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Worlds Adrift
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3s | hello and welcome to episode number 10 |
---|---|
5s | of the world's adrift dev podcast from |
7s | Bossa studios my name is mal furred and |
9s | I am a host for this episode I have |
10s | co-hosts with me here I have muster |
12s | hello when I have Julia how are you guys |
15s | doing pretty good yeah yeah things are |
18s | things going well we released 28 right |
23s | 720 it's on the pts yeah |
25s | 27 is live yeah people seem to really |
27s | like it yeah by the time that this is |
29s | going to be out 28 should we aren't |
31s | really right oh yeah what's in 28 you |
38s | tell me pretty well I'm sorry Julia I |
48s | kind of answer for the both of us how |
50s | are you feeling I'm great I'm itchy for |
52s | once I'm not coughing very good I was |
56s | speaking of coughing we had a really |
57s | good stream last week yeah it's highly |
63s | in focus stream yeah but people seem to |
69s | really like the technical talk that |
71s | Silvan gave so ideally we'll be doing |
74s | more of that in the future |
75s | he's a beautiful man he is yeah and he's |
78s | you know he gave me a little kiss right |
79s | at the end no on the side of my head in |
83s | his French so also he it was I mean it's |
87s | his first podcast maybe as we continue |
89s | forward lips will do the more French in |
96s | a podcast streams right when the world |
98s | is watching yeah well you guys don't |
101s | know is that once the once the audio |
102s | cuts out me and muster it's just just |
106s | get it yeah is this a family podcast I |
110s | will personally send something awesome |
114s | for whoever writes a fanfic about these |
116s | two great that's what I want to see your |
118s | fan art you know what better yet found |
120s | art ah quit my job |
121s | [Laughter] |
125s | like so why did you leave your last job |
128s | well let me just show you actually okay |
134s | anyway things are going well I I will do |
146s | so at work I will if they ask me about |
153s | it I'll definitely throw you into the |
154s | bus after twenty eighths coming and do |
157s | you want to tell us something about it |
159s | okay well yeah it's a lot of it is bug |
162s | fixes and performance improvements which |
163s | is great so I understand that some |
167s | people out there have noticed that there |
169s | are one or two performance issues on |
171s | 27th oh yeah I saw that on every 4th |
174s | communication we have that's it yeah |
176s | yeah I woke up in the morning and it was |
178s | just painted on my wall yeah there's |
183s | been some issues with that stuff which |
184s | we are working on have worked on so 28 |
188s | should have a bunch of improvements to |
190s | that stuff some but not all not all more |
193s | down the line I think it's gonna be |
196s | noticeable though I mean we we have |
198s | definitely heard the feedback from |
199s | people of being very upset about this I |
204s | really do want more feedback because I |
206s | want to keep hearing from our community |
207s | but I don't want people to think that we |
209s | don't care and hopefully they see like |
212s | we worked as quickly as we possibly |
213s | could after 27 to address on these |
215s | issues what was weird really weird is |
218s | that we weren't seeing almost any of |
220s | this stuff in the studio and we weren't |
222s | even seeing a lot of it on the pts so |
225s | something must have happened well we've |
227s | learned some lessons about how to test |
229s | around this stuff to do with because |
231s | obviously there are certain things that |
233s | you know being in being in Britain we |
237s | see different leads of people who are in |
238s | other parts of the world even though the |
240s | servers are in America there are still |
242s | sort of we are very generally high speed |
244s | internet here in the office so we have |
245s | to sort of manually throttle things to |
248s | test low speeds and latency and that |
250s | kind of thing so we've been putting some |
253s | work into improving how way were the |
255s | test that kind of stuff on the flip side |
256s | we didn't have somebody was running |
258s | faster |
259s | to cancel my issues with some beefy |
263s | computers I think people within the |
268s | community know a fella named atratus who |
270s | comes here kept telling us that his |
274s | frame rate was was terrible and it |
276s | turned out that this pc was way too |
279s | strong compared to our pcs in the office |
283s | we've got one compared to that so yeah |
287s | that was a little awkward so we're gonna |
289s | take a look at upgrading some of our |
290s | equipment realizing now that it we |
292s | didn't really think having two good |
293s | equipment could be an issue but yeah we |
296s | try to have quite a sort of even spread |
