Factorio

Factorio Dev Tracker




19 Jan

Post

Bugfixes

  • Fixed a crash when searching in certain icon selector GUIs. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

External link →
Comment

Originally posted by No_Object446

Is this circuit connection limited to assemblers, or does it also work with chemical plants, refineries, centrifuges, etc.

It applied for all of them, internally they are all 'assembling-machines'

Post

Hello,
let me show you another dose of things we just can't stop ourselves from doing.


Assembling machine circuit controlkovarex

Being able to change the recipe of an assembling machine using circuit network is an obvious feature, and we considered it in the past.

The idea was always postponed, as we didn't see an easy way to solve the problem of potentially having unrelated items to deal with when the recipe was changed.
But, the solution is actually pretty easy, we just create a special "dump inventory" in the assembling machine and put the extra items there.


Assembling machine controlled to produce wooden chests right after it was producing electronic circuits.

The dump inventory is right next to the products, and can be removed from the assembling machine in the same way as the normal products. T...

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18 Jan

Post

Bugfixes

  • Fixed crash when placing linked chest in multiplayer with hotkey suggestions enabled. more
  • Fixed that migration_applied was always false in the on_configuration_changed event. more
  • Fixed that item health bars didn't render correctly ...
Read more External link →

12 Jan

Comment

Originally posted by Weppet

Do you plan to rename the Stack Inserter? I feel like it would be confusing if the stack inserter does not stack items. It's almost like the names should be swapped.

Yeeeeah maybe

Comment

Originally posted by TechnicalAnt5890

Any thoughts on swapping stack and bulk inserter name?

I prefer not, changes should be made only when they make things much better, especially changes related to names we are used to.

Comment

Originally posted by Yodo9001

Does this mean that Bulk inserters can pick up upto four stacks of the same item? (Ex: 4 Artillery shells. Stack inserters are limited to one stack.)

No, the opposite, they are still limited by the stack size of the item

Comment

Originally posted by Soma91

Absolutely incredible change, but isn't the checkbox to activate the filters redundant?

Wouldn't an inserter set on Blacklist without any filters selected just behave like a normal inserter?

Well yes, but if you set your first filter and then discover you're actually setting it inverse by default, that'd be really unintuitive

Comment

Originally posted by Nazeir

So this means busses now become more compact, my 4 lanes of iron on my bus is now just 1 lane of iron. This is a massive improvement for space platforms and when we are rebuilding bases on other planets, a river of iron plates and copper plates will be reduced to a more manageable smaller area.

Well .. more like 16 lanes will be reduced to 4 :)

Comment

Originally posted by TheMiiChannelTheme

Do items with no inventory stack size still stack on belts?

I would very much like to know the implications of having a stack of nuclear reactors carefully balanced on top of each other.

Belt stacks are additionally limited by the normal stack size of the items, so things like armor, blueprints, artillery shells, cannot stack on belts.

Post

Hello,
I have an irresistible urge to tell you a little story. I'm sure you come here for stories, don't you?


A story

Once upon a time, in a land where smoke, pollution and genocide is the norm, there were these developers. They have added various methods of logistics to their game, and the various methods were not always in harmony.

In the community, camps were created and on occasion arguments were raised. Eventually, even these developers added their perspective which could only be equalled to fuel to the fire. Torches and pitchforks were picked up... There were ideas how to calm this dispute, but not much came out of it. Except 96 forum pages of arguments, along with splitter output filters and priorities.

But some ideas are harder to kill than others, and one Friday a developer dug too deep. "For the lulz and discord reactions!" He thought to himself in the heat of FFF discussions, and charged his ...

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06 Jan

Comment

Originally posted by Craigzor666

Can you parameterize train stop names?

Yes


05 Jan

Comment

Originally posted by Illiander

Can you give a link to the docs for that? I just spent 5 mins in the modding documentation and failed to find it.

Its not official yet, it will be only with the 2.0 release https://www.factorio.com/blog/post/fff-390

Comment

Originally posted by Illiander

Just give us min/max/sqrt functions in the numeric field as well as basic math.

And give us stack size as a dependent variable.

Those would let us do everything needed to set up requester chests safely.

It is using the same math evaluator used for map generation, so the support should be quite good.

Comment

Originally posted by StanFear

Ok, amazing,

but can I make a blueprint where I chose the item it is gonna create, and the Requester chests asks for X times the ingredients ? (and mybe, if the number of items needed is huge, it is configured to only ask x/2 times the ingredients ?)

Good point.
You can't do it now but it would probably make sense to make it possible somehow.
The reasonable thing would be to have an option to add 2 specific numeric parameters:
1) Count of items needed for ingredient#X of recipe Y
2) Craft time of of recipe Y
And these two then could be used in the formula of how much you want to request of the ingredients.

After that, you would have basically the same as the requester chest blueprint, but fully automated with just one recipe (and target count) to ask.

Post

Hello,
I'm going to cover a feature I only just finished.
I was thinking about this idea for years already.
I always thought the feature is too hardcore to be included, but I learned that it is usually a mistake to underestimate the players, so I gave it a go, and decided to share it right away.


Motivation

The most common motivational example is the train unloading station.
Typically, I have the whole setup in a blueprint: rails, train stop, filtered inserters to avoid contamination, etc.

This is nice, but whenever I build the blueprint I need to re-configure all the filtered inserters for the target item, and also change the name of the stop, and it is tedious.

Mp4 playback not supported on your device. The long monotonous process of setting up station after station.

There are 2 ways to solve it in 1.1:
  • Use circuit network, but it feels l...
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29 Dec