almost 5 years ago - Nar'Gall - Direct link
We replied to this topic a few times already: it's not a matter of not wanting to make it open source, nor not wanting to allow people to host their own servers. If we could do that, we would. But...

Why can’t you make the game Open Source?
Worlds Adrift is built with third party tools, plugins and licensed code we cannot share or open source ourselves. Without these the game doesn’t run nor compile. Going over and removing all these instances is a huge undertaking we cannot commit to.

Can you make the game P2P or allow player servers?
The network of Worlds Adrift is built on top of SpatialOS, a proprietary tech. Worlds does not run without it, nor can it be hosted outside of SpatialOS’s infrastructure. This requirement prevents us from making it P2P or allowing players to host their own servers.

Why don’t you sell the game to someone else?
If we believed there was a way to keep the game running even while making a small loss, we would do so. For a third party company to run Worlds Adrift they would need to make a profit or at least break even. That’s not a state the game finds itself in.