298s | of different equipment types in QA so |
302s | there's you know a range from from |
303s | really quite low and some reasonably |
306s | high-end machines there but yeah I mean |
307s | you certainly we've never we've never |
312s | tried to have this almost |
313s | balls-to-the-wall |
314s | break for QA because usually that you |
317s | know things run best on those sorts of |
319s | machines so what we'll do is we'll get |
320s | you know to 2080s |
324s | we'll sling them in there a couple of I |
328s | 9s yes got two processes why not no yeah |
330s | it's very CPU heavy game 300 gigabytes |
332s | of RAM yeah I mean and maybe like a |
336s | power supply that runs off of source 2 |
341s | yet want to send us your cells will use |
346s | those to power a new suite gaming rig we |
349s | also were we were gonna water cool it |
350s | but we just figured forget it this is |
352s | thrown in a pool yes and that way it's |
355s | all water weight it could be one of |
356s | those ones this in a fish tank lightest |
360s | tech tips today okay that's that's |
363s | really cool so unnecessary but really |
365s | cool well think about it think about the |
367s | benchmarks the sweet sweet benchmarks |
369s | you kick off that yeah but you wouldn't |
370s | to sit on a bench if it was under all |
372s | that oil can you imagine getting a crack |
374s | all that oil going everywhere but then |
379s | also consider this right on the flip |
381s | side |
381s | uh-huh say I'm you know downstairs I'm |
384s | you know I'm frying up some steaks right |
387s | and you know I just realized I'm out of |
390s | oil crap so what am I going to do I |
392s | don't know |
393s | if only you had a vat of it somewhere |
395s | okay straight up to my sweet game skim |
398s | off some oil it's definitely still fun |
400s | to eat splash it on the pan I don't that |
406s | is a benefit that's yeah that might be |
409s | the only benefit I don't even think you |
411s | get that much of a quality booster hey |
413s | you know what let's get back to topic so |
418s | stuff to talk about right yes |
421s | speaking of terrifying concepts |
424s | Halloween is around the corner |
426s | oh that's right happy when I came out to |
429s | England I didn't realize that people |
431s | outside of America really celebrated |
432s | Halloween |
433s | in the same way you guys know that's one |
436s | for the best |
437s | to be honest my Italian none I used to |
439s | get very annoyed their Halloween though |
440s | you're telling none none now is that |
443s | Grandma I mean is grandma okay yeah cool |
445s | she used to get she was absolutely |
447s | feeling about because she's less |
448s | religious festival right shouldn't be |
451s | about costumes and ghosts and all this |
453s | pagan stuff oh you're very upset what it |
456s | all the time what else is it well it's a |
458s | it's a festival that celebrates the the |
461s | people who've died and in the next life |
465s | Oh like Day of the Dead style yeah |
468s | Dia de los Muertos which is another sort |
470s | of compromised religious right yeah |
472s | which is sort of been cool compromised |
474s | compromised yeah no I mean there are |
478s | people out there who you know celebrate |
480s | it and it's it's all folklorist thing |
481s | that's become there isn't it well I |
483s | wouldn't say it's compromised it's it's |
484s | actually to two religions have evolved |
488s | into one I'm gonna say compromise what I |
491s | mean is like this the there's a lot of |
493s | sort of holistic overtones there's a |
496s | picture from the Mexican government to |
499s | to put more emphasis on it and to |
501s | publicize it more to make it more of a |
503s | tourist thing is that what Coco happened |
505s | a big movie I think it's been going on |
507s | probably that is so good I think that's |
509s | what we like grandpa and mango has been |
511s | deco it's a great and you know what I |
516s | got all of that information from a |
518s | podcast with Tim Schafer from four years |
520s | ago |
522s | he's a good guy good car it's actually |
525s | the reason I got a video |
526s | hey guy yeah we'll talk about that at a |
528s | different podcast okay let's talk about |
530s | the lack real quick listen okay yeah |
532s | yeah tell me about the lag I mean we |
535s | just I mean I sort of already said it we |
537s | are hearing you guys we are I mean I'm |
539s | sorry I don't know I can't speak right |
541s | but I'm sorry that you guys are Devin to |
542s | deal with this excuse me personally do |
545s | the logins yeah I just added 500 |
547s | milliseconds of latency to somebody's |
549s | choice to do anything yeah sometimes in |
552s | design you just try stuff out see if it |
553s | works that's true yeah no that's for you |
556s | but yeah you about to raid YouTube with |
559s | upset comments that's not what happened |
561s | we made a mistake in not testing it in |
