Worlds Adrift Dev Tracker


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Latest Patch NotesUpdate 30 Patch Notes (23 days ago)

01 May


Update 30 Patch Notes

Post
23 days ago - BossaKirk on Steam - Thread - Direct


BLIGHT 2.0

  • Improvements to telegraphing:
    • Made the Blight screen overlay transparent when looking away from the centre of the storm to make it clearer which direction to travel in to get out.
    • If you can see particles you're at risk of destruction (you're near the destruction radius)
    • Destruction VFX will last longer. Now it will fade to black over 7.5s and 'dissolve' over 2.5s. Colliders should also be disabled halfway through the dissolving process.
    • New lightning VFX to make the Blight look more dangerous
    • Blight will now turn on if the server hits 75% time dilation for 30 seconds and disable when it gets to 85% time dilation for 30 seconds
    • Blight is now visible from 6km away
    • The Blight will now smoothly fade out when it disappears. Also, it's now more visibly windy in weather ...
Read more

Update 30 Patch Notes

Post
23 days ago - Bossa Kirk on News - Thread - Direct
Read more

24 Apr


So im in sweden how will my ping be?

Comment
about 1 month ago - BossaKirk on Steam Forums - Thread - Direct
The best advice I can give you, or anyone is to go to http://www.gcping.com/

Look for Iowa and see your latency there.

If it's higher than say, 150ms, you might experience sub-optimal performance.

18 Apr


My oldest screenshot... U1.8 (closed beta)

Comment
about 1 month ago - /u/Eternz on Reddit - Thread - Direct

Get on my level https://imgur.com/a/cXk6aOB

Duping and Exploits

Comment
about 1 month ago - /u/Eternz on Reddit - Thread - Direct

While I understand why you're doing this remember that you're going to be catering to an audience of people who exploit or want to break our game. That doesn't really make the kind of environment developers want to engage with. Making this all public will create a more hostile community and I for one will be more hesitant posting or reading here.

As a more "company" response to this, remember that:

  • Your rules are in contradiction with our own. Messaging us privately about these things is fine. Publicly teaching people how to exploit will get you banned.
  • Because of our focus on upgrading backend systems we won't be able to patch this stuff as quickly as we'd like. Despite your good intentions this is actually exacerbating the situation for us and the community.

16 Apr


Tech Tuesday: PTS/Login Revamp

Post
about 1 month ago - Eternz on Steam - Thread - Direct


PTS Issues

On Friday we pushed the code we've been working on for the past couple of months to the PTS and we encountered the minor issue of most players not being able to login at all! This was highly likely given the fact that we've almost completely rewritten the entire login/logout system. We didn't however expect the issues to be this drastic as obviously we hadn't seen this during our QA process.

Initial observations indicate that logins work fine at first but then abruptly stop working completely. We can see this in the log history, green bars are successful logins, red bars are failures:



We suspect what's happening is a concurrency issue (such as a deadlock) that ... Read more

Tech Tuesday: PTS/Login Revamp

Post
about 1 month ago - Luke Williams on News - Thread - Direct

On Friday we pushed the code we’ve been working on for the past couple of months to the PTS and we encountered the minor issue of most players not being able to login at all! This was highly likely given the fact that we’ve almost completely rewritten the entire login/logout system. We didn’t however expect the issues to be this drastic as obviously we hadn’t seen this during our QA process.

Initial observations indicate that logins work fine at first but then abruptly stop working completely. We can see this in the log history, green bars are successful logins, red bars are failures:

We suspect what’s happening is a concurrency issue (such as a deadlock) that only happens when there are enough players logging in at the sam...

Read more

12 Apr


PTS - Update 30 Patch Notes

Post
about 1 month ago - BossaKirk on Steam - Thread - Direct


PTS - Update 30 Patch Notes

BLIGHT 2.0
  • Improvements to telegraphing:
    • Made the Blight screen overlay transparent when looking away from the centre of the storm to make it clearer which direction to travel in to get out.
    • If you can see particles you're at risk of destruction (you're near the destruction radius)
    • Destruction VFX will last longer. Now it will fade to black over 7.5s and 'dissolve' over 2.5s. Colliders should also be disabled halfway through the dissolving process.
    • New lightning VFX to make the Blight look more dangerous
    • Blight will now turn on if the server hits 75% time dilation for 30 seconds and disable when it gets to 85% time dilation for 30 seconds
    • Blight is now visible from 6km away
    • Initial Blight posit...
Read more

