Intro
The new update is out! Before I start, I'll say that although it isn't perfect, it is definetly the most game changing update in the game's history, surpassed in scale only by the update which added kingdoms, almost 4 years ago.
Eras!
Ah, eras. Finally. After all these years, having a snowy world won't make you lose your sanity. And although I was skeptical at first, the night mode was implemented masterfully, and it works really well. The other eras are rather cool too, but I feel like the ash cloud, from the era of ash, needs to leave ash on the ground. Overall, great feature.
Clans
Not much to say here. A lot of flavour was added via this mechanic, and now monarchies make a lot more sense.
Plots
Oh boy. Where should I even start with this one. Now things make a lot of sense. Alliances can be planned, and wars can be predicted. I won't say much else, as the next point will make things clearer.
Alliances
Alliances change everything. Once upon a time, each village was independent, and would fight based on races. Then a revolution happened, and now villages are part of kingdoms. They don't have much independence, but if the government isn't strong enough, they can become the next world leader. Now, thanks to the plots, we have a third layer: alliances. Alliances are like kingdoms, except for four main details: the members join voluntarily, there is no single pearson to lead it, each kingdom can declare wars and is obliged to join their allies' wars, and most importantly can contain multiple races. Thanks to alliances and plots, world wars will now happen. Simply put, a Kingdom with a few allies declares war on a kingdom with other allies, and just like that you have a massive war. Speaking of which,
Wars
Now wars are so much better. They have names and participants, and you can know all about them. Deaths, soldiers mobilized, who started the war and such. Where is the catch? The war log is lost after the war ends, so it removes so much potential. It would be lovely to be able to keep logs of older wars, so you could see which one was the worst.
Traits
Now you can view the impact of each trait, and a few new one have been added.
Music and sounds, finally*
In a single update, worldbox passed from having no sound, to having some of the best sounds in modern videogames. The way the sounds are now constant, and arguably better sounding, the dynamic music and the blending truly makes you feel like a god descending to the mortal world, to do whatever you please.
Map generation
Time for criticism. The new map generation feels really... clunky. It took me ages to generate a "good" world, and sometimes the template did not match with the output.
Performance
I noticed that the performance is much worse. Before the update, in a world with 9k people, I got around 55 FPS. Now, in the same world, I get around... 1 FPS. Maybe it was an issue due to version coversion, but who truly knows.
Conclusion
Was the wait worth it?
No.
It was more than worth it. Not just the few months for this update, but for all the years I have been playing this game for. Back when there were only a few small villages.
Good job Maxim, and thanks for all those years.
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