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1s hello and welcome to episode 12 of the
3s world adrift podcast from Bossa studios
5s I am mal fir'd the Magnificent I'm
9s according to the sheet legendary Luke
12s [Music]
27s okay yes - Julia very good that's your
33s joke aggressive stuff has everyone we
51s open been doing well all right I'm on
53s all the day next week but all that's
55s exciting so you got a hole before you go
58s back to the motherland and back to the
60s wall of corn yeah which I'm hoping that
64s there's gonna be a good chunk of
65s American listeners who don't know but
68s you're in love recently yeah yeah I'm
70s going to put in a few weeks actually
83s okay anything good my cats
94s yeah bringing them into her though it is
97s a shame I mean they later I don't think
100s they would hate it I think they would
102s have the time of their little lives but
104s I don't think it's fair on kittens to be
108s dragging them on the tube for two hours
109s a day that sense yeah like I sort of
111s thing the kittens would like no no I
113s mean they put on my shoe but I love it
115s yeah that's true yeah I'd go bananas for
117s it oh we're not swear are we know we can
119s beat that all right cool well the songs
121s Ali catches it yeah yeah catch that one
123s Ali
125s yeah just just in case you weren't
127s listening there was a sway yeah there's
141s some YouTube commenters who just love
142s how jolly Julie is it's it's really
147s difficult these guys just the amount of
157s nominations we've had for the community
158s cloud top Segway all right no seriously
164s it's it's amazing how many people have
166s been nominating each and every one of
169s the decent people they know and what
171s else is amazing is that they haven't had
173s a fight on there yet who must be so
175s excited talk to us yeah yeah that's
178s there's a reason you're legendary with
181s three it's okay so you've had leave had
190s a ton of thing was scripted it's not
201s going anyway but so you've had lots of
204s nominations you've had sort of so what's
206s the process now now that you've got an
207s idea of who the community are interested
210s in having representing them well one of
214s the things that was mentioned on the
217s threads there it's at some point becomes
220s in name your friends and we don't want
224s that you don't want to listed every
226s single member of our community
234s yeah we could just we could just no nice
237s somebody's not even the key just plays
238s the game yeah yeah so the process is
242s going to be um yes so we're going to be
244s screening all the people we're going to
246s have a panel of Boss Ian's who have been
249s active within the community as well who
251s have possibly spoken to some of the
252s amendment the members of the community
254s so in addition to that we will also have
257s like
258s character screams and we the reason I
261s wanted people to nominate people is in
264s case we haven't heard of them mmm-hmm
267s because some people might not be active
270s on the forums or on the general on the
272s channels that we know of but that means
275s that doesn't mean they're not active
277s yeah my have solid sort of feedback and
279s all that stuff I just know in the forums
281s or discord oh yeah
282s solid crews and have solid ideas and you
286s know we might have missed them so I want
288s to I want to get to know those people
290s and see if see if they can make it make
294s it into the council and give us feedback
296s and and have fun helping us make the
301s game hopefully but yeah that's generally
306s yeah I scared everyone in the community
308s by saying the mesons gonna be orangey I
310s think everyone just assumes that all the
311s names listed are just going to be yeah
314s we put them all into here we put them
315s all into a big a big list and we just
317s press the button and then we randomly
318s pick from that yeah no that's not that's
320s not really it wouldn't be too surprising
323s for us it really would be a really good
325s way of getting ninja and well you know
326s we're trying to reduce the the RNG so
342s now it's more it's more so that there's
345s no no possibility for favoritism so that
348s everyone who is equally qualified
351s qualified for for it said positions can
354s end up being considered so yeah and
359s aside from that this week has been full
361s of hot fixes Wow that's why it's just
369s thinking about why me we fixed the
377s duping exploit only four months after it
379s we've known it was a fun one well then
384s yeah I think we've we've we've got um it
387s was pretty you know it was relate to
389s latency and it was the sort of thing
391s that was you know it just wasn't
392s up in the way that we were working
