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0s and we're rolling hello and welcome to
4s episode 14 of the world to drift deaf
7s podcast for bus studios I'm Julia and
11s this is uh I'm Alfred this is the
14s malphur yes that's the mouth the malphur
16s designee is only two of us today because
18s muster is away seeing is he seeing
21s family I forgotten I'm a good branch
24s it's just somewhere somewhere else yeah
27s yeah and and finding willing volunteers
30s or Luke Luke would be the other option
32s yeah so I'm taking this opportunity to
37s seize the lead designer position on
39s worlds adrift very ambitious it's my
42s game now yes okay I'm changing
49s everything good what are you changing
53s one turned me into a first-person
54s shooter
55s oh yeah physics space no physics oh wow
60s and every character is is a different
64s picture of me from my childhood so
67s you're shooting yourself as a child yeah
69s and every sound effect is screaming cool
73s different to the current version of the
75s game a little James II bad yeah okay
79s well we've got something quite exciting
82s this week very exciting
85s this week we are well this podcast is
87s kicking off the cocky celebration mm-hmm
92s twelve days of cockiness we're kicking
94s them off a two-day Friday 30th when this
97s podcast airs we're recording on not
100s Friday and we'll be ending on the 11th
103s of December which is the day update 29
107s is slated for so interesting how that's
108s exactly 12 days I know right yeah plan
113s that almost like it was counted oh my
117s gosh oh my goodness yeah so Melford tell
121s us a little bit about kahe celebrations
124s well car he is it's a sort of equivalent
128s of Christmas it's in Foundation which is
131s the world that well the drift takes
133s place in
134s and it has some similarities to our
136s Christmas in that it's you know a winter
139s festival with gift-giving but it's
142s probably in terms of our the myths that
145s we have here that the the closest its
147s close more close to the sort of Krampus
149s thing the car he is a sort of malevolent
152s spirit that supposedly exists and it's
156s very much unlike our Christmas Welsh
159s it's almost exactly like our Christmas
161s in that there's a malevolent spirit that
163s comes in kid knows children know yes so
166s the the the car he is this sort of dark
168s spirit that supposedly whisks children
171s away to the spirit world over if they've
175s been if they've been disobedient I don't
177s watch out yeah and so car he takes place
180s over the the coldest months of the year
183s in foundation which are in kiff I
185s believe and it has this in the northern
188s parts of Terraria there's sort of
191s impenetrable darkness because they have
193s no sunrise for a period of several weeks
195s so during that time period the belief is
198s that the spirit world is closest to the
202s corporeal world and that's why the car
204s he can visit mmm so yeah we're adding
207s some stuff to the game that's related to
209s the car he meant because the Torelli
211s people would dress up like this kind of
214s creature called anna teak and then a
217s teak is this sort of big terrifying
219s beast that's supposedly so strong that
222s it can kill demons and spirits despite
227s only being a big big creature big but
230s it's a it's a Bigfoot nice little
235s sasquatch yeah yeah sort of nice nice
239s type covering for the the suit and stuff
244s so yeah you sort of look like a big bear
246s or something hans terrifying eyes oh yes
249s terrified oh my god that's very initial
251s the initial sketches were just like it's
254s pretty yes I mean essentially the the
256s Christmas and well the drift is pretty
258s dark it's dark subject matter dark just
262s like real Christmas Alfred where you
266s from
267s this is what they do in Italy tiny bit
275s but I mean to be fair a lot of my Mike
279s my nun they used to tell me a lot about
282s Christian folklore and things like that
285s from Italy and a lot of it is pretty
286s dark she spent a long time talking about
287s the different levels of Hell that you go
289s to oh yes
290s funnily enough the guy who wrote about
293s those levels of Hell was exiled from
295s Hittle he because what he wrote about
297s was blasphemous well now it's widely
300s it's examines they put he he did
303s basically if you're talking about Dante
305s he did this interesting thing where he
308s would protect people he didn't like or
309s disagreements with in the real world
311s including the Pope yes and then he would
313s he would have characters that would go
317s up to him and be like ah make sure you
319s deliver a message to the Pope this is
321s where he's going so you can see ruffle
324s some feathers
324s yeah the the I had you know my nun that
327s showed me diagrams the three-headed
333s demon they is the devil this was all
339s just part of the part of the faith
342s apparently the Church of Satan speaking
345s of religions has won the lawsuit against
347s chilling adventures of supreme for
354s accurately portraying and one of the