564s | all the ways we could have I guess and |
566s | release something that we needed to |
568s | double back on and fix and we've now |
570s | done so unfortunately it was it |
573s | coincided with our big push to get new |
575s | players into the game so I think a lot |
576s | of people who tried it out the first |
578s | time gods the game and were like this |
580s | just isn't ready to play yet and on the |
583s | you know one of the nice things has come |
586s | out of this is we've seen even in the |
588s | negative reviews that we've received |
589s | we've seen a lot of people saying this |
592s | is a really cool idea for a game I |
593s | really like what's going on here but you |
596s | know I can't it doesn't run right now my |
598s | PC that sort of thing but it's nice to |
600s | have that people clearly see the vision |
603s | they clearly see that it's it's good |
605s | it's worth playing yeah we want to make |
608s | it they were very like a lot of the |
611s | negative reviews were quite positive and |
615s | the positive reviews were like reviews |
620s | were mixed both review both types of |
626s | reviews aware we're always like it's an |
629s | awesome it's an awesome concept love it |
631s | to bits for some people that would run |
633s | smoother and like and both types of |
635s | reviews would acknowledge as Kay there's |
636s | like right now and as we discussed on |
640s | the stream last week we've broken down |
645s | the different types of lag and oh yeah |
648s | that's right did we do a write up about |
649s | that yes we did and it was published in |
652s | the tech Tuesday awesome which is today |
655s | instantly so talking I'm talking about |
656s | right now yes |
660s | yeah so that's gonna be really helpful |
662s | for people trying to continue to report |
664s | different lag things right because |
665s | they're gonna be able to figure out |
666s | what's every words we need to hear |
669s | exactly everybody's been using lag as an |
671s | umbrella term and that's that kinda |
673s | doesn't really help us in a you know in |
677s | in in forms of a complaint |
679s | well it's laggy we how what exactly are |
683s | you saying because it helps us to |
684s | pinpoint yeah where to actually be |
686s | looking for the issues because you know |
688s | there's so many things that can cause |
690s | the thing that appears to be lag you |
694s | know the thing that that resembles in |
695s | every way lag that you would expect come |
697s | from one source might come from a |
699s | different source so like a couple of the |
701s | examples that solving gave on the stream |
704s | where so chests not being alright like |
706s | inventory taking a few seconds to |
708s | respond is one type of lag stuttering |
711s | within the world is another type of lag |
713s | and a K or a latency and then |
718s | client-side like is anything your |
720s | character is experiencing directly so |
722s | when your screen your view isn't turning |
726s | great and they all have solutions but |
729s | they're all different solutions and we |
731s | need to implement all those solutions |
732s | and investigate them separately so we |
735s | have more about that in the blog post or |
738s | you can re-watch the stream which is |
740s | hella informative we also discuss NPCs |
744s | and different creatures and how that |
746s | works because sylvain is actually from |
751s | his his background as npc design for |
753s | what Rossella yeah yeah a couple of |
755s | things - yeah worked on some really cool |
757s | peers who worked on black which is a bit |
759s | yeah not the most well known title but |
762s | one of the most well respected title is |
764s | that as such it was such a good shooter |
766s | yeah yeah it's the most sort of solid |
768s | especially for the time there's the most |
770s | sort of solid like tight feeling sheet |
771s | or they'd ever been I think I wonder |
773s | where there wasn't a sequel I'd I maybe |
776s | we could ask him maybe we should throw a |
781s | link to the stream underneath the |
783s | description great now we briefly touched |
786s | on Halloween but we didn't actually say |
788s | anything about what we're doing with |
789s | Halloween what we decided are we doing |
791s | this attention about there really |
795s | are you dressing up as first and |
797s | foremost well I'm trying to go as |
799s | waluigi but yeah like I mentioned I |
802s | don't have my costume yet but why not |
804s | Luigi |
805s | because I am tall and gangly and evil |
808s | next question currently in a green shirt |
813s | that's more of a more of a Luigi well |
817s | you know I think that there's probably |
819s | more to Luisi than the color shirt he |
821s | wears he's dead |
824s | full cannon like you guys saw and your |
833s | self Alfred well I'm currently homeless |
835s | so I don't have any costumes but then |
841s | here comes the skeleton Vanessa oh wait |
