There will be a closed test of two new game modes. They are both based on the idea of escorting an allied convoy of bot ships. Please note that these are conceptions of the game modes and their rules may change significantly.
In the 'Convoys A' mode both teams have the same objective - be the first to escort the indestructible bot ship from the team spawn to the destination point on the fixed route. The ship moves by itself, but if the allies are nearby, they will slowly regenerate HP and the bot will move faster.
Any player's ship, except aircraft carriers, after being destroyed, resurrect near the convoy route up to two times per battle. The routes are symmetrical and there are parts when teams have to come close to each other. Teams are composed of 6, 7 or 12 players.
There are two rounds in the 'Convoys B' mode.
In the first round, one of the teams (defenders) escorts the convoy of three armed ships along the fixed route. The task of the attacking team is to destroy these ships in a limited time. Teams change their objectives in the second round. The team that escorts their ship further than the opposition wins the battle.
The player's ship respawns after being destroyed. The attackers respawn faster and may choose one of the spawn points, and defenders get back into battle near the convoy. If there are ships of the defending team near the convoy ships, then both they and the convoy regenerate their HP. Both teams consist of 7 players.
Please note that the information in the Development Blog is preliminary.