361s demons and they Wow well I think how he
368s celebrations are very akin to a lot of
372s paint northern pagan stories so I don't
376s know but world's always seems very
377s Viking getting meaner Vikings well they
380s have different different civilizations
383s that we have in our law I have different
385s sort of origin stories and that the the
387s Terraria are this sort of like blend of
389s sort of pagan but also sort of Native
392s American and Inuit so there's a lot of
395s the I mean essentially you know I have
399s to try my best that's
401s portray those things with without a huge
403s knowledge of those cultures themselves
405s but I try my best to make things feel
407s inspired by that's awesome
413s also what's oh yes well this this
416s podcast is including a super special
419s feature of malphur dreaming out an
422s expert's of the cocky lord yeah so the
426s update we're doing this law won't be in
428s this update but it will come in a bit
430s later so so because you can't find it in
433s the game just yet I'm just gonna do a
435s reading of an excerpt from it's quite
438s it's quite long it's it's very mood
440s setting its mood setting so it's gonna
442s yeah it's gonna go to sort of a certain
445s point where things start to go a little
446s a little weird and this and and what
450s you're going where your reading is going
451s to be broken up into various lower
453s pieces
454s yeah just like any any other large
455s little pieces they'll be lots of
456s segments awesome well you guys can look
459s forward to finding that indeed and you
460s can find out the ending yeah alright and
463s it's probably worth mentioning that we
468s will be taking a break for the holidays
470s and I would like to this is a personal
475s request yeah guys I've been seeing some
479s awesome sketches and stuff floating
481s around the community Oh guys I want to
487s see more I want to see all of your
489s create I know that people are have been
491s writing real murder sauces always
492s writing music inspired by worlds there
495s are some other community members odd
498s Nova is back creating gorgeous videos of
501s islands excellent I've seen some
504s absolutely delightful sketches when
507s including what was cakes Lee drew did a
511s little napkin ink sketch which is just a
515s floating island in a ship and it is so
517s cute and I included it in the community
519s spotlight roundup which you can find on
522s Steam and yeah more of that you guys
526s just take to the creative corner forums
529s and
530s post post all your awesome stuff like
533s it's such a pleasure to be seeing them
535s and some of the most most like
539s breathtaking ones are probably going to
540s be mentioned in the community round up
542s and yeah we look forward to seeing what
545s you get show us what you will got just
554s tell everyone just like maybe I'm just
560s going mad which is what people assume
562s anyway usually usually well speaking of
565s the community we've got some community
566s questions here every ways yeah yes Jay
569s Brad's asks on the blog do you think
572s that you're going to add different types
574s of Helm's like fighter or freighter I
577s think the sort of we want we want there
579s to be different kinds of ships that
581s behave in different ways I think our
583s focus is on doing that in ways that you
585s know are more about the construction of
587s the ship rather than the sort of the the
590s helm I think there might be one of the
592s things we'd like to do I think is more
594s sort of cosmetic differences with the
595s helm but I don't think there's going to
596s be there's no plans anyway to do sort of
599s anything that affects the gameplay or
601s how you fly a ship on the phone on your
603s helm but yeah different cosmetic things
605s for sort of role playing or for you know
607s feeling different the cause is certainly
609s a probability in the future yes and I
614s guess relating to that you would
616s probably build different types but you
619s would use different types of engines for
620s these two different types of ships now
622s you've got various levels of overheat
627s yeah for example yeah because you think
628s about it with ohia freighter you'd be
630s much better served with some engines
632s that sort of you know had a reasonably
634s high sort of steady speed so they didn't
637s overheat too much and they could go you
639s know slow and steady basically without
642s overheating and then a fighter you'd be
644s better served with something that you
645s know maybe runs a little hotter for when
647s you actually get into a dogfight you can
648s really really yeah you can rig a
651s dogfight yeah because that's what we
653s call our fights and not really anyway no
655s bit slower than that I know but when you
658s get into a battle you better you know
659s kick them into high gear and get some
661s some real sort of afterburn and then
663s you have to pull them off and be a bit
664s more conservative when you're not in a
668s fight that kind of thing yeah so that
670s that's that's suddenly you know and also
672s obviously construction of your ship
