Get on my level https://imgur.com/a/cXk6aOB
While I understand why you're doing this remember that you're going to be catering to an audience of people who exploit or want to break our game. That doesn't really make the kind of environment developers want to engage with. Making this all public will create a more hostile community and I for one will be more hesitant posting or reading here.
As a more "company" response to this, remember that:
On Friday we pushed the code we’ve been working on for the past couple of months to the PTS and we encountered the minor issue of most players not being able to login at all! This was highly likely given the fact that we’ve almost completely rewritten the entire login/logout system. We didn’t however expect the issues to be this drastic as obviously we hadn’t seen this during our QA process.
Initial observations indicate that logins work fine at first but then abruptly stop working completely. We can see this in the log history, green bars are successful logins, red bars are failures:
We suspect what’s happening is a concurrency issue (such as a deadlock) that only happens when there are enough players logging in at the sam...Read more
PTS – Update 30 Patch Notes
Skies of Arcadia is one of the direct inspirations yes, so the similarities are not coincidence :)
For my last Tech Tuesday, I described how we are going to save all of the offline ships in the world and then delete them all in a subsequent update.
Well, it turns out that as of late the PvE deployment, in particular, has been really struggling with the sheer amount of ships in the world so strange bugs such as ships not appearing have started to happen much more frequently.
Due to this, we’ve decided to bring forward the work of deleting all of the offline ships and respawning them when registered players login. I completed the work to delete offline ships today and the results are even better than we expected, so here are some graphs!
First, here’s the graph showing the number of entities in the world:
Knowledge And Scanning Revamp
Update 30 will bring the first big changes to scanning and progression in Worlds Adrift.
First things first; scanning has been heavily reworked. We have removed the need to scan every individual object in the game. They no longer give any knowledge but their description text remains. From now on knowledge is primarily gained from databanks, lore pages and salvaging schematics.
Another quality of life change we’ve made is a new cursor icon when holding your scanner and it will change colour to highlight when something is in range to scan.
Worlds Adrift hasn’t been wiped for quite some time. On the PVP that’s not really a big deal because people blow each other up, but on the PVE server it means this:
Yup, that’s a lot of ships, specifically of...Read more