Yeah same atm. What else could it do tho?
Yeah same atm. What else could it do tho?
Assuming critical hit is double damage (?) just make it a direct damage scale as is, after 100% (2x damage) it continues to gain damage, like 150% being 2.5x damage. Or just make 100% the max 🫡
Critical damage is a separate stat. The topic was about critical chance haha
Crit damage multiplayer already works like that I think. Gonna double check