673s you'd build a freighter much more
675s defensively with some heavy paneling so
677s there's someone to attack here you could
678s withstand a few more hits and then a
680s fighter would be built light as possible
682s mats are sort of you know the way we're
685s hoping that we can support with any all
687s the systems that we're putting in and
689s how we're hoping to expand shipbuilding
692s in the teacher on the blog and an
711s unusual endearing manner in the game
715s well at quoting our previous podcast in
718s the game right now depending on what
719s body part you hit you take more or less
722s damage in the new system that's not what
724s happens that means it's more consistent
727s damage
727s well basically yeah we've talked about
730s that and we were referring to physics
733s damage the question however is are you
734s seriously telling me that you went the
736s other way with that instead of
738s introducing headshots yes oh this is
741s interesting because you know obviously
743s it sounds like it would be similar but
747s they're quite different the way that
749s damages is calculated for a gunshot and
753s for physics damages is is quite
755s different so you know they're different
758s there's a different way of doing it so
759s we weren't touching anything to do with
761s hit scanning when we were doing the
763s physics damage stuff and what we noticed
766s during play tests and watching people
768s playing the game is a lot of people felt
770s like that physics damage was
773s unpredictable so they'd land on
774s something and they'd like they'd land on
778s something in it they would take way more
780s damage than they were expecting to or
782s you know they would take almost no
784s damage and some of that was to do with
785s where they were landing but there's no
787s different feedback on your face thing is
791s if you hit your head and was that if
792s there's no difference in the way that
794s the character behaves they're just
795s different than the damn
796s so the feedback is really important to
799s that so most games don't have different
802s sort of physics damage based on where
804s you get hit by things but from maybe
806s from you know like some games have you
808s know like swords and stuff that do
810s damage to different parts you but we're
811s talking about like if we had another
813s game where you know full damage damage
814s you're a different amount on different
816s parts of you then you know you need to
818s sell that with the animation and all
821s that stuff at the moment we don't sell
824s that and so the best thing for us to do
827s is to make that more consistent and and
831s understandable to new players in terms
834s of hit scanning there's a lot of sort of
836s stuff that stops it being very easy for
839s us to do like what you'll like what
842s you'll notice for example is that the
843s turrets have gone in from the island
845s crates in the island crater they have a
846s weak spot in their back in the game now
848s they don't have that and that's because
850s we have there's a lot of stuff to do
851s with sort of in a client versus server
853s Authority and to do with positioning on
856s different machines and stuff like that
857s that makes a very difficult - it's not
861s as easy as it would be in another game
863s to scan those things and you know we we
865s want to do that we think it's very
867s important to our combat to have that but
869s it's not something we can do at the same
872s time or instead of the sort of physics
874s damage stuff the physics damage stuff is
875s more I'd say widespread as an issue and
879s the nice to have which is this is this
884s is this relates closely to the Q&A we
888s had with Sylvan a few weeks ago where we
891s were talking about why it's difficult to
895s do things like grappling hooks and
897s there's and projectiles and stuff like
901s that so basically because of the server
904s like different types of servers that the
906s game runs on so you've got client-server
908s and whatever else and having all of that
911s communicating between each other within
913s the world and seeing the exact same
916s thing for everyone on in the world it's
920s it's quite difficult to do and that
923s means there's different types of
925s different types of damage that damage
928s designs I suppose
930s one being you know the client-side
933s damage which is physics stuff I'm
935s guessing yeah isn't based on too much on
938s the server yeah so everything else is
941s very much dependent on what it is which
945s is why also it's difficult to implement
947s Meili and it will take some time but we
949s will do it I mean thinking thing for
951s example if you know if I'm in a gunfight
952s with someone shooting bullets at them
954s then there's a there's going to be
957s differences between where somebody is on
960s my screen and in your screen because
961s we're both receiving updates from the
963s server at different times so to have a
965s consistent thing where I shoot someone
966s in the head and then they take a
968s headshot damage from that it's just more
