over 5 years ago - shonai_ - Direct link

French destroyer Siroco, tier V:

Torpedoes are changed:

Damage is lowered from 14 883 to 12 233;


Speed is lowered from 60 to 57 knots;


Range is lowered from 9 to 7 km;


Detectability range is lowered from 1.3 to 1.2 km;


Flooding chance is lowered from 246% to 199%.

Siroco's main strengths are, like that of researchable French destroyers, effective main caliber guns and the Main Battery Reload Booster consumable. Tests have shown that Siroco's torpedoes are too effective for the ship with such features, and thus they are replaced with weaker ones with a range closer to the destroyer's detection range.

French destroyer Mogador, tier IX:

Main caliber guns reload time is increased from 7.5 to 8 s.

Reload time increase allows Mogador to be balanced with her classmates in terms of combat efficiency keeping intact her features of good speed and Main Battery Reload Booster consumable.

Soviet battleship Slava, tier X:

Turrets 180 degree turn time is lowered from 60 to 45 s;


Main caliber guns reload time is lowered from 33 to 30 s.

Previous changes to this battleship were intended to outline Slava's role as a ship for long-range combat having good firepower, but vulnerable when under focused. Lowered survivability impacted Slava's positioning in combat and moved it away from enemies. But the firepower of the ship was not enough and we decided to return some of the parameters to their previous values.

Soviet cruiser Smolensk, tier X:

Main caliber guns base firing range is lowered from 15.6 to 13.8 km.

Good ballistics together with a Smoke Generator consumable allow this cruiser to confidently shoot over long distances despite it's main weakness - survivability. Lower range will bring Smolensk closer to enemies and make the cruiser more vulnerable.

French cruiser Colbert, tier X:

The restoration of the casemate (non-citadel) damage by Repair party is increased from 50% to 60%;


The restoration of the citadel damage by Repair party is increased from 33% to 50%.

Due to the nature of her ballistics, Colbert is most effective at medium ranges, and, considering her low amount of HP, every hit will deal significant damage to the cruiser. An increased amount of restored damage will compensate for this.

Japanese destroyer Yudachi, tier VII:

Torpedoes are changed:

Damage is lowered from 17 233 to 15 633;


Flooding chance is lowered from 287% to 259%.

Yudachi has long-range torpedoes especially effective against battleships and low detectability range of the ship allows her to use torpedoes without getting close to targets. Besides that, low detectability gives an edge over enemy destroyers. With support from the team, Yudachi can fight for key areas, but it will be difficult to win in a 1 on 1 gun fight. Tests have shown that the concept of the ship works well, but the efficiency of the ship is higher than that of it's classmates. Torpedo damage was lowered to keep the gameplay of the ship and her low detection range intact, but to balance it with destroyers in terms of combat efficiency.

The minimal speed when the engine boost is used is changed for all planes of IV - X tiers. With the S key pressed, aircraft will decelerate by 26.25 knots instead of 17.5. Japanese and Graf Zeppelin's aircraft, as well as the attack aircraft of all nations will decelerate by 30 knots instead of 20 upon pressing the S key.

Please note that the information in the Development Blog is preliminary.