Original Post — Direct link
11 months ago - /u/Kendja - Direct link

Oh, what was your suggestions?

We have a lot of stuff planned for years ahead. Including ideas from players.

If new suggestions are simple to implement, make sense to core concept(including future updates) or highly demanded - they could take a priority.

11 months ago - /u/Kendja - Direct link

Originally posted by Browithnogame

Oh you think so? Alr imma ask you a simple question how many suggestions did your team fullfill that was wished by the players i want you to go to the suggestion flair and sort by top and all time and see for yourself did you ever fullfill these suggestions example of one popular suggestion “Walls” its being asked for years but for even after 2 years we have no update of a simple suggestion this tells a lot about your team and when people like me talks about these things we are downvoted (not surprised)

Walls are not a simple suggestion to implement. They don't work well with other game mechanics such as cities, kingdoms, their borders, and wars. This addition also introduces additional technical difficulties, which would require us to reduce the number of units in the world.

Our priority is to implement something that works well with the game engine and current mechanics. If walls were feasible, we would have already added them.

I'm not downvoting you, and I understand your frustration with not seeing the features you want. However, not everything can be added easily. Some seemingly small things can actually take a surprising amount of time

If you think there's something else apart from walls that should take priority, please link the threads