almost 5 years
ago -
Nar'Gall
-
Direct link
Imagine this: you hear about a new MMO on the web. You get interested, the game is launched, you buy a copy of it and perhaps a subscription.
For a couple of years, said MMO goes from its early stages, full of exploits and bugs (like most MMOs under the sun, ever) and a year or so in, it stabilises and start to get better. Not perfect, not the final article (because no live MMO is ever the final article, as it keeps forever evolving). Devs continue to work on it.
Yet, not many players buy the game. Eventually, after a couple of years, dev announces it can no longer keep it going, and it's going to shut it down. It stops charging you a subscription, and will keep the game alive for another two or three months for you to play.
This has happened before. A lot of times, to a lot of MMOs.
Now, how's this different from Worlds Adrift on Early Access? We didn't charge a subscription. That's the difference. The only difference.
Case in point, we could just as well take the game out of Early Access a couple of months ago. One would argue that it had bugs, that it wasn't ready. And yet, no MMO ever is. They all need to constantly improve, to patch new exploits, and so on. Some more than others, sure, but still...
The reason why you think we 'scammed' you (which is a pretty lame scam, one where we end up losing 3X what we made in sales, but hey...) is because you have a view of what Early Access should be. But that view is not necessarily what it is.
Early Access is a place for projects, for games, which are not in a state most players are comfortable with: they have too many bugs, they will get wipes, they will change. Not everyone is ready for that.
Apart from this, there is no difference whatsoever from an Early Access launch or a Full Launch or a launch outside of Steam. Well, there is one: some players think that because a game is on Early Access and it gets cancelled, there is a special case in place.
Worlds Adrift was a playable game on day one of EA. Some people has played it for more than 2,000 hours. Will you really say that they didn't get their money's worth out of it? What if we were charging subscription, would that be right then?
EA is a great section of Steam to allow projects to come out earlier, and get player feedback to make them better. It's not some sort of special case where players who bought a game suddenly are entitled to a new layer of protection where if something goes sideways, the developed can never cease to develop. Why would this be when this is not the case outside of EA?
Think about it...
For a couple of years, said MMO goes from its early stages, full of exploits and bugs (like most MMOs under the sun, ever) and a year or so in, it stabilises and start to get better. Not perfect, not the final article (because no live MMO is ever the final article, as it keeps forever evolving). Devs continue to work on it.
Yet, not many players buy the game. Eventually, after a couple of years, dev announces it can no longer keep it going, and it's going to shut it down. It stops charging you a subscription, and will keep the game alive for another two or three months for you to play.
This has happened before. A lot of times, to a lot of MMOs.
Now, how's this different from Worlds Adrift on Early Access? We didn't charge a subscription. That's the difference. The only difference.
Case in point, we could just as well take the game out of Early Access a couple of months ago. One would argue that it had bugs, that it wasn't ready. And yet, no MMO ever is. They all need to constantly improve, to patch new exploits, and so on. Some more than others, sure, but still...
The reason why you think we 'scammed' you (which is a pretty lame scam, one where we end up losing 3X what we made in sales, but hey...) is because you have a view of what Early Access should be. But that view is not necessarily what it is.
Early Access is a place for projects, for games, which are not in a state most players are comfortable with: they have too many bugs, they will get wipes, they will change. Not everyone is ready for that.
Apart from this, there is no difference whatsoever from an Early Access launch or a Full Launch or a launch outside of Steam. Well, there is one: some players think that because a game is on Early Access and it gets cancelled, there is a special case in place.
Worlds Adrift was a playable game on day one of EA. Some people has played it for more than 2,000 hours. Will you really say that they didn't get their money's worth out of it? What if we were charging subscription, would that be right then?
EA is a great section of Steam to allow projects to come out earlier, and get player feedback to make them better. It's not some sort of special case where players who bought a game suddenly are entitled to a new layer of protection where if something goes sideways, the developed can never cease to develop. Why would this be when this is not the case outside of EA?
Think about it...