about 5 years ago - Boyarsky - Direct link

Hi guys,

@SquirrelBytes @enderland07 @Mitchifer

it is true that regular missions offer 300 Ironium as rewards. However, the total amount of earnable Ironium will be 780. More details will be announced on Monday.

about 5 years ago - Boyarsky - Direct link

@monpetitloup

Try this link: https://worldofwarships.com/en/news/general-news/intergalactic-games/#rewards-in-armory

It's mostly about picking up on of the 18 unique upgrades for T10 ships.

about 5 years ago - Boyarsky - Direct link

Your guess is correct. :)

about 5 years ago - Boyarsky - Direct link

8,000 doubloons each. There will be also a bundle for doubloons with multiple camos and a discount.

about 5 years ago - Boyarsky - Direct link

@CGC716 thanks for your feedback. Are you generally against any fun events in a game that slightly extend the setting or break some rules? If not, what other concept would you enjoy?

about 5 years ago - Boyarsky - Direct link

@Admiral_Thrawn_1

Great question, thanks for asking. The answer is not that simple. There are two components to it:

1. Permanent camo vs. Consumable camo. Most permanent camos have powerful economic bonuses that turn your regular tech tree ship into a farm machine, similar to premium ships. Therefore the doubloon price becomes the investment into increased profitability of your ship.

2. Painjob camo vs. New ship skin. These space camos are actually brand new 3D ships models that cost way more development resources to produce than a regular paint job. It's not 100% the same cost as a new ship built from scratch, because we still save on historical research, sourcing references, visual QA and in-game balancing, however if we lower the doubloon prices, then such content becomes unprofitable.

about 5 years ago - Boyarsky - Direct link

@YeTi_RCN not sure, which specific problems you have in mind, but it's not practical to focus all resources of the company to only work on one area.

First of all, because of division of labor. Some people work on building ship models, other people work on creating and fixing maps, other people work on balancing, and totally different people work on tech optimization.

Second, because a regular cadence of new content is as important for the long-term health of a free-2-play title, as fixing existing pain-points.

Third, while Space Mode is positioned as a fun goofy event, it's actually being used for serious experiments with new mechanics that may or may not eventually make it to the core game modes.

about 5 years ago - Boyarsky - Direct link

@YeTi_RCN maybe your effective English can make the difference?

about 5 years ago - - Direct link
We're starting the second Stage of the event—Space Assault. Please find all of its rules within the article. Read more