about 4 years ago - Hapa_Fodder - Direct link

You are 100% correct and I appreciate that you clarified this, as there are quite a few toxic people claiming that we are doing so. This is NOT true, contrary to what you might see on peoples streams or Reddit or here.

We NEVER moderate or ban ANYONE for discussing that they dislike a mechanic or any part of the game. We also have never told anyone that they might get banned or kicked from programs etc for playing a specific mechanic etc.

What we DO moderate are personal attacks, non-constructive feedback or other violations of our rules. Now some will respond with, "if you don't like it, you claim it is non-constructive" so let me give you an example.

"I don't like CVs because the devs are [edited] idiots" this is a direct quote that WILL be moderated (though I put the word "edited" in).

What is constructive? "I don't like CVs because of X, Y, Z factors" <<<<<<<<

Mahalo,

-Hapa

about 4 years ago - Hapa_Fodder - Direct link

Just wondering, what does this have to do in the context of players being toxic?

Game mechanics DO NOT generate toxicity, PLAYERS that are being toxic do. CVs don't make players report players simply because they are playing CVs, they don't make plays rage in chat and violate our chat rules. Those things are PLAYER driven.

The toxicity comes from the person, not the game mechanic. That toxicity actually takes effort and energy to leverage towards other players. The biggest problem that I see, changes aren't occurring in the time frame that players want, therefore "nothing is being done."

Also the the DB post you are mentioning: "Rendering the 10 second burst damage useless and letting that dd get spotted with his AA reinforcement on cool down...." you fail to mention that ALL SHIPS detection by air is being reduced 40-60% which means the life of a DD is about to get FAR better at the lower tiers. Even my Gremyashchy that has some of the worst concealment at tier 5 will have a 1.5km detection by air after this change if we only reduce it by 50% even.

These are GLOBAL changes that have to be tested. For MOST ships, (BBs and Cruisers) you're going to just run with your AA ON always, which means that it won't ramp up, it'll already be up... DDs are who are going to mostly be effected by this as MOST ships AA doesn't only reach to their air detection range, as currently does for a lot of DDs.

We have been making changes to MM to try to lower the amount of multiple CV battles at the lower tiers, we have even reduced the XP required to go from Tier IV to VI CVs (there are more battles in that upper battle tier to lower the chances even after this change of multiple CV battles).

-Hapa

about 4 years ago - Hapa_Fodder - Direct link

As a DD you SHOULD always be running with your AA turned off? I don't understand what you're asking perhaps?

I will tell you if I am in a BB or cruiser, myself, I run with my AA ON at all times, because that's one less thing I have to micro-manage, but when I drive DD (which is most times) I ensure it is off as much as possible and that even includes in a Halland.

-Hapa

about 4 years ago - Hapa_Fodder - Direct link

No it is not AT ALL, I would have the same view when it comes to ANY topic.

Games don't make people toxic, PEOPLE make themselves be toxic. People should own their actions, not blame their actions on others or things unrelated to their actions.

-Hapa

about 4 years ago - Hapa_Fodder - Direct link

You're 100% correct, game mechanics in general CAN make people frustrated, but people have to CHOOSE to be toxic. NOTHING forces these actions to be taken.

Case in point, as a fairly good DD main, it is VERY frustrating to me to see players play DDs poorly, this doesn't mean I get to haul off and be toxic, call them names and berate them in chat.

I have been frustrated to the point of being angry at some players, but it takes effort to put that into TEXT in game... effort I will devote to my own game play to attempt to play better or carry harder. It's a CHOICE.

-Hapa

about 4 years ago - Hapa_Fodder - Direct link

Oh I don't disagree with you at all, in fact I have been asking this question TBH, because there are DDs (mostly IJN torp boats) that have what like 3km AA? But at the same time, their air detect will be like half that?

But TBH, even now, the only reason to run AA with a range of 3km would be if you were in smoke and the aircraft were spotted... and even this is risky if the CV driver is competent.

For me this is addressing detection firstly above all. All this being said, if you wanna discuss this DB post, please move that to the DB post so we don't derail too much more. Sorry to the OP for that.

-Hapa

about 4 years ago - Hapa_Fodder - Direct link

Except, you are leaving something out....

You have to put considerably more effort in to be toxic than to not and you are being very deliberate with that toxicity.....

AGAIN, players should take responsibility for THEIR actions not pass blame. And this goes for ANY game TBH.

-Hapa

about 4 years ago - Hapa_Fodder - Direct link

I'm sorry guys, but if you're getting this angry... you need to find a better hobby or you need to take a break...

I have NEVER played any game that has ever made me act out in these fashions...

But then again, I handle every single interaction as if I am talking to a person face to face. And I would NEVER talk to another human being in the fashion face to face, that I see sometimes coming from players in chat, on stream or in PMs.

There is NOTHING wrong with stepping away and taking breaks if you are getting worked up.

But TBH, human to human, toxicity is purely on the person spewing it.

This goes for real life and gaming.

-Hapa

about 4 years ago - Hapa_Fodder - Direct link

I have done this on EU and NA, so has Crystantos and MrConway......

A: toxicity in general in games doesn't bug me, because I KNOW people can't control themselves even though they should...

and

B: I also know how to play ships to support teams, so often times I actually get compliments when I play CVs and DDs.

I also play World of Warships to support my team, which, I know, shock, isn't normal, which often tends to help people understand what is going on more.

-Hapa

about 4 years ago - Hapa_Fodder - Direct link

See this is where I have a problem.

Because I am VERY passionate person, and you can ask anyone I work with or the folks that you might see me divisioned with on the regular. I literally wouldn't be in this position if I wasn't passionate about World of Warships. When I retired from the Navy I didn't need this position at all, I intended to fully retire and just be a student. I was told by a couple friends I needed to apply for this position because they knew I would do well in it. Because I don't need the job, I WANT the job. I don't know if someone would volunteer to work 12 hour days Mon-Fri and then work weekends often too... but I do because I LOVE this position and the game.

When I am passionate about something I learn everything I can about that thing so I can be better at it. Case in point, I never had interest in playing CVs prior to the rework, after, to help my DD play, I started playing them. And got a better understanding of the mechanics. Because I am a DD main.

People hear/see me say all the time as a DD main CVs do NOT bug me, because they do not. And you can actually see an increase in the quality of my play as I have played CVs because I have learned how to use mechanics to avoid detection, to counter attacks to do well in a class that so many say "is completely unplayable because of CVs" NOTHING about being passionate makes me feel the need to be toxic... that is NOT passion.

Temperance with passion is what focuses being passionate about something.

TOXICITY is just toxicity, there is a HUGE difference. And I really mean no offense by this, but a players inability to control themselves is on the player. There are reasons there are chat bans etc...

I cant talk all day about World of Warships because I am passionate. There is no requirement for me to be toxic about it.

-Hapa

about 4 years ago - Hapa_Fodder - Direct link

ALL ships detection from air, yes, between 40%-60%.

Please see Devblog 63.

This being said to everyone, I would say this topic has run it's course.

-Hapa