PTS – Update 30 Patch Notes

Post
about 1 month ago - Bossa Kirk on News - Thread - Direct

PTS – Update 30 Patch Notes

BLIGHT 2.0

  • Improvements to telegraphing:
    • Made the Blight screen overlay transparent when looking away from the centre of the storm to make it clearer which direction to travel in to get out.
    • If you can see particles you’re at risk of destruction (you’re near the destruction radius)
    • Destruction VFX will last longer. Now it will fade to black over 7.5s and ‘dissolve’ over 2.5s. Colliders should also be disabled halfway through the dissolving process.
    • New lightning VFX to make the Blight look more dangerous
    • Blight will now turn on if the server hits 75% time dilation for 30 seconds and disable when it gets to 85% time dilation for 30 seconds
    • Blight is now visible from 6km away
    • Initial Blight position is no longer based on weather cell positions but on a K-M...
Read more

11 Apr


Future Wipes?

Comment
about 1 month ago - BossaKirk on Steam Forums - Thread - Direct
The last time we wiped was back in October 2018. They're not as necessary as before and as we develop the backend tech we can be more granular with what we reset.

The next planned wipe is for Update 31 which is a way off yet.

09 Apr


Y'all Ever Heard Of Skies Of Arcadia?

Comment
about 2 months ago - /u/Eternz on Reddit - Thread - Direct

Skies of Arcadia is one of the direct inspirations yes, so the similarities are not coincidence :)

05 Apr


PLEASE HELP

Comment
about 2 months ago - BossaKirk on Steam Forums - Thread - Direct
Head to our Support Site [bossastudios.zendesk.com], make a ticket, and we'll take a look. :)

03 Apr


Tech Twednesday - Death to all Ships

Post
about 2 months ago - BossaKirk on Steam - Thread - Direct


Greetings Travellers,

For my last Tech Tuesday, I described how we are going to save all of the offline ships in the world and then delete them all in a subsequent update.

Well, it turns out that as of late the PvE deployment, in particular, has been really struggling with the sheer amount of ships in the world so strange bugs such as ships not appearing have started to happen much more frequently.

Due to this, we've decided to bring forward the work of deleting all of the offline ships and respawning them when registered players login. I completed the work to delete offline ships today and the results are even better than we expected, so here are some graphs!

First, here's the graph showing the number of entities in the world:

... Read more

Tech Twednesday – Death to all Ships

Post
about 2 months ago - Bossa Kirk on News - Thread - Direct

Greetings Travellers,

For my last Tech Tuesday, I described how we are going to save all of the offline ships in the world and then delete them all in a subsequent update.

Well, it turns out that as of late the PvE deployment, in particular, has been really struggling with the sheer amount of ships in the world so strange bugs such as ships not appearing have started to happen much more frequently.

Due to this, we’ve decided to bring forward the work of deleting all of the offline ships and respawning them when registered players login. I completed the work to delete offline ships today and the results are even better than we expected, so here are some graphs!

First, here’s the graph showing the number of entities in the world:

...

Read more

02 Apr


Noted :p

19 Mar


Tech Tuesday: Expand Your Knowledge

Post
2 months ago - BossaKirk on Steam - Thread - Direct


Knowledge And Scanning Revamp

Update 30 will bring the first big changes to scanning and progression in Worlds Adrift.

First things first; scanning has been heavily reworked. We have removed the need to scan every individual object in the game. They no longer give any knowledge but their description text remains. From now on knowledge is primarily gained from databanks, lore pages and salvaging schematics.

Another quality of life change we’ve made is a new cursor icon when holding your scanner and it will change colour to highlight when something is in range to scan.



These features have also been added to the other tools such as salvage and shipbuilding tool.

We’ve also added the ability to “complete” islands... Read more

18 Mar


Knowledge And Scanning Revamp

Update 30 will bring the first big changes to scanning and progression in Worlds Adrift.

First things first; scanning has been heavily reworked. We have removed the need to scan every individual object in the game. They no longer give any knowledge but their description text remains. From now on knowledge is primarily gained from databanks, lore pages and salvaging schematics.

