Factorio

Factorio Dev Tracker




01 Dec

Comment

Originally posted by John_Sux

Why would/should the foundry have the specific ability to make low-density structures? If we are just inserting the three materials into it like we would into an assembling machine normally. You will still use assembling machines on other planets, surely.

Because it's a huge boost for LDS, making it with 50% higher productivity is a big deal

Comment

Originally posted by IAMAHobbitAMA

Hot stuff!

My one disappointment is the decision to not have alternate recipes for items. That's one thing I have loved in the expansion mods where you can use wood or stone plates for green circuits for example.

Yeah that one will be tough. But the recycling is all just furnace-style recipes which means mods can override them, or disallow items from being recyclable

Comment

Originally posted by I_am_a_fern

Or there'll be a new building transmiting power over long distance. Think substation but with a chunk wide range or more. Probably built on a thunder-themed planet.
Honestly placing poles mid to end game feels like a chore, I wouldn't mind a large expansive building to just put this behind.

This. Except that building is a Legendary substation use in the videos :D

Comment

Originally posted by rpetre

Related, I don't get how the foundry is powered. It doesn't seem to have a power connection and I initially thought it's lava-based (like stone/steel furnaces are powered by fuel), but the LDM recipe doesn't use lava (and I understand it's supposed to be usable on other lava-less planets, too).

Edit: now that I look closely, the big miners don't have power connections too. It's possible that they had a substation out of frame in both videos, but maybe they hint at some other power distribution mechanic? And no, it's not free energy since there's a specific mention that it uses a lot of energy.

Electricity, a lot of electricity.

Comment

Originally posted by rpetre

Related, I don't get how the foundry is powered. It doesn't seem to have a power connection and I initially thought it's lava-based (like stone/steel furnaces are powered by fuel), but the LDM recipe doesn't use lava (and I understand it's supposed to be usable on other lava-less planets, too).

Edit: now that I look closely, the big miners don't have power connections too. It's possible that they had a substation out of frame in both videos, but maybe they hint at some other power distribution mechanic? And no, it's not free energy since there's a specific mention that it uses a lot of energy.

Electricity, a lot of electricity.

Comment

Originally posted by bm13kk

We absolutely must to get there new type of energy productions, related to temperature!

Uranium ore is gone. But get 500C steam should be possible on vulcanic planet!

The sulfuric acid neutralization results in 500degree steam first, only after that you can do a second step of steam condensation into water,

Post

Hello,
In the last FFF-386 we covered the natural landscape of Vulcanus which mostly showed the visuals, but as you are probably aware we always put ga...

Read more

30 Nov

Comment

We were watching you build and thought "hell no", sorry!


29 Nov

Comment
    Klonan on Steam Forums - Thread - Direct
You need to own the base game to play/buy the expansion

28 Nov

Post

Bugfixes

  • Fixed that reset technology effects would advance infinite research in some cases. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

Read more External link →

24 Nov

Comment

Originally posted by doyouevenfly

Can underground belts and pipes go though the lava?

Since we've implemented the possibility to prevent it with space tiles, no, UG stuff can't go through lava! :)

Post

Hello there,
I know a lot of you have been eagerly awaiting some solid information on the new planets, if so this blog is for you. Get comfy because it's a long one.

As you already know, there are 4 new planets in the expansion. We will take an in-depth look at each planet's terrain, challenges, processes, technologies, and new gear, but not all at once. In some cases the planet content will be split into multiple parts. To kick things off I'll cover the terrain and natural aspects of the planet that is closest to being finished.

I'll need to be in games master mode for this:


Welcome to Vulcanus

Allow me to introduce this toasty volcanic wonderland, conveniently sandwiched between idyllic Nauvis and the sizzling sun. Vulcanus is closer to the sun than most would dare to venture but trust me, it's a splendid place to start your interplanetary travels.

Vulcanus planet icon...

Read more

22 Nov

Post

Changes

  • Pressing "Regenerate map" in the map editor will open the map generator.
  • "Regenerate map" is no longer available in map editor for scenarios that don't use the map generator.

Bugfixes

  • Fixed a loader could get stuck in rare cases with mixed items when inserter takes items from belt in a loader.
  • Fixed that pressing regenerate map in the map editor would change the map generator settings GUI next time it's used.
  • Fixed a crash when loader entity is migrated into loader-1x1. ...
Read more External link →

17 Nov

Hello,
we've already shown the space platform processing cycle in FFF-380. Let's talk a little bit more about the machine which makes it all possible - the asteroid collector.


Origin of tentaclesEarendel

When I was working on the early space platform concepts trying to figure out how movable ships would look, we knew that we wanted some way of getting parts of asteroids onto the ship but hadn't decided how that would be done. At this early stage all of the new structures had very simple placeholder graphics.

Although we start with grey boxes, it's b...

Read more

14 Nov

Post

Bugfixes

  • Fixed crashes when putting super large numbers in number input fields.
  • Fixed a desync when putting super large numbers in the map editor brush size fields.
  • Fixed that the website link in the about GUI did not work on Linux. more
  • Fixed a crash when changing the technology price multiplier while research is in progress.
  • Fixed a crash when mods would swap character armor with armor in the player inventory that only existed due to the worm armor inventory size bonus. more

Use the automatic updater if you can (check experimental updates in other settings) or download f...

Read more External link →

10 Nov

Comment

Originally posted by sparr

Posted by kovarex, Klonan on 2023-11-10

we are going to focus on the general improvements of the way circuit network is used in the game.

I wasn't using it often

Inquiring minds want to know... which dev is "I"?

In the intro it is kovarex, some parts are me