killing guards raises the alert level by a relatively small amount compared to other actions during the Heist. Many guards are also positioned on the other sides of doors, letting you choose whether to aggro them or not even, regardless of whether you have minions.

Is the escape timed?

No. There's no timer on your way to the Artifact and no timer in your escape. The only element that includes a timer is that when the alarm has been triggered, a timer will start to let you know how much time you have left to collect loot before the facility goes into lockdown and you're swarmed by guards.

How do you fail at a Heist?

A Heist attempt is only considered a failure if you die after the lockdown and lose your contraband. If you die after the lockdown is in effect, you won't be able to return to the Heist and collect those items (but they can be collected by remaining party members). If you die prior to the lockdown, you can return to the Heist.

You can somewhat consider it a failed state if you don't reach the Artifact (because you can't turn it in for a profit, advance your Rogue's experience or gather intel from the Heist), but if you make it out, you will still get to keep your other rewards.

In a Grand Heist, each wing has its own alert level to manage, so if you fail at one wing you'll still be able to attempt the others. You can also Stash your items between wings to 'lock them in' in case you die in one of the other wings.

Can Guards capture me?

No, only kill you!

What is Contraband?

Items that you collect inside a Heist are considered contraband. It's an indicator to show you which items you'll lose if you die within the Heist. All items you manage to take with you will lose the Contraband indicator when you leave the Heist.

What is intel?

Intel is something that's gained automatically when you turn in Artifacts you've retrieved from Heists and is essential in the planning of Grand Heists. To use the intel that has been gathered from Heists you've run, simply take the Blueprint to Whakano, the Barber and pay him (in both intel and markers) to reveal parts of the Blueprint for you.

How much of a Blueprint do you have to reveal before you can run a Grand Heist?

You can completely skip revealing anything on the Blueprint and jump right to locking in which NPCs you'll take, but you'll miss out on a lot of the value of the Blueprint in doing so. You can unlock as much as you want or can afford. The more you unlock, the more you'll reap from your Grand Heist.

Can you tell what rewards you'll get before you run a Grand Heist?

A revealed Blueprint will indicate which rewards are available from Curio Displays but you won't be able to tell what rewards are in chests, lockers and side-rooms along the way.

What things should I pay attention to if I want to be successful at Heists?

Gather Markers. You'll get these from regular monsters throughout the game and from turning in Artifacts after you complete Heists. These are essential for paying Rogues to assist you with Heists, and to reveal details of a Blueprint for Grand Heists.

Completing Heists is also essential for gaining intel and increasing Rogue skill experience. These are also important for being able to run Grand Heists. Rogue skill experience improves their ability to perform certain tasks during Heists. Heists and Grand Heists also require Rogues with a specific level of skill in certain tasks.

When you plan Contracts and Blueprints, you'll have an interface which allows you to pick which Rogue has the appropriate skill level for the job required. This means you won't have to use your memory to know who is right for what job.

There are bonus things to consider, like using a Thief's Trinket to change which rewards you receive from a Heist or Rogue equipment to improve their skills, but they are not fundamental to your success.

The main thing you need to do is complete regular Heists by reaching the Artifact and turning it in for profit.

What are Thieves' Trinkets?

These are items you can find in Heists which use a new equipment slot. They effectively allow you to invest in Increasing or modifying the rewards from Heists without sacrificing an equipment slot from your build. They always drop corrupted so they can't be crafted. They only affect Heist-related drops and don't do anything outside of Heists.

How do I get to the Rogue Harbour?

Use a marker in town or in your Hideout.

Do I have to keep the Rogues alive?

No. Their skills can be interrupted by incoming attacks so it's good to keep killing guards before they begin, but you do not need to protect them.

Can I change how fast they perform their skills?

These are relatively quick by default to ensure smooth gameplay, but you can make it even faster by leveling their skills or equipping items to them that have the appropriate mods.

The speed at which Rogues perform their skills gets slower in harder (higher-level) Heists but gets faster as they level up and even faster as you improve their equipment, so it can end up overall faster than their base speed.

Do Rogues lose or reset their progress at any point?

They cannot lose progress or experience once they've gained it. There is no reset point.