842s | I've never to put anything so I'll just |
848s | so I got places to sleep then just think |
851s | technically live in any of them if you |
854s | wanna be a skeleton I just have what |
874s | happened was it was gonna do this whole |
878s | thing with getting a new home and then |
880s | deal fell through now to think that |
884s | we're not paying no I have enough money |
889s | to buy a to buy a flat actually to buy |
891s | one yeah that's crazy |
892s | and so I'm trying to do that and they |
895s | sway let me well if there's one thing |
900s | that the people at home should take away |
902s | from this is that the that the law that |
905s | we have for buying properties in this |
907s | country is a mess so yeah basically no |
911s | weapon was the seller wanted to sell it |
912s | to me I wanted to buy it but there's a |
914s | guy who owns the walls called a |
916s | freeholder and he didn't want to do |
919s | anything about it he'd written some bad |
921s | paperwork so it was a bad idea to buy |
925s | trees |
927s | yes a Halloween is its gonna introduce a |
932s | couple new things it's one of our it |
936s | says it's a seasonal update it's it's |
938s | not meant to add in any huge new |
940s | features but one of the coolest things |
941s | going into it is we've added a new |
944s | recipe for cooking called the witch's |
947s | brew which you can craft of let's see if |
950s | I can remember |
951s | I think it's bear koi spices nor |
954s | conductive tissue neural something it |
957s | brains some sort of plant some sort of |
960s | brains right in and worms cool I |
964s | shouldn't have done this because my |
966s | camera what it actually is pumpkin maybe |
968s | - I don't remember |
973s | ratting pumpkins in and we're adding the |
976s | jack-o'-lantern yes a new ship part |
978s | where you can it's essentially like a |
981s | lamp but it's shaped like a |
981s | jack-o'-lantern also side note we tested |
984s | this out of the studio if you attached |
986s | Atlas lifters to the jack-o'-lanterns |
988s | it's the spookiest thing in the entire |
989s | game so doing that floods the caves with |
992s | them yeah make the game lag even worse |
994s | that's the cool thing though is the wall |
999s | I think one of the cool things is the |
1001s | witches brew which if you craft and |
1003s | drink it it changes some of the sound |
1006s | effects in the game for the duration of |
1008s | the of the buff so it lasts for about |
1010s | six minutes and I don't really want to |
1013s | say too much but hopefully people six |
1017s | minutes spooktacular and I hope people |
1022s | find it cool because it really what it |
1024s | was is for for us is a test to see if we |
1026s | can do things like that work we |
1028s | dynamically change some of the audio |
1030s | based on buffs and other things and do |
1033s | it worked that's really cool that you |
1035s | mentioned that because I'm pretty sure |
1036s | that there will be someone out there |
1038s | who's like but why are you fixing the |
1039s | thing yeah like it's it's a seasonal |
1043s | it's a seasonal little feature but it's |
1045s | also a learning curve for us of like |
1049s | what we can or cannot do with certain |
1051s | features right also a future we are |
1053s | including a ton of fixes in this update |
1055s | the whole even more so for 29 yeah but |
1058s | for 28 we have all the holo |
1060s | stuff plus all these fixes so fixes were |
1062s | the main focus up we've done in terms of |
1064s | the you know the items they're all |
1065s | reasonably quick and simple to do yeah |
1068s | so you know you've been working hard on |
1070s | it but it hasn't taken up a huge amount |
1071s | of code resource away from the |
1074s | optimizations our audio guy wasn't going |
1076s | to be doing a lot of fixing for |
1077s | optimization so we had a free resource - |
1080s | yeah I mean which once again today but |
1082s | you know what speaking of Ali just |
1089s | yesterday I was with Ali doing some |
1091s | recording for our |
1092s | marauder guitar I'm not going to say too |
1094s | much but I'm going to say that it |
1096s | absolutely rips rock super oh it's gonna |
1101s | sound good so when players played in the |
1104s | game they're gonna hear your anyway okay |
1106s | yes they will yeah though here my power |
1109s | cord |
1109s | this is loud loud power cords a little |
1112s | piece and you know what the guitar |
1114s | you're gonna hear is either going to be |
1115s | the Epiphone Nighthawk with a custom |
1118s | hand round bridge pickup or it's going |
1120s | to be a 1979 Yamaha Superfly tur 1000 |
1125s | well that's not a Stratocaster no it's |
1128s | not it's a Yamaha super flight a 1000 |
1131s | Superfly tur |
1132s | it's as if this game is about flying |
1134s | almost yeah it sounds like Harry |
1136s | Potter's first broomstick it does - |
1138s | think it's a rad as hell guitar older |