394s internally so hopefully you know that
397s will solve this sort of majority of
400s duping or hopefully all the do pink you
402s know but then again if people find a new
404s way of duping don't want just jump on
406s that will jump on that yeah and work on
408s a new way yeah so they'll be pleased to
410s know that I've seed the next patch up
412s between nine does include stack
414s splitting and a big portion that feature
416s has been basically a dupe testing yes we
423s didn't fix a duper then we're not that
425s way nine comes out go child damnit
427s sports tax more dresses creating you
433s know it's the sort of feature that is
436s sort of you know rife of potential for
438s Deeping so we've been in and we've spent
439s a really long time being we will be
444s exploiting as much as they can yeah
446s system to try and see if it I mean yeah
450s that's one of the good thing about the
451s pts like if you can if you can dupe on
453s the deep in the pts like we want to know
455s about it yeah and we want to so we can
458s you know figure it out and fix it but I
460s you know as confident as I can be we've
465s definitely been we've been quite
467s rigorous yeah yeah
468s so hopefully and the second hot of the
472s hot fixes mmm was something that herbes
476s patch notes phrased so strangely
480s yesterday the first few questions where
482s you guys changed the cost of building
486s ships I probably said the cost of ships
490s on the server yeah I mean yeah I mean
496s that that's related to a loss a lot
498s performance updates coming in between
499s nine so the amended patch notes now
502s patch note now reads performed an
504s optimization on ships to prefer to
507s improve server performance yes not the
510s actual material cost of ships yeah
512s nothing it's there yes the cost of them
514s on our servers and on machines okay so
519s that's useful it's it's all as Luke was
521s saying a small fight in the big
525s or of some performance optimizations but
529s yeah I mean so ugly to anyone has is the
532s big one this hotfix was almost like
533s prepping for that but obituary 9 has yes
537s and very big performance improvement
540s stuff that you know we've noticed thing
541s gone shouldn't be doing that it's been
545s that way for years but yeah at some
548s point it's like oh dear this was rich is
550s a curly code mess of curly code from
553s four years of experimental development
558s and various periods of like yeah let's
561s throw it in anyway yeah it's a sort of a
564s and it's an interesting code base isn't
567s it it's got I believe it's from years
569s and years ago I can really only listen
571s to the coders when they lament the
573s codebase you know we're getting better
576s at it
576s yes sir we should get a coach getting
578s some people in cast and Dave's you know
581s he's too busy at the moment but I'm not
584s distracting though from any of anything
586s he's fun yeah Dave would be a fun guy to
589s get on yeah I think times we do pretty
590s well sir oh yeah I know Tom Tom be fine
592s but Dave Dave is like knee-deep in in
595s spatial and ships collar and ships yeah
601s so I think he's still like you know if
604s this wasn't an audio podcast you'd see
606s in his eyes yeah also really sarcastic
612s so I could go down well I think so
617s sarcastic
618s maybe yeah I mean if you have to deal
625s with the amount of the amount of bugs
627s and styles of bugs that he's been
629s attempting to fix in the past few months
631s are you had to be pretty sarcastic too
634s he yeah well he's basically working in
636s the space-time continuum go uh Sandeep
639s all of the this stuff with the ships and
642s there are bannings all to do with time
644s dilation and managing time so it's stuff
648s that is way beyond my good yes nori on
652s our pay grow there's a No
654s brain gray we can we can do spreadsheets
656s yep week sometimes jump into some code
659s and change some things that are always
661s written for us yep and so we can change
663s the numbers yeah we're about the
666s experience that's it well yeah I
670s wouldn't I wouldn't undermine that
671s because the entire logic of the game the
675s vision of the game lies with you guys
676s and it's yeah somebody asks me today if
681s the game designer is an artist like no
684s but that's more the more the experience
687s more the problem is I wait yeah we're
688s never get asked that question I go I go
690s oh no no I we don't do any of like oh
692s did you draw pictures I'll make the 3d
694s stuff online oh no we didn't do I go oh
695s do you do all the coding it no we don't
696s do that and they're just like what did
698s you do and you're like well I brain it
700s it's hard to just have like a tangible
