Teamfight Tactics

Teamfight Tactics Dev Tracker




22 Jun


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20 Jun

Comment

Originally posted by Caratsi

But over time, that negative feedback naturally disappeared.

I would argue this is just because people don't need to inspect champions as much once they learn the new set, so it just becomes tolerable, and I don't think tolerability is something to strive for in UI design. I've found this change kind of baffling since I thought the game had great UX sensibility up until this point.

The docked panel makes sense for mobile, because mobile screens are small, but it should be opt-in or toggleable for PC users. The amount of eye movement necessitated by the right-docked panel on PC is ridiculous depending on your monitor size and seating position. It's especially bad for people with vision impairments and bad eyesight. I have to play with my glasses on and sit further away from my monitor now, because otherwise I'm constantly darting my eyes back and forth. A big factor of what makes TFT enjoyable for me is just being able to...

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We added item information that is designed to help players learn a new set, which couldn't have been added to the old card design. The new design also enables inspect on carousel and range indicators, something that players have been asking for the past couple of years.

I understand you are struggling with eye movement -- do you have the same problems when looking at the trait tracker and scoreboard, which are also on the sides? Is changing the window size an option for you?


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