With the implementation of unclimbable surfaces, it's become important to test the puzzles we are creating to ensure they are neither too easy nor too difficult. However, gliders may make some puzzles much easier or even obsolete. Creators may also want to force players to use a glider to complete a puzzle (an obstacle course for gliders made of unclimbable surfaces comes to mind). It would be really great to be able to test these properly. Thoughts?
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