Is my Heist intel and Rogue skill experience shared between my characters?

Yes, your Heist progress is shared by your characters in each league.

How many specialised Rogue skills are there?

There are thirteen different Rogues and nine different field skills.

How many skills do Rogues have?

Each Rogue has one main skill and up to three alternate skills. Their main skill is their speciality has a higher experience cap than their secondary skills. Some Rogues share their skills.

Do all three of a Rogue's skills gain experience when you complete a Heist?

No, just the skill they utilised on the Heist.

How many Rogues can come with you?

Only one Rogue can assist you on a Heist. In a Grand Heist you can have up to three Rogues per wing. If you pay to reveal elements of a Blueprint, you'll typically have several wings available to run.

Do I automatically have access to all Rogues?

When you first arrive at the Rogue harbour you'll have all the administrative Rogues and some of the active Rogues. The more you progress in Heist, the more Rogues will show up and be available to assist you.

How does party play work in Heists?

When you run a Heist in a party, multiple Artifacts will be available to steal, assigned to each party member. You'll also each gain intel and Rogue experience if you succeed at the Heist. Another benefit is that if you die and drop your contraband, your party member can collect it for you and then share it if they're nice.

You could even pool your intel resources by revealing part of the Blueprint and passing it to your party member to reveal even more of it.

Can I chain Heists/Are Heists Self-Sustaining?

You can store your contracts and save them up to binge Heists when you're ready. There's not a lot of value in hoarding low level Contracts as you'll out-level them, but you can also trade them to other players if you no longer need them.

If you trade for more Contracts, you can potentially run Heist content exclusively. You'll also acquire more Contracts and Blueprints from Heists.

How often will I complete a Heist or Grand Heist?

You'll have access to one Contract per area on average but the amount you get is affected by standard drop multipliers. You can get many per area in well-rolled maps. You'll access a Blueprint for a Grand Heist approximately once per act or around every 12 maps. It's a similar level of content access to Incursions and The Temple of Atzoatl, except you can wait and run them when you feel like it without losing progress.

Does Heist also introduce new bosses?

Yes, but we'll let you find out about them firsthand :)

Does Impending Doom work with Curses cast by Bane?

It currently doesn't but that's not 100% locked in.

Patch Notes When?

Tuesday 15 September (PDT), which is Wednesday 16 September (NZT)

over 3 years ago - Bex_GGG - Direct link

" Shagsbeard wrote: Love the FAQ. Hope to see more in the future. Would change the answer to "How do I get to the place?" to avoid confusing with the Markers from the game and the markers you mean on the portal screen.



You do use the Heist Markers like a portal. It costs one Marker to travel and it opens a portal wherever you are in town or in your Hideout.

over 3 years ago - Novynn - Direct link

Do you have an example URL of your search?

over 3 years ago - Bex_GGG - Direct link




Yesterday, we posted many answers to the community's most frequently asked questions about our upcoming expansion, Heist. There's even more to discuss, so we're posting another round of answers!

In case you missed it, shortly after Heist's announcement, our Co-Founder and Managing Director, Chris Wilson, was live with ZiggyD for a Q&A. Check it out below!



Do Markers, Contracts and Blueprints drop in other league areas such as Betrayal Safehouses and the Temple of Atzoatl?

Yes, they do.

Will Rogues have juicy banter and dialogue between each other like members of the Syndicate did?

Yes! Our narrative designers, Nick and Matt, have put a huge amount of work into the writing of Heist.

How do Thieves' Trinkets work in a party?

The effect of a Trinket is tied to the person so whoever opens the chest or makes the kill will have their Trinket in effect. It's not tied to whoever started the Heist.

Do you have any updates about the previously announced Stash Tab Folders and Tab Affinity system?

These are both approaching completion but are unlikely to be ready at the launch of Heist. We are hopeful that we can release them shortly after, however. We need to make sure these are thoroughly tested and very safe before we can release them.

Can I use a Delirium Orb on my Contracts and Blueprints?

You can't.

When can we find out more about the new skills and reworks?

