almost 6 years
ago -
Nar'Gall
-
Direct link
Not sure about the visibility issues as described, but I wouldn't put it down to Steam's discoverability. The fact is that Worlds Adrift fell short of what it needed to be as a game, because we were putting all our effort in making it work, on fixing bugs, rather than implementing the features it needed to have.
When we find ourselves committing 90% of our time just to keep the game working, with a large team, there's no possibility of making the fundamental changes and improvements the game needs.
That's what really brought us here.
When we find ourselves committing 90% of our time just to keep the game working, with a large team, there's no possibility of making the fundamental changes and improvements the game needs.
That's what really brought us here.