970s complicated even when the time
973s difference is like zero point zero
975s something second teeny tiny number
983s anywho moving on and TLDR the short
987s answer is no we were not we we may be
990s introducing head shots in the future
991s it's a completely different conversation
993s frozen waters on the island and puzzles
997s the creation topic this is a it would be
1001s great if an island creator had a method
1003s of easily collecting the def bags of
1005s those lost souls that died in and jump
1007s puzzles that they design like shoots
1011s that collects like that could shoot that
1013s collects them or something I know that
1015s players would love it when they come
1016s across numerous def bags in a jumping
1019s puzzle and reap those rewards however it
1021s would be nice to be able to reward the
1023s efforts of the ingenious builders that
1025s figure out creative ways of beating the
1028s players thoughts designer mouthing well
1032s okay so when you're building a level in
1036s the in a game your objective isn't to
1038s beat players I think if we incentivize
1040s beating players then dungeons are just
1042s going to be full of sort of you know
1045s they're gonna be designed to be as sort
1047s of painful as possible I mean there's
1049s there are games out there like I want to
1050s be the guy and things like that which
1051s are basically just designed to have
1052s traps in them that you can't predict and
1055s then you have to sort of learn by memory
1056s to be them if you're designing a level
1061s from sort of
1063s a game design perspective you want to
1066s find that sort of line there's a sort of
1069s line you want to tread between things
1070s being think need to be challenging
1072s enough so that the player is engaged but
1074s you don't want things to be so
1075s challenging that you know the players
1077s bounce off it basically you know and
1080s it's a difficult balance to strike but I
1081s think that there's sort of you know
1083s especially for you know I mean one of
1085s the first games I built I made was a
1087s game called I hate you it was a game jam
1091s and this game was the theme was
1093s resilience so the idea was that we
1095s thought would be funny and to be fair it
1097s definitely was funny you can still play
1100s it on the bus a game jam website think
1102s but it's the idea was that the player
1104s had to be resilient in this game would
1105s just do everything to sort of wear you
1107s down so when you died in the game which
1109s was frequently you would get these
1112s messages that insulted you quite
1114s directly my favorite which was there's a
1117s the crow that insulted you at some times
1119s say your mother called she says she
1123s wants a better child so we made this and
1128s it was you know it was it was you know
1129s you basically start the game and there's
1132s like you're a witch and there's all
1133s these like dudes with pitchforks chasing
1136s after you and you sort of have to keep
1137s dying and then when you die you get
1140s these tokens but it's very is basically
1141s it's designed to be unforgiving and
1143s there has all these traps the things
1144s that are very difficult to avoid like
1145s enemies that come out of nowhere and
1148s sort of jump across the screen and you
1150s probably have either very quick reflexes
1152s or to just learn not to do that
1154s and at the very end when you find the
1156s devil which I believe is actually
1157s impossible to get to because I've moved
1159s a platform too far away so you can't get
1162s to but when you get to the devil hill
1169s the first thing that happens when you
1170s land on the platform is sort of with
1172s like unbelievable speed he'll just like
1174s jet across the stage and he'll kill you
1176s in one hit you can avoid that you know
1178s it's coming but you Dark Souls like
1180s geysers well it's different dogs house
1182s in a second but because he's so he jumps
1185s across and then if he kills you it just
1186s erases you're saved and you lost out in
1187s the beginning that's the thing that's
1190s quite attractive when you're starting
1192s out but really the craft that you learn
1194s is to find you know
1197s way of making a game as fun as possible
1200s way of making a level as far as possible
1203s and that could be challenging but it's
1205s it's about reason that this is where
1208s Dark Souls is good because Dark Souls is
1210s very difficult but at the same time you
1213s know the enemies attack you their moves
1215s are telegraphed you know how the game
1217s behaves things are difficult but they
1220s tend to be they didn't encourage you to
1222s play the game in a certain way and if
1223s you do it's perfectly possible to get
1226s through the game without you know dying
1230s all the time and when you do die it's
1233s it's it's it's it's a bad thing for you
1236s because of this but is part of the game
1237s so you know they've they've built a game
1240s where it's tough but fair I hate you as
1242s a game that is tough and unfair yeah so
1246s this is it like we don't encourage to be