Next week we'll share more in-depth reveals about the new skills and reworks. The day after the patch notes are posted, we'll also share our usual post which showcases new and changed gems at level 20 with 20% quality. We haven't locked down our plan about how many of the Alternate Quality Gems we'll reveal before launch but it's likely that we'll showcase them somehow. If we do, these will most likely be shared as part of a table because posting 900 gem links in the format of the other gem post is too crazy.

After you trigger the alarm in a Heist, is it possible to kill all the guards?

These guards are effectively infinitely spawning and your best bet is to get through them and get out as quickly as you can.

Do the guards provide experience or items on death?

Yes, but you can't farm the infinite guard spawns while the alarm is going because they stop providing experience and items once a certain number have been generated by that spawner.

Will Alternate Quality Gems have labels that indicate which attributes are different?

Yes, there's a line on the gem's tooltip that says "Alternate Quality" and you'll be able to view the Alternate Quality stats separately if you hold alt.

Will item filters be able to detect that they are a variation of the regular gem?

Alternate Quality Gems will be labelled as 'Extraordinary' rather than 'Superior' which appears on regular quality gems.

Can Heist enemies be raised as spectres?

Yes.

Do Markers drop in stacks?

Yes.

How common are Markers compared with other currencies?

Fairly common. You're currently able to store them in stacks of 10,000 in your inventory and 50,000 in your stash. We may tweak this before release.

Are the reward options from Curio Display Rooms (Grand Heist reward rooms) equally weighted?

You'll be as likely to get a room full of Trinkets as you would a room full of the other Heist rewards like Alternate Quality Gems, Experimented Base Types, Replica Unique Items and strong rares with Body Armour and Weapon Enchantments. It's possible to tell which type of Curio Display Room you'll be pillaging before you start the Grand Heist.

How many rewards are available within the Curio Display Rooms?

There are multiple display cases to choose from (which vary). You'll have to select which reward you want to take from the cases and forgo the rest. You'll be able to see the item's full details before you make the decision.

Is there time pressure to make this decision?

No, unless there's an active lockdown in progress.

Can I escape the Heist by simply logging out?

Yes, you can but you won't be considered to have completed the Heist unless you escape legitimately with the Artifact. Your contraband (and Artifact) will be dropped on the ground as you log out.

Will I automatically pick up Markers?

No. The only types of content that have auto-pickup functionality are things that are non-tradeable like Metamorph Organs or Azurite.

If I'm disconnected, will I be able to rejoin my Heist?

Only if the alarm has not gone off.

Will playing in a party increase the number of Markers I receive in a map?

Yes, the standard party rules apply here.

Can maps drop in Heists?

Not from regular monsters, but you can find them in special circumstances like reward chests or from minibosses.

When you recast the same curse, will it trigger Doom Blast?

No but it does when replacing it with another curse.

Will Replica Unique items get a space in the Unique Stash Tab?

Yes.

Can you portal out of a Heist if you need to trade?

No, but you can between wings in a Grand Heist.

If you're running a Heist in a party, at which point do you trigger lockdown?

This happens when you smash the case that contains the Artifact so it'll apply equally for all party members even though multiple Artifacts are dropped if you have multiple party members. Your alert level is also shared between all party members.

Can you take five Trinkets to a vendor and trade them for one that isn't corrupted?

No.

over 3 years ago - Novynn - Direct link

Do you have an example URL of your search?

over 3 years ago - Bex_GGG - Direct link




Yesterday, we posted many answers to the community's most frequently asked questions about our upcoming expansion, Heist. There's even more to discuss, so we're posting another round of answers!

In case you missed it, shortly after Heist's announcement, our Co-Founder and Managing Director, Chris Wilson, was live with ZiggyD for a Q&A. Check it out below!



Do Markers, Contracts and Blueprints drop in other league areas such as Betrayal Safehouses and the Temple of Atzoatl?

Yes, they do.

Will Rogues have juicy banter and dialogue between each other like members of the Syndicate did?

Yes! Our narrative designers, Nick and Matt, have put a huge amount of work into the writing of Heist.

How do Thieves' Trinkets work in a party?

The effect of a Trinket is tied to the person so whoever opens the chest or makes the kill will have their Trinket in effect. It's not tied to whoever started the Heist.

Do you have any updates about the previously announced Stash Tab Folders and Tab Affinity system?

