Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




01 May

Comment

Originally posted by gambitreaper

Can be disregarded now tested it again and it worked normally this time, have no idea why it didn't previously

Hey, thanks for doing that extra test and getting back to us!

Comment

Originally posted by gambitreaper

I find it amusing for some reason whilst Mythweaver Poq is a Commander for me Cavern of Souls only recognizes him as a Shaman, while he's a normal card in the deck he gets seen as a cat. So I always have to choose Shaman with it when I play him with him as my Commander

Thanks for the report; I've passed that on as well.

Just to clarify, the list collects up a set of likely types (based on your deck), but you can write in any type you want (like cat). I bet that list collection just looks at your 99 in Brawl, not the commander as well.

Comment

Originally posted by HangBodohHa

I can't actually change to that style either, clicking the heart icon doesn't do anything.
Lmk if you need any more information. Cheerios

Ok, we tracked this down, and it was broken depth art. Will take a little bit to get fixed, but soon your Wylie Duke will ride again!

Comment

Originally posted by HoopyHobo

Since we're talking about styles that don't do anything, are you aware of what happened to [[Krosan Tusker|HA3]]? When it was first added to the game it used the Onslaught set symbol with the Modern frame and you could get a parallax style for it. When the card was made part of the List for MKM its frame was changed to the retro frame and the parallax style doesn't work anymore.

That's... also very strange. Again, not sure what happened there, but I've pinged the right people and they're looking into it

Comment

Well, that's not supposed to happen. I'm not sure what's going wrong here (I think it's probably broken depth art), but we'll look into it. Thanks for the report!


30 Apr

Comment

Originally posted by ChopTheHead

They won't. On Arena they'll be legal in Historic, Brawl, and Timeless. I'm not sure about Alchemy.

Not Alchemy legal either

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This is something we want too. Unfortunately, it's complicated. We're working on it, but we don't have a current ETA.

Currently, our whole card styles system is keyed off of the art the card uses. This seems like an odd choice now, but when we initially developed this system to support things like depth art, it made perfect sense. As we expanded the styles system to cover things like the first showcase styles in Throne of Eldraine, matching by art continued to make sense.

But, as time has gone on, problems have accumulated, and matching by art is no longer a good way for styles to work. The Omniscience example at the top of this thread is one, the KLR vs OTJ fastland styles is another, and there's a good reason that internally we call this "the Thalia problem".

So we agree it's an issue, and we want to change it. Unfortunately, this isn't a small tweak. The whole system is based on using the art, and it will take some major surgery to change. So I don'...

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Apr 30, 17:30 UTC
Completed - The scheduled maintenance has been completed.

Apr 30, 14:30 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Apr 29, 22:30 UTC
Scheduled - @MTG_Arena Store maintenance will occur to deploy backend updates. Players will be unable to make monetary transactions during this time. Players may still spend Gold and/or Gems.

πŸ“₯ No download expected.
πŸ”„ Restart may be required.
⏲️ ~3 hour estimated deployment.


29 Apr

Comment

Originally posted by mathrons00

The promotion they mention involves playing a booster draft in store using your Arena account - how does one go about linking your Arena account to Companion?

Just sign into the in-store event using the same Wizards account you use to play Arena. No need to explicitly link anything.

Comment

Originally posted by ppminstrel

Thanks WotC for the OTJ limited play-ins for May. As it has been a while since the last limited play-in. Although the Opens being limited may be a factor in that decision.

If either u/WotC_Jay or any other members of WotC see this. I am wondering if the pack collation for OTJ Alchemy will be the same as MKM Alchemy? With the Alchemy rare being a new slot in the pack? Also will this change the drop rates of Big Score or Special Guest cards in the Alchemy pack in any way?

As I think there was a possibility of the collation being changed after MKM Alchemy due to the Play Booster.

*Edit: Corrected that the Alchemy Rare in MKM was a totally new slot in a pack. Not replacing a common.

For the OTJ Alchemy draft the alchemy cards are simply added in as a new slot (not replacing anything), making for one additional card per pack

(On play-ins, you're right that Opens being all limited mean that we like to lean on constructed for play-ins, so it gets some time in the spotlight too.)

Comment

Originally posted by Retroid_BiPoCket

Give me the worst sets

Fallen Empires

Chronicles

Ice Age

I want the worst possible mana bases and the most unplayable cards with only one or two usable cards per set.

Fallen Empires was my first expansion set. Thrulls and thallids will always have a special place in my heart.


26 Apr

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That's awesome to see; thanks for sharing!


25 Apr

Comment

Originally posted by Setirb

Even wilder is that [[Doppelgang]] has a limit that you can't even define depending on the complexity of the targets. For example of you x=7 on 7 [[Colossal Dreadmaw]] or other vanilla stuff things work out just fine. But if you do it on 4 Dreadmaw and 2 [[Jodah the Unifier]] Arena blows up. If you do it on x=6 on 6 ping deserts, all is good, but if you do it on 3 deserts and 3 [[Spelunking]], or x=7 on 7 ping deserts it's lights out.

But wait there is more. If anything on board interacts with the stuff you are coping, good luck guessing the limits of things. X=7 on 7 Colossal Dreadmaw with a Soul Warden and a Heliod in play, game over.

Seriously, just play it safe and go for x=4. Otherwise good luck rolling the dice on what Arena can handle or not.

As you perform various game actions, the rules engine generates a wide variety of temporary objects to track different aspects of state - layered effects, potential mana you could generate, etc. With multiplicative effects, the counts of these can get quite high, forcing us to take down that game (lest that game take down others). This is something we've been spending a lot of time on tracking, understanding, and improving.


23 Apr

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Hey, thanks for the report! We tweaked some settings on the back end, and we think that may have unblocked many/most players hitting this error. Please try to log in again when you can!

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Apr 23, 18:30 UTC
Completed - The scheduled maintenance has been completed.

Apr 23, 15:30 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Apr 22, 21:00 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2024.36.10 game update, containing various bug fixes related to Outlaws of Thunder Junction.

πŸ“₯ Small download required.
πŸ”„ Restart required.
⏲️ ~3 hour estimated deployment.
πŸ“ Patch notes soon after.

Comment

Originally posted by jkure2

How can you add cards to your deck? Is this like an alechemy thing?

Programmer in me wonders what happens if you get to 256

Nothing magical at 256; this wasn't about "We're storing deck position in a byte", this was "We need some kind of limit, and 250 should be enough for anything reasonable."


17 Apr

Comment

Originally posted by Shoopscooper

Can you please fix the sideboard as well if you aren't aware of it?

We are aware, and working to fix that as well. It will take a new client, so we can't fix it as quickly as the issue above, but it should be addressed soon

Comment

This doesn't appear to be a common issue, and is likely a problem with your copy of the game assets. Go to Options -> Report Bug -> Validate Bundles and it should identify & re-download the offending assets

Comment

There was a bug with these, but we deployed a back-end fix just recently. Restart your client (if you're still playing) and try again

Comment

There was a bug with these, but we deployed a back-end fix just recently. Restart your client (if you're still playing) and try again