Hello everyone!
It’s soon time for our team to take our yearly summer holidays. Before that, however, we will release one more update for you to enjoy: The Summer Update will include the Permadeath and Ironman game modes, and a long list of other additions, fixes and improvements.
Permadeath and IronmanThese two new game modes will bring added challenge to those who want it, by changing the way respawning and character death work in multiplayer.
In Permadeath, when your character dies, you will lose that specific character and all their progression. You will be able to keep playing by either taking over a bot crewmate, or by purchasing a new character from the next outpost, should your crew survive the trip there.
If you really want to challenge yourself and see how far your crew can make it, you can try the Ironman mode, where there is no coming back from death. Once dead, you will only be able to spectate and watch the rest of your crew succumb to the dangers of Europa. Good luck!
Other additions and improvements
- Voice chat and text chat will now attract monsters to your presence. No shouting while mudraptors are nearby!
- Added a new “eliminate thalamus” wreck mission type.
- Expanded and improved the bandit encounters in beacon stations using the Layer system functionality. Now there are multiple beacon stations where players can encounter bandits, and the bandits’ gear also improves as you progress in the game.
- To modders: Layers were introduced in the previous update, and now the system has been improved in many ways. You can use it to group items together for easily applying/disabling custom items (decorative items as well as operable devices) and enemy spawnpoints for submarines, stations and wrecks.
- Many bot AI fixes and improvements, like bots not taking off their diving suits while climbing, and no longer cancelling looping orders while outside of the sub.
- Fixed a softlock with starting a round below crush depth by improving the crush depth warnings and giving you one minute to reset before getting crushed.
- Overall QoL additions like giving items to others by dragging and dropping, a “universal” salary slider for the crew, shorter outpost hallways and ladders, turret auto-operate settings transferring to new turrets, carrying turret ammo with one hand (with 20% movement speed reduction) and more!
The Summer update will be releasing in a couple of weeks. You can already test it in the Unstable version and read more about it on
our blog[barotraumagame.com]. Until then!