These are both approaching completion but are unlikely to be ready at the launch of Heist. We are hopeful that we can release them shortly after, however. We need to make sure these are thoroughly tested and very safe before we can release them.

Can I use a Delirium Orb on my Contracts and Blueprints?

You can't.

When can we find out more about the new skills and reworks?

Next week we'll share more in-depth reveals about the new skills and reworks. The day after the patch notes are posted, we'll also share our usual post which showcases new and changed gems at level 20 with 20% quality. We haven't locked down our plan about how many of the Alternate Quality Gems we'll reveal before launch but it's likely that we'll showcase them somehow. If we do, these will most likely be shared as part of a table because posting 900 gem links in the format of the other gem post is too crazy.

After you trigger the alarm in a Heist, is it possible to kill all the guards?

These guards are effectively infinitely spawning and your best bet is to get through them and get out as quickly as you can.

Do the guards provide experience or items on death?

Yes, but you can't farm the infinite guard spawns while the alarm is going because they stop providing experience and items once a certain number have been generated by that spawner.

Will Alternate Quality Gems have labels that indicate which attributes are different?

Yes, there's a line on the gem's tooltip that says "Alternate Quality" and you'll be able to view the Alternate Quality stats separately if you hold alt.

Will item filters be able to detect that they are a variation of the regular gem?

Alternate Quality Gems will be labelled as 'Extraordinary' rather than 'Superior' which appears on regular quality gems.

Can Heist enemies be raised as spectres?

Yes.

Do Markers drop in stacks?

Yes.

How common are Markers compared with other currencies?

Fairly common. You're currently able to store them in stacks of 10,000 in your inventory and 50,000 in your stash. We may tweak this before release.

Are the reward options from Curio Display Rooms (Grand Heist reward rooms) equally weighted?

You'll be as likely to get a room full of Trinkets as you would a room full of the other Heist rewards like Alternate Quality Gems, Experimented Base Types, Replica Unique Items and strong rares with Body Armour and Weapon Enchantments. It's possible to tell which type of Curio Display Room you'll be pillaging before you start the Grand Heist.

How many rewards are available within the Curio Display Rooms?

There are multiple display cases to choose from (which vary). You'll have to select which reward you want to take from the cases and forgo the rest. You'll be able to see the item's full details before you make the decision.

Is there time pressure to make this decision?

No, unless there's an active lockdown in progress.

Can I escape the Heist by simply logging out?

Yes, you can but you won't be considered to have completed the Heist unless you escape legitimately with the Artifact. Your contraband (and Artifact) will be dropped on the ground as you log out.

Will I automatically pick up Markers?

No. The only types of content that have auto-pickup functionality are things that are non-tradeable like Metamorph Organs or Azurite.

If I'm disconnected, will I be able to rejoin my Heist?

Only if the alarm has not gone off.

Will playing in a party increase the number of Markers I receive in a map?

Yes, the standard party rules apply here.

Can maps drop in Heists?

Not from regular monsters, but you can find them in special circumstances like reward chests or from minibosses.

When you recast the same curse, will it trigger Doom Blast?

No but it does when replacing it with another curse.

Will Replica Unique items get a space in the Unique Stash Tab?

Yes.

Can you portal out of a Heist if you need to trade?

No, but you can between wings in a Grand Heist.

If you're running a Heist in a party, at which point do you trigger lockdown?

This happens when you smash the case that contains the Artifact so it'll apply equally for all party members even though multiple Artifacts are dropped if you have multiple party members. Your alert level is also shared between all party members.

Can you take five Trinkets to a vendor and trade them for one that isn't corrupted?

No.

over 3 years ago - Natalia_GGG - Direct link




We're holding a sale on a great selection of Pets and Hideout Decorations. More than 200 microtransactions are available at discounted prices, including the Labrador Pet, the Nine-Tailed Fox Pet, the Thaumaturgical Hideout and the Glimmerwood Hideout.

The sale will run from the time of this post until Sep 07, 2020 11:00 PM (CDT) (This is displayed in your local time). Check out the full list of specials here.

In case you need points for this sale, we recommend checking out our new Heist Supporter Packs. Thank you for your continued support!