702s thing yeah it's difficult I think that
704s the closest thing I ever came to is this
706s sort of it's it feels almost a little
707s bit like like an architect who continues
713s to make changes while the house is being
715s built make the plan of what the house is
721s gonna be right you decide you decide
723s where everything's gonna go but you have
725s this opportunity as the house is being
727s built to be like oh no wait that door
729s doesn't makes it is just a series of
735s unknowns yeah it's like building a house
737s based on stuff that no we understand so
739s gamers I never like writes a docking go
741s I mean that's why you know we say that
742s no 10% of a game is the idea because it
745s really is a fraction of yeah what you
747s actually have to do because you can sit
748s there right document go there's my game
749s idea go make it but the amount of stuff
752s that that comes up and has to change
755s will be adapted is infinite I mean our
757s community have some insight into that
758s because obviously this game being you
761s know having been playable for as long as
762s it has been you know much earlier than
764s most games playable people have seen the
767s things that you know look great on paper
768s that we've put in the game that don't
770s work and we have to change later and you
772s know things that we were sort of adamant
774s from you know one reason or another
776s didn't make any sense and then when we
779s actually try them you know it didn't
781s work the way we had them so we have to
782s do it this other way or join the giant
785s Birds
786s yeah yeah yeah when I'll be back one day
790s one day one day they'll migrate through
792s foundation again yeah yep
794s yeah they're that like Nibiru they only
798s fly through the solar system every two
800s thousand years yes so just like two
802s dozen years and you guys can uh yeah
803s there you go travelers well the 1,000
806s years to learn to wait well the world
808s ends okay yeah well Troy Plex Minh I'll
814s do a little shout-out at the end but
816s Troy Plex Minh has been asking a couple
818s of design questions
819s let's quite a few questions here yes yes
821s there's quite a few all right so do you
827s think you might be adding earthquakes or
829s islands that shake apart and after a
832s while they reset destructible buildings
834s so destructible buildings now the
836s buildings that we have aren't really set
838s up that way in terms of like there is
841s some plan at some point potentially of
844s having the sort of ability to shift out
848s Islands from maps dynamically without
850s having to do a wipe and to do that the
852s island would have to sort of sink into
854s there and maybe that would sort of feel
856s a bit like an earthquake but as sort of
857s as close as we're gonna get to that I
859s think but yeah so no no probably no
864s destructible buildings
864s yeah because who rebuilds after a while
868s at least be a really cool temple okay
878s is it hard to have lava and water
880s flowing yeah
883s that's already decoder on here speaking
885s esperen it listen to the despair no oh
888s yes yeah there there are some there are
894s some good reasons for these things I
896s mean you know we've we've we've done
898s little sort of water based prototypes
900s but the flowing of water becomes much
902s more complex well you know before if we
904s dynamic and yeah yeah you know sort of
907s come from and how does it affect things
910s you know what sort of costs as their own
913s servers and that kind of stuff okay will
916s you be doing a new set of materials to
918s create other zones
920s the game grows I think ya boo probably
923s will be anything safe to say because we
926s have the Arctic by him we want to get in
929s as our next one yeah
930s and that'll have like ice that you'll be
933s I was like you know slippery ice it's
935s like her
936s material on there and obviously all the
938s snow and any time estimate for that
943s Claudia I think so yeah the idea the
945s most he's our environment artist
946s extraordinaire yeah she's on another
950s project for a little bit so we don't
952s have any one who's sort of in that
955s wheelhouse working on Arctic assets at
958s the moment but yeah it's something so
965s but wouldn't that mean that's if the map
968s hasn't grown by then what as as the map
972s own erm Alfred what area of the map
976s would you sacrifice a little bit of to
979s insert the Arctic biome so yeah if the
982s map isn't able to grow by um we're doing
985s the Arctic biome it'll probably rather
987s than take away from one specific thing
988s it'll sort of you know the proportions
990s would be more even so maybe there'd be
992s one less by them from each of the
