almost 5 years ago - Femennenly - Direct link

Heyo Captain,

What specifically aren't you enjoying about the latest patch?

I'd love to provide you some further information if possible as to why certain decisions were made but I'll need a little more detail from you first.

Fem,

almost 5 years ago - Femennenly - Direct link

The previous system of Ctrl Click to select a squad to focus on worked pre-8.0 since more than one aircraft squad could attack you at once. In post 8.0 it is unlikely to be attacked by 2 aircraft at the same time (unless its end game and you're the only target left in a 2x CV game). If that system was still implemented, it would be a case of just clicking the one incoming squad, which in itself would not be very engaging. In saying that, we have stated in a dev blog (source, point 6) that we are currently not happy with how the AA sectors work so that will be addressed soon. However changes and fixes do take time.

Interacting with CVs can be difficult, however there are methods of avoiding / mitigating CV damage such as using terrain and allies to your advantage, proper utilization of the AA sectors can also help mitigate the impact planes can you. While CVs are able to make multiple attack runs in comparison to pre 8.0, the alpha potential has been drastically reduced from planes as well as the potential for floods (in conjunction to the Flooding mechanics changes). We are still however keeping a close eye on the data that relates to the interaction of CVs and other classes.

While this may be more of a subjective experience, as someone who was highly effective in the old CVs, I do not feel as tho I have as much of an impact on the game as previously. A good player in a ship they're good in, will always impact the game significantly, regardless of whether its a CV/BB/DD/CA. While there are many concerns going into ranked, we will dive into the data on its completion to make assessments going forward on the CVs role in ranked.

While we did test a delay on planes similar to how it takes guns to load, we were not happy with the final data that came from that. We will be investigating other ways to create a similar affect in the game. However this situation existed in pre 8.0, and from personal experience was considerably more devastating than current stance. Regardless, this is feedback we are currently assessing.

We did introduce a CV cap into higher tiers in recognition of the issue with multiple CVs in a game being.. *ahem* problematic, see:

We are still assessing further potential CV MM changes as data comes in. Please see my answer to 1 as per the "active engagement" AA.

Spotting is a current concern of ours are we are currently assessing how this interaction impacts the game going forward.


Yes, I'm well aware of the wide variety of concerns presented by the player base. I asked OP his specific concerns so I could address him personally and reply to them. I did not want to offer a blanket acknowledgement for someone who obviously is frustrated.


Fem,