almost 6 years
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Worlds Adrift
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Transcript (by Youtube)
0s | hello I'm Matt Foster one of the |
---|---|
2s | designers on worlds drift here boss |
4s | studios I some of you in the community |
6s | may know me as master and I am here to |
8s | talk to you today about overheat for |
10s | those of you who have played the game |
11s | for quite some time or are pretty new to |
14s | the game you might even know that |
15s | overheat is a stat that has existed in |
19s | world surge of since the very beginning |
20s | of its inception however it hasn't |
22s | actually functioned correctly until now |
24s | in our new update we are releasing |
28s | overheat and its associated components |
31s | for all players the ship parts that are |
35s | affected by overheat our engines cannons |
38s | and swivel guns they are the ones that |
41s | heat up cool down and if they heat up to |
44s | a certain point will be disabled for a |
47s | short amount of time overheat is |
49s | something that we work out for some time |
51s | we're very excited about it and we are |
53s | going to need your feedback as you play |
55s | through the game to tell us what you |
57s | think of it and whether or not you |
58s | believe it's balance and any sort of |
61s | other questions that you might have that |
62s | we can answer we want to know about them |
64s | reach out to us on discord Twitter the |
67s | normal channels now what does that work |
69s | mean overheat when we talk about it can |
73s | either be referred to as the stat on |
75s | your ship parts or what happens when it |
79s | actually overheats engines all engines |
83s | have these same temperature at which |
85s | they will suffer the effects of |
87s | overheating all cannons and swivel guns |
89s | share the same temperature for them they |
91s | are different between the two but all |
93s | ship parts of a specific type have the |
96s | same temperature at which they overheat |
97s | and that might leave you wondering what |
99s | does overheat actually mean as a stat |
101s | then it's a little complicated and |
103s | that's why I'm here today and it mainly |
104s | is split up into three different parts |
106s | we have overheat as a stat and what that |
109s | does is it lets you know how well your |
113s | engine cannons swivel gun is able to |
117s | deal with a surplus of heat |
119s | it is one of the three main factors in |
123s | determining how quickly your engine |
125s | heats up or can endure swivel gun for |
128s | the purposes of this video I'll talk |
129s | about engines mainly the second |
132s | component is power higher the power you |
135s | have on your engine cannon a swivel gun |
137s | the more heat you'll gain over a |
140s | particular period of time over the |
142s | entire duration of its use the more |
145s | shots you fire the quicker the heat |
147s | you'll gain on your weapons and the |
151s | faster you go the higher the throttle |
153s | percentage that you go on your engines |
154s | the faster that they'll heat up the |
157s | ratio between the overheat stat and the |
159s | power set is very important if you have |
161s | a really high power and a really low |
163s | overheat you're gonna heat up very |
165s | quickly if you're really high |
167s | overheating very low power you may not |
169s | overheat at all and finding that |
171s | equilibrium that balance is something |
173s | that we're hoping that players are going |
174s | to enjoy breaking into the science of |
177s | worlds of drift the third component is |
180s | something new it's called the cooling |
182s | factor ana cooling factor is something |
185s | that you'll see on your engines not |
186s | represented as a bar is not a base stat |
189s | when an engine a cannon a swivel gun is |
192s | rolled and the schematic is generated |
194s | the stats for it are shown in bars |
197s | resilience fuel efficiency power |
199s | overheat spin up so on with cooling |
204s | factor there is no base stat what it is |
207s | is just a representation of the |
210s | materials that you've used to create |
211s | your engine and when I say that what I |
214s | mean is there are stats on your |
216s | materials that determine how well your |
220s | engine can cool and based on what you |
222s | make your engine out of it will be able |
224s | to cool off faster or slower now engines |
229s | cannons the swivel guns are always |
231s | cooling even as they're gaining heat |
233s | they're cooling they're trying to reach |
235s | the ambient temperature of the world |
237s | around them |
238s | for most of the world that's the same |
241s | except for the Badlands which is a |
242s | little bit hotter in this new update |
244s | meeting that overheat will be something |
247s | a little bit different in a PvP |
249s | situation on the PvE server or just in |
253s | the Badlands on the PvP server the |
257s | cooling factor is always trying to cool |
260s | you down and when you do if you do |
263s | overheat it will also determine how |
266s | quickly you cool down to a usable |
268s | temperature once again what that is is |
271s | that specific number I'm going to leave |
273s | to your imagination but essentially |
275s | after you overheat after you max out the |
278s | amount of heat that your engine's swivel |
279s | gun or cannon can contain can hold it'll |
283s | take some time to cool down again before |
286s | it can be used for an engine when an |
288s | engine overheats it stops spinning |
291s | you'll hear an audio cue a visual cue of |
294s | the red hot glow of the engine itself |
298s | and then as it cools you'll see the glow |
301s | start to to recede back the audio return |
306s | to normal the sizzling will stop and |
308s | then eventually if you have your |
310s | throttle still up the whole time as soon |
314s | as it's able to it'll turn back on and |
316s | start running for an engine that's how |
320s | it works |
321s | for a cannon a swivel gun it's similar |
323s | if you are shooting so fast and getting |
326s | so much heat that you eventually do |
328s | overheat your gun you'll have to wait a |
331s | certain amount of time for it to cool |
332s | before you can use it again when you do |
335s | start using it again it will start at |
337s | the temperature that it can first be |
339s | used at if you're spamming the click now |
342s | if you wait for to go all the way back |
343s | down if you wait for it to cool I'll let |
345s | you know somewhere in between that's |
347s | where you'll start the cooling factor is |
350s | represented as a small number underneath |
352s | the weight of your parts in this |
354s | schematic and it's also seen when you |
356s | scan the engine cannon or so begun |
359s | right underneath the weight represented |
362s | as CF : number the number is anywhere |
367s | between 0 and 100 but I believe right |
370s | now based some of the stats the |
371s | materials we have in game it's |
373s | impossible to actually get 100 so you're |
376s | one of the people out there who's dying |
377s | to find a way don't fret it just allows |
380s | us to continue adding great stuff in the |
381s | future I believe that's all we have |
384s | today we hope that you enjoy the |
386s | overheat system in this new update I am |
389s | like I said I'm master and I one of the |
393s | designers of worlds adrift if you want |
394s | to reach out to me and ask questions |
395s | about how this works if you want to tell |
397s | me what you think come on tell me that |
399s | it sucks let me know I'm on discord at |
402s | monster and I'm on Twitter at fat mo you |
407s | can reach out to the whole team at the |
409s | forums online you can follow us on |
411s | YouTube for more videos like this and |
413s | new exciting content that we're gonna be |
415s | releasing soon thank you for listening |
416s | and I hope you enjoy traveling the skies |
419s | a foundation |