994s different ears today accommodate you
996s know form biomes which Arctic okay
1000s alright cool
1002s that's just my first instinct something
1003s that I don't back to Troy's question you
1010s have like cement its yeah yeah so what's
1012s this question will you will we ever see
1017s the ultimate scale in the sky or is that
1020s a myth I don't think it's a myth not a
1022s minute we actually have the the sky
1024s where light modeled but yeah we have to
1026s go on set did and yeah you have like a
1029s 3d model is like the first thing you do
1031s before we start to implement it's sort
1033s of you know that we have that asset
1035s we've had that for a while we've had it
1037s for a long time here is the problem is
1038s is is that there's a bunch of sort of
1040s underlying tech that needs to go in to
1042s be able to support a creature that large
1044s and ultimately we need to overhaul our
1048s creature system yeah which the creatures
1050s are very expensive we've done some
1052s optimizations even in this patch that
1053s realized made them even more expensive
1055s than we realized
1057s so there's definitely a priority I know
1060s from you know Chang to various people on
1063s the company that like that we don't we
1065s creatures are the big one we know you
1068s guys want them we want them I just need
1071s to right now our focus is on getting the
1074s ship flying like stable smooth that sort
1077s of thing so people can have their big
1078s fights and new kitao and stuff and then
1081s the next big task will be the creature
1083s revamp and they'll be don't but yeah
1092s then there'll be a much for wider
1093s variety of creatures yeah ultimately
1095s what we want is you know different
1097s creatures in different biomes there'll
1098s be like particularly tough creatures
1100s that you're going to need a group of
1101s ships to take out you know mind on your
1102s sky whales but you know you can imagine
1104s that you know some evil sea tales or
1107s something yeah because he tells me this
1109s guy yeah and you know maybe even you
1111s would be able to sort of hopefully do
1113s more with the different numbers of
1114s creatures he might go to the world might
1116s feel a bit more vibrant for sure I'd
1118s love to like swarm a player with like
1120s you know 20 odd sand worms yeah don't
1123s run away from more more worms in the
1125s game the more for more worms I'm more
1127s likes more worms
1128s you guys wait see see the new worms I
1130s put in this I've seen them oh yeah they
1132s look very attractive very attractive
1135s okay and then Troy asks if and when we
1138s get we get to have our own islands in
1141s the game will we be able to create it
1144s and grow it with knowledge so you know
1147s obviously the islands that in the game
1149s made an island crater by community
1151s members mostly so those islands
1153s obviously you know you might be able to
1155s find you island in the game we don't
1156s have any way of necessarily
1157s communicating that to people at the
1159s moment because of some complicated stuff
1162s to do with steam but yet so that you can
1166s still find an iron that you've made but
1167s because that's in a separate app and
1169s because you know the game isn't about
1170s building bases on static islands and
1173s especially because later on will be you
1176s know potentially removing islands yeah
1178s we're not really planning on letting
1179s people invest too much in the items
1181s themselves but I know we have talked
1183s about some kind of reward in Wales
1186s adrift if your Island
1187s like selected yeah as I've ever
1191s interested to hear what people think is
1192s because obviously I've met our main
1193s concern is that we we add something that
1195s players feel like ah I really I can't
1197s believe you're making me make an island
1199s dad in the game right we all see just
1201s want people to just make homes because
1202s they enjoy the creative process yeah you
1204s know it's it's fun to kind of know
1206s design out like a little dungeon or a
1208s puzzle or something like that I'll build
1209s some cool-looking temple so yeah we
1212s definitely like open to ideas of like
1214s you know what would you kind of think
1216s would be really cool to kind of you know
1218s it's like a recognition for you having
1220s around and again reward
1222s what kind of yeah do you like we talking
1224s about like stuff like titles and that's
1225s maybe you can be like architect you'll
1227s play a name you know because that says
1229s that you've you know you've got an
1230s island little architect yeah or maybe
1232s like some reward if you actually get to
1234s your island in the game maybe there's
1236s something on the island it's like you
