Icarus

Icarus Dev Tracker




Yesterday

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 128.

After a couple of big weeks of Project Clinic updates, we’re returning to our normal cadence and making some changes to the carts we recently introduced in Laika - letting you ride them rather than just lead them as they operate.

We’ve also got some more information on the performance work we’re currently undertaking, particularly the mined stone deposit loading threads we discussed last week.

Finally, we’ve got news on what to expect next week - hint, you’re going to need a bigger dog bed.

Jump in and have a read.

Notable Improvements
  • Adding small dog drinking and eating animation duplicates for montages and adding unique audio for both sizes to differentiate between the small and big dogs
  • Updated modifier times on tooltips to show in minutes if over 120 seconds
  • Added APEX DM meshes, as well as many of their blueprints, for multiple buildable assets for all tie...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 May

Post
    Shamm on Steam - Thread - Direct
Welcome to week 127.

This week we’re completing our project clinic, with a bunch more improvements, tweaks and content additions.

For those unfamiliar with what a project clinic is, read our post from last week which goes into more detail.

We’re also introducing a performance improvement this week, focusing on late-game stutters and looking at the root cause of some of these instances.

Next week we hope to further improve late-game performance, and we’ll be ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 May

Post
Contains the following Fixes
  • Fixed bug where item in light slot would become activated any time player visibility changed
  • Fixed other Aluminium building piece recipes that require Aluminium Ingots
  • Adding appropriate audio for start loop and stop of coal - wood burner. Adding appropriate deploy audio
  • Fixing wood burner chimney smoke effects playing at the wrong location - based on smaller chimney
  • Fixed bug where wood torch and wood rag torch would disappear when looking in certain directions in first-person
  • Fixed Hypothermia Resistance modifier granted by Tusker crashing game when removed.
  • Added validation to D_ModifierStates to prevent recursive application of auras
  • Fixed bug where offset applied to light slot when mounted wasn't being cleared after dismounting
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 May

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Welcome to Week 126.

After an amazing Laika launch, we’re keeping up the momentum with a massive week of new content, quality-of-life improvements, Laika fixes, balances, and more. This is not a typical week, so strap up for a serious read of what has changed.
This week comes off the back of an excellent reception to our Free Laika update and we will continue to work on the new features over the next couple of weeks. You’ll find new content this week such as a dirt building tier, the new Arctic Moa, new building pieces, medicinal items and more.

We’ve also embarked on a project clinic that started last week, with this steering a lot of the changes you’re seeing, and future content that we’re planning. For more on what a project clinic is, read below, and then jump in and check out this weeks changes.


What is a Project Clinic?
A project clinic involves making our team experience the frustrations you do, and...
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28 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Rocket on Steam - Thread - Direct
Contains the following fixes and new features
  • RELOCATED: Tagged mission item so it will show in relevant crafting filter
  • Added active modifier list above mount's health bar when riding
  • Fixed bug where mounts/tames wouldn't attack targets if they failed to path
  • Fixed bug where Moa mount wouldn't attack after unlocking required talent and setting to Defensive/Aggressive
  • Fixed pets having mount talent growth, granting additional talents over
  • Adding Subclasses of Apply To Target so all medicines have their correct 'in-use' modifier
  • Adding viewable creature modifiers when viewing a mount or tames tooltip in world
  • Adding Initial Missions to Styx and Olympus Open worlds to build a mission device similar to Prometheus
Missing from this hotfix The following was supposed to be in this update but failed in test. They will be fixed in the next update.
    ...
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25 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Originally posted by author: A Message from Rocket
We release the key content for free in our updates, pairing them with companion DLCs that contain adjacent or decorative content. For a detailed outline of our strategy you can read more below [expand type=showmore]On 4 December 2021 we released ICARUS to deservedly mixed reviews. It was a big project for a new studio and our launch was filled with plenty of stumbles. At a certain point you have to stop making the game you think you should be making, and start making the game you actually have. We took a deep look at how we were operating and committed to doing a update every week to earn the trust of the community. We did so, every single week, with not a single one missed including through COVID lockdowns, two serious floods, a tropical cyclone, a gas leak, and an active shooting.

We are carving out an approach that involves releasing consistent free updates...
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18 Apr

Post
    Shamm on Steam - Thread - Direct
Originally posted by author: Pets Bundle available for Pre-Purchase
This is the first time we have a bundle that features a "bundle only" package. To minimize the chances that things break, we are preparing as much as possible ahead of time. Just in time for its release alongside the free Laika update next week, we've just made the Pets Bundle available on Steam. This contains the Pet Companions and Creature Comforts content packs, and as a bonus you will get access to the Zebra Rescue Mission - only available if you purchase the bundle.
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Originally posted by author: Warning: Next week we are planning on rolling out a patch that our optimization team has been hard at work on. It involves a long standing issue with patch times. Due to the way steam's patching process works with UE4 games there has been issues in the past with some people experiencing long download and patching times. What we are doing is adjusting the way Icarus is being packed and distributed to work better with steams patching process.

This means that next week you will need to redownload the entire Icarus game but it also means that Icarus updates going forward will patch noticeably faster from week to week and the size on disk will be reduced.

This update will not effect your save files, all progress will be maintained.

Due to this we plan on rolling out next weeks patch a day early as to not interrupt anyone's regular weekend play time.
... Read more

05 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week 122 is here and it is all about sleep.

We’re introducing a new Coziness system, which incorporates your home decor into the quality and duration of your sleep, giving you a boost if you’ve invested time and effort into making your home more cozy.

We’ve also got some more information on Laika and the new Talent Trees for Mounts/Tames, and an exciting update on space travel customs relaxing their restrictions on traveling with your furry friends.

Jump in and have a read.

Notable Improvements:
  • Optimizations in tree stumps and building base, drastically reducing memory usage of these assets which are some of the most common assets in the game
  • Update tree fall audio check to cast instead of tag query (to avoid any issues with reloading or incorrect tagging), reducing hard references and reducing memory footprint
  • Added the ability to sleep near an active Air Conditioner, Heater or Dehumidifi...
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28 Mar

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 121.

You'll notice that this update is coming to you a day early, that is because we have the Easter holiday period here in NZ. So tomorrow our staff will be on a well deserved break.

This week we’re giving the game a QoL pass, focusing on improving the UI and adding a few new small features that will add a new layer of depth.

These include consolidating the recipes on the Crafting Bench → Machining Bench → Fabricator so that each tier hosts the previous tier's recipes, and a new water purifying tablet in the orbital workshop.

We’ve also got an update on some of the content you can expect in the upcoming Laika update.

Jump in and have a read.

Notable Improvements:
  • Added prospect name to open world operations UI
  • Add Pyritic Crust for Stone and Salt
  • Added tag query for mission items, so players can filter to only show mission items
  • Fixed many...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.