With round 2 of Submarine testing beginning, we'd firstly like remind you that: Submarines are currently in Beta testing and everything you will see is preliminary and subject to change.
Following on from the first round of testing several changes have been made to the way submarines operate in World of Warships, these changes are detailed in the Dev Blog post:
Key changes include:
Reworked interaction between destroyers and submarines;
Manual depth charges;
Maximum Depth: a new consumable for submarines;
Rebalanced submarine torpedoes!
Participating:
While we know you are all interested in being involved with testing the new class, we want to ensure that the test server is loaded evenly. To achieve that, we're going to distribute the first batch of invitations among a random slice of players. New invitations will be sent out during the test so as to make the Beta Test accessible to all players who wish to participate.
Don’t worry If you don't find yourself in the first wave of Beta Test participants. As the test goes on, we'll be sending out more and more invitations so that every player who wishes to can eventually join the Beta Test!
Bugs, issues and feedback:
Therefore, we firstly ask you to remain patient, and secondly, provide feedback in this feedback thread, or the survey that will come at end of testing.
When providing feedback, please try to be as thorough as possible, we recommend the following:
Identify what your concern is
Identify what specifically has caused your concern
Identify what you think could fix the concern
Identify whether you are actively participating in the test, or if your opinion is formed from viewing gameplay.
As part of the beta test, we will work with you to improve the gameplay of submarines, make improvements or changes and prepare for the next stages of testing.
Whats next:
After the Beta test, which will take place over several iterations, the submarines will be added to the game client as part of a separate game mode (as, for example, it was with the Arms Race, Rogue Wave or Space Battles). This will allow us to test under main server conditions, with a larger number of participants as we make the finishing touches and adjust the balancing of the new class.
Only after all these steps have been taken will we decide on the fate of submarines.
We want to be sure that: the gameplay of submarines will appeal to the majority and they fit well into the game and do not create technical problems.