1238s know that'd be cool for you especially
1240s for you yeah the the father or mother of
1244s the island exactly I remember back to
1248s choice question I remember some very bad
1250s weather in the last version of the game
1252s and have not seen any that read it of
1254s that recently well tornadoes come back
1257s to the game or was that a bug think he's
1260s referring to the blight yeah yeah I
1262s think it's quite reassuring that he
1263s hasn't encountered it that much recently
1265s I think it's I think it's also
1267s interesting that a bug could create an
1269s entire tornadoes interesting visual
1277s manifestations of bugs yeah I wonder how
1279s that would bug the bugs I find it
1286s interesting that he he's missing the bad
1289s weather yeah I think we are as well like
1294s one one goal is I think it's on the
1298s what's it called the road map road map
1300s yeah well we make CLE the weather Barry
1303s is much more destructive yeah we have
1305s roaming weather which is the blight is
1306s actually by for intents and purposes
1308s it's a roaming like storm yeah it's just
1312s specifically their forum you know an
1314s assessee but I'd like to take that same
1316s system and create roaming tornadoes
1318s roaming blizzards roaming sandstorm
1320s you know you might land on an island
1323s thing girlfriends you know a doozy and
1325s then you'll hear the winds pick up and
1326s you'll step outside a little temple and
1328s see you know yeah I'm up from a cave and
1330s see there's a sandstorm hitting your
1332s ship is being dragged away engulfed in
1334s sand and that wouldn't activate anyone
1337s no but it will certainly make things a
1339s little bit exciting
1341s spicy it was supposed to you know
1342s there's a very sort of PvP fight and a
1346s sand storm rolls in and suddenly it's a
1348s much more dramatic memorable fight than
1351s it was before just in terms of adding
1355s interest you know you could have wear
1357s the pants things i rainstorms and stuff
1358s which wouldn't necessarily damage ships
1362s or anything like that but weird you know
1363s maybe change some properties or would
1366s even just be visual I don't know but you
1367s know we have some yeah yeah yeah I mean
1371s yeah I would be pretty cool and this was
1374s speaking about mecir is the last
1376s question is will you ever do the dark
1380s zone no son and all dependent on
1383s artificial lighting oh my god so many
1386s questions that wasn't a value judgment
1389s by Julie that was bow as that was the
1390s end of the post yeah I mean so at some
1396s point in the future we will be exploring
1397s the depths whether or not you know like
1399s below the clouds I mean when I whether
1401s or not that's completely pitch black or
1403s there's some sort of like weird exotic
1405s lighting down there we don't know but
1407s you know there's a lot of eyes in the
1409s game that are a complete pitch black and
1410s if you don't have any lights you ain't
1412s seeing much so I think that's what
1413s people like there is an element of that
1416s we'll have to see how it looks I think I
1418s think on paper it sounds kind of cool
1420s but I'm worried that you would just be
1423s sitting there like I can't see a thing
1425s yeah it's not you'd need to have you
1427s know some pretty hefty light sources to
1429s actually like us otherwise you know
1431s you're constantly having suggests you
1432s only better see kind of a few meters in
1434s front of you all the time and it
1435s wouldn't really matter what environment
1436s you were in because you never see it
1438s yeah suppose that we've got cheap
1441s [Laughter]
1453s Yan asks how about fixing fixing engines
1458s to wings that would be very useful or
1462s giving us more options to edit the ship
1464s frames so that's ship builder 2.0 going
1470s along yep yep facing engines to wings
1477s with something that I don't know if any
1478s of our very long time yeah we used to do
1481s that and then what would happen is some
1483s would shoot your wing off and you'd lose
1484s your engine that's reason we've changed
1486s I think there were some other things
1487s that happened it stopped different
1488s working but that's the reason we haven't
1490s put huge work into fixing I think as for
1492s pastor decks mm-hmm I mean oh I
1497s think at one point I was gonna
1498s experiment see if I could do that I mean
1500s one thing is I'll see know if you had
1503s ranges on the decks and people shot your
1506s decks you could potentially lose like
1508s five engines at once if they were all on
1511s the same deck so there wouldn't be you
1515s know like attaching two wings it
1517s probably wouldn't be the best combat
1518s solution but yeah yeah we can we can
