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ST, Poltava & Puerto Rico


Soviet battleship Poltava, tier VIII

This ship is an imagined improvement of the project 64 battleships, designed for the closed waters of the Black and Baltic seas. In reality, work on the initial project was scrapped. The main drawback of the project was the excessive displacement, almost reaching that of the bigger and more well-armed battleships of the project "A". We tried to lower the displacement, whilst keeping the armament and speed when designing Poltava.

The main traits of the ship in game are good armor and low surface detectability, but the range of main caliber guns is quite short.

Hit points – 59100. Plating - 32 mm.

Main battery - 3x3 356 mm. Firing range - 16.2 km. Maximum HE shell damage – 5300. Chance to cause fire – 41%. HE initial velocity - 895 m/s. Maximum AP shell damage - 11250. AP initial velocity - 895 m/s. Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 226 м. Sigma – 1.70.

Secondary Armament: 8x2 130.0 mm, range - 5.0 km. Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity - 900 m/s

AA defense: 6x1 12.7 mm, 8x2 130.0 mm, 8x4 37.0 mm.

Maximum speed - 29.0 kt. Turning circle radius - 1000 m. Rudder shift time – 14.8 s. Surface detectability – 13.9 km. Air detectability – 12.0 km. Detectability after firing main guns in smoke – 12.1 km.

Available consumables:
1 slot - Damage Control Party (Duration time 10 s; Reload time 60 (40) s; Charges 2 (3))
2 slot - Repair Party (Charges 2 (3))
3 slot - Fighter.

All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.


American cruiser Puerto Rico, tier X

One of the most well armored cruisers in game, Puerto Rico (CA-2D project) is one of the concepts of the Alaska cruiser. The increased number of guns is compensated for by a longer reload and decreased accuracy compared to that of Alaska.

Hit points – 71650. Plating - 27 mm.

Main battery - 4x3 305 mm. Firing range - 18.8 km. Maximum HE shell damage – 4300. Chance to cause fire – 27%. HE initial velocity - 808 m/s. Maximum AP shell damage - 8900. AP initial velocity - 762 m/s. Reload time - 22.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 206m. Sigma – 1.90.

Secondary Armament: 8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1800. Chance to cause fire – 9%. HE initial velocity - 808 m/s

AA defense: 26x1 20.0 mm, 8x2 127.0 mm, 16x4 40.0 mm.

Maximum speed - 33.5 kt. Turning circle radius - 910 m. Rudder shift time – 15.9 s. Surface detectability – 17.6 km. Air detectability – 11.86 km. Detectability after firing main guns in smoke – 14.27 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Hydroacoustic Search/Defensive AA fire
3 slot - Fighter/Spotting Aircraft/Surveillance Radar
4 slot - Repair Party

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Please note that the information in the Development Blog is preliminary.