about 4 years ago - Femennenly - Direct link

WoT and WoWS are managed by two completely separate teams and developed separately. Just because something happens in Tanks, doesn't mean it'll happen in ships and viceversa.

As with all lines that get released in the game, we endeavor to balance them all within a certain range, while making the lines diverse and interesting. It should be noted, that while this is another RU line, seeing a split on a CA line is not new, both USN and RN CAs were split before RU CA split was being conceived.

It should be noted, that while announced with particular stats, these are very much WIP and subject to change.

So while we may seem we are introducing a lot of new ships, this does not mean we are neglecting other areas of the game. Typically speaking the people who are designing, modelling and developing new ships, are not the same people who work on "player pain points", game modes, etc. We have multiple teams working on different areas each patch cycle.

With 0.9.1 while yes we are seeing a new line being the RN CAs, we also have the following been worked on:

Narai being removed to be fixed


Upgrades being rebalanced and tweaked (yes, this will come with 1 week of free dismounting)


A new map: Northern Waters


Various balance changes for a load of different ships


Various bug fixes

You mention a lot of PvE content specifically and I will let you know currently that is not a priority for us. While we do have teams working on it, since majority of our players exist in PvP formats, this area demands more resources.

Currently the game is a healthy state, internally we have no "red flag" concerning its future.

Fem,

about 4 years ago - Femennenly - Direct link

This seems to be the question of the day for me lol.

So both of these operations heavily featured CVs, when update 0.8.0 was released, and the change to CVs was released, this required us to pull all AI related CV items. Since then it wasn't until update 0.8.6 until the base programming of AI bots were returned and became available at this time we also brought back Raptor Rescue. Following on from this our PvE teams worked on Halloween Content.

So, they were removed because they were no longer compatible with the CV rework. Our intention is long term to bring them back to the game, however there is no timeline on this as the PvE resources are limited.

Fem,

about 4 years ago - Femennenly - Direct link

"Mercy rule" isn't a factor that is limited to PvE however is more prominent in. Removing this condition would separate the internal structures for the game modes, which would cause issues for future development. While its not, not an option, we'd like to explore other options before this to avoid blockers in development in the future.

Fem,

about 4 years ago - Femennenly - Direct link

"Mercy rule" isn't a factor that is limited to PvE however is more prominent in. Removing this condition would separate the internal structures for the game modes, which would cause issues for future development. While its not, not an option, we'd like to explore other options before this to avoid blockers in development in the future.

Fem,

about 4 years ago - Femennenly - Direct link

I've already addressed "Mercy Rule" today....

about 4 years ago - Femennenly - Direct link

In future @AutonomousRedux, please see if there is another thread discussing the topic at hand before posting. As such, this will be collapsed into the other thread on this topic.

about 4 years ago - Femennenly - Direct link

Once again.

We already have a topic on this video from Flamu @CAPTAIN_JACK_HOLDEN, please in future look at other existing threads before posting another. As such, I'll be merging this one in.

about 4 years ago - Femennenly - Direct link

As for the the exact stats and specs, in which ships enter the production test, they are almost every time do not stay as they are initially and change. These stats are a starting points and they are assigned prior any statistically significant testing, based on our calculations and approximations. As the testing goes and we receive the data and testers feedback, we adjust the ships to the needed side. And production test changes may be pretty dramatic, we don't have any limitations on how big they should be.

So yes, these stats are extremely WIP and subject to change.

Fem,

about 4 years ago - Femennenly - Direct link

Stalingrad stats are preforming as they should

We recognise Kremlin is over performing thus the recent nerfs she has received.

about 4 years ago - Femennenly - Direct link

I still have a few left at the moment ;)

Before we nerf anything, we have to get a base line of where they are to determine how much we need to change them.

It is likely after they go into testing when changes are decided there will be another dev blog.

We do a big nerf, players complain

We do a small nerd, players complain

We're starting with a small change, and then see if we need to do more, if so we will do so, this is the 2nd if not 3rd nerf the Kremlin has had over the last few patches. We will keep tweeking it until it is where we want it to be - balanced.

Fem,

about 4 years ago - Femennenly - Direct link

@AdmiralQ we have already had several threads on this topic today. Please look for these topics before starting another one. As such I'll be merging this one in with the other ones.

Fem,

about 4 years ago - Femennenly - Direct link

I'd take caution in your tone right now.

Yes, as were the other 3 threads and this one all together.

It doesn't take long to work out the topic from a video I've seen already and a comment of "so entertaining"

about 4 years ago - Femennenly - Direct link

You're getting upset over content that is in a very initial phase, pre-balance, pure concept.

I've been listening to player feedback all day, look in this thread.

Also regarding this:

Fem,

about 4 years ago - Kalvothe - Direct link

Thanks for all your thoughts and feedback on this, AdmiralQ. I appreciate your taking your time to share the video and advocate for changes to World of Warships.

While I understand your wanting to ensure we've seen the video, I can assure you we have. What I don't know is the response you'd like from us regarding that video.

about 4 years ago - Kalvothe - Direct link

I'll go line by line here, in response.

The initial data that you are seeing, as mentioned previously, is early, it will be iterated on, it will be changed, how, I don't know. But, the feedback we're getting will help us, so please don't stop sharing your thoughts.

I don't know of a time when we have not read user feedback. We get a ton of feedback, and that helps to drive changes or updates. It may never be a 1:1 exact replica of feedback we receive, but it does take part in the conversations that refine changes.

We learned a lot from the PR event, could it have gone better? Without a doubt. What was said by others, I cannot, and will not speak to.

Submarines are still in development, so who knows what the final product will look like. I'd be curious why you believe they don't belong in the game?