1521s look into that and see if you which
1523s won't for roleplay reasons yeah I also
1525s think once we have and I know this is
1528s again a thing we've talked about a lot
1529s but haven't done yet but once we have
1530s this or destructible frame thing there
1533s will be more points of failure anyway so
1534s maybe at that point you know people have
1537s to we'll have to start planning anyway
1539s so maybe I appointed it's sort of you
1541s know doesn't make any sense - yeah I
1543s have as many restrictions but at the
1545s moment it's sort of it's not the way of
1548s specifically restricting on purpose it's
1550s just that we haven't reimplemented the
1552s feature to sort of add engines to wings
1554s and that sort of thing I kind of I
1556s really like the last question by Emile
1560s wouldn't it be cool if we had some sort
1562s of rescue boats or on very large ships
1564s so in case you're getting you're getting
1566s hard beating and you need to abandon
1569s your ship you can at least survive and
1571s maybe rescue some items yeah I mean I
1574s know no idea how that would work but
1575s that sounds awesome I know we have like
1578s we have designs going back years for
1581s like um no I'll see how you can build a
1584s shipyard and it docks your ship but you
1585s get like an equivalent you can
1587s to your ship and then you could have a
1589s little ship that then gets attached to
1590s that ship ception and so you can
1594s essentially create some sort of like
1596s ship carrier right thank you yeah
1597s aircraft carrier and have little docking
1600s stations on the ship the only caveat for
1602s that would be that the way we were going
1604s to balance it would be that the main
1605s ship if something docked to it then your
1608s main sure would be have to sustain the
1610s weight of the adult ship so that way you
1612s know if you want you to have like a ship
1614s there's just nothing but core and like
1615s lows of empty space you can have like
1617s you know four little ships parked on it
1619s or something like that that'd be kind of
1620s cool a little little fighter ships they
1623s could have a cruise if it has also you
1625s yeah and that's kind of an interesting
1626s thing in a way because you have the you
1628s know the current meta which is the sort
1631s of very fast ships with cannons on you
1634s could still have that and then you also
1635s still have these sort of hulking
1636s behemoths which have you know yeah so
1639s now I've been Yasim I've been toying
1641s with the idea of like what for advanced
1643s technology was and I players been asking
1645s for anyway that is it's a little core
1646s that you can't upgrade mmm but it's like
1649s you know it holds a bit of weight like
1650s maybe like 1500 kilos or something like
1653s that and like maybe a smaller fuel tank
1655s or something right so it holds less fuel
1657s but just in terms of size it's much
1659s smaller it's much smaller so player have
1661s a little mini call a little mini fuel
1662s tanks and so create much more smaller
1666s ships and then when we had the docking
1668s there you go you know have little
1669s fighter ships you can you can swarm your
1671s enemies a little annoying ships yeah
1674s well you could make a sort of escape pod
1675s which is just a source or sealed thing
1677s with panels on yeah you could just have
1678s like you know load all your stuff is
1682s your right to sink and then get away
1683s yeah that'd be cool yeah I'd say yeah
1686s that's that's a cool idea I don't know
1688s you know when we get chance to look at
1690s it it's a cool idea that would be that
1691s would be much further down the line yeah
1693s yeah sorry performance and things out
1696s right and last but not least I would
1699s like to congratulate the island creator
1702s competition winner Desdemona and her
1705s actuations and her absolutely terrifying
1708s Island called purgatory which is white
1713s and has rivers of red and massive
1717s severed heads floating through them it's
1719s also full of turrets
1720s um it'sit's a very nice island it's
1725s pretty and it's spooky and it's been
1730s very very very difficult judging all the
1732s islands because they're all really cool
1734s and really creepy and if you actually
1738s run around on them they they did a they
1741s did an awesome job especially I'd like
1743s to like there were two runners runners
1746s up but annoyed and mr. fizz but I would
1751s like to shout out to Shiraz who got me
1754s very very frustrated with the little
1756s witch's house that she submitted which
1758s is just full of grappling turrets it was
1763s yeah I never got to the witch's house
1765s [Laughter]
1768s altima troll yeah I think we had the mr.