1142s | than me oh that's pretty cool |
1144s | Ally's got it down in the studio that's |
1146s | mine oh but it's my fuse you own it but |
1149s | it's all of the new yeah I didn't buy a |
1151s | new that's gone for Halloween and for |
1160s | the is there anything else going in for |
1162s | Halloween there's a couple of things |
1165s | yeah I mean the pumpkins the |
1166s | jack-o'-lantern we're adding another new |
1168s | food recipe that allows you to it's |
1171s | called pumpkin curry and allows you to |
1173s | delicious run faster and jump higher |
1176s | it's the first buff that we're putting |
1178s | into the game it has a dual effect it's |
1180s | actually totally o-p-s but it's a it's a |
1183s | Halloween only thing so something to |
1186s | mention with this update is we're at a |
1189s | certain point we're gonna shut off the |
1191s | Halloween items |
1192s | so those are seasonal right that's see |
1194s | that's the word I was looking for so |
1197s | those who can gather them now fantastic |
1200s | if you get a schematic for a Halloween |
1202s | item it will stay with you after we shut |
1206s | them off from the loot tables going |
1207s | forward but at a certain point you won't |
1209s | be able to loot them anymore so so hold |
1211s | those pumpkins if you can also use them |
1214s | think about this right you make a |
1215s | jack-o-lantern right somebody damages |
1217s | your jack-o'-lantern you need pumpkin to |
1219s | repair don't think the birds that is how |
1229s | it work have you tried that imagine this |
1239s | thing where you have like this sort of |
1240s | you know you extract a pumpkin from this |
1243s | thing and then you're like enjoy this |
1245s | battered one to go back to your home |
1248s | pumpkin yeah okay so yeah that's some of |
1253s | the cool stuff it's going there's also a |
1254s | new clothing item called the horns of |
1257s | olk it's creepy as heck it is creepy as |
1260s | it doesn't look like you're about to |
1262s | sacrifice a human I want to say is |
1265s | people hiding in dark places wearing |
1267s | this mask went yeah it's a view the eyes |
1270s | well I don't see too much but he talked |
1273s | about the eyes in the game see if you |
1275s | can find this schematic will drop as |
1277s | well as the actual item itself but if |
1278s | you get this schematic that means you |
1280s | can dye the cloth that is associated |
1282s | with it and which is a great segue into |
1286s | saying that there's also a new dye color |
1288s | pumpkin to orange that'll be found in |
1291s | loot ruins loot chests and luke |
1293s | containers for a limited time only and |
1296s | then after the holy an update I think |
1297s | we'll just take out the no just your |
1300s | it's it's a finite resource |
1302s | yeah right oh it should probably say we |
1304s | did I just took that in the Marauder |
1305s | guitar that's not coming in for 28 right |
1308s | it's just just yeah just yeah it's just |
1309s | cool it sound I'm excited about it just |
1312s | [Music] |
1313s | don't people get excited about it |
1315s | for makes up pay soon TM we don't have |
1318s | any animations for it yeah but that's ok |
1321s | because one of the discussion points is |
1324s | 28 and 20 |
1325s | what are the things that are ready or |
1328s | not ready what are the things that are |
1330s | going into 29 because we're still kind |
1332s | of working with that you're not feature |
1333s | locked yet no and won't be for a while |
1336s | so there's stuff that can still go in we |
1338s | just today finalized a list of all the |
1341s | features that we're putting over 29 I |
1342s | don't think we should say them no I mean |
1345s | because the thing is it's a list of all |
1347s | the things we're gonna try and get in |
1348s | for 29 right some of them are quite big |
1350s | some of them are small so it's safe to |
1352s | say that some of the smaller stuff will |
1353s | get in but it's hard to you know to know |
1356s | exactly what we're gonna get done |
1358s | basically we've just laid down this list |
1360s | and we're just gonna get as much of it |
1362s | as we can right we have three weeks so |
1365s | we're going to do as much as we can in |
1366s | three weeks and then we're gonna have to |
1369s | feature lock and are see it and test it |
1372s | test the hell out of it so yeah do as |
1375s | much as we can try to add some cool new |
1376s | stuff and we've got a pretty good plan |
1378s | but yeah we can't can't share specifics |
1381s | of it quite yet I can tell you that |
1384s | players are gonna be thrilled and I can |
1387s | also tell you about during if that's |
1400s | that's handed the dance there's one |
1407s | other thing I should mention there will |
1409s | not be a wipe for Twentynine yeah as far |
1412s | as we're aware right now there's no |
1413s | reason to do so yeah so we will not be |
1415s | wiping anytime soon hear that that's the |