1249s reward we want to encourage people to
1251s make things that are fun to complete so
1254s think about you know the best onions and
1257s ones that have kind of interesting set
1259s pieces or you know things that you can
1261s sort of they can be difficult as I say
1263s but you evaluate the challenge and you
1267s figure out what the route you need to
1270s take is and you sort of you know you
1271s practice that and you're able to
1272s complete that rather than the ones where
1275s you know you just go around a corner and
1276s there's like seven turrets and they just
1277s play you up I mean that's fun funny
1280s sometimes but also it's not necessarily
1282s the sort of like you know design that
1284s we'd want to reward with you know tons
1288s of freely but yeah I mean that's a good
1293s question and it is interesting and
1294s there's lots of um I always I mean I'd
1296s like to find some way of essentially
1297s rewarding Island craters in general but
1299s to be honest there's a bunch of
1301s technical challenges with that because
1302s of the way that steam is integration
1304s works were they're different apps we
1305s don't necessarily have the data on who's
1307s who directly so we can't you know
1309s message players who these islands have
1312s got in the game very easily unless we do
1314s that incredibly manly I suppose what we
1316s could do is hire an intern for for like
1319s six weeks to manually message everyone
1322s that's probably the closest we'd get to
1323s it yeah any takers
1329s it's a yeah it's a difficult thing and I
1331s would like to go with you know give
1333s people like a unique piece elite or
1335s something if they're islands get in the
1336s game that kind of thing yeah that would
1338s be so cool yeah so you know we're still
1341s thinking of ways of doing that and last
1343s but not least
1344s durjan gaming asks remove islands in the
1346s future you said what do you mean so this
1349s could we there's a couple of ways that
1351s we remove islands from games at the
1353s moment that we remove islands where and
1355s we make a Weedle wife so the next map
1358s might not have this are the same set of
1360s violence but I think what you mean is is
1362s you know I've talked a couple of times
1363s about how we would remove and cycle out
1366s islands in the game so the idea would be
1368s that in the long run in a world or we
1371s wouldn't have to have wipes we would be
1374s able to still refresh the island base by
1377s taking an island out once every few
1379s weeks or something and replacing it with
1380s a new one would be a constantly evolving
1382s that it will be an evolving map yeah and
1384s that would sort of change things you
1386s know the map makers wouldn't necessary
1388s would it would have you know a little
1389s bit more of a ongoing job rather which
1394s might be good or might be bad I don't
1395s know but it would it would be the point
1398s of it would be to you know so that we
1400s can have a chance for new islands to get
1403s in when we don't have wipes and so yeah
1405s how it would player you get to you get
1407s to endless there's like it never gets
1410s old yeah it would mean we would
1411s potentially be adding new content on a
1413s regular basis and you know we can do
1415s that cuz we have so many islands that
1417s sit there in our backlog or once I mean
1420s there's been so many islands since the
1421s last map went that have come in that are
1423s great yeah so we'd be able to start
1425s putting that sort of thing in you know
1428s so the way that that would probably work
1429s is there would be a certain amount of
1431s warning we'd probably attach some sort
1433s of mechanics to it but I don't know
1434s exactly what yet but there would be
1435s warning that an island had become
1436s unstable this is this is you know the
1439s idea I have in my head I don't know how
1441s because at the moment this isn't even
1442s possible so the idea is you get a
1445s warning that the the some time in
1448s advance that an island is become
1449s unstable and then potentially there'd be
1451s during that time period unstable Islands
1453s would be much more dangerous but have
1455s more loot or something like that so
1457s there's sort of a reason to engage with
1460s them maybe not is it maybe they just
1463s become terrible
1463s I don't know but eventually the island
1466s would would sink and maybe that would
1467s happen to remain that so maybe you'd be
1469s able to see I mean ideally you'd be able
1470s to see it you'd see the island fall into
1471s the clouds below and then a new island
1473s would emerge from beneath and that would
1477s be great wouldn't it and it would have
1478s all you want and we're gonna have some
1480s mechanics tied into exploring different
1484s islands so there might even maybe just
1486s the reward would be you'd have that
1487s island ticked off as one you'd explored
1489s so that you could have bragging rights
1491s the eating I don't else can maybe I
1494s don't know but that's the sort of idea
