Considering I'm already tracking over 20 threads on this matter each with 5-15 proposed solutions within them, its not a valuable use of anyone's time to compile this and lead back to each individual bases so I will summarize your request
I have already explained in a simply way why many of the proposed solutions are not viable at the moment. Majority of the solutions suggest changes to how the scoring system works including:
Removing the reduction of points for ships killed
Reducing the amount a killing of a ship removes
Starting with a higher number of points.
Putting in a conditional timer which prevents the mercy rule from occurring
Removing the winning stipulation
Basic premise is it would be different from the core engine that games run on which would require a split of the modes into two core game engines. While this is not impossible to do, the issues would come in terms of then maintaining these engines and the impact it would have on further and future development. This is why it is not the simplest or the best solution. We believe there is a way we can keep the engines unified and solve the issue and we would like to explore this before splitting the engines and adding complexities for future development. If it comes to that, we will consider it, but we would like to explore other options first.
Fem,