Stationeers

Stationeers Dev Tracker




17 Aug

Comment
    Heightmare on Steam Forums - Thread - Direct
Thats the problem with a lot of base building games I've found - initially there are many threats you need to address but once they've all been mitigated then things get pretty stale. We're working on some stuff that'll hopefully make that established-base life a bit more interesting, with the game ready with an array of spanners to toss into the works.

26 Jun

Post
    Rocket on Steam Forums - Thread - Direct
This website:

https://stationeers.melaircraft.net/

Was created by the community track the changelog. If you want to see what is live on both default and beta branch you can check it out.

Big thanks to Melair who developed and hosts this.

04 Jan

Comment
    Rocket on Steam Forums - Thread - Direct
The current sales are ~16000 copies. There are over 50k wishlists. Less than 100 of the wishlists are for OSX/Linux (although that stat isnt perfect).

22 Dec

Comment
    rocket2guns on Steam Forums - Thread - Direct
We will add an option to turn them off. Thanks for the feedback!

02 Aug

Post
    Rocket on Steam Forums - Thread - Direct
Will the game support 32-bit Operating Systems?
No. While we could support 32-bit operating systems, it means that we would have to run a separate executable. 32-bit OS also cannot utilize as much memory as a 64-bit OS. This is why the game now only runs on a 64-bit OS. This allows us to have a dramatically increased scale (more objects). Only a very small fraction of the gaming community continue to run 32-bit operating systems, so we think this will have minimal effect.

I don't like the art style, is it going to change?
No. The art style has been chosen for entirely development reasons. This is a game about systems, so an art style was chosen that allows rapid development while still offering fidelity needed for the games systems. We are able to add new things to the game within a day because it is a reasonably simple art style. We actually really like the art style as well!

How realistic is the science in the game?
We use real science where... Read more