over 5 years
ago -
Worlds Adrift
-
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Transcript (by Youtube)
4s | wolves drift can be a dangerous place |
---|---|
7s | pirates roam the skies looking for their |
9s | next victim and there are no safe zones |
11s | where weary travelers can seek sanctuary |
13s | at least until now with the introduction |
17s | of PvE service non pvp is finally have a |
20s | place to learn the ropes and engage with |
22s | other players without having to worry |
24s | about being shot in the back now when |
26s | you click join game you will be greeted |
28s | with this screen which offers a brief |
30s | breakdown of the differences between PvP |
32s | and PvE servers on PvE servers player |
35s | versus player combat is completely |
37s | disabled in wilderness experts and |
39s | remnants and this extends to ship vs. |
41s | ship combat - don't let you got down too |
44s | much though PvP is still possible on PvE |
47s | service in badlands so make sure that |
49s | you're well prepared before you breathe |
51s | that some wall also with this up there |
53s | we've finally added island turrets these |
56s | ancient sentries provide an extra |
58s | challenge when exploring islands now |
60s | that can quite easily dispose of |
62s | complicit travelers so do keep your wits |
65s | about you right now there are three |
67s | different types of turret the light |
69s | variant which is deadly at close range |
71s | heavy which fires a devastating three |
74s | volley burst and finally explosive |
76s | turrets which can quickly tear apart a |
78s | lightly armoured ship if left unchecked |
81s | turrets can be disabled by shooting them |
84s | with other pistol or cannons so being |
86s | prepared is key to making it out alive |
87s | with the loot but don't hang around for |
90s | too long as they are automatically |
92s | repaired after another storm finally the |
95s | new personal revival charge has now been |
97s | implemented and is intended to make |
99s | boarding enemy ships more balanced now |
101s | when you die a good distance from your |
103s | ship you will deplete Lee revive as |
105s | charge the further away from your ship |
107s | you are when you respawn the more charge |
108s | you will use up up to a maximum of 25% |
111s | once your charge is completely depleted |
113s | you will still be able to revive but |
115s | doing so will send out a burst of energy |
117s | that will damage all of your ships |
119s | components repeated use of a depleted |
121s | Reviver will eventually cause enough |
123s | damage to destroy your ship entirely so |
126s | be careful revive a charge can be |
128s | replenished by docking in a shipyard the |
130s | progress will which is shown in your |
132s | respawn screen and on the Reviver itself |
134s | but it does take a bit of time to reach |
136s | fully so plan ahead that's all for this |
140s | one next week we'll be giving you a tour |
142s | of heaven and explaining the improved |
144s | tutorial steps for new players see you |
146s | then |
152s | you |