over 4 years ago - - Direct link
The European destroyers get released from Early Access, a new Campaign, a unique historical Commander, and many other features! Read more
over 4 years ago - Hapa_Fodder - Direct link

The European destroyers get released from Early Access, a new Campaign, a unique historical Commander, and many other features! Read it on the portal

over 4 years ago - Hapa_Fodder - Direct link

The European destroyers get released from Early Access, a new Campaign, a unique historical Commander, and many other features!

IMPORTANT ! Because the Update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the Update is released.

European Destroyers: Part 2

The entire branch of European destroyers will become available to research with the release of Update 0.9.3.

Please note: the rewards for activities on the Public Test server may differ from those on the live server. European destroyers are not available to research on the Public Test server.

The game event in Update 0.9.3 is presented by the new "Strong-Willed” temporary Campaign.

Reward for finishing the campaign: a unique historical European Commander— Jerzy Świrski —with 10 skill points and the following talents:

Torpedo Reload Expert: reduces the torpedo tube reload time by 5% for every eight "Torpedo hits" ribbons scored. The talent can be activated multiple times.


AA Gun Aiming Expert: increases the continuous damage of AA defenses by 10% for scoring 20 "Aircraft shot down" ribbons. This talent can be activated only once per battle.

Jerzy Świrski also has an improved skill:

Adrenaline Rush : + 0.25% (instead of + 0.2%) to the reload speed of the ship's armament and squadron speed for each 1% of HP lost.

The Campaign will remain available for 6 months after the release of Update 0.9.3.

A different reward will replace Commander Jerzy Świrski on the Public Test server.

Changes to the Tech Tree and the Exterior Tab

The restriction on the number of special and economic signals mounted on a ship has been removed, while the limit of eight combat signals on a ship remains active. You'll be able to mount up to 21 signals in total.

The Tech Tree now has tooltips describing features of the ship groups in each branch; by clicking them, you'll open a window with a detailed description.

Changes to the Exterior tab

Tooltips for signals, flags, and camouflages have been updated.


Mounting, demounting, repainting, purchasing, and binding exterior elements to a ship now requires a single left-click on the corresponding element.


The ability to mount or remove all economic, special, and recommended (the most effective for this ship) combat signals has been added.

Ranked sprint

Update 0.9.3 will host the 11th Season of Ranked Sprints in a 12 versus 12 format, playing Tier IX – X ships in the Arms Race mode.

Matchmaking Improvements

The changes that have been made to the matchmaker in Update 0.9.3 will provide more possibilities for playing low-tier ships against high-tier ships effectively, and also reduce the number of cases where a player would find themselves with the only Tier VIII ship in a battle composed of Tier X ships, for example.

Apart from that, the number of battles with two aircraft carriers per team will be significantly reduced, while battles with three carriers per team will never occur.

List of changes

For Tier VII – X battles, we've introduced a limit on the minimum number of ships two tiers lower than the battle tier.


We've introduced a limit on the maximum number of ships whose tier corresponds to the battle tier, with the exception of battles where all ships are of the same tier.


We've updated the settings that restrict the number of ships of a specific type in a battle.

For each battle tier, several sets of settings will be used that will replace each other, depending on the waiting time in the queue — the longer the battle waiting time, the softer the restrictions. The new settings will allow us to avoid a significant increase in waiting times if there aren't many people looking to play a battle in that moment, and at the same time, assemble battles with the most efficient team rosters.

Please note: due to the specifics of the Public Test server, the matchmaker might work differently.