over 5 years ago - Kami - Direct link

Please note that the information in the Development Blog is preliminary.

Tier X Japanese cruiser Yoshino:

Main battery guns reload time lowered from 20 to 18.5s.


-"Fighter" consumable is added to the slot with the Spotting Aircraft consumable:

Number of charges: 2(3).


Reload time: 135 (90)s.


Action time: 60s.


Number of fighters: 4


Added an alternative torpedo module. Now cruiser has choice of two torpedo types, which were tested earlier.

Despite having a good salvo, Yoshino was suffering in terms of damage per minute compared to her classmates. The change will balance this damage output.
Fighter consumable will increase the ship's protection against aircraft.

Tier X French cruiser Colbert and Soviet cruiser Smolensk:

Stern and bow plating thickness increased from 13 to 16 mm.

Increased plating will add the potential to ricochet the shells of 203 mm caliber guns.

Tier X Soviet battleship Slava:

Main battery 180 degree turn time increased from 30 to 60 s.


Main battery reload time increased from 30 to 33 s.


The restoration of the casemate (non-citadel) damage by Repair party is lowered from 50% to 40%.


Number of charges from the Repair party consumable is lowered from 3(4) to 1(2).


Dispersion ellipse settings changed.

The battleship's focus on the long-range battles will be emphasized by reduced survivability and changed time in the turrets traverse. This will also make the ship less effective in close combat. Despite good accuracy, the moment for unleashing accurate salvos will have to be chosen more carefully due to the increased reload time. In addition, the size of the dispersion ellipse will now vary less as the distance increases. That is to say, the ship will be more accurate at close ranges and less accurate at long ranges than before.

Tier X Soviet battleship Kreml:

Sigma value increased from 1.8 to 1.9

New sigma value will make the battleship a bit more accurate at close ranges.

Tier VIII British aircraft carrier Indomitable:

Time between attacks increased for attack aircraft from 0 to 1.5 s.

The introduction of the delay is intended to solve the issue of starting a new attack only before the squadron changed its formation after the expired attack. Due to this, rear planes received less damage from AA bursts. This change won't affect the usual attack since it can only be executed after the camera returns to the squadron.

Tier X French destroyer Kleber:

Detectability range by air is increased from 4.4 to 4.8 km

Detectability range by air is aligned following the recent change to detectability range by sea.

Tier IXFrench destroyer Mogador:

Top hull has 4x3 550 mm torpedoes removed. Now it will feature the same 2x3 and 2x2 550 mm torpedo launchers as the stock hull.


Main guns basic firing range reduced from 11.9 to 11.6 km.


Main guns reload time increased from 7 to 7.5 s.


Detectability ranges increased:

By sea from 8.1 to 9 km.


By air from 3.9 to 4.3 km.


After firing main guns in smoke from 3.3 to 3.7 km.

Mogador was very similar to the X tier destroyer Kleber in parameters. The changes will balance the ship with classmates and make the tech branch more consistent and will highlight the features of the branch as the tier increases.

Tier VIII French destroyer Le Fantasque:

Main guns reload time increased from 5 to 6 s.


Main guns basic firing range increased from 11.6 to 11.9 km.

These changes make the concept of Le Fantasque stand out from Le Terrible. When comparing these two ships, you will need to take into account, that when installing the re-searchable Gun Fire Control System, the firing range of Le Fantasque will be 13 km - 700 meters further than Le Terrible. High speed will allow the new destroyer to use the increased range of fire more effectively.

Tier VI and VIIIFrench destroyers Vauquelin and Guepard:

Main battery 180 degree traverse time lowered from 27.7 to 22.5 s.


HE shell damage increased from 1400 to 2000.

The turrets of the destroyers without Smoke Generator were rotating too slowly when fighting and maneuvering in battles at close range.

Tier V French destroyer Sirocco:

Torpedo launcher reload time lowered from 90 to 75 s;


Main Battery Reload Booster consumable is added:

Number of charges: 3(4).


Reload time: 180(120) s.


Action time: 15s.


Main battery reload time: -50%.


HP increased from 11 700 to 11 900.

These changes will make the ship more similar to the French destroyers of tier VI and higher. Damage per minute will be lower than Jaguar, but this will be compensated by higher damage during the action time of the Main Battery Reload Booster.

Tier III and Tier II French destroyers Fusilier and Enseigne Gabolde:

Changed parameters of AP and HE shells:

Air resistance coefficient lowered from 0.557 to 0.3143.


Shell mass lowered from 14 to 13.5.


Initial velocity increased from 740 to 780 m/s.


Damage of the HE shells is lowered from 1450 to 1400.


Chance of HE shells causing the fire is increased from 4% to 6%.

Shells of the ships were replaced by newer versions with better ballistics.

Please note that the information in the Development Blog is preliminary.

over 5 years ago - Kami - Direct link

Hey AlcatrazNC,

We are happy to see that you like the Yoshino changes, remember the Yoshino is still work in progress and can still be changed.

In regards to the Slava, we want to make sure the Slava enters the game as balanced as possible. Yes, there are a few changes all happening at once but that is part of testing a ship that has performed well. These are changes to see if we can get the Slava to be more balanced but not be completely unrecognizable from the wanted design. That is the joy of having a ship in testing is that we can test what works and what doesn't. Please keep an eye on the Developer's Corner for more updates as they come along.

Thanks!