Another quality of life change we’ve made is a new cursor icon when holding your scanner and it will change colour to highlight when something is in range to scan.

...

Read more

07 Mar


Modding support (no options left)

Comment
3 months ago - Fureniku on Steam Forums - Thread - Direct
Worlds Adrift is built on new and upcoming server software SpatialOS - In fact, Worlds is the first game to be released with SpatialOS (and very few have followed). SpatialOS itself is still in development, and that means a beta game is being built with beta software. There is no "handbook" for problems that may arise - Improbable are giving Bossa loads of support of course, but that's all they have and so things will take longer.

Judging from the tone of your message I assume you yourself are also a games developer? If so, it might be worth checking out SpatialOS to see the benefits it can offer - but also understand why some things may take a little longer. It has a free trial :) https://improbable.io/games

05 Mar


Tech Tuesday: Saving the Ships

Post
3 months ago - BossaKirk on Steam - Thread - Direct


Greetings Travellers,

Worlds Adrift hasn't been wiped for quite some time. On the PVP that's not really a big deal because people blow each other up, but on the PVE server it means this:



Yup, that's a lot of ships, specifically offline ships…

Recently we put in place optimisations to reduce the impact of offline ships on the servers, but it's impossible to completely remove all impact, in particular from the system that periodically saves the state of the entire world to disk every 10 minutes in case the servers die.

Here's what the server load looks like:

... Read more

Tech Tuesday: Saving the Ships

Post
3 months ago - Bossa Kirk on News - Thread - Direct

Greetings Travellers,

Worlds Adrift hasn’t been wiped for quite some time. On the PVP that’s not really a big deal because people blow each other up, but on the PVE server it means this:

Yup, that’s a lot of ships, specifically of...

Read more

22 Feb


The Path Ahead

Post
3 months ago - Sylvain Bossa on News - Thread - Direct

...

Read more

The Path Ahead

Post
3 months ago - scornillon on Steam - Thread - Direct


Hi there,

Since its very inception, Worlds Adrift has been at the cutting edge, innovating in quite a few areas at the same time. We released the game to players very early in development, to test and co-develop the design and technology of the game that were unique in so many ways, and therefore rather unknown to us all.

Worlds Adrift is often compared against higher budget games, and given the size of the team and resources available, we’re immensely proud and humbled by this. However, despite our best efforts in delivering a game that provides hundreds of hours of unique gameplay, a social space for all to share and a whole lot of love, Worlds Adrift hasn’t yet achieved the commercial success we wanted or hoped for. It’s clear if you look at player figures over the course of the project they’ve been relatively stable and con... Read more

20 Feb


nothing ingame responding

Comment
3 months ago - scornillon on Steam Forums - Thread - Direct
Hi all,
Things did not go as planned today during our routine maintenance as explained in this post[https://forums.improbable.io/t/incident-deployment-sizes-being-inadvertently-limited/5419] by improbable, and when our servers restarted, the behavior was weird and unexpected. As you can see Worlds Adrift is still pushing the boundaries of SpatialOS in unique ways. But the issue is now resolved and the worlds have been reset to their status from before maintenance. We will work with Improbable to understand how this happened and understand how to avoid similar issues in the future.

It cannot always be, but may your sailing be smooth.

new upcoming log out

Comment
3 months ago - Eternz on Steam Forums - Thread - Direct
You will still be free to logout your character and your ship will continue to log out like it does not, but if you wish you can sit and wait the 3 minutes knowing the ship will logout as your character does. This only occurs if you are the last owner of the ship to log off.

19 Feb


TECH TUESDAY: REVIVING THE REVIVERS

Post
3 months ago - BossaKirk on Steam - Thread - Direct


Hi, Sylvain here, CTO at Bossa Studios, dropping in to give you quick summary of what we are tackling right now.

As some of you may have noticed if you read the forums, the Worlds Adrift team is currently undertaking some big technical upgrades to quite a few of the core systems. Whilst these upgrades will bring significant quality of improvements for players; they aren’t without their challenges. The issue with these systems is that they are usually touching a lot of the game code which was initially implemented years ago and more often than not for older versions of SpatialOS too. Code that is as fragile as it is essential. As a result, any changes made need to be scrutinised and implemented with a prudent mindset. We have planned to tackle these systems for a while, however, other features/fixes in Worlds Adrift’s release schedule to... Read more
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