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Probably because of the boats but elves being able to build on ice was the one thing that made them interesting compared to other races

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about 1 year ago - /u/Kendja - Direct link

It's a technical/mathematical issue. We've encountered it while working on the ages mechanic, especially during cold ages. We mentioned this in the patch notes.

Whenever a tile switches state from water to land, the cached data that paths are using need to be updated to ensure that units don't accidentally walk into lava or water. And when water changes to ice during freezing - it needs to happen a lot, to make it look nice. And if we make it look nice in current state - it would add noticeable "game-freezes(lol)".

So for now we disabled this feature, since it's not a critical thing.

We haven't changed the description of trait yet, as we need time to figure out how to make it work. Adding 100 developers to the task won't help, as programming doesn't work like that. It's not a content issue, but an algorithmic puzzle.

Although the game may appear simple, it has many challenges under the hood, as we're trying to simulate thousands of units.

about 1 year ago - /u/Kendja - Direct link

Originally posted by DannyPantsgasm

A lot of the traits dont. Energized doesnt cause a lightening bolt when units die anymore, and any trait that increases age doesn’t actually do that from what ive seen.

Energized will be fixed coming patch