Except we do listen. The issue is that we don't share a lot of what we see back with the community and changes take time. Case in point a change I am working on from a VERY vocal section of our community that plays other game modes than Random. This feedback has been coming in for some time and I am working on trying to get things changed and actually seeing movement on this.
However, changes in game development don't just "poof happen" and in this day and age people want that instant gratification. I have seen change directly from feedback taken anywhere from 6 mo to a year to be implemented.
Yes SOME in the community are toxic, but those are the people we typically pay less attention to because they give feedback that is not constructive, though they believe so. And typically these are the individuals that harp on the same things repeatedly with lack of constructive feedback. And as I am sure some see in game, that toxicity tends to just turn to white noise after some time.
Plus you add in, that as a business we may not want our content to go a specific direction and so we don't hurry to implement some changes that someone specifically wants, so instantly words like "everyone wants this" or "everyone believes this" start coming to the forefront, which isn't necessarily true.
I for one as a community manager compile reports every week on valid, constructive feedback and often see notes back from our devs about that feedback. But again, if we don't announce something publicly we don't talk about it publicly and this often is seen as "lack" of attention.
-Hapa