1496s of it but yeah the core of it is that we
1498s want to be able to keep evolving the map
1499s and change things without having to wipe
1502s the world yeah no I'm just I'm just
1513s thinking about like how massive the game
1517s is and how amazing it is pets
1523s we're actually getting away with raids
1530s and and the world that we've already
1534s built is incredible mm-hmm
1537s and the things that you know are on the
1540s horizon are even more incredible this is
1544s like the entire concept is mind-blowing
1546s yeah I'd like to be able to actually
1548s implement some of the things I think we
1551s did get me know to be fair we've had a
1553s really good time period in the last sort
1555s of few months where we've really been
1556s able to roll out content and actually do
1559s work which you know we sort of had a
1561s time period where we were doing so much
1562s groundwork there yeah it was difficult
1564s to go update home which I think was very
1566s frustrating for both the designers and
1569s the fans of the game well right now
1573s fortunately we've also got a lot of
1576s background work happening with
1578s performance and generally the groundwork
1581s that we've been talking about in terms
1583s of like the core game and server-side
1587s issues and client issues and all that
1589s jazz is being addressed like as a topper
1594s the stuff is really getting better
1595s nice to see so yeah onwards and upwards
1600s an upward through the skies say
1604s what weekend day now I was sure we were
1606s sure we did the outro we'll do the outro
1608s first and then once have any outro if
1610s you want to listen to some law you can
1612s just hang around I will just a nice
1616s reading yeah in my most dramatic what
1619s I've got cold so it's gonna be even more
1620s dramatic yeah it's like no no it's fine
1625s it's fine you mean you're British that's
1627s what we sound like British if you're
1632s leaving us now thank you very much for
1634s listening to episode number 14 of the
1637s world's adrift podcast as mentioned
1639s before we're taking a break for the busy
1641s holiday season and suggest you do the
1643s same Sheila
1644s oh hey everyone yes lots of nice socks
1647s and don't get kidnapped by the crap what
1652s was the name of them at least
1656s confused it with the demon that scares
1659s off that yeah ok if you would like to
1664s get in touch with us you can do so on
1666s worlds adrift calm on facebook.com
1669s forward slash worlds adrift on Twitter
1671s at worlds of drifts or you can speak to
1674s us directly I will be linking our
1676s Twitter names below with that we have
1680s been am alfred and julia and we big bid
1683s you good byes we love you and stay
1686s awesome
1686s alright so sell in if you're still here
1691s get yourself a nice cup of something hot
1694s right being a maybe and let's have a
1698s reading okay in my youth I was a
1703s traveler my plan was to visit the entire
1706s a foundation but a dramatic injury put a
1708s stop to that a few years ago one of my
1712s more memorable adventures from my youth
1713s involves an enterprising Terraria by
1716s their name of emka who I met one Kip in
1718s pin she was trading various traditional
1721s trinkets from her homeland many of them
1724s depicted a dark figure with long
1726s indistinctly limbs
1727s it was the kahi there's a period of six
1731s weeks during kif where the Sun doesn't
1733s rise in the frozen north of tari it is a
1736s period of festivity in celebration but
1739s also of solemnity and reverence it is
1742s said the dark weeks and when the spirit
1744s world passes closest to Foundation and
1746s it is at this time that the car he comes
1749s to prowl the story goes that the car he
1753s will take children specifically children
1756s who do not listen to their elders and
1758s drag them to the spirit world never to
1760s be seen again
1761s umka and I talked a long time about the
1764s car he and the sacred Terraria ceremony
1767s meant in part toward the spirit off I
1769s concluded that I simply had to see it
1772s for myself and invited myself to stay
1774s with them Kai and her family during kiff
1776s I was simply trying to fully understand
1778s an important cultural event he had
1781s nothing to do with the fact that uncle
1782s was and still is quite beautiful upon my
1787s eye my arrival in Terraria I was struck
1789s by a few things firstly I'd never felt
1792s such cold in all my life I was very glad
1794s for the first uncle brought with her to
1796s greet me at that port secondly I soon
1799s found out that my limited toe area
1800s wouldn't get me very far however it will
1803s improve over the season but every
1805s conversation was a challenge finally
1808s uncas words had done nothing to prepare
1809s me for the depths of the darkness it
1812s felt somehow darker than night there's
1815s something more imposing about it almost
1816s like it tugged to the edges of your
1818s vision soon we arrived at the settlement
1820s however and the lamps that hung from
1822s every available hook rope or corner
1824s helped to keep the darkness at bay the
