almost 5 years ago - BossaKirk - Direct link
Hi there,

I mentioned this in another thread but the reason why Worlds Adrift (and many large games) don't go Open Source when they are sunset is simple: they are in part built with third party tools, plugins and licensed code we cannot share or open source ourselves. Without these the game doesn't run nor compile. Going over and removing all these instances is a huge undertaking as well. This is why it's rare for a game going Open Source, it has little to do with willingness to do so.

I hope that sheds a little light on why we can't do this as much as we'd like to.