Prehistoric Kingdom

Prehistoric Kingdom Dev Tracker




01 Jan

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Welcome to December’s development update!

Though the holiday season has now just passed there are quite a few goodies to discuss and showcase in this month’s DevLog! With a handful of artistic treats and programming gifts, the team's been hard at work spreading festive joy to all the good little critters of Prehistoric Kingdom in time for the new year.



Development Progress The team’s been up to a lot of great stuff during December whilst tackling the usual engine headaches. Apart from addressing issues with the modular grid, support for new materials has begun to work its way into the game thanks to Mau’s automated setup procedures and Nathan’s exceptional patience in texturing new pieces.

In terms of keeping the community up to date, we’re looking to overh... Read more

01 Dec

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Welcome to November’s development update!

Getting closer to the holiday season, the team’s been busy conceptualising, revising and creating new ideas and assets for the project.



New Hire! This month we welcomed a new member to the team - Lis! As an additional skin design artist, she’ll be taking on a variety of roles such as finalising VIP backer skins and creating new animal designs for future post-launch content.



Examples of her past community-made content.

We’re grateful to have her on-board as a helping hand and can’t wait to see more excellent creations!

Development Progress Last month we talked about having to update our engine i... Read more

16 Sep

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    Nano on Steam Forums - Thread - Direct
That's why I said prehistoric! :steamhappy:

09 Sep

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    Nano on Steam Forums - Thread - Direct
We currently have no plans to include prehistoric apes, hominids or monkeys as animals in Prehistoric Kingdom.

30 Aug


12 Jan


24 Jul

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    Nano on Steam Forums - Thread - Direct
Originally posted by DareDev1L:
Originally posted by Nano: While the primary focus of the game will always lend itself to the construction and management of a prehistoric zoo, mating (and eventually genetic traits) is planned to be included in the full game.

Thank you very much for the reply. That's more than fine if the priority is management. Though I am glad to hear its still in the works and a part of the plan. I believe the full game is planned for approximately Q3 of 2019 or some...
Read more

23 Jul

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    Nano on Steam Forums - Thread - Direct
While the primary focus of the game will always lend itself to the construction and management of a prehistoric zoo, mating (and eventually genetic traits) is planned to be included in the full game.

05 Apr

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    Nano on Steam Forums - Thread - Direct
Yes, we have recently pushed a Mac version of the demo to Steam.

It appears to have more issues than the Windows client, but it should work for the most part. Full release is expected to be better across the board.

10 Jan

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    Nano on Steam Forums - Thread - Direct
Hi!

Unfortunately there won't be a mac version for the demo as we don't have any machines available to actively test it. However, the full game will have support for the platform!

06 Dec


03 Oct

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    Mau on Steam Forums - Thread - Direct
No, Collision Course, or Project Crynosaur hasn't been in development for what I'd call "a very short amount of time"... in fact, I'm pretty sure they've been in development for longer than we've been. You might say their latest game iteration has been in development for a fraction of that, but then again, so has ours. Like our credits point out, our demo took around 1 year to make, completely unfunded. Either way, indie teams are different, different developers can come from different backgrounds, live under different circumstances, thus comparing unpaid workflows is never fair or accurate.

Other than that, yeah, we may not be the game for you if the park building is not what you enjoy in a park builder. Not to say we don't want our animals to feel more realistic eventually, as we fully express to expand on their AI, but that's simply not the focus right now, considering we've just released a first iteration on what is supposed to be a game with a huge scope.

A... Read more
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    Mau on Steam Forums - Thread - Direct
Oh boy, are there things wrong with this.

Alright, first of all, the demo you played now and what we were working on 3 years ago (yep, not 4, closest trailer we've ever released was in 2014) are entirely different things. Inefficient? Probably, but it's to be expected for an indie studio to undergo major changes caused by various issues especially that early in development. This demo should however prove we've got a much better idea of what we're doing and what we're going for right now.

Secondly, as we said many times, this is not an AI simulator where you let your animals run loose and take notes on their every behaviour variable. This game is a zoo builder first and foremost. Sure, we would love for our animals to have as much of a realistic behaviour as possible in the future, but the massive undertaking that 'hunting and herding' is made it clear for us that we would focus on the core of the game first.

So no, neither lazy, nor camera tricks. Just ... Read more

17 Sep

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    /u/ on Steam Forums - Thread - Direct
In case you are not yet aware, we have an official server! We've been posting some teasers and status updates regarding the Jurassic Patch, so we highly suggest that you join up!

https://discord.gg/pkgame

12 Aug

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    /u/ on Steam Forums - Thread - Direct
The button on the store page will become active on the 16th of August!

Facebook: https://www.facebook.com/prehistorickingdom/
Discord: https://discord.gg/3pRpYTE

05 Aug

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    Nano on Steam Forums - Thread - Direct
Originally posted by Helljumper:
Originally posted by JPLnanotyrano: Hi, the demo is not currently available. We'll make announcements on all of our social media platforms once it is (not too far away!).

thanks
also can you put some info about whats in the demo?
If you check the bottom of the store page, we have a section just for that!

02 Aug

Comment
    Nano on Steam Forums - Thread - Direct
Hi, the demo is not currently available. We'll make announcements on all of our social media platforms once it is (not too far away!).