1419s | crowds cheering yeah right hopefully yes |
1424s | that's what's going up for tonight yeah |
1427s | yeah I'm working on some some cool stuff |
1430s | for that and some medium stuff for that |
1433s | and so exciting yeah all that's bad for |
1436s | you guys yeah I tell you what actually |
1438s | there's one thing that um that could be |
1441s | useful for you guys for something I'm |
1444s | working on at the moment if you guys |
1445s | have any titles of books that you really |
1448s | like just like you know anything I |
1451s | thought just yeah leave them in the |
1453s | comments or even tweet them at me write |
1454s | my twitter handle be in the car I know |
1456s | one that I |
1457s | like vic viper RX mods and a couple of |
1461s | other community members are big fans off |
1463s | yeah what's that the storm light series |
1465s | the storm light series it's it's very |
1467s | apt for a world of drift actually okay |
1469s | yeah just because I'm doing some stuff |
1471s | that it requires sort of a bunch of semi |
1474s | generic book titles that say I'm not |
1478s | gonna be more specific than that but |
1479s | just sort of if there's any crowdfunding |
1481s | or crowdfunding crowdsourcing I could |
1483s | get for Ender's Game |
1484s | and this game cool okay Game of Thrones |
1490s | yes awesome |
1493s | that is pretty thrilling alright yeah |
1498s | yeah so should we move on to some |
1500s | questions from the community yeah yeah |
1502s | so the first one hears from negative |
1504s | ions it says what about doors where are |
1506s | the doors that we were shown in the |
1508s | Marauders cartoon yeah man a winky face |
1511s | yeah you guys folks at home can't see it |
1513s | but we're all winking right now you |
1519s | maybe you can't but I'm winking at the |
1521s | microphone anyway yeah so this is yeah |
1526s | we want to add doors to the game for |
1527s | sure but yeah I don't know maybe we |
1531s | shouldn't put that in the trailer |
1533s | people got most excited by this maybe |
1536s | weeds fire sized doors a little bit more |
1537s | yeah why they focus on that but maybe |
1541s | balls first or destructible ship frames |
1546s | or windows there's so many things in the |
1551s | trailer control they immediately I was |
1554s | there during the stream and people were |
1555s | immediately going bananas for doors yeah |
1558s | so it's not just the doors it the trap |
1560s | doors like the doors are some |
1564s | interesting there's a piece of law |
1565s | that's gonna go in about doors that it's |
1569s | not about doors but it is about |
1571s | intercepts and traps in it so I wonder |
1574s | if maybe we can get some of the traps |
1575s | that are in that law and see if we can |
1577s | figure out a way of implementing some of |
1578s | them at some point I don't know be |
1579s | exciting but know this this it's very |
1583s | interesting that isn't it yes just like |
1585s | the things that people won you can't |
1586s | necessarily predict water indoors or |
1589s | indoors here |
1590s | the there's a really good article about |
1593s | implementing doors and using doors as a |
1596s | this finally England is it |
1598s | I don't remember whose favorite those we |
1600s | put that video resource in the class |
1601s | okay should link to that as well yeah |
1603s | all right yeah it's it's a fascinating |
1605s | piece this was one that puts uses doors |
1608s | to describe every game developers title |
1611s | and job role that's them that's the one |
1612s | and then there's another one that talks |
1614s | about why doors are so complicated which |
1618s | isn't to say well do them but it's it's |
1619s | kind of a hilarious piece to think of |
1621s | like it's just a door hoping that closes |
1622s | why is that so hard yeah I mean don't we |
1624s | have island doors I suppose it would be |
1626s | everything is 50 times more difficult on |
1629s | a floating ship yeah there's my answer |
1633s | but the doors that we have on Islands |
1635s | there's no interaction with them |
1637s | necessarily that is open when people are |
1639s | near them so we could it's easy to do so |
1641s | my bad there needs to do something you |
1642s | have to interact with you know you go |
1645s | yeah that's the answer your question |
1647s | negative ions they're common there's |
1651s | quite a long one next-gen say initially |
1653s | thanks us for answering his previous |
1656s | question on the previous podcast and mal |
1659s | furred you're a great reader can you do |
1661s | this the whole okay yeah here's another |
1664s | question for you what are your thoughts |
1665s | on bouncing ship speed weight and armor |
1667s | are there any plans for this what I mean |
1669s | is some have suggested in the feedback |
1671s | forum that a small ship with a few good |
1673s | engines should be faster than a heavy 20 |
