Aloha,
How did we obfuscate the reasoning for the changes?
Almost all the operations had bugs that legitimately broke them with mechanics changes throughout the life of the game. This is why they were pulled. And attention is being put towards balancing them and fixing the bugs, we have been saying that for some time.
Have they occurred in the most expeditious manner? No, they have not. But they are occuring.
As for economic changes, I couldn't tell you what the final values are, because after the PTS round 1 is done, we will do a round 2 and re-evaluate. Many if not all the values that you have to or will get on the PTS are no where near what you will have on the live, because we want the testers to progress to test as much as a possible as far as possible.
The operations were originally a game mode put into the game to compliment not replace other game modes. And TBH, since the first release of the first operation they were VERY easy to farm large amounts of FXP, credits and even BXP (if you were grinding something that fit an operation). It honestly used to surprise me how much you could get from operations I remember at one point having a conversation with friends that you don't really need to play randoms when you're grinding through a tier of ship that can be utilized in an operation.
Economic adjustments are always occurring in almost any game, because believe it or not games have micro-economies, this is also nothing new.
Mahalo,
-Hapa