Icarus

Icarus Dev Tracker




23 May

Comment

WHAAAAT!!
Thank you!!!

I am so flattered!


20 May

Comment

Originally posted by Lightning_Marshal

Great marketing strategy. Keep it up.

Thank you for this feedback!

Comment

Originally posted by Rominions

Loving this and look forward to playing.

Thank you Rominions!


17 May


14 May

Comment

Originally posted by MattyMojo911

Really enjoyed this. Well made, and informative. Up vote - done.

Cheers Matty!

Comment

Originally posted by GalaxBrian

Nice job... It's crazy to think about how much you all accomplished while under lockdown! Just Awesome!!

Thanks Galax!


11 May


10 May

Comment

Originally posted by bim4d

Yay! Nice! Now where's the competition so I can win it? :)

We do have a couple of new video cards spare for a giveaway! But not just yet!

Comment

Originally posted by DetachableMonkey

This is a very tall camera person.

It was on wide angle but YES you are right, he is in fact 6"9!


09 May

Comment
    loriipops on Steam Forums - Thread - Direct
Originally posted by Dozer: title
No support for Linux right now.

03 May

Comment
    loriipops on Steam Forums - Thread - Direct
As far as lore is concerned, we have only made known a small portion of it so far. We're planning on releasing more world-building lore. We definitely want the community to make sense of what's going on. There is a balance to be found between game play oriented folk and lore oriented folk.

30 Apr

Post

RocketWerkz is opening up development of its upcoming survival game Icarus by publishing Episode 1 in the Making of Icarus series.

For the past 18 months a videographer has been embedded in the studio filming early game development, design decisions and team meetings to provide a behind-the-scenes look at what goes into making a AAA PC survival video game.

RocketWerkz CEO Dean Hall is keen to embrace open development with the game’s community via the Making of Icarus videos, Discord and Steam communities. “One of the strengths of the DayZ mod was the commu...

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28 Apr

Comment
    Heightmare on Steam Forums - Thread - Direct
Think early gold-rush prospectors. In my mind sci-fi explorers are well-funded, heading out with plenty of supplies and some top-of-the-line gear. These people are almost considered expendable, a gamble even. Being sent at as little cost as possible but with the hope of large returns if they are successful.

02 Apr

Post

RocketWerkz has released an eight minute long documentary-style trailer “Icarus: No Rescue” combining live action and game footage to introduce players to the world of its unique sci-fi survival game Icarus.

Developed by DayZ creator Dean Hall’s studio RocketWerkz, Icarus takes a session-based approach to survival games. Players take limited-time drops onto a broken planet in search of rare exotic matter, which fuels advanced tech and player progression in the game’s gritty sci-fi universe.

Filmed in a vivid documentary style with live actors, Icarus: No Rescue is told from the perspective of the earliest prospector...

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17 Nov

Comment
    beinn on Steam Forums - Thread - Direct
Hey guys, Beinn here, community manager for Icarus.

No plans for VR in Icarus.

Join our discord to chat with the developers and learn more about the development progress:
https://discord.gg/W4wZVWb4

06 Jun

Post
    admin on News - Thread - Direct

Privacy Policy

Your Privacy

What data do we collect about you, and why?

We collect and store personal data from people who have expressed interest in our games.

We store the following information: First and last name, email address and region (for the purpose of improving our game server distribution plans). These are stored securely on third party email servers. We only hold personal information such as address or phone number if you are close friends or business associates.

Who are you?

RocketWerkz Studios Limited. We’re a games studio who make video games for entertainment sold on various digital storefronts. We’re based at 12 Wharf St, Dunedin, New Zealand. NZBN: 9429041553206

Who is your data controller?

Jared Hart, contactable via the email address ...

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