1675s | engine monstrosity there isn't much of a |
1677s | benefit currently to building big |
1679s | heavily armored ships because there |
1680s | isn't much get to gain in protection and |
1682s | it's not worth sacrificing with the |
1684s | speed they also isn't much of a costs |
1686s | are loading up tons of engines on |
1688s | nothing but a large frame thanks in |
1690s | large part to indestructible frames this |
1692s | is some of the reason why medium-sized |
1694s | box ships with minimum amount of |
1695s | paneling and the mass amount of engines |
1697s | is the current mess of a PvP it wins on |
1698s | all fronts protection maneuverability |
1700s | speed and firepower |
1701s | one of the ideas I saw involved giving |
1703s | pounds of boosting resilience for every |
1705s | other panel place next to it thus making |
1708s | a ship's Armour more interconnected once |
1710s | destructible flames frames are |
1712s | implemented detectable flames would be X |
1713s | and it's not always asking several |
1716s | frames are implemented this could also |
1717s | be incorporated and have a beat brave a |
1719s | play on this two more panels equals a |
1721s | bigger boost to frame resilience credit |
1723s | goes |
1723s | to @l whoops the idea for scaling ship |
1726s | size and armor yeah I took a look at |
1730s | this question before the podcast started |
1731s | and I was thinking about for a little |
1733s | bit and I don't think that the |
1735s | interconnected panels actually goes that |
1738s | far of a way balancing speed weight and |
1742s | armor it is a nice way to increase armor |
1745s | and is an interesting interaction but I |
1747s | don't think it will actually prevent |
1748s | players from continuing along the path |
1750s | that they're on I was still trying to |
1752s | make the fastest ship possible and |
1754s | because of how we calculate speed which |
1756s | is all physics based the more thrust |
1759s | you're producing the more speed you can |
1761s | get out of something that's similar |
1763s | weight to something that has hundreds |
1767s | it's just how it is right now how we're |
1771s | planning on balancing that in sort of a |
1774s | more roundabout way is with parts of |
1776s | overheat so if you have a ton of engines |
1779s | and they can't all be burning fast all |
1784s | the time you'll have to manage your heat |
1786s | and therefore even the fastest ships |
1788s | will have to slow down and and figure |
1791s | out how to best manage their heat and |
1795s | then after that is proximity heat which |
1798s | is if you have a bunch of engines on |
1801s | your ship and they're all so close to |
1803s | each other that they are radiating heat |
1805s | to each other they're gonna heat up |
1806s | faster than engines that are further |
1808s | apart and that on its own I think is |
1811s | going to change the ship met in a big |
1812s | way the the armor and the resilience and |
1816s | the panels and that not being a big |
1817s | boost and not being not feeling like |
1820s | there's a reason to build super heavy |
1822s | ships I think is I think there's two |
1826s | things there number one is sort of |
1828s | player preference I know that there are |
1830s | players who do play with big ships it's |
1832s | the players who want to min/max you know |
1835s | all of those speed think about so we get |
1837s | and all the resilience and all that |
1838s | stuff that choose to go the the |
1840s | mid-range box routes but there are |
1841s | definitely players who maybe they have a |
1844s | big crew and they want everybody have a |
1846s | role and they want to be able to fit a |
1848s | lot of booty in it they get over to the |
1851s | big ship and I don't know why I said I |
1854s | they get really big ship and they use |
1856s | that to fight and it's not that it |
1857s | doesn't work it's just a bigger target |
1859s | so the other thing that leads me into |
1862s | number two is that a smaller ship is |
1864s | harder to hit so as we move forward with |
1867s | some of the ideas that we have for |
1868s | combat which to be honest we haven't |
1870s | really talked that much about on the |
1872s | podcast things like I'm just gonna throw |
1875s | an example out here when it comes in |
1877s | it'll be big but I'm not I can't promise |
1879s | it'll come in any time particularly soon |
1881s | but the idea of being able to put |
1882s | harpoons on your ship connect to another |
1885s | ship and slow them down or drag them in |
1887s | that would be a much easier process if |
1890s | they are a lighter ship if they are yeah |
1894s | if there are a lot of ship that means |
1895s | you can drive them in a lot easier so by |
1897s | having a heavier ship you then combat |
1899s | the inherently combat the harpoons |
1902s | there's a lot of different factors that |
1904s | we can put into here to try and balance |
1906s | it out it's definitely something that |
