Barotrauma

Barotrauma Dev Tracker




07 Jun

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    Vihis on Steam - Thread - Direct


Hello everyone!

It’s soon time for our team to take our yearly summer holidays. Before that, however, we will release one more update for you to enjoy: The Summer Update will include the Permadeath and Ironman game modes, and a long list of other additions, fixes and improvements.

Permadeath and Ironman

These two new game modes will bring added challenge to those who want it, by changing the way respawning and character death work in multiplayer.

In Permadeath, when your character dies, you will lose that specific character and all their progression. You will be able to keep playing by either taking over a bot crewmate, or by purchasing a new character from the next outpost, should your crew survive the trip there.

If you really want to challenge yourself and see how far your crew can make it, you can try the Ironman ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 May

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Hello everyone!

We've just released a second hotfix to address issues in the Blood in the Water update. Find the list of changes below, and be sure to update your game to the latest version.

Please note: We are aware of localization issues in certain talent descriptions, but unfortunately these could not be addressed in today's hotfix. We will release a third hotfix for the localization issues specifically a bit later, most likely next week.


v1.4.6.0

- Fixed monsters sometimes spawning immediately after the round starts (Often happened between levels, when there was no outpost between them).
- The 'Art of Submarine Warfare' book granted by the 'War Stories' talent is now a separate item and the original book has been reverted to its original state.
- Fixed Thalamus' fleshgun ropes not being able to stick to a submarine anymore.
- Fixed Thalamus' flesh spike crashing the game in the multiplayer game mode.
- Added a scrollba... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Apr

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Hello everyone!

We've just released a hotfix to address a few commonly occurring issues in this week's update.


v1.4.5.0

- Fixed crew remaining dead, mission remaining completed/failed, etc when you return to the lobby an restart the round. The issue was that the server did not properly load the previous save when opting to continue the ongoing campaign.
- Added a button to the server lobby which opens the server description in a popup to make it easier for players to find. We are still thinking of the best way to handle the description/MOTD, this is more of a quick band-aid solution for the description being too easy to miss / difficult to find at the moment.
- Fixed descriptions being outdated on some of the modified XP talents. Currently only fixed in English, the descriptions in other languages are still outdated.
- Fixed "command not found" error when trying to use the new "converttowreck" console command.
- Fixed items in a co... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Apr

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Hello everyone!

The Blood in the Water update has just been released, with two new monsters, a medical system mini-overhaul, extra difficulty settings for campaign mode, and new wrecks and beacons for you to explore, to name only a few things.

Read more about the update in last week’s ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Apr

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Hello everyone!

The Blood in the Water update is finally ready and coming next week. It introduces a lot of new dangers and customization options to offer suitable challenges for veteran submariners and new players alike. The update also adds new content, even a surprise monster some players may remember from early, pre-Steam builds of the game. Let’s take a final look at everything that’s coming next week!

Medicine and monsters
  • Medical system “mini-rework”. Rebalanced medical items, a couple of new afflictions, and new use cases for a few items.
  • Two new monsters. We’re adding two monsters that employ poisons in their attacks: the Viperling, a new Spineling variant… and the cave-dwelling Mantis, a monster that used to exist in early Barotrauma builds!
  • New attacks for Abyss monsters. The largest mon...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Apr

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Hello everyone, we've just released a second hotfix to address the multiplayer server crashes ongoing since last week. We are very sorry for the trouble and will continue to monitor the situation, but we are hopeful this fix should complete our countermeasures against these exploits being used to crash servers.

Please make sure to update your game to the latest version – the fix may take some time to apply as both clients and servers need to restart and update, so if you are still experiencing the server issue immediately after the update, please restart Barotrauma and Steam, and request that the server host do the same.

Please note that some source code mods, for example the very popular Lua for Barotrauma mod, need to be updated following this update. Servers using these mods will have some additional delay in the fix taking effect.

We wish everyone smooth sailing and thank you for your patience!


v1.3.0.4

- Fixed another exploi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Apr

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Hello everyone, we've just released a single-change hotfix to address an exploit that was discovered recently:

v1.3.0.3
- Fixed an exploit that allowed crashing servers by sending them specifically crafted malformed data.

We're sorry for the trouble this exploit has caused to some multiplayer servers in recent days. This fix should allow you to get back to playing normally!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Apr

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Hello everyone!

The next update is just a few weeks away now, and we have more new features to sneak peek at. We also wanted to give a little update on the development of the Permadeath mode that we ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Mar

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Hello everyone!

Something that we have been working on for a long time alongside developing updates has been making Barotrauma available outside Steam as well. As we have seen unexpected successes with our little submarine simulator, year after year, we’ve been looking into ways to take it to other platforms eventually. Now we’re ready to make the game available through Epic Games Store in addition to Steam!

The Epic launch will not change anything for players who want to stick to Steam: When you launch Barotrauma for the first time following our EGS release, you will see a prompt asking you to enable crossplay between Steam and Epic. If you do not wish to do so, you can decline, and that will be all. You can also update your preferences at any time in the game settings.

If you enable crossplay, and if we find a lot of new users through Epic,... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Mar

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Hello everyone!

Let’s have another sneak peek at our upcoming spring update.

Diving suit rebalance We always intended diving suits to be used only for acute pressure protection: during hull breaches and while swimming. However, there are not many actual downsides to wearing a suit all the time, so a lot of people do just that… which has effectively eliminated water pressure as a threat. We wanted to change that by encouraging you to take your suit off when you don’t need it. Here’s what we’re changing:

  • Slowed flooding speed to give the crew more time to suit up during a hull breach. Hulls will fill with water more slowly, so the pressure will not become lethal as quickly.
  • Added new animations to diving suits and made walking and running in a suit slower. Swimming speed has not been reduced.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.