1773s fears one cathedra the deep had this
1775s very interesting thing which I I've
1776s quite a sort of shower which is sort of
1779s a bit of a weird jank thing from a
1781s gameplay perspective but from like a
1782s spooky Island perspective it's really
1784s cool which is that there's a sort of
1786s like central chamber in the inn in the
1789s depths of it where there's this sort of
1791s effigy of Cthulhu and it has like a
1793s platform on it and if you stand on that
1795s platform you just start taking damage
1796s and what the hell was going on here so I
1799s went out into a sort of preview mode and
1802s went underneath the ground and he's just
1803s scaled up some huge spikes so the
1807s collisions of the spikes are sticking at
1809s the ground yeah I saw one that was like
1815s it had like a volcano oh it would have
1816s been ugly
1817s it's like signature buildings his kooky
1820s buildings he likes to build and it was
1821s based like a pyroclastic flow hood has
1824s sweep through this town and destroyed it
1826s and it's weak still he's like like stone
1828s corpses and stuff there he's built yeah
1830s so that one was a bit morbid but then
1832s when you get in and I was like okay son
1834s lava but we don't actually have lava yet
1836s mm so I jump into the volcano and start
1837s taking damage yeah and I was like how is
1840s he made like a surface that is like you
1843s know making me take damage yeah and then
1844s I i'll see that exit into the the camera
1848s mode i went below the volcano and just
1850s below it he scaled up barbed wire yes -
1852s were like a huge
1853s degree the the damaged collider for the
1856s for the the barbed wire its massive and
1858s so just walking around on this lava
1859s actually hurts yeah it's one of its just
1864s like because I even always confusing
1866s like how is he making me take damage man
1870s I love some of the submissions we go
1872s they're just so yeah we give people
1875s these tools and you know you really sort
1877s of learn the limits of what you can do
1879s with those tools by people's creativity
1881s which i think is really cool yeah again
1883s another reason why we want to find a way
1885s to reward them yeah well the drift
1887s itself because they're doing such a
1888s crazy amazing job at sort of creating
1891s these unique experiences yeah but yeah
1894s thank you so much for your submissions
1896s we've we've had a lot of fun exploring
1897s them and I think that's that's us for
1902s today that's the end of episode 11 yeah
1905s cheers for listening guys
1906s well to who will see the spiel in the
1909s end thank you very much for listening to
1918s episode number 12 of the world's adrift
1920s podcast if you would like to get in
1922s touch with us you can do so on worlds
1924s adrift comm on facebook.com forward
1926s slash world's adrift or on Twitter at
1929s worlds adrift you can also speak to us
1932s there directly and our twitter handles
1934s will be in the description with that I
1937s have been malfete this has been julia
1941s and this has been luke hello bye we bid
1947s you goodbye until next we bye