1827s lamps were astounding the locals use
1830s simple dyes and special powders to color
1833s the lighting elements so the entire
1834s settlement was bathed in a multicolored
1836s glow boom Khalid me to a gathering of
1839s people around a bonfire and we sat and
1841s watched the proceedings together I
1843s assumed that Herrera used the myth of
1846s the car key as a way of scaring the
1847s children into behaving but the entire
1849s community engages in the rituals meant
1852s to keep it away with an almost
1853s frightening earnestness
1855s even the oldest and wisest members of
1857s the community seem to believe that the
1858s car he is a real threat that doesn't
1862s mean the car he ceremony is an entirely
1863s stoic affair however we sat in a circle
1866s around the elders and listened to tall
1868s tales of spirits and men there's an
1870s exchange of handmade gifts and artworks
1872s as a way of showing appreciation for
1874s loved ones many of the adults in the
1877s group were wearing whimsical hats
1878s fashioned from the spoils of a long kif
1881s hunting trips and singing songs one man
1884s wearing a giant set of antlers sang a
1886s beautiful haunting song about a type of
1888s creature known as 'not ich natty car
1891s apparently creatures so ferocious and
1893s dangerous that they are the only things
1895s capable of killing the kind it was at
1902s this point that the lights began to dim
1904s I saw a shape approaching from the
1906s darkness the stories and songs began to
1909s fade away I looked at AAMCO for
1912s reassurance but she had bowed her head
1914s and was whispering something under her
1915s breath I have to admit this whole thing
1918s was starting to get everyone around me
1921s was bowing towards the shape and
1922s whispering I decided to follow suit and
1925s duck down I began to see some features
1928s of the shape as it approached the
1929s bonfire he seemed humanoid in
1931s composition but had great big red eyes
1935s imposing horns and there gaping more it
1939s slunk and naturally towards us not
1942s making a sound
1944s my fear soon gave way to shame though as
1947s I realized the shape was in fact a man
1949s in a suit furry thick and with a
1952s terrifying mask but a suit nonetheless
1955s umka looked up at my face we'd had gone
1958s quite pale and stifled a giggle at this
1962s point the rest of the group raised their
1963s heads and arms and began chanting
1965s something I couldn't understand the man
1967s in the suit danced around the fire with
1969s strange jerking motions the ceremonial
1972s suit is a representation of an ax teak
1974s the idea is that 'no teak terrify the
1976s kahi so hopefully the suit will tricked
1978s into leaving the village alone the light
1981s shone with fresh brightness and the
1982s chants got louder and more fervent a
1984s carafe was passed around containing
1986s strong wine and don't remember a great
1988s deal after that point the next morning I
1992s woke in home cos family hunt under stack
1994s a fir of blank of fur and blankets the
1997s warmth made it difficult to emerge from
1998s under it but a powerful first which
2001s overpowered my comfort when I walked
2004s into the central room her mother and
2005s father and Nolan our nak were sitting by
2008s the fire staring a pot of something that
2009s smelled amazing they turned to me with
2012s warm smiles and offered me a mug of warm
2014s tea and a box wrapped in colourful paper
2017s I took a sip of delicious tea
2020s thanked her for the gift and opened it
2021s it was a beautiful hand-carved bone
2024s knife made by enola herself the
2027s craftsmanship was exceptional and the
2029s blade was amongst the sharpest I'd seen
2031s I still keep in a drawer by my pet
2034s surely after EMKE herself came in from
2037s the cold trailing snow and mud on the
2039s rug she was dragging a knapsack full to
2041s bursting with herbs and plants she it
2045s seems she had been out to the local
2046s store house for some essentials she
2049s accepted a bowl of stew from her parents
2050s and we settled in to enjoy breakfast
2052s together much of the rest of my time in
2055s Terraria past like this we would spend
2057s our time relaxing in the warmth of the
2059s family hut for the day then at regular
2061s intervals we would venture out to the
2062s bonfire to sing dance and drink wine the
2066s strange thing about having no sunlight
2067s is that there's no way to tell when one
2069s day ends and another begins time begins
2072s to lose a meaning and it's easy to
2073s become disorientated
2075s after some period of time could have
2078s been week maybe two my perception of
2081s things started to warp the darkness
2083s started to feel more immense and
2087s oppressive the lights felt like there
2089s was somehow less effective and how best
2091s to describe it but the sky seemed to
2094s throb and swell in the corner of my eye
2096s it was during this period where stranger
2099s things started to happen we received
2103s word that some of the children in a
2104s nearby community had gone missing