1907s | that I in particular I'm trying to do |
1909s | and the design team as a whole has been |
1911s | talking about we're taking one step at a |
1914s | time and we are aware that everything |
1916s | that we change with ships sort of throws |
1920s | a big you know anything would change |
1921s | those a big spanner in the wrench and |
1923s | the workings who would can't talk the |
1925s | big spanner into the workings of |
1928s | currently active players and people who |
1930s | have spent so much of their time trying |
1932s | to figure out how ships work and our |
1934s | engines are calculating all that stuff |
1935s | so we want to be delicate with it we |
1937s | don't want to add everything in all at |
1938s | once we want to go slowly but it is |
1940s | something that we want to address and |
1941s | the interlock panel idea is interesting |
1944s | but I don't actually think it'll go that |
1946s | far to finding that right balance I hope |
1949s | that answers your question and if you |
1953s | want to talk about it further I'm on |
1954s | discord muster you can just write to me |
1960s | so yeah I don't take a I want board |
1963s | people who will listen as progress and |
1965s | don't care about this so interested |
1970s | enough on worlds adrift to listen to the |
1972s | dev podcast every no interested enough |
1975s | to hear someone talk about |
1981s | yeah fair enough |
1984s | well if they regard that said they do |
1985s | want to continue to talk to me about |
1987s | directly we can be chaired some more |
1988s | specific ideas on discord |
1990s | come find me or on Twitter come find me |
1992s | there too |
1994s | but it is something we want to address |
1995s | yeah okay I think that just about covers |
1998s | it for this week you guys think of |
2000s | anything else to say I could talk all |
2003s | day about stupid stuff no if you if you |
2009s | do have an interest like a hardcore |
2011s | interest in the game and you want to |
2012s | understand more about either why the lag |
2015s | is such a problem or why it's difficult |
2017s | for us to address some of the issues |
2018s | quickly the the podcast we did just once |
2022s | again the pockets we did a couple weeks |
2023s | ago with so Vaughn is implementable |
2024s | informative podcast stream Thank You the |
2027s | stream we did with Sivan is incredibly |
2031s | informative and helpful they na |
2032s | explaining some and it covers it covers |
2035s | I know that there will be a follow-up |
2036s | question to the PvP ships and it's like |
2039s | what about PvE elements and we talked a |
2042s | lot about that on the stream as well and |
2044s | it's it's not a gameplay stream you |
2046s | don't really need to watch it you can |
2048s | have it playing in the background and |
2049s | it's it's very very important yeah as to |
2053s | why certain things take long or what we |
2055s | are planning on doing or certain |
2058s | solutions for future animals and |
2060s | creatures in the game and ships and so |
2064s | on so forth so yeah do definitely check |
2066s | that out and I think that's that's about |
2070s | it for today all right shall we sign off |
2072s | then yeah that's all right cool well |
2075s | thanks for listening to episode 10 of |
2077s | the world's adrift podcast it means a |
2078s | lot to us that you're here listening to |
2080s | our voices will write the way to the end |
2083s | so if you did enjoy this please give us |
2086s | a rating on wherever you listen to your |
2088s | podcasts exaggerating yes we do accept |
2091s | ratings we accept them gladly and you |
2095s | can also get in touch with us at Worlds |
2096s | adrift comm forward slash wait no just |
2102s | come for such words adrift I'm trying to |
2104s | do this without reading it which was |
2106s | foolish it turns out today |
2108s | let's go in a second again welded riff |
2109s | calm there's forbs on there you can go |
2111s | to they're very good |
2112s | that wasn't written down on face food I |
2114s | compost as well as a drift on Twitter at |
2116s | Worlds a drift we're also in discord and |
2118s | all sorts of places really so please get |
2122s | in touch and tell us what you think yes |
2125s | the last thing I'll add to that is if |
2127s | you are enjoying the game at all not at |
2131s | all if you're enduring the game in now |
2132s | yeah sorry if you're enjoying the game |
2134s | enough that you want to tell people |
2135s | about it jump on to steam and throw us a |
2138s | positive review because that is |
2141s | incredibly beneficial to us and it would |
2143s | mean a lot yeah and if you hate the game |
2145s | stay away what do you like you I don't |
2157s | know anyway so thanks for listening you |
2162s | can find out whit sandals in the |
2163s | description so with that I have been |
2165s | malfete and my man or a master and I am |
2169s | Julia cool all right bye guys |
2176s | ah |