almost 3 years ago - Boggzy - Direct link

The Agir is also available in the premium shop / Armory for doubloons and costs nowhere near $90
My Agir build is below. I use Gunther for the turret rotation and extra main battery DPM once you hit 100 connections.

HEAVY AP: I tend to fire a LOT of AP and get most of my damage there, so I take Heavy AP.


TOP GRADE GUNNER: 11.9km best conceal means I've usually got someone in my detect range - moar main battery!


SUPERINTENDENT: Moar heal!


FOCUS FIRE TRAINING: The mid-range continuous AA on Agir is actually quite good so this helps, plus the other skills don't do much for an Agir IMO


EXPERT LOADER: AP is your friend. With heavy AP your alpha is 9555 - enough to blap cruisers from full-0 in some cases - have your AP ready when you need it.

almost 3 years ago - Boggzy - Direct link

You mean the module?
Because 18.5km is plenty for what Agir does best: fight at mid-range and slap cruisers / BB's with AP.
Agir isn't like the German Heavy Cruiser line. They spam HE at range. Agir is AP-focused due to the flat shell ballistics and HUGE AP alpha damage for a cruiser. At 21km you're not going to be accurately landing AP shells that pen reliably. You can spam HE, sure - but your HE dpm is poor, so the ultimate way you want to be playing Agir in my opinion is mid-range punishing cruisers or BB's that show you too much side, not farming from maximum range.